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{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
!Form!!Common name!!Damage Modifier!!Chance
+
!Form!!Common name!!Damage Modifier!!Chance!!Chance with {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|link=C6N|text=Saiun}}
 
|-
 
|-
 
|Crossing the T ('''{{color|green|Advantage}}''')<br>{{Nihongo|T字戦有利|''T Ji-sen Yuuri''}}
 
|Crossing the T ('''{{color|green|Advantage}}''')<br>{{Nihongo|T字戦有利|''T Ji-sen Yuuri''}}
 
|{{color|green|'''Green T'''}}
 
|{{color|green|'''Green T'''}}
|120%||15%
+
|120%||15%||15%
 
|-
 
|-
 
|Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''|}}
 
|Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''|}}
 
|'''Parallel'''
 
|'''Parallel'''
|100%||45%
+
|100%||45%||45%
 
|-
 
|-
 
|Head-on Engagement<br>{{Nihongo|反航戦|''Hankousen''|}}
 
|Head-on Engagement<br>{{Nihongo|反航戦|''Hankousen''|}}
 
|'''Head-on'''
 
|'''Head-on'''
|80%||30%
+
|80%||30%||40%
 
|-
 
|-
 
|Crossing the T ('''{{color|red|Disadvantage}}''')<br>{{Nihongo|T字戦不利|''T Ji-sen Furi''|}}
 
|Crossing the T ('''{{color|red|Disadvantage}}''')<br>{{Nihongo|T字戦不利|''T Ji-sen Furi''|}}
 
|{{color|red|'''Red T'''}}
 
|{{color|red|'''Red T'''}}
|60%||10%
+
|60%||10%||0%
 
|}
 
|}
   −
* Engagement modifier affects all aspects of Shelling Phases, as well as the Battle Opening and Closing Torpedo Salvos.  
+
* Engagement modifier affects the [[Shelling]] Phase, as well as the [[Battle Opening]]s, the [[Closing Torpedo Salvo]], and [[Support Expedition]]s.  
* All engagement forms affect both sides equally, including crossing the T (Advantage or Disadvantage).
+
** All engagement forms '''affect both sides equally''', including {{color|green|'''Green T'''}} and {{color|red|'''Red T'''}}.
* Equipping a {{YellowPlane}}{{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''' engagements instead.
+
** The exception are [[ASW]] and some [[Special Attacks]].
 +
* [[Night Battle]] and [[Aerial Combat]] are '''not affected by engagement'''.
 +
* Equipping a {{YellowPlane}}{{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|link=C6N|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''' engagements instead.
 
** This mechanic does not work if the Saiun is in a zero plane slot or on "air nodes".
 
** This mechanic does not work if the Saiun is in a zero plane slot or on "air nodes".
 +
** It can be useful to not take a Saiun in order to get more Red T, as it can also hamper the enemy from damaging the fleet.
    
=Shelling Phase=
 
=Shelling Phase=
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==First Shelling Phase==
 
==First Shelling Phase==
*In this phase, both fleets will take turns shelling the opposing fleet, with the turn order defined by each ship's [[Range]] {{range}} stat. It is possible to increase a ship's range with proper equipment.
+
*In this phase, both fleets will take turns shelling the opposing fleet, with the [[Shooting Order]] defined by each ship's [[Range]] {{range}} stat. It is possible to increase a ship's range with proper equipment.
 
*The shelling order is '''Longest''' > '''Very Long''' > '''Long''' > '''Medium''' > '''Short''' > '''None'''.
 
*The shelling order is '''Longest''' > '''Very Long''' > '''Long''' > '''Medium''' > '''Short''' > '''None'''.
 
**If two or more ships tie for range, the order between them is random.
 
**If two or more ships tie for range, the order between them is random.
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**Unlike the other ranges, Longest does not have a proper in-game icon and so is just displayed as "Very Long".
 
**Unlike the other ranges, Longest does not have a proper in-game icon and so is just displayed as "Very Long".
 
*"None" range is mostly reserved for Abyssal Aircraft Carriers and Transport Ships.
 
*"None" range is mostly reserved for Abyssal Aircraft Carriers and Transport Ships.
 +
 +
===Smoke Screen===
 +
{{Category:Smoke Generators}}
 +
 +
Effects may be updated in a later update.
    
==Second Shelling Phase==
 
==Second Shelling Phase==
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In this phase, both fleets will take turns shelling the opposing fleet, with the turn order defined by the '''fleet order'''.
 
In this phase, both fleets will take turns shelling the opposing fleet, with the turn order defined by the '''fleet order'''.
  −
==Smoke Screen==
  −
{{Category:Smoke Generators}}
  −
  −
Effects may be updated in a later update.
      
=Closing Torpedo Salvo=
 
=Closing Torpedo Salvo=
   −
After the Shelling Phase, any ship with a {{Torpedo}} torpedo stat higher than 0 that is no more than {{color|gold|'''lightly damaged (小破)'''}} will fire a Closing Torpedo. Each torpedo will target a surface ship at random and all torpedoes will strike both sides at the same time. After the Closing Torpedo Salvo, the Day Battle is over.
+
After the Shelling Phase, any ship with a base {{Torpedo}} torpedo stat higher than 0 that is no more than {{color|gold|'''lightly damaged (小破)'''}} will fire a Closing Torpedo. Each torpedo will target a surface ship at random and all torpedoes will strike both sides at the same time. After the Closing Torpedo Salvo, the Day Battle is over.
 
* Submarines and Installations cannot be targeted.
 
* Submarines and Installations cannot be targeted.
 
* Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count.
 
* Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count.
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