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| {|class="wikitable" style="text-align:center; margin:auto" | | {|class="wikitable" style="text-align:center; margin:auto" |
− | !Form!!Common name!!Damage Modifier!!Chance | + | !Form!!Common name!!Damage Modifier!!Chance!!Chance with {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|link=C6N|text=Saiun}} |
| |- | | |- |
| |Crossing the T ('''{{color|green|Advantage}}''')<br>{{Nihongo|T字戦有利|''T Ji-sen Yuuri''}} | | |Crossing the T ('''{{color|green|Advantage}}''')<br>{{Nihongo|T字戦有利|''T Ji-sen Yuuri''}} |
| |{{color|green|'''Green T'''}} | | |{{color|green|'''Green T'''}} |
− | |120%||15% | + | |120%||15%||15% |
| |- | | |- |
| |Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''|}} | | |Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''|}} |
| |'''Parallel''' | | |'''Parallel''' |
− | |100%||45% | + | |100%||45%||45% |
| |- | | |- |
| |Head-on Engagement<br>{{Nihongo|反航戦|''Hankousen''|}} | | |Head-on Engagement<br>{{Nihongo|反航戦|''Hankousen''|}} |
| |'''Head-on''' | | |'''Head-on''' |
− | |80%||30% | + | |80%||30%||40% |
| |- | | |- |
| |Crossing the T ('''{{color|red|Disadvantage}}''')<br>{{Nihongo|T字戦不利|''T Ji-sen Furi''|}} | | |Crossing the T ('''{{color|red|Disadvantage}}''')<br>{{Nihongo|T字戦不利|''T Ji-sen Furi''|}} |
| |{{color|red|'''Red T'''}} | | |{{color|red|'''Red T'''}} |
− | |60%||10% | + | |60%||10%||0% |
| |} | | |} |
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− | * Engagement modifier affects all aspects of Shelling Phases, as well as the Battle Opening and Closing Torpedo Salvos. | + | * Engagement modifier affects the [[Shelling]] Phase, as well as the [[Battle Opening]]s, the [[Closing Torpedo Salvo]], and [[Support Expedition]]s. |
− | * All engagement forms affect both sides equally, including crossing the T (Advantage or Disadvantage). | + | ** All engagement forms '''affect both sides equally''', including {{color|green|'''Green T'''}} and {{color|red|'''Red T'''}}. |
− | * Equipping a {{YellowPlane}}{{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''' engagements instead. | + | ** The exception are [[ASW]] and some [[Special Attacks]]. |
| + | * [[Night Battle]] and [[Aerial Combat]] are '''not affected by engagement'''. |
| + | * Equipping a {{YellowPlane}}{{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|link=C6N|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''' engagements instead. |
| ** This mechanic does not work if the Saiun is in a zero plane slot or on "air nodes". | | ** This mechanic does not work if the Saiun is in a zero plane slot or on "air nodes". |
| + | ** It can be useful to not take a Saiun in order to get more Red T, as it can also hamper the enemy from damaging the fleet. |
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| =Shelling Phase= | | =Shelling Phase= |
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| ==First Shelling Phase== | | ==First Shelling Phase== |
− | *In this phase, both fleets will take turns shelling the opposing fleet, with the turn order defined by each ship's [[Range]] {{range}} stat. It is possible to increase a ship's range with proper equipment. | + | *In this phase, both fleets will take turns shelling the opposing fleet, with the [[Shooting Order]] defined by each ship's [[Range]] {{range}} stat. It is possible to increase a ship's range with proper equipment. |
| *The shelling order is '''Longest''' > '''Very Long''' > '''Long''' > '''Medium''' > '''Short''' > '''None'''. | | *The shelling order is '''Longest''' > '''Very Long''' > '''Long''' > '''Medium''' > '''Short''' > '''None'''. |
| **If two or more ships tie for range, the order between them is random. | | **If two or more ships tie for range, the order between them is random. |
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| **Unlike the other ranges, Longest does not have a proper in-game icon and so is just displayed as "Very Long". | | **Unlike the other ranges, Longest does not have a proper in-game icon and so is just displayed as "Very Long". |
| *"None" range is mostly reserved for Abyssal Aircraft Carriers and Transport Ships. | | *"None" range is mostly reserved for Abyssal Aircraft Carriers and Transport Ships. |
| + | |
| + | ===Smoke Screen=== |
| + | {{Category:Smoke Generators}} |
| + | |
| + | Effects may be updated in a later update. |
| | | |
| ==Second Shelling Phase== | | ==Second Shelling Phase== |
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| In this phase, both fleets will take turns shelling the opposing fleet, with the turn order defined by the '''fleet order'''. | | In this phase, both fleets will take turns shelling the opposing fleet, with the turn order defined by the '''fleet order'''. |
− |
| |
− | ==Smoke Screen==
| |
− | {{Category:Smoke Generators}}
| |
− |
| |
− | Effects may be updated in a later update.
| |
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| =Closing Torpedo Salvo= | | =Closing Torpedo Salvo= |
| | | |
− | After the Shelling Phase, any ship with a {{Torpedo}} torpedo stat higher than 0 that is no more than {{color|gold|'''lightly damaged (小破)'''}} will fire a Closing Torpedo. Each torpedo will target a surface ship at random and all torpedoes will strike both sides at the same time. After the Closing Torpedo Salvo, the Day Battle is over. | + | After the Shelling Phase, any ship with a base {{Torpedo}} torpedo stat higher than 0 that is no more than {{color|gold|'''lightly damaged (小破)'''}} will fire a Closing Torpedo. Each torpedo will target a surface ship at random and all torpedoes will strike both sides at the same time. After the Closing Torpedo Salvo, the Day Battle is over. |
| * Submarines and Installations cannot be targeted. | | * Submarines and Installations cannot be targeted. |
| * Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count. | | * Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count. |