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| ==Mechanics== | | ==Mechanics== |
− | <onlyinclude>{{Smoke}} '''[[Smoke Generator]]s''' can beused in combat and they: | + | <onlyinclude>{{Smoke}} '''[[Smoke Generator]]s''' can be used in combat to deploy a smoke screen. |
− | *Can negate enemy attacks, unless they are equipped with radars, | + | |
− | **The more Smoke Generators are equipped, the more successful the deployment and effective the smoke screen will be, | + | <tabber> |
− | *Smoke screen deployment may fail, | + | |-|Generality= |
− | *Exercises are not included in the advanced implementation, | + | [[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]] |
− | *Effects may be updated in a later update, | + | *There are 3 smoke screen sizes, being '''Small < Medium < Large. |
− | *A new UI element has been added to activate the smoke screen, | + | **The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3. |
− | *It may be activated only once per sortie yet.</onlyinclude> | + | **Note that {{Star}} [[improvement]]s also affect the maximum smoke level possible. |
| + | *It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%). |
| + | **This effect can be partially bypassed by using radars (both sides). |
| + | *The effect will last for the day battle, even so the animation will fade before the battle's end. |
| + | {{Clear}} |
| + | |
| + | |-|Activation requirements= |
| + | [[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]] |
| + | *If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]]. |
| + | **It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only. |
| + | *It cannot be activated in [[Exercises]] in the current implementation. |
| + | *The trigger rate is not 100% and depends on the fleet's flagship's luck {{Luck}}, as well as the amount and type of Smoke Generators used. |
| + | **For combined fleets, it is the luck of the main flagship. |
| + | **The size of the triggered smoke screen depends on how many smoke generators are used. |
| + | *It will only trigger at the beginning of the [[Shelling]] phase. |
| + | {{Clear}} |
| + | |
| + | |-|Trigger Rate= |
| + | [[File:Smoke Size.png|thumb|220px|The 3 different smoke size]] |
| + | *The trigger rate depends on: |
| + | **The number of "Smoke Generators" in the fleet, |
| + | **The flagship [[Level]] and {{Luck}} '''Luck''' (secretary for [[Combined Fleet]]s), |
| + | **{{Star}} [[improvement]]s of the generator. |
| + | *Regarding the equipment: |
| + | ** Each {{Equipment/Link|Smoke Generator (Smoke Screen)}} counts as 1, |
| + | ** Each {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} counts as 2, |
| + | ** {{Star}} [[improvement]]s of the generator can also count as 1 ([https://twitter.com/Nanano88_/status/1777318858845749464][https://twitter.com/DjArpeggio/status/1777361218925420902?t=LadScMNhTupd4Gbj-LkZSw&s=19]). |
| + | *There is no formula yet, but a measure of trigger rate can be found here: [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here]. |
| + | *It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used. |
| + | {{Clear}} |
| + | |
| + | |-|Accuracy Effect= |
| + | *The smoke gives an [[Accuracy]] malus to both fleets when used: |
| + | **{{Color|red|Please note that these are initial estimations and are subject to change.}} |
| + | ** It is currently unknown if the airstrike accuracy is affected by the smoke. |
| + | ** Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap). |
| + | ** There are some inconsistencies between "old" and "new" enemies. |
| + | ** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase. |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |
| + | !colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref> |
| + | |- |
| + | !colspan=5|Day Shelling |
| + | |- |
| + | !Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3 |
| + | |- |
| + | |rowspan=2|Allied |
| + | |No||< 0.3||<0.33||<0.37 |
| + | |- |
| + | |Yes||0.35||0.25||< 0.37 |
| + | |- |
| + | |rowspan=2|Enemy |
| + | |No||< 0.69||< 0.7||<0.7 |
| + | |- |
| + | |Yes||0.91||0.83||0.75 |
| + | |- |
| + | !colspan=5|Torpedo Phase |
| + | |- |
| + | !colspan=2|Fleet!!Type 1!!Type 2!!Type 3 |
| + | |- |
| + | |colspan=2|Allied||0.45||0.42||0.42 |
| + | |- |
| + | |colspan=2|Enemy||0.7||0.6||0.5 |
| + | |- |
| + | !colspan=5|ASW |
| + | |- |
| + | |colspan=2|Allied||colspan=3|0.25 |
| + | |- |
| + | |colspan=2|Enemy||colspan=3|1 |
| + | |} |
| + | <references/> |
| + | |
| + | |-|AA Effect= |
| + | *[[AA#Proportional and Fixed shootdowns|AA]] effects: |
| + | **The smoke affects the allied shootdown but not the enemy shootdown. |
| + | **No fixed shootdown above 2 has been observed under a smoke. |
| + | **The guaranteed shootdown does not seem to be affected. |
| + | **A modifier to the '''Adjusted AA''' is suspected but there is not enough data to confirm it. |
| + | * The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''. |
| + | </tabber></onlyinclude> |
| | | |
| ==Listed by stats== | | ==Listed by stats== |
| | | |
− | <!--{{EquipmentComparisonKai
| + | {{EquipmentComparisonKai |
− | |iterator = equipmentBy|pred = is_smoke_generator|sort = _type | + | |iterator = equipmentByTypeAndIcon|type = 54|icon = 54 |
| }} | | }} |
− | -->
| + | |
| + | [[Category:Surface Ship Equipment]] |