Changes

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|Requires torpedo cruisers, seaplane tenders or submarines equipped with midget subs ({{Template:TorpedoWeapon}}甲標的 甲 Type A ''Kou-hyouteki'').<br />Submarines with level 10 or higher can shoot the opening torpedo by themselves without having to equip midget subs.
 
|Requires torpedo cruisers, seaplane tenders or submarines equipped with midget subs ({{Template:TorpedoWeapon}}甲標的 甲 Type A ''Kou-hyouteki'').<br />Submarines with level 10 or higher can shoot the opening torpedo by themselves without having to equip midget subs.
 
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|Shelling, 1st Round (Range Order)
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|Shelling, 1st Round (Range Order)<ref name="Shell0">Shelling firing order is determined at the start of each shelling phase. The order alternates between allied and enemy ships, and ships unable to attack in shelling (damaged carriers, submarines, sunken ships, etc.) are skipped over to the next.</ref>
 
|Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase, with the exception of Armored Carriers (''e.g.'' Taihou) who must not have taken more than medium damage.
 
|Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase, with the exception of Armored Carriers (''e.g.'' Taihou) who must not have taken more than medium damage.
 
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|Shelling, 2nd Round (Lineup Order)
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|Shelling, 2nd Round (Lineup Order)<ref name="Shell2">See above.</ref>
 
|Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼 (''Oni''/Ogress), 姫 (''Hime/''Princess), 戦鬼 (''Senki/''Battle Ogress), or 戦姫 (''Senki/''Battle Princess).
 
|Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼 (''Oni''/Ogress), 姫 (''Hime/''Princess), 戦鬼 (''Senki/''Battle Ogress), or 戦姫 (''Senki/''Battle Princess).
 
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