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Difference between revisions of "Docking"

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*These are assumed times based on calculations and rounding.
 
*These are assumed times based on calculations and rounding.
 
*Repair Cost formula (remove decimal)
 
*Repair Cost formula (remove decimal)
*Steel = Base fuel cost * HP loss * 0.06
+
*Steel = Base fuel cost × HP loss × 0.06
*Fuel = Base fuel cost * HP loss * 0.032
+
*Fuel = Base fuel cost × HP loss × 0.032
 
*View [[ship list]] or [[Ship_Maximum_Status|fully upgraded ship list]] for their base fuel cost
 
*View [[ship list]] or [[Ship_Maximum_Status|fully upgraded ship list]] for their base fuel cost
*Example : LV67 [[Kongo]] with 41/75 HP (34 damage) will cost (int)34*90*0.06=183 steel and (int)34*90*0.032=97 fuel
+
*Example : LV67 [[Kongo]] with 41/75 HP (34 damage) will cost (int)34×90×0.06=183 steel and (int)34×90×0.032=97 fuel
*Her repair time will be 34*455(7:35min)*1.5 + 30 = 23235s = 6:27:15 <s>bucket, please</s>
+
*Her repair time will be 34×455(7:35min)×1.5 + 30 = 23235s = 6:27:15 <s>bucket, please</s>

Revision as of 23:47, 25 October 2013

  • Docking (repair) can restore your ships to full health, which costs you fuel and steel.
  • Larger ships take more time to repair.
  • Higher-level ships take more time to repair.
  • It is possible to use fast repair materials (buckets) to repair a ship instantly, but must still pay the resources to patch your ship back up.
  • You can burn off the last minute of repair time by switching to the Docking screen when a ship has less than one minute of repair time to go.
  • You start the game with two repair dock slots--you can pay gold (DMM points) to buy keys in shop and expand to 3 or 4 slots.
  • [math]\displaystyle{ Repair time = HP loss \times repair time \times ship type + 30 seconds }[/math]
Ship Type Multiplier
Slow battleship, Standard Carrier 2
Heavy Cruiser, Battle Cruiser (Fast BB), Light Carrier 1.5
Light Cruiser, Destroyer, Aircraft Carrying Submarine 1
Submarine 0.5
  • Battle Cruiser/Fast battleship : Kongou Class
  • Aircraft Carrying Submarine : I-58 Kai (her repair time will double after remodel)
Lv Repair Time
1 0:10
2 0:20
3 0:30
4 0:40
5 0:50
6 1:00
7 1:10
8 1:20
9 1:30
10 1:40
11 1:50
12 2:00
13 2:05
14 2:10
15 2:25
16 2:30
17 2:35
18 2:40
19 2:45
20 3:00
Lv Repair Time
21 3:05
22 3:10
23 3:15
24 3:20
25 3:25
26 3:30
27 3:45
28 3:50
29 3:55
30 4:00
31 4:05
32 4:10
33 4:15
34 4:20
35 4:25
36 4:40
37 4:45
38 4:50
39 4:55
40 5:00
Lv Repair Time
41 5:05
42 5:10
43 5:15
44 5:20
45 5:25
46 5:30
47 5:45
48 5:50
49 5:55
50 6:00
51 6:05
52 6:10
53 6:15
54 6:20
55 6:25
56 6:30
57 6:35
58 6:40
59 6:45
60 7:00
Lv Repair Time
61 7:05
62 7:10
63 7:15
64 7:20
65 7:25
66 7:30
67 7:35
68 7:40
69 7:45
70 7:50
71 7:55
72 8:00
73 8:05
74 8:10
75 8:25
76 8:30
77 8:35
78 8:40
79 8:45
80 8:50
Lv Repair Time
81 8:55
82 9:00
83 9:05
84 9:10
85 9:15
86 9:20
87 9:25
88 9:30
89 9:35
90 9:40
91 9:45
92 10:00
93 10:05
94 10:10
95 10:15
96 10:20
97 10:25
98 10:30
99 10:35
100
  • These are assumed times based on calculations and rounding.
  • Repair Cost formula (remove decimal)
  • Steel = Base fuel cost × HP loss × 0.06
  • Fuel = Base fuel cost × HP loss × 0.032
  • View ship list or fully upgraded ship list for their base fuel cost
  • Example : LV67 Kongo with 41/75 HP (34 damage) will cost (int)34×90×0.06=183 steel and (int)34×90×0.032=97 fuel
  • Her repair time will be 34×455(7:35min)×1.5 + 30 = 23235s = 6:27:15 bucket, please