Changes

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#[[Friendly Fleet]] (event only)
 
#[[Friendly Fleet]] (event only)
 
#[[Support Expedition]] (if the battle starts at night only)
 
#[[Support Expedition]] (if the battle starts at night only)
#[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]]
+
#[[#Night Contact and Spotting|Night Contact and Spotting]]
#[[Night Battle#Night Shelling Phase|Night Shelling Phase]]
+
#[[#Night Shelling Phase|Night Shelling Phase]]
    
In case neither fleets meet the requirements, the sub-phase will be skipped.
 
In case neither fleets meet the requirements, the sub-phase will be skipped.
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{|class="wikitable"
 
{|class="wikitable"
!style="min-width:155px"|Equipment
+
!style="min-width:150px"|Equipment
 
!Effect
 
!Effect
 
!Requirements
 
!Requirements
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* Greatly increases the cut-in rate of the fleet.
 
* Greatly increases the cut-in rate of the fleet.
 
* Decreases the cut-in rate of the enemy fleet.
 
* Decreases the cut-in rate of the enemy fleet.
* {{color|red|The equipping ships have their evasion {{Evasion}} sharply reduced, and get targeted more often.}}
+
* {{color|red|The equipping ships have their evasion {{Evasion}} sharply reduced, and get targeted more often, ''see [[Shooting Order and Targeting#Searchlights|here]]''}}
* [[Improvement]]s {{Star}} enhance those effects<ref>Improvements effects unmaped yet.</ref>.
   
|
 
|
 
* Ship must have at least 2 HP {{HP}}
 
* Ship must have at least 2 HP {{HP}}
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* None
 
* None
 
|-
 
|-
|{{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}
+
|{{Night Recon}} [[Night Recon]]s
 
|
 
|
 
* Increases the {{Hit}} of the fleet.
 
* Increases the {{Hit}} of the fleet.
 
* Increases the {{Firepower}} stat of the entire fleet by  
 
* Increases the {{Firepower}} stat of the entire fleet by  
** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}},
+
** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}} & {{Equipment/Link|Walrus}},
** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}} & {{Equipment/Link|Loire 130M}}.
+
** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}}, {{Equipment/Link|Loire 130M}}, & {{Equipment/Link|Sea Otter}}.
 
* Increases the critical hit rate of the fleet.
 
* Increases the critical hit rate of the fleet.
 
|
 
|
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** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
 
** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
 
|}
 
|}
<references/>
      
=Night Shelling Phase=
 
=Night Shelling Phase=
 +
[[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
 
Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.
 
Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.
   Line 83: Line 82:  
** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon.
 
** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon.
 
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
 
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
* {{color|red|'''Heavily damaged (大破)'''}} and sunk ships are unable to participate in battle.
+
 
* CV(B/L) are unable to participate in battle, unless specific requirements are met. See ''[[#Carrier Night Attacks|Carrier Night Attacks]]''.
+
* The [[Shooting Order]] is altered, with notably {{color|red|'''Heavily Damaged'''}}, [[Evacuation|evacuated]], and sunk ships performing an actionless turn.
* Shelling attacks that target submarines will always deal 0 damage, and default to '''scratch damage''', making it impossible to sink submarines during Night Battle.
+
 
** This rule is void if the player fleet is a '''Combined Fleet'''.
+
* CV(B/L) are unable to participate in night battles, unless specific requirements are met (''see [[#Carrier Night Attacks|below]]'').
** [[Friendly Fleet]]s also ignores this rule and may damage submarines.
+
 
 +
* Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle.
 +
** This rule is void if the player's fleet is a '''Combined Fleet'''.
 +
** [[Friendly Fleet]]s can also ignore this rule, and may damage submarines.
 +
 
 
* Ships with 0 {{NBPower}} stat are unable to participate in night battle.
 
* Ships with 0 {{NBPower}} stat are unable to participate in night battle.
 
** Currently, this is only observable against the Wa-Class Transport Ship.
 
** Currently, this is only observable against the Wa-Class Transport Ship.
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** CA(V) gain +5 evasion.
 
** CA(V) gain +5 evasion.
 
** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
 
** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
* CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]].
+
* CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]].
 
  −
[[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
  −
The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over ships unable to attack, such as damaged/deplaned carriers, and sunk/[[Evacuation|evacuated]] ships, those ships performing an actionless turn instead.
     −
In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]].
+
In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]].
    
=Carrier Night Attacks=
 
=Carrier Night Attacks=
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===Trigger Requirements===
 
===Trigger Requirements===
;1. Standard Shelling
+
;Standard Shelling
* {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai}} (both remodels), {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, {{Ship/Link|Saratoga}} (base only), and {{Ship/Link|Kaga Kai Ni Go}} are able to attack at night with guns regardless of equipment.
+
* {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, {{Ship/Link|Saratoga}} (base only), {{Ship/Link|Kaga Kai Ni Go}}, and the {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, are able to attack at night, regardless of their equipment.
 
* This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}.
 
* This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}.
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula.
+
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula, making it relatively weak.
** Because of this, these attacks are weak.
+
* [[Plane Proficiency]] will not affect the critical rate.
* There is no critical multiplier bonus from plane proficiency.
+
* If the carrier can carry [[ASW Shelling]], it will focus on submarines if any are present.
* If the enemy fleet contains a submarine, the light carriers will be forced to target them.
+
* May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack.
* May be set up to activate [[#Original Cut-ins|Double Attacks and Cut-Ins]].
     −
;2. Swordfish Night Attack
+
;Swordfish Night Attack
* This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai}} (both remodels) when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}.
+
* This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai|text=Ark Royal/Kai}} when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}.
 
* This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}.
 
* This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}.
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats.
+
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats and {{star}} improvements<ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>.
 
** All other equipment stat/bonuses are ignored.
 
** All other equipment stat/bonuses are ignored.
 
** Swordfish fit bonuses are also ignored.<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref>
 
** Swordfish fit bonuses are also ignored.<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref>
** However the Swordfish {{star}} improvement '''is''' taken into account <ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>
+
* [[Plane Proficiency]] still affects the critical rate.
* There is a critical multiplier bonus from plane proficiency.
+
* May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack.
* May be set up to activate [[#Original Cut-ins|Double Attacks and Cut-Ins]].
   
On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful.
 
On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful.
 
<references/>
 
<references/>
   −
;3. Carrier Night Air Attack
+
;Carrier Night Air Attack
 
* When equipped with a {{AviationPersonnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{PurpleFighter}}{{PurpleBomber}}[[Night Plane]], all carriers are able to perform carrier night air attacks.
 
* When equipped with a {{AviationPersonnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{PurpleFighter}}{{PurpleBomber}}[[Night Plane]], all carriers are able to perform carrier night air attacks.
 
**{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}.
 
**{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}.
* This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}.
+
* Like day battle, CV(L) '''cannot trigger''' the attack when {{color|orange|'''moderately damaged (中破)'''}}, but CVB still can.
** Armoured carriers '''can still trigger''' the attack at moderate damage.
   
* The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula.
 
* The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula.
** Only the base stats of the carriers and the stats of the night planes are taken into account.
+
** Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account.
** Slot size plays a role in determining damage.
+
** Planes in 0-size slots are ignored.
** Planes in slots that have been reduced to 0 are ignored.
+
* [[Plane Proficiency]] still affects the critical rate.
 
* It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day.
 
* It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day.
 
* It can trigger even if no bombers are left.
 
* It can trigger even if no bombers are left.
* There is a critical multiplier bonus from plane proficiency.
+
* CV(L) will ignore submarines to target surface ships with this attack.
* Light carriers will ignore submarines to target surface ships with this attack.
+
** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack
 +
** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines.
 
* May activate [[#"New Type" Cut-ins|Night Carrier Cut-Ins]].
 
* May activate [[#"New Type" Cut-ins|Night Carrier Cut-Ins]].
   Line 180: Line 178:     
;Night Zuiun CI
 
;Night Zuiun CI
{{Colour|red|(Exact effects are still under investigation)}}
   
* Can only be triggered on [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>.
 
* Can only be triggered on [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>.
 
* The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 
* The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
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** The same enemy can be targeted twice.
 
** The same enemy can be targeted twice.
 
* Drops a [[Star Shell]] during the attack.
 
* Drops a [[Star Shell]] during the attack.
*{{color|red|This cut-in use a different trigger rate formula.}}
  −
**The trigger rate is affected by more variables than other cut-in (zuiun's Proficiency, type of gun equiped,...).
  −
*''Bug'': When used in [[PVP]], the damage displayed can go beyond the total HP of the attacked ship.
   
<references/>
 
<references/>
   Line 196: Line 190:  
!Attack Type
 
!Attack Type
 
!Prerequisites
 
!Prerequisites
!width="200px"|Notes
+
!width="230px"|Notes
 
!width="50px"|[[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]] Damage Modifier
 
!width="50px"|[[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]] Damage Modifier
 +
!Accuracy<br>Modifier<ref>[https://twitter.com/Divinity_123/status/1680199577989685251]</ref>
 
!Hits
 
!Hits
!Chance for 2nd Hit<ref>https://twitter.com/yukicacoon/status/1398949379893956613</ref><ref>https://imgur.com/a/Vr58UTc</ref><br>(LV 80+ DD only)
+
!Chance for 2nd Hit<ref>[https://twitter.com/yukicacoon/status/1398949379893956613]</ref><ref>[https://imgur.com/a/Vr58UTc]</ref><br>(LV 80+ DD only)
 
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
|-
 
|-
!style="background-color:#ff7f50; color:black" rowspan=10|Destroyer Cut-ins
+
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
|rowspan=5|{{RedGunLight}}{{TorpedoWeapon}}{{Surface Radar}}
+
|rowspan=6|{{TorpedoWeapon}}{{RedGunLight}}{{Surface Radar}}
 
|
 
|
|1.3||rowspan=10|1 or 2||rowspan=5|65%||rowspan=5|115<ref>Buffed from 130 to 115 https://twitter.com/dewydrops/status/1404966491695378433</ref>
+
|1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65%||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref>
 
|-
 
|-
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
|{{tooltip|1.625|1.3 * 1.25}}
+
|{{tooltip|1.625|1.3 x 1.25}}
 
|-
 
|-
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|{{tooltip|1.706|1.3 * 1.25 * 1.05}}
+
|{{tooltip|1.706|1.3 x 1.25 x 1.05}}
 +
|-
 +
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
 +
|{{tooltip|1.820|1.3 x 1.4}}
 
|-
 
|-
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} ({{Ship/Link|Tashkent/Kai}} only)
+
|With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}}
|{{tooltip|2.031|1.3 * 1.25 * 1.125}}
+
|{{tooltip|1.911|1.3 x 1.4 x 1.05}}
 
|-
 
|-
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}} ({{Ship/Link|Tashkent/Kai}} only)
+
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|{{tooltip|2.002|1.3 * 1.40 * 1.10}}<ref>Preliminary tests</ref>
+
|{{tooltip|2.002|1.3 x 1.4 x 1.1}}
 
|-
 
|-
|rowspan=3|{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}}
+
|rowspan=6|{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}}
 
|
 
|
|1.2||rowspan=3|50%||rowspan=3|140<ref>Buffed from 150 to 140 https://twitter.com/dewydrops/status/1405450958587367429</ref>
+
|1.2||rowspan=6|1.2~? ||rowspan=6|50%||rowspan=6|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref>
 
|-
 
|-
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
|{{tooltip|1.5|1.2 * 1.25}}
+
|{{tooltip|1.5|1.2 x 1.25}}
 
|-
 
|-
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|{{tooltip|1.575|1.2 * 1.25 * 1.05}}
+
|{{tooltip|1.575|1.2 x 1.25 x 1.05}}
 +
|-
 +
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}<ref name="Tash">[[Tashkent Kai]] only.</ref>
 +
|{{tooltip|1.680|1.2 x 1.4}}
 +
|-
 +
|With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}}<ref name="Tash"/>
 +
|{{tooltip|1.768|1.2 x 1.4 x 1.05}}
 +
|-
 +
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}<ref name="Tash"/>
 +
|{{tooltip|1.848?|1.2 x 1.4 x 1.1?}}
 
|-
 
|-
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
|1.5||87.5%||125<s><ref>https://twitter.com/mutekimuteki_/status/1394278916370534400</ref></s><ref>https://twitter.com/Divinity__123/status/1479343026891862018</ref>
+
|1.5||1.37~?||87.5%||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref>
 
|-
 
|-
 
|{{TorpedoWeapon}}{{Drum}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 
|{{TorpedoWeapon}}{{Drum}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
|1.3||~55%?||122<ref>https://twitter.com/dewydrops/status/1405565552530132998</ref>
+
|1.3||?||~55%?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref>
 
|-
 
|-
!colspan=7|
+
!colspan=8|
 
|-
 
|-
!style="background-color:#81c784; color:black" rowspan=4|Carrier Cut-ins<ref>NB CVCI https://twitter.com/Divinity__123/status/1481091340876369921</ref>
+
!style="background-color:#81c784; color:black" rowspan=4|Carrier Cut-ins<ref>NB CVCI [https://twitter.com/Divinity__123/status/1481091340876369921]</ref>
 
|{{NightFighterEn}}{{NightFighterEn}}{{NightBomberEn}}
 
|{{NightFighterEn}}{{NightFighterEn}}{{NightBomberEn}}
 
|rowspan=4|{{WildCard}} = {{NightFighterEn}}{{NightBomberEn}}{{NightDivebomberEn}}{{AnyBomber}}
 
|rowspan=4|{{WildCard}} = {{NightFighterEn}}{{NightBomberEn}}{{NightDivebomberEn}}{{AnyBomber}}
|1.25||rowspan=4|1
+
|1.25||rowspan=4|?||rowspan=4|1
|rowspan=4|N/A||105<ref name="CVNCI">https://twitter.com/Divinity_123/status/1481091344181473284</ref>
+
|rowspan=4|N/A||105<ref name="CVNCI">[https://twitter.com/Divinity_123/status/1481091344181473284]</ref>
 
|-
 
|-
 
|{{NightFighterEn}}{{NightBomberEn}}
 
|{{NightFighterEn}}{{NightBomberEn}}
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|1.18||130<ref name="CVNCI"/>
 
|1.18||130<ref name="CVNCI"/>
 
|-
 
|-
!colspan=7|
+
!colspan=8|
 
|-
 
|-
 
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins
 
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}{{Surface Radar}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}{{Surface Radar}}
|rowspan=4|Mixing [[Main Gun|guns types]] may reduce trigger rate <ref>https://twitter.com/chang1124414276/status/1640945945771929600 https://twitter.com/Xe_UCH/status/1640948215305637888</ref>
+
|rowspan=4| Is affected differently by "night equipment", ''see [[#Trigger Rates|below]]
 
|1.36
 
|1.36
 +
|rowspan=4|1.02~1.11
 
|rowspan=4|{{ToolTip|2*|Will fire at 2 random enemies}}
 
|rowspan=4|{{ToolTip|2*|Will fire at 2 random enemies}}
 
|rowspan=4|N/A
 
|rowspan=4|N/A
|rowspan=4|?<ref>https://twitter.com/yukicacoon/status/1628701453677363202 Stacked setup can roll each type separately (e.g. having radar can roll 1.28x version once, then 1.24x version once if 1.28x fails).</ref>
+
|rowspan=4|135<ref>[https://twitter.com/Divinity_123/status/1680201615746146304]</ref>
 
|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}
Line 294: Line 302:  
!Notes
 
!Notes
 
![[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]]<br>Damage<br>Modifier
 
![[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]]<br>Damage<br>Modifier
!Accuracy<br>Modifier
+
!Accuracy<br>Modifier<ref>https://twitter.com/Divinity_123/status/1680199577989685251</ref>
 
!Hits
 
!Hits
 
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
Line 302: Line 310:  
| + Any on the remaining slots
 
| + Any on the remaining slots
 
|2
 
|2
|2
+
|2<ref name="vita">From vita version, may have changed</ref>
 
|rowspan=2|1
 
|rowspan=2|1
 
|140
 
|140
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|No additional {{RedGunHeavy}}
 
|No additional {{RedGunHeavy}}
 
|1.75
 
|1.75
|1.5
+
|1.5<ref name="vita"/>
 
|130
 
|130
 
|-
 
|-
Line 319: Line 327:  
|rowspan=2|?
 
|rowspan=2|?
 
|rowspan=7|2
 
|rowspan=7|2
|105<ref>https://twitter.com/Divinity__123/status/1377666014834479104</ref><ref>https://twitter.com/dewydrops/status/1409174444627533829</ref>
+
|105<ref>[https://twitter.com/Divinity__123/status/1377666014834479104] [https://twitter.com/dewydrops/status/1409174444627533829]</ref>
 
|-
 
|-
 
|{{LM Sub Torpedo}} {{LM Sub Torpedo}}
 
|{{LM Sub Torpedo}} {{LM Sub Torpedo}}
 
|1.6
 
|1.6
|110<ref>https://docs.google.com/spreadsheets/d/1XaP5z9_IOktGWL6mu_ZTZv5Z0TbvgRL_91fA_fsb0fc/edit#gid=0</ref>
+
|110<ref>[https://docs.google.com/spreadsheets/d/1XaP5z9_IOktGWL6mu_ZTZv5Z0TbvgRL_91fA_fsb0fc/edit#gid=0]</ref>
 
|-
 
|-
 
!style="background-color:#59f; color:black"|Torpedo Cut-in
 
!style="background-color:#59f; color:black"|Torpedo Cut-in
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| + Any on the remaining slots
 
| + Any on the remaining slots
 
|1.5
 
|1.5
|1.65
+
|1.5
 
|122
 
|122
 
|-
 
|-
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|Additional {{RedGunHeavy}}{{YellowGun}} allowed
 
|Additional {{RedGunHeavy}}{{YellowGun}} allowed
 
|1.3
 
|1.3
|1.5
+
|1.5<ref name="vita"/>
 
|115
 
|115
 
|-
 
|-
Line 358: Line 366:     
==Trigger Rates==
 
==Trigger Rates==
The chance of successfully rolling a Cut-in and performing the attack is given by:
+
{{Formula
 +
|Title=Trigger rate formula
 +
|Math=\text{Trigger %}_\text{Cut-in} = \left[ \dfrac{\text{Base}_\text{ship} }{\text{Base}_\text{attack} } \right] \times 100
 +
|Var=<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50.
   −
<math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math>
+
*<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater.
   −
Where:
+
*<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value.
   −
<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50.
+
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers See the below table for value.
 
+
** Do note that modifiers change based on the Cut-in that is being used.
<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater.
+
** Do note that modifiers can affect the enemy fleet.
 
+
|Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
'''Modifiers''' is the sum of various equipment modifiers. Do note that modifiers change based on the Cut-in that is being used:
+
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
 +
}}
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
!colspan=2 rowspan=2|Modifier
+
!colspan=3 rowspan=3|Modifier
!rowspan=2|Value
+
!colspan=3|Value
!colspan=4|%
   
|-
 
|-
! Gun Cut-in!! Mixed Gun Cut-in!! Torpedo Cut-in!! Mixed Torpedo Cut-in
+
!colspan=2|Allied||rowspan=2|Enemy
 
|-
 
|-
 +
!Other CIs!!Night<br>Zuiun CI
 +
|-
 +
!rowspan=7|Ship
 
|style="text-align:left" rowspan=2|Placement
 
|style="text-align:left" rowspan=2|Placement
 
|Flagship
 
|Flagship
|15
+
|colspan=2|{{TextGlow|'''15'''|black|text-colour=lime|glow-size=2px}}||rowspan=7|N/A
| {{#expr: 15/140*100 round 1}}%
  −
| {{#expr: 15/130*100 round 1}}%
  −
| {{#expr: 15/122*100 round 1}}%
  −
| {{#expr: 15/115*100 round 1}}%
   
|-
 
|-
 
|Other
 
|Other
|0
+
|colspan=2|0
|colspan=4|0%
   
|-
 
|-
 
|style="text-align:left" rowspan="2"|{{HP}} Health
 
|style="text-align:left" rowspan="2"|{{HP}} Health
|Moderate damage<br>(中破 Chuuha)
+
|{{color|orange|'''Moderately Damaged<br>(中破 Chuuha)'''}}
|18
+
|colspan=2|{{TextGlow|'''18'''|black|text-colour=lime|glow-size=2px}}
| {{#expr: 18/140*100 round 1}}%
  −
| {{#expr: 18/130*100 round 1}}%
  −
| {{#expr: 18/122*100 round 1}}%
  −
| {{#expr: 18/115*100 round 1}}%
   
|-
 
|-
 
|All other health states
 
|All other health states
|0
+
|colspan=2|0
|colspan=4|0%
   
|-
 
|-
|style="text-align:left" rowspan=2|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}<ref>https://twitter.com/Divinity_123/status/1545861227393466369?s=20&t=ygdUkBNoiLFqZoO0QI2l4Q</ref>
+
|style="text-align:left"|{{SurfaceShipPersonnel}}{{Equipment/Link|Skilled Lookouts}}
|Allied
+
| -||{{TextGlow|'''5'''|black|text-colour=lime|glow-size=2px}}||{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}}
|7
  −
| {{#expr: 7/140*100 round 1}}%
  −
| {{#expr: 7/130*100 round 1}}%
  −
| {{#expr: 7/122*100 round 1}}%
  −
| {{#expr: 7/115*100 round 1}}%
   
|-
 
|-
|Enemy
+
|style="text-align:left" rowspan=2|{{SurfaceShipPersonnel}}{{Equipment/Link|Torpedo Squadron Skilled Lookouts}}<ref>https://twitter.com/Divinity_123/status/1680201615746146304</ref>
| -5
+
|DD/CL(T)
| {{#expr: -5/140*100 round 1}}%
+
|{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}}||rowspan=2|0
| {{#expr: -5/130*100 round 1}}%
  −
| {{#expr: -5/122*100 round 1}}%
  −
| {{#expr: -5/115*100 round 1}}%
   
|-
 
|-
|style="text-align:left" rowspan=2|{{StarShell}}{{EquipmentLink|Star Shell}}<br>{{Night SPB}}{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}
+
|Other
|Allied
  −
|4
  −
| {{#expr: 4/140*100 round 1}}%
  −
| {{#expr: 4/130*100 round 1}}%
  −
| {{#expr: 4/122*100 round 1}}%
  −
| {{#expr: 4/115*100 round 1}}%
  −
|-
  −
|Enemy
  −
| -10
  −
| {{#expr: -10/140*100 round 1}}%
  −
| {{#expr: -10/130*100 round 1}}%
  −
| {{#expr: -10/122*100 round 1}}%
  −
| {{#expr: -10/115*100 round 1}}%
  −
|-
  −
|style="text-align:left" rowspan=2|{{SurfaceShipPersonnel}}{{Equipment/Link|Skilled Lookouts}}
  −
|Allied
  −
|5
  −
| {{#expr: 5/140*100 round 1}}%
  −
| {{#expr: 5/130*100 round 1}}%
  −
| {{#expr: 5/122*100 round 1}}%
  −
| {{#expr: 5/115*100 round 1}}%
  −
|-
  −
|Enemy
   
|0
 
|0
|colspan=4|0%
   
|-
 
|-
|style="text-align:left" rowspan=3|{{SurfaceShipPersonnel}}{{Equipment/Link|Torpedo Squadron Skilled Lookouts}}
+
!rowspan=2|Fleet
|Allied DD/CL(T)
+
|style="text-align:left"|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}<ref>[https://twitter.com/Divinity_123/status/1545861227393466369?s=20&t=ygdUkBNoiLFqZoO0QI2l4Q]</ref>
|9<ref>https://twitter.com/dewydrops/status/1404966491695378433</ref>
+
| -||{{TextGlow|'''7'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-5'''}}
| {{#expr: 9/140*100 round 1}}%
  −
| {{#expr: 9/130*100 round 1}}%
  −
| {{#expr: 9/122*100 round 1}}%
  −
| {{#expr: 9/115*100 round 1}}%
   
|-
 
|-
|Allied Other
+
|style="text-align:left"|{{StarShell}}{{EquipmentLink|Star Shell}}<br>{{Night SPB}}{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}<ref>Only affect attacks after the Night Zuiun CI triggred.</ref>
|5<ref>https://twitter.com/Divinity__123/status/1479343022974324739</ref>
+
| Do not stack||{{TextGlow|'''4'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-10'''}}
| {{#expr: 5/140*100 round 1}}%
  −
| {{#expr: 5/130*100 round 1}}%
  −
| {{#expr: 5/122*100 round 1}}%
  −
| {{#expr: 5/115*100 round 1}}%
  −
|-
  −
|Enemy
  −
|0
  −
|colspan=4|0%
   
|}
 
|}
 
+
;Notes
<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See above tables for value.
+
*{{Star}} [[Improvement]]s do not affect the trigger rate for any equipment.
 
   
<references/>
 
<references/>
  −
;Notes
  −
* The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
  −
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
      
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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