Changes

Undo revision 135769 by Cercospora (talk)
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*The percentage of planes shot down applies for both sides' respective outcomes, and is calculated per slot.
 
*The percentage of planes shot down applies for both sides' respective outcomes, and is calculated per slot.
 
**For example, securing Air Superiority means allied planes shoot down up to 80% of enemy planes, and the enemy under Air Incapability will shoot down up to 40%.
 
**For example, securing Air Superiority means allied planes shoot down up to 80% of enemy planes, and the enemy under Air Incapability will shoot down up to 40%.
*[[Combat#Contact (Post-Cap Modifier)|Contact]] can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped.  It increases damage during the shelling phase depending on the accuracy bonus of the squad performing Contact.
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*[[Combat#Contact (Post-Cap Modifier)|Contact]] can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped.  It increases damage during the bombing phase depending on the accuracy bonus of the squad performing Contact.
 
*Even if allied planes secure air supremacy, planes can still be lost (up to 10%), and the subsequent anti-air defense stage can eliminate bombers regardless.
 
*Even if allied planes secure air supremacy, planes can still be lost (up to 10%), and the subsequent anti-air defense stage can eliminate bombers regardless.
 
*If enemy fleet launches no fighters, while the allied fleet launches any planes, the result defaults to Air Supremacy.  If both sides launch no planes, then the rest of the battle is treated the same as if Air Parity was achieved.
 
*If enemy fleet launches no fighters, while the allied fleet launches any planes, the result defaults to Air Supremacy.  If both sides launch no planes, then the rest of the battle is treated the same as if Air Parity was achieved.
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