• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Combat/Anti-Installation"

From Kancolle Wiki
Jump to navigation Jump to search
(Created page with "=Introduction= Installations are an enemy type in game that is characterised by high armour and high HP. They are difficult to handle using normal anti-ship setups and requir...")
 
Line 25: Line 25:
 
** This can be very useful to '''manipulate the targeting mechanic so the carriers attack important targets'''.
 
** This can be very useful to '''manipulate the targeting mechanic so the carriers attack important targets'''.
 
* Carriers are '''unable to perform cut-ins''' on installations, even if equipped with anti-installation dive bombers.
 
* Carriers are '''unable to perform cut-ins''' on installations, even if equipped with anti-installation dive bombers.
*
 
 
* They have different damage statuses instead of the normal ones used for ships.
 
* They have different damage statuses instead of the normal ones used for ships.
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 05:22, 8 October 2019

Introduction

Installations are an enemy type in game that is characterised by high armour and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to destroy. Installations are typically found as bosses or as boss escorts.

General Characteristics

  • They cannot be targeted by torpedoes.
    • Opening and closing torpedoes will fail to trigger if only installation targets remain.
  • The torpedo stat is ignored when calculating night battle damage against installations. Please see Night Battle for more details.
    • This makes destroyers, light cruisers and heavy cruisers much weaker unless equipped with anti-installation equipment.
  • Submarines can attack installations during shelling if equipped with a Type 2 Ka-Mi Tank.
    • They will be able to attack installations at night regardless of equipment.
    • Their low firepower makes them poor anti-installation ships.
  • Only dive bombers will attack installations during the air strike phase.
  • Carriers will only attack installations in the shelling phase if equipped with torpedo bombers or anti-installation dive bombers.
  • Carriers are unable to perform cut-ins on installations, even if equipped with anti-installation dive bombers.
  • They have different damage statuses instead of the normal ones used for ships.
Ship Damage Label Installation Damage Label
Lightly Damaged

(小破)

Confused

(混乱)

Moderately Damaged

(中破)

Damaged

(損害)

Heavily Damaged

(大破)

Broken

(損壊)

Sunk

(撃沈)

Destroyed

(破壊)


Installation Classification

Installations are classified by two categories, Ship Type (BB, BBV, CV) and skin toughness (Hard, Soft).

Ship Type

Battleship (BB)

Aviation Battleship (BBV)

  • Most installations fall under this category.
  • They use the carrier attack formula for calculating damage.
  • They use the shelling attack animation in day and night battle.
  • They cannot attack during the day if heavily damaged.
  • They are forced to attack submarines if they have equipment with an ASW Anti-Submarine Warfare stat.

Carrier (CV)

  • Example is Lycoris Princess.
  • They use the carrier attack formula for calculating damage.
  • They use the carrier attack animation in day battle and the shelling animation at night.
  • They cannot attack during the day if moderately damaged.
  • They do not enable the 2nd shelling phase if there is no battleship present.

Skin Toughness

Damage Bonuses

Pre-Cap Bonuses

Post-Cap Bonuses

Equipment Setups

Additional Information

Landing Craft Capable Ships

Installation List

See Also