Changes

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=Night Battle Breakdown=
 
=Night Battle Breakdown=
 
[[File:Pursue_Nightbattle.png|thumb|right|The screen after Day Battle. Clicking "夜戦突入" on the right will begin Night Battle]]
 
[[File:Pursue_Nightbattle.png|thumb|right|The screen after Day Battle. Clicking "夜戦突入" on the right will begin Night Battle]]
When the fleet pursues the enemy into Night Battle (夜戦, ''yasen''), or enters special Nodes such as '''Night Nodes''' or '''Night to Day Nodes''', the fleet will fight at night.
+
When the fleet pursues the enemy into [[Night Battle]] (夜戦, ''yasen''), or enters special [[Node]]s such as '''Night Nodes''' or '''Night to Day Nodes''', the fleet will fight at night.
    
The Night Battle has the following structure:
 
The Night Battle has the following structure:
* Night Contact and Spotting
+
#[[Friendly Fleet]] (event only)
* Night Shelling Phase
+
#[[Support Expedition]] (if the battle starts at night only)
 
+
#[[#Night Contact and Spotting|Night Contact and Spotting]]
Other phases that may happen before '''Night Shelling Phase''':
+
#[[#Night Shelling Phase|Night Shelling Phase]]
* Support Expedition (if the battle starts at night)
  −
* [[Friend Fleet|Allied Friendly Fleet Phase]]
      
In case neither fleets meet the requirements, the sub-phase will be skipped.
 
In case neither fleets meet the requirements, the sub-phase will be skipped.
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{|class="wikitable"
 
{|class="wikitable"
!style="min-width:155px"|Equipment
+
!style="min-width:150px"|Equipment
 
!Effect
 
!Effect
 
!Requirements
 
!Requirements
 
|-
 
|-
 
|{{StarShell}} {{Equipment/Link|Star Shell}}
 
|{{StarShell}} {{Equipment/Link|Star Shell}}
|
+
|rowspan=2|
 
* Increases the {{Hit}} of the fleet.
 
* Increases the {{Hit}} of the fleet.
 
* Increases the cut-in rate of the fleet.
 
* Increases the cut-in rate of the fleet.
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* Ship must have at least 5 HP {{HP}}
 
* Ship must have at least 5 HP {{HP}}
 
* Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order.
 
* Trigger rate is 70% per ship equipped with a Star Shell. If multiple Star Shells are in the fleet, each will have a chance to trigger in fleet order.
 +
|-
 +
|{{Night SPB}}{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}
 +
|
 +
*Trigger the [[#"New Type" Cut-ins|Night Zuiun CI]].
 +
*Effect apply only '''after''' the [[#"New Type" Cut-ins|Night Zuiun CI]] triggered.
 
|-
 
|-
 
|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}
 
|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}
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* Greatly increases the cut-in rate of the fleet.
 
* Greatly increases the cut-in rate of the fleet.
 
* Decreases the cut-in rate of the enemy fleet.
 
* Decreases the cut-in rate of the enemy fleet.
* {{color|red|The equipping ship has its evasion sharply reduced, and is targeted more often.}}
+
* {{color|red|The equipping ships have their evasion {{Evasion}} sharply reduced, and get targeted more often, ''see [[Shooting Order and Targeting#Searchlights|here]]''}}
* [[Improvement]]s {{Star}} enhance those effects<ref>Improvements effects unclear/uncertain</ref>.
   
|
 
|
 
* Ship must have at least 2 HP {{HP}}
 
* Ship must have at least 2 HP {{HP}}
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* None
 
* None
 
|-
 
|-
|{{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}
+
|{{Night Recon}} [[Night Recon]]s
 
|
 
|
 
* Increases the {{Hit}} of the fleet.
 
* Increases the {{Hit}} of the fleet.
 
* Increases the {{Firepower}} stat of the entire fleet by  
 
* Increases the {{Firepower}} stat of the entire fleet by  
** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}},
+
** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}} & {{Equipment/Link|Walrus}},
** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}} & {{Equipment/Link|Loire 130M}}.
+
** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}}, {{Equipment/Link|Loire 130M}}, & {{Equipment/Link|Sea Otter}}.
 
* Increases the critical hit rate of the fleet.
 
* Increases the critical hit rate of the fleet.
 
|
 
|
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** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
 
** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
 
|}
 
|}
<references/>
      
=Night Shelling Phase=
 
=Night Shelling Phase=
 +
[[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
 
Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.
 
Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.
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** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon.
 
** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon.
 
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
 
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
* {{color|red|'''Heavily damaged (大破)'''}} and sunk ships are unable to participate in battle.
+
 
* CV(B/L) are unable to participate in battle, unless specific requirements are met. See ''[[#Carrier Night Attacks|Carrier Night Attacks]]''.
+
* The [[Shooting Order]] is altered, with notably {{color|red|'''Heavily Damaged'''}}, [[Evacuation|evacuated]], and sunk ships performing an actionless turn.
* Shelling attacks that target submarines will always deal 0 damage, and default to '''scratch damage''', making it impossible to sink submarines during Night Battle.
+
 
** This rule is void if the player fleet is a '''Combined Fleet'''.
+
* CV(B/L) are unable to participate in night battles, unless specific requirements are met (''see [[#Carrier Night Attacks|below]]'').
** [[Friendly Fleet]]s also ignores this rule and may damage submarines.
+
 
 +
* Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle.
 +
** This rule is void if the player's fleet is a '''Combined Fleet'''.
 +
** [[Friendly Fleet]]s can also ignore this rule, and may damage submarines.
 +
 
 
* Ships with 0 {{NBPower}} stat are unable to participate in night battle.
 
* Ships with 0 {{NBPower}} stat are unable to participate in night battle.
 
** Currently, this is only observable against the Wa-Class Transport Ship.
 
** Currently, this is only observable against the Wa-Class Transport Ship.
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** CA(V) gain +5 evasion.
 
** CA(V) gain +5 evasion.
 
** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
 
** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
* CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} gain [[Combat/Overweight Penalty and Fit Gun Bonus#Heavy Cruisers (CA/CAV)|hidden accuracy 
+
* CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|Prototype 20.3cm (No.4) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]].
fit bonus]].  
     −
[[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
+
In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]].
The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over sunk and retreated ships, or ships that have no means of attacking under any circumstances, such as a carrier with no bombers equipped or a Wa-Class Transport Ship, for example. In such cases, the ship will perform an actionless turn instead.
  −
 
  −
In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]].
      
=Carrier Night Attacks=
 
=Carrier Night Attacks=
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===Trigger Requirements===
 
===Trigger Requirements===
'''1. Standard Shelling'''
+
;Standard Shelling
* {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai}} (both remodels), {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, {{Ship/Link|Saratoga}} (base only), and {{Ship/Link|Kaga Kai Ni Go}} are able to attack at night with guns regardless of equipment.
+
* {{Ship/Link|Graf Zeppelin|Graf Zeppelin/Kai|text=Graf Zeppelin/Kai}}, {{Ship/Link|Saratoga}} (base only), {{Ship/Link|Kaga Kai Ni Go}}, and the {{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}, are able to attack at night, regardless of their equipment.
 
* This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}.
 
* This attack '''can be triggered''' even when {{color|orange|'''moderately damaged (中破)'''}}.
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula.
+
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula, making it relatively weak.
** Because of this, these attacks are weak.
+
* [[Plane Proficiency]] will not affect the critical rate.
* There is no critical multiplier bonus from plane proficiency.
+
* If the carrier can carry [[ASW Shelling]], it will focus on submarines if any are present.
* If the enemy fleet contains a submarine, the light carriers will be forced to target them.
+
* May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack.
* May be set up to activate [[#Original Cut-ins|Double Attacks and Cut-Ins]].
     −
'''2. Swordfish Night Attack'''
+
;Swordfish Night Attack
* This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai}} (both remodels) when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}.
+
* This is just limited to {{Ship/Link|Ark Royal|Ark Royal/Kai|text=Ark Royal/Kai}} when equipped with a {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}.
 
* This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}.
 
* This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}.
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats.
+
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats and {{star}} improvements<ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>.
 
** All other equipment stat/bonuses are ignored.
 
** All other equipment stat/bonuses are ignored.
 
** Swordfish fit bonuses are also ignored.<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref>
 
** Swordfish fit bonuses are also ignored.<ref>https://twitter.com/myteaGuard/status/1358025976374939649</ref>
** However the Swordfish {{star}} improvement '''is''' taken into account <ref>https://twitter.com/myteaGuard/status/1360886212274216963</ref>
+
* [[Plane Proficiency]] still affects the critical rate.
* There is a critical multiplier bonus from plane proficiency.
+
* May be set up to activate [[#Original Cut-ins|Cut-Ins]] like the Double Attack.
* May be set up to activate [[#Original Cut-ins|Double Attacks and Cut-Ins]].
  −
 
   
On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful.
 
On a side note, unlike the browser version, on the [[Kancolle Arcade|arcade]] version the attack is very powerful.
 
<references/>
 
<references/>
'''3. Carrier Night Air Attack'''
+
 
* When equipped with a {{AviationPersonnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{PurpleFighter}}{{PurpleBomber}}[[:Category:Night Planes|night plane]], all carriers are able to perform carrier night air attacks.{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}.
+
;Carrier Night Air Attack
* This attack '''cannot be triggered''' when {{color|orange|'''moderately damaged (中破)'''}}.
+
* When equipped with a {{AviationPersonnel}} '''{{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}''' along with at least one {{PurpleFighter}}{{PurpleBomber}}[[Night Plane]], all carriers are able to perform carrier night air attacks.
** Armoured carriers '''can still trigger''' the attack at moderate damage.
+
**{{Category:Night Carriers}} They are {{Ship/Link|Saratoga Mk.II}}, {{Ship/Link|Akagi Kai Ni E}}, {{Ship/Link|Kaga Kai Ni E}}, and {{Ship/Link|Ryuuhou Kai Ni E}}.
 +
* Like day battle, CV(L) '''cannot trigger''' the attack when {{color|orange|'''moderately damaged (中破)'''}}, but CVB still can.
 
* The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula.
 
* The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Air_Attacks|'''carrier night air attack''']] formula.
** Only the base stats of the carriers and the stats of the night planes are taken into account.
+
** Only the base stats of the carriers, the stats of the night planes, and the count of each night plane are taken into account.
** Slot size plays a role in determining damage.
+
** Planes in 0-size slots are ignored.
** Planes in slots that have been reduced to 0 are ignored.
+
* [[Plane Proficiency]] still affects the critical rate.
 
* It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day.
 
* It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day.
 
* It can trigger even if no bombers are left.
 
* It can trigger even if no bombers are left.
* There is a critical multiplier bonus from plane proficiency.
+
* CV(L) will ignore submarines to target surface ships with this attack.
* Light carriers will ignore submarines to target surface ships with this attack.
+
** Uniquely, {{Ship/Link|Gambier Bay Mk.II}} will focus on submarines using a shelling attack
 +
** If the carrier can also natively carry out "Standard Shelling", and no other valid target is available, the carrier will switch back to the shelling against submarines.
 
* May activate [[#"New Type" Cut-ins|Night Carrier Cut-Ins]].
 
* May activate [[#"New Type" Cut-ins|Night Carrier Cut-Ins]].
    
=Night Special Attacks=
 
=Night Special Attacks=
Using special equipment setups, ships may perform one of multiple special attacks at night. These attacks are often referred to as '''Cut-ins''' due to the way the equipment is displayed on the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as TCI for Torpedo Cut-in, GCI for Gun Cut-in, etc.
+
When using special equipment setups, ships may perform one of multiple special attacks at night. These attacks are often referred to as '''Cut-Ins''' due to the way the equipment is displayed on the screen before the attacks are performed. Particular cut-ins are often referred to by their acronym, such as TCI for Torpedo Cut-In, GCI for Gun Cut-In, DA for Double Attack, etc...
   −
Compared to its Day Battle counterpart ''Artillery Spotting'', Cut-ins require no special conditions such as Air State, relying solely on the equipment restrictions and the stats of the ship performing it. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
+
Compared to Day cut-ins (''[[Artillery Spotting]]''), Night cut-ins do not require any particular [[Air State]], relying solely on the equipment restrictions and the stats of the ship performing it. Do note that the specific equipment being shown during the cut-ins animation have no influence on the damage output.
    
Cut-ins may be activated during a ship's turn and will override its normal single attack.
 
Cut-ins may be activated during a ship's turn and will override its normal single attack.
   −
In addition, all '''"[[Special Attacks]]" (Touches)''' can trigger at night, with the "[[Special Attacks#Kongou-Class_Touch|Kongou-Class Night Assault]]" being only available during night battle.
+
In addition, all '''"[[Special Attacks]]" (Touches)''' can trigger at night, with the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]" being only available during night battle.
    
==Setups and Attack Types==
 
==Setups and Attack Types==
 
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are solely determined by the attack's prerequisites.
 
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are solely determined by the attack's prerequisites.
   −
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-ins rolled for.
+
For a given cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-ins rolled for.
 
If the setup fulfills multiple prerequisites, the Cut-in ''closer to the bottom of the list'' will be used. Additionally, each ship will roll for '''"New Type"''' Cut-ins first, if possible.
 
If the setup fulfills multiple prerequisites, the Cut-in ''closer to the bottom of the list'' will be used. Additionally, each ship will roll for '''"New Type"''' Cut-ins first, if possible.
    
* {{RedGunHeavy}}{{RedGunLight}} is used to indicate a '''[[Main Gun]]'''.
 
* {{RedGunHeavy}}{{RedGunLight}} is used to indicate a '''[[Main Gun]]'''.
 
* {{YellowGun}} is used to indicate a '''[[Secondary Gun]]'''.
 
* {{YellowGun}} is used to indicate a '''[[Secondary Gun]]'''.
* {{TorpedoWeapon}} is used to indicate a '''[[Torpedo]]''' (including [[:Category:Submarine Torpedoes|Submarine Torpedoes]]).
+
* {{TorpedoWeapon}} is used to indicate a '''[[Torpedo]]''' (including [[Submarine Torpedo]]es).
 +
** {{LM Sub Torpedo}} is used to indicate a '''[[:Category:Late_Model_Submarine_Torpedoes|Late-Model Submarine Torpedo]]''' specifically.
 +
* {{Surface Radar}} is used to indicate a '''[[Surface Radar]]'''
 +
*{{Night SPB}} is used to indicate '''[[NSPB|Night Seaplane Bomber]]'''.
 
* Custom icons are used for Carrier Cut-ins for clarity's sake.
 
* Custom icons are used for Carrier Cut-ins for clarity's sake.
** {{AnyBomber}} is used to indicate either a '''{{BluePlane}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish|size=150px}}''' or '''{{RedPlane}}{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|link=Zero Fighter Type 62 (Fighter-bomber/Iwai_Squadron)|text=Iwai F/B}}'''.
+
** {{AnyBomber}} is used to indicate either a '''{{BluePlane}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish|size=150px}}''' or '''{{RedPlane}}{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|link=Zero Fighter Type 62 (Fighter-bomber/Iwai_Squadron)|text=Iwai FB}}'''.
 
** {{NightFighterEn}} is used to indicate a '''{{PurpleFighter}} [[Night Fighter]]'''.
 
** {{NightFighterEn}} is used to indicate a '''{{PurpleFighter}} [[Night Fighter]]'''.
 
** {{NightBomberEn}} is used to indicate a '''{{PurpleBomber}} [[Night Torpedo Bomber]]'''.
 
** {{NightBomberEn}} is used to indicate a '''{{PurpleBomber}} [[Night Torpedo Bomber]]'''.
** {{NightDivebomberEn}} is used to indicate '''{{RedPlane}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}}''' (a.k.a. "Photobomber").
+
** {{NightDivebomberEn}} is used to indicate the '''{{RedPlane}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Photobomber}}'''.
    
Special attacks that hit twice will roll independently to determine hit, critical chance, and armor penetration. Although their animations appear as single hits, Torpedo Cut-In, and Mixed Torpedo Cut-In are actually composed of 2 separate hits, with their damage added together in-game.
 
Special attacks that hit twice will roll independently to determine hit, critical chance, and armor penetration. Although their animations appear as single hits, Torpedo Cut-In, and Mixed Torpedo Cut-In are actually composed of 2 separate hits, with their damage added together in-game.
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*Carriers that can perform Surface Shelling attacks at night '''will not''' perform Carrier Cut-ins without said Night Operation capabilities.
 
*Carriers that can perform Surface Shelling attacks at night '''will not''' perform Carrier Cut-ins without said Night Operation capabilities.
   −
If not applicable, ships will skip rolling for "New Type" Cut-ins altogether and only roll for Original Types instead.
+
;Night Zuiun CI
 +
* Can only be triggered on [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>.
 +
* The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 +
* Performs 2 attacks against random enemies.
 +
** The same enemy can be targeted twice.
 +
* Drops a [[Star Shell]] during the attack.
 +
<references/>
 +
 
    +
If not applicable, ships will skip rolling for "New Type" Cut-ins altogether and only roll for "Original Types" instead.
 
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
 
!Attack Type
 
!Attack Type
 
!Prerequisites
 
!Prerequisites
!width="200px"|Notes
+
!width="230px"|Notes
 
!width="50px"|[[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]] Damage Modifier
 
!width="50px"|[[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]] Damage Modifier
 +
!Accuracy<br>Modifier<ref>[https://twitter.com/Divinity_123/status/1680199577989685251]</ref>
 
!Hits
 
!Hits
!Chance for 2nd Hit<ref>https://twitter.com/yukicacoon/status/1398949379893956613</ref><ref>https://imgur.com/a/Vr58UTc</ref>
+
!Chance for 2nd Hit<ref>[https://twitter.com/yukicacoon/status/1398949379893956613]</ref><ref>[https://imgur.com/a/Vr58UTc]</ref><br>(LV 80+ DD only)
<br>''LV 80+ DD only''
+
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
|-
 
|-
!style="background-color:#ff7f50; color:black" rowspan=9|Destroyer Cut-ins
+
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
|rowspan=4|{{RedGunLight}}{{TorpedoWeapon}}{{Radar}}
+
|rowspan=6|{{TorpedoWeapon}}{{RedGunLight}}{{Surface Radar}}
 
|
 
|
|1.3||rowspan=9|1 or 2||rowspan=4|65%
+
|1.3||rowspan=6|1.1 ||rowspan=14|1 or 2||rowspan=6|65%||rowspan=6|115<ref>Buffed from 130 to 115 [https://twitter.com/dewydrops/status/1404966491695378433]</ref>
 
|-
 
|-
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
|{{tooltip|1.625|1.3 * 1.25}}
+
|{{tooltip|1.625|1.3 x 1.25}}
 
|-
 
|-
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|{{tooltip|1.706|1.3 * 1.25 * 1.05}}
+
|{{tooltip|1.706|1.3 x 1.25 x 1.05}}
 +
|-
 +
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
 +
|{{tooltip|1.820|1.3 x 1.4}}
 +
|-
 +
|With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}}
 +
|{{tooltip|1.911|1.3 x 1.4 x 1.05}}
 
|-
 
|-
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}} ({{Ship/Link|Tashkent/Kai}} only)
+
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|{{tooltip|2.031|1.3 * 1.25 * 1.125}}
+
|{{tooltip|2.002|1.3 x 1.4 x 1.1}}
 
|-
 
|-
|rowspan=3|{{TorpedoWeapon}}{{Radar}}{{SurfaceShipPersonnel}}
+
|rowspan=6|{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}}
|Synergy with evasion bonus
+
|
|1.2||rowspan=3|50%
+
|1.2||rowspan=6|1.2~? ||rowspan=6|50%||rowspan=6|140<ref>Buffed from 150 to 140 [https://twitter.com/dewydrops/status/1405450958587367429]</ref>
 
|-
 
|-
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}
|{{tooltip|1.5|1.2 * 1.25}}
+
|{{tooltip|1.5|1.2 x 1.25}}
 
|-
 
|-
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
 
|With {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}
|{{tooltip|1.575|1.2 * 1.25 * 1.05}}
+
|{{tooltip|1.575|1.2 x 1.25 x 1.05}}
 +
|-
 +
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Mod D K2}}<ref name="Tash">[[Tashkent Kai]] only.</ref>
 +
|{{tooltip|1.680|1.2 x 1.4}}
 +
|-
 +
|With '''both''' 12.7cm Mod D {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=K2}} & {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=K3}}<ref name="Tash"/>
 +
|{{tooltip|1.768|1.2 x 1.4 x 1.05}}
 +
|-
 +
|With '''2''' {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7cm Mod D K3}}<ref name="Tash"/>
 +
|{{tooltip|1.848?|1.2 x 1.4 x 1.1?}}
 
|-
 
|-
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
|1.5||87.5%
+
|1.5||1.37~?||87.5%||125<ref><s>[https://twitter.com/mutekimuteki_/status/1394278916370534400]</s>[https://twitter.com/Divinity__123/status/1479343026891862018]</ref>
 
|-
 
|-
 
|{{TorpedoWeapon}}{{Drum}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 
|{{TorpedoWeapon}}{{Drum}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
 
|Requires {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}}
|1.3||~55%?
+
|1.3||?||~55%?||122<ref>[https://twitter.com/dewydrops/status/1405565552530132998]</ref>
 
|-
 
|-
!colspan=6|
+
!colspan=8|
 
|-
 
|-
!style="background-color:#81c784; color:black" rowspan=13|Carrier Cut-ins<ref>NB CVCI https://twitter.com/Divinity__123/status/1481091340876369921</ref>
+
!style="background-color:#81c784; color:black" rowspan=4|Carrier Cut-ins<ref>NB CVCI [https://twitter.com/Divinity__123/status/1481091340876369921]</ref>
 
|{{NightFighterEn}}{{NightFighterEn}}{{NightBomberEn}}
 
|{{NightFighterEn}}{{NightFighterEn}}{{NightBomberEn}}
 
|rowspan=4|{{WildCard}} = {{NightFighterEn}}{{NightBomberEn}}{{NightDivebomberEn}}{{AnyBomber}}
 
|rowspan=4|{{WildCard}} = {{NightFighterEn}}{{NightBomberEn}}{{NightDivebomberEn}}{{AnyBomber}}
|1.25||rowspan=4|1
+
|1.25||rowspan=4|?||rowspan=4|1
|rowspan=4|N/A
+
|rowspan=4|N/A||105<ref name="CVNCI">[https://twitter.com/Divinity_123/status/1481091344181473284]</ref>
 
|-
 
|-
 
|{{NightFighterEn}}{{NightBomberEn}}
 
|{{NightFighterEn}}{{NightBomberEn}}
|1.2
+
|1.2||120<ref name="CVNCI"/>
 
|-
 
|-
 
|{{NightFighterEn}}{{NightDivebomberEn}}<br>'''OR'''<br>{{NightBomberEn}} {{NightDivebomberEn}}
 
|{{NightFighterEn}}{{NightDivebomberEn}}<br>'''OR'''<br>{{NightBomberEn}} {{NightDivebomberEn}}
|1.2
+
|1.2||120?<ref name="CVNCI"/>
 
|-
 
|-
 
|{{NightFighterEn}}{{WildCard}}{{WildCard}}
 
|{{NightFighterEn}}{{WildCard}}{{WildCard}}
|1.18
+
|1.18||130<ref name="CVNCI"/>
 +
|-
 +
!colspan=8|
 +
|-
 +
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}{{Surface Radar}}
 +
|rowspan=4| Is affected differently by "night equipment", ''see [[#Trigger Rates|below]]
 +
|1.36
 +
|rowspan=4|1.02~1.11
 +
|rowspan=4|{{ToolTip|2*|Will fire at 2 random enemies}}
 +
|rowspan=4|N/A
 +
|rowspan=4|135<ref>[https://twitter.com/Divinity_123/status/1680201615746146304]</ref>
 +
|-
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}
 +
|1.32
 +
|-
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Surface Radar}}
 +
|1.28
 +
|-
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}
 +
|1.24
 
|}
 
|}
 
<references/>
 
<references/>
   −
'''Derivated set-ups'''
+
;Derivated set-ups
 
   
When using an {{Equipment/Link|Skilled Lookouts|text=SLO}} or {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} in the [[Reinforcement Expansion]], it is possible to "mix" the Destroyer Cut-ins, making 2 cut-ins available to trigger at once, and so increasing the odds of having at least one that activates during Night Battle.  
 
When using an {{Equipment/Link|Skilled Lookouts|text=SLO}} or {{Equipment/Link|Torpedo Squadron Skilled Lookouts|text=TSLO}} in the [[Reinforcement Expansion]], it is possible to "mix" the Destroyer Cut-ins, making 2 cut-ins available to trigger at once, and so increasing the odds of having at least one that activates during Night Battle.  
    
Those set-ups are:
 
Those set-ups are:
*'''"GTRL"''': {{RedGunLight}}{{TorpedoWeapon}}{{Radar}}{{SurfaceShipPersonnel}}
+
*'''"GTRL"''': {{RedGunLight}}{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}}
*'''"DTRL"''': {{Drum}}{{TorpedoWeapon}}{{Radar}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
+
*'''"DTRL"''': {{Drum}}{{TorpedoWeapon}}{{Surface Radar}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
    
''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".''
 
''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".''
 +
 +
Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it gain a post-cap [[Evasion|evasion bonus]] during Night Battle.
    
===Original Cut-ins===
 
===Original Cut-ins===
 
+
In contrast with the "New Type" Cut-ins, "Original" Cut-ins are only rolled once, even if multiple setup prerequisites are met. The setup used will be the '''top-most''' that meets the prerequisites. If this roll fails, the ship will perform a '''Single Attack'''.
In contrast with the "New Type" Cut-ins, Original Cut-ins are only rolled once, even if multiple setup prerequisites are met. The setup used will be the '''top-most''' that meets the prerequisites. If this roll fails, the ship will perform a '''Single Attack'''.
      
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
Line 253: Line 301:  
!Prerequisites
 
!Prerequisites
 
!Notes
 
!Notes
![[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]]<br/>Damage<br/>Modifier
+
![[Damage_Calculations#Night_Battle_Special_Attacks|Pre-cap]]<br>Damage<br>Modifier
!Accuracy<br>Modifier
+
!Accuracy<br>Modifier<ref>https://twitter.com/Divinity_123/status/1680199577989685251</ref>
 
!Hits
 
!Hits
 +
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 
|-
 
|-
 
!style="background-color:#ff7f50; color:black"|Gun Cut-in
 
!style="background-color:#ff7f50; color:black"|Gun Cut-in
Line 261: Line 310:  
| + Any on the remaining slots
 
| + Any on the remaining slots
 
|2
 
|2
|2
+
|2<ref name="vita">From vita version, may have changed</ref>
 
|rowspan=2|1
 
|rowspan=2|1
 +
|140
 
|-
 
|-
 
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
 
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
Line 268: Line 318:  
|No additional {{RedGunHeavy}}
 
|No additional {{RedGunHeavy}}
 
|1.75
 
|1.75
|1.5
+
|1.5<ref name="vita"/>
 +
|130
 
|-
 
|-
 
!style="background-color:#59f; color:black" rowspan=2|Submarine Cut-ins
 
!style="background-color:#59f; color:black" rowspan=2|Submarine Cut-ins
Line 276: Line 327:  
|rowspan=2|?
 
|rowspan=2|?
 
|rowspan=7|2
 
|rowspan=7|2
 +
|105<ref>[https://twitter.com/Divinity__123/status/1377666014834479104] [https://twitter.com/dewydrops/status/1409174444627533829]</ref>
 
|-
 
|-
 
|{{LM Sub Torpedo}} {{LM Sub Torpedo}}
 
|{{LM Sub Torpedo}} {{LM Sub Torpedo}}
 
|1.6
 
|1.6
 +
|110<ref>[https://docs.google.com/spreadsheets/d/1XaP5z9_IOktGWL6mu_ZTZv5Z0TbvgRL_91fA_fsb0fc/edit#gid=0]</ref>
 
|-
 
|-
 
!style="background-color:#59f; color:black"|Torpedo Cut-in
 
!style="background-color:#59f; color:black"|Torpedo Cut-in
Line 284: Line 337:  
| + Any on the remaining slots
 
| + Any on the remaining slots
 
|1.5
 
|1.5
|1.65
+
|1.5
 +
|122
 
|-
 
|-
 
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
 
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
Line 290: Line 344:  
|Additional {{RedGunHeavy}}{{YellowGun}} allowed
 
|Additional {{RedGunHeavy}}{{YellowGun}} allowed
 
|1.3
 
|1.3
|1.5
+
|1.5<ref name="vita"/>
 +
|115
 
|-
 
|-
 
!style="background-color:gold; color:black" rowspan=3|Double Attack
 
!style="background-color:gold; color:black" rowspan=3|Double Attack
Line 297: Line 352:  
|rowspan=3|1.2
 
|rowspan=3|1.2
 
|rowspan=3|1.1
 
|rowspan=3|1.1
 +
|rowspan=3| -
 
|-
 
|-
 
|{{RedGunHeavy}}{{YellowGun}}
 
|{{RedGunHeavy}}{{YellowGun}}
Line 304: Line 360:  
|Additional {{YellowGun}}{{TorpedoWeapon}} allowed
 
|Additional {{YellowGun}}{{TorpedoWeapon}} allowed
 
|}
 
|}
 +
<references/>
    
===Single Attack===
 
===Single Attack===
If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier attack.
+
If all rolls fail or the ship meets no Cut-in requirements, then it will perform a "Single Attack", a default 1 hit shelling attack, with no particular damage or accuracy modifier.
    
==Trigger Rates==
 
==Trigger Rates==
 +
{{Formula
 +
|Title=Trigger rate formula
 +
|Math=\text{Trigger %}_\text{Cut-in} = \left[ \dfrac{\text{Base}_\text{ship} }{\text{Base}_\text{attack} } \right] \times 100
 +
|Var=<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50.
   −
The chance of successfully rolling a Cut-in and performing the attack is given by:
+
*<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater.
   −
<math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math>
+
*<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value.
   −
Where:
+
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers See the below table for value.
 
+
** Do note that modifiers change based on the Cut-in that is being used.
<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50.
+
** Do note that modifiers can affect the enemy fleet.
 
+
|Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is 50 or greater.
+
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
 
+
}}
'''Modifiers''' is the sum of various equipment modifiers. Do note that modifiers change based on the Cut-in that is being used:
      
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
!colspan=2 rowspan=2|Modifier
+
!colspan=3 rowspan=3|Modifier
!rowspan=2|Value
+
!colspan=3|Value
!colspan=4|%
   
|-
 
|-
! Gun Cut-in!! Mixed Gun Cut-in!! Torpedo Cut-in!! Mixed Torpedo Cut-in
+
!colspan=2|Allied||rowspan=2|Enemy
 
|-
 
|-
 +
!Other CIs!!Night<br>Zuiun CI
 +
|-
 +
!rowspan=7|Ship
 
|style="text-align:left" rowspan=2|Placement
 
|style="text-align:left" rowspan=2|Placement
 
|Flagship
 
|Flagship
|15
+
|colspan=2|{{TextGlow|'''15'''|black|text-colour=lime|glow-size=2px}}||rowspan=7|N/A
| {{#expr: 15/140*100 round 1}}%
  −
| {{#expr: 15/130*100 round 1}}%
  −
| {{#expr: 15/122*100 round 1}}%
  −
| {{#expr: 15/115*100 round 1}}%
   
|-
 
|-
 
|Other
 
|Other
|0
+
|colspan=2|0
|colspan=4|0%
   
|-
 
|-
 
|style="text-align:left" rowspan="2"|{{HP}} Health
 
|style="text-align:left" rowspan="2"|{{HP}} Health
|Moderate damage<br>(中破 Chuuha)
+
|{{color|orange|'''Moderately Damaged<br>(中破 Chuuha)'''}}
|18
+
|colspan=2|{{TextGlow|'''18'''|black|text-colour=lime|glow-size=2px}}
| {{#expr: 18/140*100 round 1}}%
  −
| {{#expr: 18/130*100 round 1}}%
  −
| {{#expr: 18/122*100 round 1}}%
  −
| {{#expr: 18/115*100 round 1}}%
   
|-
 
|-
 
|All other health states
 
|All other health states
|0
+
|colspan=2|0
|colspan=4|0%
   
|-
 
|-
|style="text-align:left" rowspan=2|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}<ref>https://twitter.com/Divinity_123/status/1545861227393466369?s=20&t=ygdUkBNoiLFqZoO0QI2l4Q</ref>
+
|style="text-align:left"|{{SurfaceShipPersonnel}}{{Equipment/Link|Skilled Lookouts}}
|Allied
+
| -||{{TextGlow|'''5'''|black|text-colour=lime|glow-size=2px}}||{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}}
|7
  −
| {{#expr: 7/140*100 round 1}}%
  −
| {{#expr: 7/130*100 round 1}}%
  −
| {{#expr: 7/122*100 round 1}}%
  −
| {{#expr: 7/115*100 round 1}}%
   
|-
 
|-
|Enemy
+
|style="text-align:left" rowspan=2|{{SurfaceShipPersonnel}}{{Equipment/Link|Torpedo Squadron Skilled Lookouts}}<ref>https://twitter.com/Divinity_123/status/1680201615746146304</ref>
| -5
+
|DD/CL(T)
| {{#expr: -5/140*100 round 1}}%
+
|{{TextGlow|'''8'''|black|text-colour=lime|glow-size=2px}}||rowspan=2|0
| {{#expr: -5/130*100 round 1}}%
  −
| {{#expr: -5/122*100 round 1}}%
  −
| {{#expr: -5/115*100 round 1}}%
   
|-
 
|-
|style="text-align:left" rowspan=2|{{StarShell}}{{EquipmentLink|Star Shell}}
+
|Other
|Allied
  −
|4
  −
| {{#expr: 4/140*100 round 1}}%
  −
| {{#expr: 4/130*100 round 1}}%
  −
| {{#expr: 4/122*100 round 1}}%
  −
| {{#expr: 4/115*100 round 1}}%
  −
|-
  −
|Enemy
  −
| -10
  −
| {{#expr: -10/140*100 round 1}}%
  −
| {{#expr: -10/130*100 round 1}}%
  −
| {{#expr: -10/122*100 round 1}}%
  −
| {{#expr: -10/115*100 round 1}}%
  −
|-
  −
|style="text-align:left" rowspan=2|{{SurfaceShipPersonnel}}{{Equipment/Link|Skilled Lookouts}}
  −
|Allied
  −
|5
  −
| {{#expr: 5/140*100 round 1}}%
  −
| {{#expr: 5/130*100 round 1}}%
  −
| {{#expr: 5/122*100 round 1}}%
  −
| {{#expr: 5/115*100 round 1}}%
  −
|-
  −
|Enemy
   
|0
 
|0
|colspan=4|0%
   
|-
 
|-
|style="text-align:left" rowspan=3|{{SurfaceShipPersonnel}}{{Equipment/Link|Torpedo Squadron Skilled Lookouts}}
+
!rowspan=2|Fleet
|Allied DD/CL(T)
+
|style="text-align:left"|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}<ref>[https://twitter.com/Divinity_123/status/1545861227393466369?s=20&t=ygdUkBNoiLFqZoO0QI2l4Q]</ref>
|9<ref>https://twitter.com/dewydrops/status/1404966491695378433</ref>
+
| -||{{TextGlow|'''7'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-5'''}}
| {{#expr: 9/140*100 round 1}}%
  −
| {{#expr: 9/130*100 round 1}}%
  −
| {{#expr: 9/122*100 round 1}}%
  −
| {{#expr: 9/115*100 round 1}}%
   
|-
 
|-
|Allied Other
+
|style="text-align:left"|{{StarShell}}{{EquipmentLink|Star Shell}}<br>{{Night SPB}}{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}<ref>Only affect attacks after the Night Zuiun CI triggred.</ref>
|5<ref>https://twitter.com/Divinity__123/status/1479343022974324739</ref>
+
| Do not stack||{{TextGlow|'''4'''|black|text-colour=lime|glow-size=2px}}||{{color|red|'''-10'''}}||{{color|red|'''-10'''}}
| {{#expr: 5/140*100 round 1}}%
  −
| {{#expr: 5/130*100 round 1}}%
  −
| {{#expr: 5/122*100 round 1}}%
  −
| {{#expr: 5/115*100 round 1}}%
  −
|-
  −
|Enemy
  −
|0
  −
|colspan=4|0%
  −
|}
  −
 
  −
<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in:
  −
 
  −
{|class="wikitable"
  −
!<math>\text{Base}_\text{attack}</math>
  −
!Value
  −
!% per Base Value
  −
|-
  −
|Destroyer Torpedo-Radar-Lookout
  −
|140<ref>Buffed from 150 to 140 https://twitter.com/dewydrops/status/1405450958587367429</ref>
  −
| {{#expr: 100/140 round 2}}%
  −
|-
  −
|Gun Cut-in
  −
|140
  −
| {{#expr: 100/140 round 2}}%
  −
|-
  −
|Mixed Gun Cut-in
  −
|130
  −
| {{#expr: 100/130 round 2}}%
  −
|-
  −
|Destroyer Gun-Torpedo-Radar
  −
|115<ref>Buffed from 130 to 115 https://twitter.com/dewydrops/status/1404966491695378433</ref>
  −
| {{#expr: 100/115 round 2}}%
  −
|-
  −
|Torpedo Cut-in
  −
|122
  −
| {{#expr: 100/122 round 2}}%
  −
|-
  −
|Destroyer Torpedo-Torpedo-Lookout
  −
|125<s><ref>https://twitter.com/mutekimuteki_/status/1394278916370534400</ref></s><ref>https://twitter.com/Divinity__123/status/1479343026891862018</ref>
  −
| {{#expr: 100/125 round 2}}%
  −
|-
  −
|Destroyer Drum-Torpedo-Lookout
  −
|122<ref>https://twitter.com/dewydrops/status/1405565552530132998</ref>
  −
| {{#expr: 100/122 round 2}}%
  −
|-
  −
|Mixed Torpedo Cut-in
  −
|115
  −
| {{#expr: 100/115 round 2}}%
  −
|-
  −
|Submarine Radar
  −
|105<ref>https://twitter.com/Divinity__123/status/1377666014834479104</ref><ref>https://twitter.com/dewydrops/status/1409174444627533829</ref>
  −
| {{#expr: 100/105 round 2}}%
  −
|-
  −
|Submarine Torpedo
  −
|110<ref>https://docs.google.com/spreadsheets/d/1XaP5z9_IOktGWL6mu_ZTZv5Z0TbvgRL_91fA_fsb0fc/edit#gid=0</ref>
  −
| {{#expr: 100/110 round 2}}%
   
|}
 
|}
 +
;Notes
 +
*{{Star}} [[Improvement]]s do not affect the trigger rate for any equipment.
 
<references/>
 
<references/>
  −
'''Notes:'''
  −
* Due to the formula's parameters, the effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
  −
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
      
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
34,546

edits