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Difference between revisions of "Docking"

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(format symbols)
(rewording and convert to math formula.)
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* Docking (repair) can restore your ships to full health, which costs you fuel and steel.
 
* Docking (repair) can restore your ships to full health, which costs you fuel and steel.
* Larger ships take more time to repair.
+
* Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
* Higher-level ships take more time to repair.
+
* You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
* It is possible to use fast repair materials (buckets) to repair a ship instantly, but must still pay the resources to patch your ship back up.
 
* You can burn off the last minute of repair time by switching to the Docking screen when a ship has less than one minute of repair time to go.
 
 
* You start the game with two repair dock slots--you can pay gold (DMM points) to buy keys in shop and expand to 3 or 4 slots.
 
* You start the game with two repair dock slots--you can pay gold (DMM points) to buy keys in shop and expand to 3 or 4 slots.
* <math>Repair time = HP loss \times repair time \times ship type + 30 seconds</math>
+
 
 +
==Repair time==
 +
<math>\text {Repair time} = \text {HP loss} \times \text {repair time} \times \text {ship type} + \text {30 seconds}</math>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! style="text-align: center;"|Multiplier
 
! style="text-align: center;"|Multiplier
 
|-
 
|-
|Slow battleship, Standard Carrier
+
|Slow battleship, Aircraft carrier
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
 
|-
 
|-
|Heavy Cruiser, Battle Cruiser (Fast BB), Light Carrier
+
|Heavy Cruiser, Battlecruiser/fast battleship, Light aircraft carrier
 
| style="text-align: center;"|1.5
 
| style="text-align: center;"|1.5
 
|-
 
|-
|Light Cruiser, Destroyer, Aircraft Carrying Submarine
+
|Light Cruiser, Destroyer, Aircraft-carrying submarine
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
|-
 
|-
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| style="text-align: center;"|0.5
 
| style="text-align: center;"|0.5
 
|}
 
|}
*Battle Cruiser/Fast battleship : Kongou Class
+
*Battlecruiser/fast battleship: Kongou-class
 
+
*Aircraft-carrying submarine: [[I-58]] Kai (her repair time will double after remodel)
*Aircraft Carrying Submarine : [[I-58]] Kai (her repair time will double after remodel)
+
*These are assumed times based on calculations and rounding.
 +
*Represented as [minutes]:[seconds]
  
 
{|
 
{|
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|}
 
|}
 
|}
 
|}
*These are assumed times based on calculations and rounding.
+
 
*Repair Cost formula (remove decimal)
+
==Repair cost==
*Steel = Base fuel cost × HP loss × 0.06
+
:''See [[ship list]] or [[Ship_Maximum_Status|remodeled ship list]] for their base fuel cost.''
*Fuel = Base fuel cost × HP loss × 0.032
+
<math>\text {Steel} = \text {Base fuel cost} \times \text {HP loss} \times 0.06</math><br />
*View [[ship list]] or [[Ship_Maximum_Status|fully upgraded ship list]] for their base fuel cost
+
<math>\text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032</math>
*Example : LV67 [[Kongo]] with 41/75 HP (34 damage) will cost (int)34×90×0.06=183 steel and (int)34×90×0.032=97 fuel
+
 
*Her repair time will be 34×455(7:35min)×1.5 + 30 = 23235s = 6:27:15 <s>bucket, please</s>
+
==Example==
 +
Level 67 [[Kongou]] with 41/75 HP (34 damage) will have:
 +
*Repair time:
 +
**<math>34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15}</math>
 +
*Resource costs:
 +
**<math>90 \times 34 \times 0.06 = \text{183 steel}</math>
 +
**<math>90 \times 34 \times 0.032 = \text{97 fuel}</math>

Revision as of 15:47, 9 November 2013

  • Docking (repair) can restore your ships to full health, which costs you fuel and steel.
  • Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
  • You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
  • You start the game with two repair dock slots--you can pay gold (DMM points) to buy keys in shop and expand to 3 or 4 slots.

Repair time

[math]\displaystyle{ \text {Repair time} = \text {HP loss} \times \text {repair time} \times \text {ship type} + \text {30 seconds} }[/math]

Ship Type Multiplier
Slow battleship, Aircraft carrier 2
Heavy Cruiser, Battlecruiser/fast battleship, Light aircraft carrier 1.5
Light Cruiser, Destroyer, Aircraft-carrying submarine 1
Submarine 0.5
  • Battlecruiser/fast battleship: Kongou-class
  • Aircraft-carrying submarine: I-58 Kai (her repair time will double after remodel)
  • These are assumed times based on calculations and rounding.
  • Represented as [minutes]:[seconds]
Lv Repair Time
1 0:10
2 0:20
3 0:30
4 0:40
5 0:50
6 1:00
7 1:10
8 1:20
9 1:30
10 1:40
11 1:50
12 2:00
13 2:05
14 2:10
15 2:25
16 2:30
17 2:35
18 2:40
19 2:45
20 3:00
Lv Repair Time
21 3:05
22 3:10
23 3:15
24 3:20
25 3:25
26 3:30
27 3:45
28 3:50
29 3:55
30 4:00
31 4:05
32 4:10
33 4:15
34 4:20
35 4:25
36 4:40
37 4:45
38 4:50
39 4:55
40 5:00
Lv Repair Time
41 5:05
42 5:10
43 5:15
44 5:20
45 5:25
46 5:30
47 5:45
48 5:50
49 5:55
50 6:00
51 6:05
52 6:10
53 6:15
54 6:20
55 6:25
56 6:30
57 6:35
58 6:40
59 6:45
60 7:00
Lv Repair Time
61 7:05
62 7:10
63 7:15
64 7:20
65 7:25
66 7:30
67 7:35
68 7:40
69 7:45
70 7:50
71 7:55
72 8:00
73 8:05
74 8:10
75 8:25
76 8:30
77 8:35
78 8:40
79 8:45
80 8:50
Lv Repair Time
81 8:55
82 9:00
83 9:05
84 9:10
85 9:15
86 9:20
87 9:25
88 9:30
89 9:35
90 9:40
91 9:45
92 10:00
93 10:05
94 10:10
95 10:15
96 10:20
97 10:25
98 10:30
99 10:35
100

Repair cost

See ship list or remodeled ship list for their base fuel cost.

[math]\displaystyle{ \text {Steel} = \text {Base fuel cost} \times \text {HP loss} \times 0.06 }[/math]
[math]\displaystyle{ \text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032 }[/math]

Example

Level 67 Kongou with 41/75 HP (34 damage) will have:

  • Repair time:
    • [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
  • Resource costs:
    • [math]\displaystyle{ 90 \times 34 \times 0.06 = \text{183 steel} }[/math]
    • [math]\displaystyle{ 90 \times 34 \times 0.032 = \text{97 fuel} }[/math]