Changes

m
Line 2: Line 2:     
==Mechanics==
 
==Mechanics==
<onlyinclude>{{Smoke}} '''[[Smoke Generator]]s''' can be used in combat and they:
+
<onlyinclude>{{Smoke}} '''[[Smoke Generator]]s''' can be used in combat to deploy a smoke screen.
*Can negate the attacks of enemies that are not equipped with radar
+
*If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]]
**The more Smoke Generators equipped, the more successful the deployment and effect of the smoke screen
+
**It can be activated multiple times per sortie, but only triggered once in day battle.
*Smoke screen deployment has a chance to fail
+
*It cannot be activated in Exercises in the current implementation.
*Exercises are not included in the current implementation
+
*The trigger rate depends on the fleet's flagship's luck {{Luck}}, as well as the amount and type of Smoke Generators used.
*Effects may be changed in a later update
+
**For combined fleets, it is the luck of the main flagship.
*A new UI element has been added to activate the smoke screen
+
Once activated:
*May be activated only once per sortie</onlyinclude>
+
*It can negate the attacks of enemies at the cost of sharply reducing the combat effectiveness of the fleet.
 +
*Enemies equipped with radar can bypass this effect.
 +
*The amount and type of Smoke Generators used affect the effect of the smoke screen.</onlyinclude>
    
==Listed by stats==
 
==Listed by stats==
34,580

edits