Changes

m
Line 28: Line 28:  
!ASW
 
!ASW
 
|-
 
|-
|{{GreenPlane}}{{Night Fighter Aircraft}} [[Fighter]]s
+
|{{Fighter}}{{Night Fighter Aircraft}} [[Fighter]]s
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1"|❌ <!--Contact-->
 
|style="background-color:#ffb6c1"|❌ <!--Contact-->
Line 36: Line 36:  
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|-
 
|-
|{{BluePlane}}{{Night Torpedo Bomber}} [[Torpedo Bomber]]s
+
|{{Torpedo Bomber}}{{Night Torpedo Bomber}} [[Torpedo Bomber]]s
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
Line 44: Line 44:  
|style="background-color:#90ee90"|✔️ <!--ASW-->
 
|style="background-color:#90ee90"|✔️ <!--ASW-->
 
|-
 
|-
|{{RedPlane}} [[Dive Bomber]]s
+
|{{Dive Bomber}} [[Dive Bomber]]s
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1"|❌ <!--Contact-->
 
|style="background-color:#ffb6c1"|❌ <!--Contact-->
Line 60: Line 60:  
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|-
 
|-
|{{YellowPlane}} [[Carrier Recon]]s
+
|{{Carrier Recon}} [[Carrier Recon]]s
 
|style="background-color:#90ee90"|✔️ <!--Detection-->
 
|style="background-color:#90ee90"|✔️ <!--Detection-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
Line 92: Line 92:  
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|-
 
|-
|{{LargeFlyingBoat}} [[Large Flying Boat]]s
+
|{{LFB}} [[Large Flying Boat]]s
 
|style="background-color:#90ee90"|✔️ <!--Detection-->
 
|style="background-color:#90ee90"|✔️ <!--Detection-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
Line 142: Line 142:  
Planes that participate in this phase:
 
Planes that participate in this phase:
 
* Fighters:
 
* Fighters:
** {{GreenPlane}}/{{Night Fighter Aircraft}} carrier-based,
+
** {{Fighter}}/{{Night Fighter Aircraft}} carrier-based,
 
** {{SeaplaneFighter}} seaplanes.
 
** {{SeaplaneFighter}} seaplanes.
 
** {{IconText|{{ASWPlane}}|Hayabusa|8}} ASW Hayabusa
 
** {{IconText|{{ASWPlane}}|Hayabusa|8}} ASW Hayabusa
 
* Bombers
 
* Bombers
** {{RedPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
+
** {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
 
** {{SPB}} seaplanes.
 
** {{SPB}} seaplanes.
   Line 153: Line 153:     
Fighter Power is defined by each plane equipped in the fleet that participates in this phase.
 
Fighter Power is defined by each plane equipped in the fleet that participates in this phase.
 
+
{{Formula
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=Fighter Power Formula
!Fighter Power
+
|Math=\text{Fighter Power} = \sum^{\text{All planes} } \left[ \left(\text{AA}_\text{Plane} \times \sqrt{\text{Plane}_\text{Count} } \right) + \text{Mod}_\text{proficiency} \right]
|-
+
|Var=<math>\text{AA}_\text{Plane}</math> is the {{AA}} AA stat of the plane, including [[Improvement]]s.
|
  −
<math>\text{Fighter Power} = \sum^{\text{All planes}} \left[ \left(\text{AA}_\text{Plane} \times \sqrt{\text{Plane}_\text{Count}} \right) + \text{Mod}_\text{proficiency} \right]</math>
  −
 
  −
Where:
  −
* <math>\text{AA}_\text{Plane}</math> is the {{AA}} AA stat of the plane, including [[Improvement]]s.
   
** [[Visible Bonus]]es are not counted.
 
** [[Visible Bonus]]es are not counted.
 
* <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start.
 
* <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start.
 
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
** '''25.464''' for {{GreenPlane}} carrier-based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}},
+
** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}},
 
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s,
 
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s,
 
** '''3.464''' for all other planes.
 
** '''3.464''' for all other planes.
 
** See ''[[Plane Proficiency]]'' for more details.
 
** See ''[[Plane Proficiency]]'' for more details.
|}
+
}}
    
After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following:
 
After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following:
Line 185: Line 180:  
| <math>\text{FP} \ge 3\text{EFP}</math>
 
| <math>\text{FP} \ge 3\text{EFP}</math>
 
| 3/120 - 7/120
 
| 3/120 - 7/120
| 0% - 100%
+
| 0 % - 100 %
 
| Allied Only
 
| Allied Only
 
| Allied Only
 
| Allied Only
Line 193: Line 188:  
| <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math>
 
| <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math>
 
| 9/120 - 21/120
 
| 9/120 - 21/120
| 0% - 80%
+
| 0 % - 80 %
 
| Allied & Enemy
 
| Allied & Enemy
 
| Allied Only
 
| Allied Only
Line 201: Line 196:  
| <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math>
 
| <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math>
 
| 15/120 - 35/120
 
| 15/120 - 35/120
| 0% - 60%
+
| 0 % - 60 %
 
| Neither
 
| Neither
 
| Neither
 
| Neither
Line 209: Line 204:  
| <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math>
 
| <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math>
 
| 21/120 - 49/120
 
| 21/120 - 49/120
| 0% - 40%
+
| 0 % - 40 %
 
| Allied & Enemy
 
| Allied & Enemy
 
| Enemy Only
 
| Enemy Only
Line 217: Line 212:  
| <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math>
 
| <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math>
 
| 30/120 - 70/120
 
| 30/120 - 70/120
| 0% - 10%
+
| 0 % - 10 %
 
| Enemy Only
 
| Enemy Only
 
| Enemy Only
 
| Enemy Only
Line 226: Line 221:     
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Proportional Air State Shootdown Formulas
+
!colspan=2|Proportional Air State Shootdown Formulas
 
|-
 
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Allied Fleet</div>
 
|
 
|
 
For each slot of the '''Allied Fleet:'''
 
For each slot of the '''Allied Fleet:'''
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Plane Loss} = \left \lfloor
+
|valign="center"|  <math>\text{Plane Loss} = \left \lfloor
    
   \text{Plane}_\text{Count} \times
 
   \text{Plane}_\text{Count} \times
Line 242: Line 238:     
\right \rfloor</math>
 
\right \rfloor</math>
 
+
|}
 +
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Enemy Fleet</div>
 +
|
 
For each slot of the '''Enemy Fleet:'''
 
For each slot of the '''Enemy Fleet:'''
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Plane Loss} = \Big\lfloor \text{Plane}_\text{Count} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times  \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math>
+
|valign="center"|  <math>\text{Plane Loss} = \Big\lfloor \text{Plane}_\text{Count} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times  \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math>
 
+
|}
Where:
+
|-
 +
|colspan=2|
 +
;With
 
* <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot.
 
* <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with:
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with:
Line 269: Line 270:  
Planes that participate in this phase:
 
Planes that participate in this phase:
 
* Bombers
 
* Bombers
** {{RedPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
+
** {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
 
** {{SPB}} seaplanes.
 
** {{SPB}} seaplanes.
 
** {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat.
 
** {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat.
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*** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber.
 
*** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber.
 
*** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>
 
*** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>
* When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50% chance of success:
+
* When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50 % chance of success:
 
** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value.
 
** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value.
 
** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value.
 
** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value.
** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber.
+
** There is therefore a chance of 25 % to trigger both effects, 25 % to trigger only Prop, 25 % to trigger only Fixed, and 25 % to trigger neither, for each bomber.
 
** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details.
 
** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details.
 
<references/>
 
<references/>
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Adjusted Anti-Air Formulas
+
!colspan=3|Adjusted Anti-Air Formulas
 
|-
 
|-
 +
!width=20px rowspan=2|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Allied Fleet</div>
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Ship Adj AA</div>
 
|
 
|
 
'''Allied Fleet:'''
 
'''Allied Fleet:'''
 
*'''Ship Adjusted AA''' of each ship is defined by<ref>https://docs.google.com/document/d/1tqYyqzdc1RT_fYDKFMcUId0kOZHCdGpVsObm6yt-Yco/edit#heading=h.9md7m3uoezjq</ref>:
 
*'''Ship Adjusted AA''' of each ship is defined by<ref>https://docs.google.com/document/d/1tqYyqzdc1RT_fYDKFMcUId0kOZHCdGpVsObm6yt-Yco/edit#heading=h.9md7m3uoezjq</ref>:
*<math>\text{AdjAA}_\text{ship} = \text{AA}_\text{ship} + \sum^{\text{All Equip}} \left( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} + \text{AA}_\text{★-Equip} \right)</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{AdjAA}_\text{ship} = \text{AA}_\text{ship} + \sum^{\text{All Equip}} \left( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} + \text{AA}_\text{★-Equip} \right)</math>
 +
|}
 
* Then, if ship has any equipment equipped: <math>\text{AdjAA}_\text{ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2)
 
* Then, if ship has any equipment equipped: <math>\text{AdjAA}_\text{ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2)
 
+
|-
 
+
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Fleet Adj AA</div>
 +
|
 
*'''Fleet Adjusted AA''' is defined by:
 
*'''Fleet Adjusted AA''' is defined by:
*<math>\text{AdjAA}_\text{fleet} = \frac{2}{1.3} \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} + \text{AA}_\text{★-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
+
|valign="center"|  <math>\text{AdjAA}_\text{fleet} = \frac{2}{1.3} \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} + \text{AA}_\text{★-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
 
+
|}
 +
|-
 +
!width=20px rowspan=2|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Enemy Fleet</div>
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Ship Adj AA</div>
 +
|
 
'''Enemy Fleet'''
 
'''Enemy Fleet'''
 
*'''Ship Adjusted AA''' of each ship is defined by:
 
*'''Ship Adjusted AA''' of each ship is defined by:
*<math>\text{AdjAA}_\text{enemy ship} = 2 \times \Bigg\lfloor \sqrt{\text{AA}_\text{ship} + \sum^{\text{All Equip}} \text{AA}_\text{Equip}} \Bigg\rfloor + \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} )</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{AdjAA}_\text{enemy ship} = 2 \times \sqrt{\text{AA}_\text{ship} + \sum^{\text{All Equip}} \text{AA}_\text{Equip}} + \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} )</math>
 +
|}
 
* Then: <math>\text{AdjAA}_\text{enemy ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{enemy ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2)
 
* Then: <math>\text{AdjAA}_\text{enemy ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{enemy ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2)
 
+
|-
 
+
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Fleet Adj AA</div>
 +
|
 
*'''Fleet Adjusted AA''' is defined by:
 
*'''Fleet Adjusted AA''' is defined by:
*<math>\text{AdjAA}_\text{enemy fleet} = 2 \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
+
|valign="center"|  <math>\text{AdjAA}_\text{enemy fleet} = 2 \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
 
+
|}
With:
+
|-
 +
|colspan=3|
 +
;With
 
* <math>\text{AA}_\text{ship}</math> the base {{AA}} AA stat of the ship.
 
* <math>\text{AA}_\text{ship}</math> the base {{AA}} AA stat of the ship.
 
* <math>\text{AA}_\text{Equip}</math> the {{AA}} AA stat of the equipment
 
* <math>\text{AA}_\text{Equip}</math> the {{AA}} AA stat of the equipment
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!<math>\text{Mod}_\text{Equip-Fleet}</math>
 
!<math>\text{Mod}_\text{Equip-Fleet}</math>
 
|-
 
|-
!{{GreenGunDP}}{{AntiAircraftFireDirector}}<br>[[High-Angle Gun]]s, {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AAFD|link_category=Anti-Aircraft Fire Director}}
+
!{{Green Gun}}{{AntiAircraftFireDirector}}<br>[[High-Angle Gun]]s, {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AAFD|link_category=Anti-Aircraft Fire Director}}
 
|4||0.35
 
|4||0.35
 
|-
 
|-
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|3||0.4
 
|3||0.4
 
|-
 
|-
!{{GreenAmmo}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
+
!{{AA Shell}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 
|0||0.6
 
|0||0.6
 
|-
 
|-
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|0||0.25
 
|0||0.25
 
|-
 
|-
!{{GreenGunMG}}<br>[[AA Gun]]s
+
!{{AA Gun}}<br>[[AA Gun]]s
 
|6||rowspan=3|0.2
 
|6||rowspan=3|0.2
 
|-
 
|-
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Prop/Fixed Shootdown Formulas
+
!colspan=2|Prop/Fixed Shootdown Formulas
 
|-
 
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Allied Fleet</div>
 
|
 
|
 
'''Allied Fleet's ship''':
 
'''Allied Fleet's ship''':
   −
*<math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
+
|valign="center"|  <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
*<math>\text{Fixed}= \left \lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value}}{10} \right \rfloor</math>
+
|}
    +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Fixed}= \left \lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value}}{10} \right \rfloor</math>
 +
|}
    +
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Enemy Fleet</div>
 +
|
 
'''Enemy Fleet's ship''':
 
'''Enemy Fleet's ship''':
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
 +
|}
   −
*<math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
+
|valign="center"|  <math>\text{Fixed}= \Bigg\lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{enemy fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value} \times 0.75 }{8} \Bigg\rfloor</math>
*<math>\text{Fixed}= \Bigg\lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{enemy fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value} \times 0.75 }{8} \Bigg\rfloor</math>
+
|}
 
+
|-
With:
+
|colspan=2|
 +
;With
 
* <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted Anti-Air]]'''.
 
* <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted Anti-Air]]'''.
 
* <math>\text{Plane}_\text{Count}</math> the current number of attacking planes.
 
* <math>\text{Plane}_\text{Count}</math> the current number of attacking planes.
 
* <math>\text{Mod}_\text{CF}</math> the [[Combined Fleet]] modifier, being:
 
* <math>\text{Mod}_\text{CF}</math> the [[Combined Fleet]] modifier, being:
** '''1''' in Single Fleets
+
** '''1''' in Single Fleets vs Single Fleet
 +
** '''0.8''' if in Single Fleets vs Combined Fleets[https://twitter.com/Divinity_123/status/1721218789587476633]
 
** '''0.8''' if the ship is in a CF's main fleet on Surface Nodes
 
** '''0.8''' if the ship is in a CF's main fleet on Surface Nodes
 
** '''0.72''' if the ship is in a CF's main fleet on Air Raid Nodes
 
** '''0.72''' if the ship is in a CF's main fleet on Air Raid Nodes
Line 385: Line 412:  
* <math>\text{AAR}_\text{ship}</math> the attacking plane's '''Ship AA Resist'''.
 
* <math>\text{AAR}_\text{ship}</math> the attacking plane's '''Ship AA Resist'''.
 
* <math>\text{AAR}_\text{fleet}</math> the attacking plane's '''Fleet AA Resist'''.
 
* <math>\text{AAR}_\text{fleet}</math> the attacking plane's '''Fleet AA Resist'''.
 +
|-
 +
|colspan=2|
 +
;Notes
 +
*[[Smoke]] effects:
 +
**The smoke affects the allied shootdown but not the enemy shootdown.
 +
**No fixed shootdown above 2 has been observed under a smoke.
 +
**The guaranteed shootdown does not seem to be affected.
 +
**A modifier to the '''Adjusted AA''' is suspected but there is not enough data to confirm it.
 
|}
 
|}
 
+
{{Formula
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=Guaranteed Shootdown Formula
!Guaranteed Shootdown Formula
+
|Math=\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB}
|-
+
|Var=<math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''.
|
  −
*<math>\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB}</math>
  −
 
  −
With:
  −
* <math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''.
   
**Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref>
 
**Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref>
 
* <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values
 
* <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values
Line 401: Line 431:  
*** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
 
*** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
 
*** Values for API values after 13 are unconfirmed
 
*** Values for API values after 13 are unconfirmed
 
+
|Notes={{Color|red|'''The current formula only works for average AAR}}<ref>https://twitter.com/Divinity_123/status/1721218789587476633</ref>
 +
*For the other AAR:
 +
** Low AAR: No reduction of the Guaranteed Shootdown have been observed,
 +
** High AAR: a reduction of '''3''' have been observed,
 +
** Extremely high AAR: a reduction of '''3''' have been observed.
 +
*** The reduction for the [[Kikka Kai]] is inconsistant between 3 and 4.
 
<references/>
 
<references/>
|}
+
}}
    
===Anti-Air Resistance===
 
===Anti-Air Resistance===
Line 411: Line 446:  
[[File:AkizukiAACI.png|thumb|right|Akizuki performing the ID 1 AACI.]]
 
[[File:AkizukiAACI.png|thumb|right|Akizuki performing the ID 1 AACI.]]
 
Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as '''AACI''', during Stage 2.
 
Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as '''AACI''', during Stage 2.
      
;AACI types
 
;AACI types
Line 421: Line 455:  
** The "Trigger Rate" and the "Priority Order",
 
** The "Trigger Rate" and the "Priority Order",
 
** The "K-value" and "shot down per slot" value,
 
** The "K-value" and "shot down per slot" value,
      
;AACI effects
 
;AACI effects
Line 427: Line 460:  
* Remove a fixed number of planes from each enemy bomber slot ("shot down per slot").
 
* Remove a fixed number of planes from each enemy bomber slot ("shot down per slot").
 
These effects make depleting the entirety of enemy planes much more feasible.
 
These effects make depleting the entirety of enemy planes much more feasible.
      
;AACI triggering
 
;AACI triggering
Line 443: Line 475:  
** It can activate during the regular airstrike phase, but not during other phases like the [[Jet Assault]]s, [[LBAS]] phases, [[OASW]], or [[Shelling]] phases.
 
** It can activate during the regular airstrike phase, but not during other phases like the [[Jet Assault]]s, [[LBAS]] phases, [[OASW]], or [[Shelling]] phases.
 
** There is a bug that allows enemy ships to activate AACI even if they were sunk<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>.
 
** There is a bug that allows enemy ships to activate AACI even if they were sunk<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>.
      
For the following table:
 
For the following table:
Line 456: Line 487:  
*This exclude any stat gained from [[Fit Bonus]]es or [[Improvement]].
 
*This exclude any stat gained from [[Fit Bonus]]es or [[Improvement]].
    +
===AACI List===
 
{{Anchor|AACI}}
 
{{Anchor|AACI}}
 
{|class="wikitable sortable" style="text-align:center; margin:auto"
 
{|class="wikitable sortable" style="text-align:center; margin:auto"
Line 480: Line 512:  
|{{ToolTip|+8|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 5}}
 
|{{ToolTip|+8|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 5}}
 
|1.7
 
|1.7
|65%
+
|65 %
 
|rowspan=3|'''{{Class|Akizuki}}'''
 
|rowspan=3|'''{{Class|Akizuki}}'''
 
|-
 
|-
Line 488: Line 520:  
|{{ToolTip|+7|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 4}}
 
|{{ToolTip|+7|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 4}}
 
|1.7
 
|1.7
|58%
+
|58 %
 
|-
 
|-
 
!3
 
!3
Line 495: Line 527:  
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
 
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
 
|1.6
 
|1.6
|50%
+
|50 %
 
|-
 
|-
 
!4
 
!4
Line 502: Line 534:  
|{{ToolTip|+7|A <nowiki>=</nowiki> 5, B <nowiki>=</nowiki> 2}}
 
|{{ToolTip|+7|A <nowiki>=</nowiki> 5, B <nowiki>=</nowiki> 2}}
 
|1.5
 
|1.5
|52%
+
|52 %
 
|'''All'''
 
|'''All'''
 
|-
 
|-
Line 510: Line 542:  
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
 
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
 
|1.5
 
|1.5
|55%
+
|55 %
 
|'''All'''<br>''(except {{Class|Akizuki}})''
 
|'''All'''<br>''(except {{Class|Akizuki}})''
 
|-
 
|-
Line 518: Line 550:  
|{{ToolTip|+5|A <nowiki>=</nowiki> 4, B <nowiki>=</nowiki> 1}}
 
|{{ToolTip|+5|A <nowiki>=</nowiki> 4, B <nowiki>=</nowiki> 1}}
 
|1.45
 
|1.45
|40%
+
|40 %
 
|'''All'''
 
|'''All'''
 
|-
 
|-
Line 526: Line 558:  
|{{ToolTip|+4|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 2}}
 
|{{ToolTip|+4|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 2}}
 
|1.35
 
|1.35
|45%
+
|45 %
 
|rowspan=2|'''All'''<br>''(except {{Class|Akizuki}})''
 
|rowspan=2|'''All'''<br>''(except {{Class|Akizuki}})''
 
|-
 
|-
Line 534: Line 566:  
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
 
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
 
|1.4
 
|1.4
|50%
+
|50 %
 
|-
 
|-
 
!9
 
!9
!45
+
!46
 
|{{Green Gun}} {{AntiAircraftFireDirector}}
 
|{{Green Gun}} {{AntiAircraftFireDirector}}
 
|{{ToolTip|+3|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 2}}
 
|{{ToolTip|+3|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 2}}
 
|1.3
 
|1.3
|40%
+
|40 %
 
|'''All'''
 
|'''All'''
 
|-
 
|-
Line 549: Line 581:  
|{{ToolTip|+9|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 6}}
 
|{{ToolTip|+9|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 6}}
 
|1.65
 
|1.65
|60%
+
|60 %
 
|rowspan=2|'''{{Ship/Link|Maya/Kai Ni}}'''
 
|rowspan=2|'''{{Ship/Link|Maya/Kai Ni}}'''
 
|-
 
|-
Line 557: Line 589:  
|{{ToolTip|+7|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 5}}
 
|{{ToolTip|+7|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 5}}
 
|1.5
 
|1.5
|55%
+
|55 %
 
|-
 
|-
 
!12
 
!12
Line 564: Line 596:  
|{{ToolTip|+4|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 3}}
 
|{{ToolTip|+4|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 3}}
 
|1.25
 
|1.25
|45%
+
|45 %
 
|'''All'''
 
|'''All'''
 
|-
 
|-
Line 572: Line 604:  
|{{ToolTip|+5|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 4}}
 
|{{ToolTip|+5|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 4}}
 
|1.35
 
|1.35
|35%
+
|35 %
 
|'''All'''<br>''(except {{Ship/Link|Maya/Kai Ni}})''
 
|'''All'''<br>''(except {{Ship/Link|Maya/Kai Ni}})''
 
|-
 
|-
Line 580: Line 612:  
| +5
 
| +5
 
|1.45
 
|1.45
|62%
+
|62 %
|rowspan=2|'''{{Ship/Link|Isuzu/Kai Ni}}''''
+
|rowspan=2|'''{{Ship/Link|Isuzu/Kai Ni}}'''
 
|-
 
|-
 
!15
 
!15
Line 588: Line 620:  
| +4
 
| +4
 
|1.3
 
|1.3
|55%
+
|55 %
 
|-
 
|-
 
!16
 
!16
Line 595: Line 627:  
| +5
 
| +5
 
|1.4
 
|1.4
|62%
+
|62 %
 
|'''{{Ship/Link|Kasumi/Kai Ni B}} &<br>{{Ship/Link|Yuubari/Kai Ni}}''' ''(not {{Ship/Link|Yuubari/Kai Ni Toku|Yuubari/Kai Ni D|text=Toku/D}})''
 
|'''{{Ship/Link|Kasumi/Kai Ni B}} &<br>{{Ship/Link|Yuubari/Kai Ni}}''' ''(not {{Ship/Link|Yuubari/Kai Ni Toku|Yuubari/Kai Ni D|text=Toku/D}})''
 
|-
 
|-
 
!17
 
!17
!42
+
!43
 
|{{Green Gun}} {{AA Gun}}
 
|{{Green Gun}} {{AA Gun}}
 
| +3
 
| +3
 
|1.25
 
|1.25
|55%
+
|55 %
 
|'''{{Ship/Link|Kasumi/Kai Ni B}}'''
 
|'''{{Ship/Link|Kasumi/Kai Ni B}}'''
 
|-
 
|-
 
!18
 
!18
!43
+
!44
 
|{{IconText|{{AA Gun}}|9+ AA|9}}
 
|{{IconText|{{AA Gun}}|9+ AA|9}}
 
| +3
 
| +3
 
|1.2
 
|1.2
|60%
+
|60 %
 
|'''{{Ship/Link|Satsuki/Kai Ni}}'''
 
|'''{{Ship/Link|Satsuki/Kai Ni}}'''
 
|-
 
|-
Line 619: Line 651:  
| +6
 
| +6
 
|1.45
 
|1.45
|58%
+
|58 %
 
|rowspan=2|'''{{Ship/Link|Kinu/Kai Ni}}'''
 
|rowspan=2|'''{{Ship/Link|Kinu/Kai Ni}}'''
 
|-
 
|-
Line 627: Line 659:  
| +4
 
| +4
 
|1.25
 
|1.25
|65%
+
|65 %
 
|-
 
|-
 
!21
 
!21
Line 634: Line 666:  
| +6
 
| +6
 
|1.45
 
|1.45
|60%
+
|60 %
 
|'''{{Ship/Link|Yura/Kai Ni}}'''
 
|'''{{Ship/Link|Yura/Kai Ni}}'''
 
|-
 
|-
 
!22
 
!22
!44
+
!45
 
|{{IconText|{{AA Gun}}|9+ AA|9}}
 
|{{IconText|{{AA Gun}}|9+ AA|9}}
 
| +3
 
| +3
 
|1.2
 
|1.2
|60%
+
|60 %
 
|'''{{Ship/Link|Fumizuki/Kai Ni}}'''
 
|'''{{Ship/Link|Fumizuki/Kai Ni}}'''
 
|-
 
|-
 
!23
 
!23
!46
+
!47
 
|nowrap|{{IconText|{{AA Gun}}|3~8 AA|9}}
 
|nowrap|{{IconText|{{AA Gun}}|3~8 AA|9}}
 
| +2
 
| +2
 
|1.05
 
|1.05
|80%
+
|80 %
 
|'''{{Ship/Link|UIT-25|I-504|text=UIT-25/I-504}}'''
 
|'''{{Ship/Link|UIT-25|I-504|text=UIT-25/I-504}}'''
 
|-
 
|-
Line 658: Line 690:  
| +4
 
| +4
 
|1.25
 
|1.25
|40%
+
|40 %
 
|'''{{Ship/Link|Tenryuu/Kai Ni|Tatsuta/Kai Ni|text=''Tenryuu''-class Kai Ni|link_class=Tenryuu}}'''
 
|'''{{Ship/Link|Tenryuu/Kai Ni|Tatsuta/Kai Ni|text=''Tenryuu''-class Kai Ni|link_class=Tenryuu}}'''
 
|-
 
|-
Line 666: Line 698:  
| +8
 
| +8
 
|1.55
 
|1.55
|60%
+
|60 %
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}}'''
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}}'''
 
|-
 
|-
Line 674: Line 706:  
| +7
 
| +7
 
|1.4
 
|1.4
|55%
+
|55 %
|'''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}}'''
+
|'''{{Ship/Link|Yamato/Kai|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai|Musashi/Kai Ni|text=''Yamato''-class Kai/Ni|link_class=Yamato}}'''
 
|-
 
|-
 
!27
 
!27
Line 682: Line 714:  
| +6
 
| +6
 
|1.55
 
|1.55
|55%
+
|55 %
 
|'''{{Ship/Link|Ooyodo/Kai}}'''
 
|'''{{Ship/Link|Ooyodo/Kai}}'''
 
|-
 
|-
Line 690: Line 722:  
| +5
 
| +5
 
|1.4
 
|1.4
|55%
+
|55 %
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}} &<br>{{Ship/Link|Musashi/Kai|Musashi/Kai Ni|text=Musashi Kai/Ni}}'''
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}} &<br>{{Ship/Link|Musashi/Kai|Musashi/Kai Ni|text=Musashi Kai/Ni}}'''
 
|-
 
|-
Line 698: Line 730:  
| +6
 
| +6
 
|1.55
 
|1.55
|60%
+
|60 %
 
|'''{{Ship/Link|Hamakaze/B Kai}} &<br>{{Ship/Link|Isokaze/B Kai}}
 
|'''{{Ship/Link|Hamakaze/B Kai}} &<br>{{Ship/Link|Isokaze/B Kai}}
 
|-
 
|-
Line 706: Line 738:  
| +4
 
| +4
 
|1.3
 
|1.3
|45%
+
|45 %
 
|'''{{Ship/Link|Tenryuu/Kai Ni}} &<br>{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
 
|'''{{Ship/Link|Tenryuu/Kai Ni}} &<br>{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
 
|-
 
|-
Line 714: Line 746:  
| +3
 
| +3
 
|1.2
 
|1.2
|52%
+
|52 %
 
|'''{{Ship/Link|Tenryuu/Kai Ni}}'''
 
|'''{{Ship/Link|Tenryuu/Kai Ni}}'''
 
|-
 
|-
Line 722: Line 754:  
| +4
 
| +4
 
|1.2
 
|1.2
|50%
+
|50 %
 
|'''[[RN|Royal Navy Ships]] &<br> {{Class|Kongou|Kai Ni/B/C}}'''
 
|'''[[RN|Royal Navy Ships]] &<br> {{Class|Kongou|Kai Ni/B/C}}'''
 
|-
 
|-
Line 730: Line 762:  
| +4
 
| +4
 
|1.35
 
|1.35
|45%
+
|45 %
 
|'''{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
 
|'''{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
 
|-
 
|-
Line 738: Line 770:  
| +8
 
| +8
 
|1.6
 
|1.6
|55%
+
|55 %
 
|rowspan=4|'''{{Class|Fletcher}}'''
 
|rowspan=4|'''{{Class|Fletcher}}'''
 
|-
 
|-
Line 746: Line 778:  
| +7
 
| +7
 
|1.55
 
|1.55
|55%
+
|55 %
 
|-
 
|-
 
!36
 
!36
Line 753: Line 785:  
| +7
 
| +7
 
|1.55
 
|1.55
|50%
+
|50 %
 
|-
 
|-
 
!37
 
!37
Line 760: Line 792:  
| +5
 
| +5
 
|1.45
 
|1.45
|40%
+
|40 %
 
|-
 
|-
 
!38
 
!38
Line 767: Line 799:  
| +11
 
| +11
 
|1.85
 
|1.85
|57%
+
|57 %
 
|rowspan=4|'''{{Ship/Link|Atlanta|text=''Atlanta''-class|link_class=Atlanta}}'''
 
|rowspan=4|'''{{Ship/Link|Atlanta|text=''Atlanta''-class|link_class=Atlanta}}'''
 
|-
 
|-
Line 775: Line 807:  
| +11
 
| +11
 
|1.7
 
|1.7
|57%
+
|57 %
 
|-
 
|-
 
!40
 
!40
Line 782: Line 814:  
| +11
 
| +11
 
|1.7
 
|1.7
|56%
+
|56 %
 
|-
 
|-
 
!41
 
!41
Line 789: Line 821:  
| +10
 
| +10
 
|1.65
 
|1.65
|55%
+
|55 %
 
|-
 
|-
 
!42
 
!42
Line 796: Line 828:  
| +11
 
| +11
 
|1.65
 
|1.65
|64%
+
|64 %
 
|rowspan=4|'''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}}'''
 
|rowspan=4|'''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}}'''
 
|-
 
|-
Line 804: Line 836:  
| +9
 
| +9
 
|1.6
 
|1.6
|59%
+
|59 %
 
|-
 
|-
 
!44
 
!44
Line 811: Line 843:  
| +7
 
| +7
 
|1.6
 
|1.6
|54%
+
|54 %
 
|-
 
|-
 
!45
 
!45
Line 818: Line 850:  
| +6
 
| +6
 
|1.55
 
|1.55
|40%
+
|40 %
 
|-
 
|-
 
!46
 
!46
Line 825: Line 857:  
| +8
 
| +8
 
|1.55
 
|1.55
|50%
+
|50 %
 
|'''{{Ship/Link|Haruna Kai Ni B}}'''
 
|'''{{Ship/Link|Haruna Kai Ni B}}'''
 +
|-
 +
!47
 +
!42
 +
|{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|25mm Anti-aircraft Autocannon Mount & Machine Guns|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{IconText|{{Radar}}|4+ AA|9}}
 +
| +2?
 +
|??
 +
|70? %
 +
|'''{{Ship/Link|Shiratsuyu/Kai Ni}}<br>{{Ship/Link|Shigure/Kai Ni|Shigure/Kai San|text=Shigure Kai Ni/San}}<br>{{Ship/Link|Murasame/Kai Ni}}<br>{{Ship/Link|Harusame/Kai Ni}}
 
|}
 
|}
    
;Examples
 
;Examples
*[[Akizuki]] with {{IconText|{{Green Gun}}|8+ AA|9}}{{IconText|{{Green Gun}}|8+ AA|9}}{{Air Radar}}{{AA Gun}} fulfills the requirements of the AACIs 1, 2, 3, 13 (in this order).
+
*[[Akizuki]] with {{IconText|{{Green Gun}}|8+ AA|9}}{{IconText|{{Green Gun}}|8+ AA|9}}{{Air Radar}}{{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACIs 1, 2, 3, 13 (in this order).
**The resulting trigger rate is 95.22%.
+
**The resulting trigger rate is 95.22 %.
    
*[[Fletcher]] with {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}}{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}}{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=36px}}{{AAFD}} fulfills the requirements of the AACIs 34, 35, 8, 9 (in this order).
 
*[[Fletcher]] with {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}}{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}}{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=36px}}{{AAFD}} fulfills the requirements of the AACIs 34, 35, 8, 9 (in this order).
**The resulting trigger rate is 93.93%.
+
**The resulting trigger rate is 93.93 %.
    
*[[Musashi]] with {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}}{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}}{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=36px}}{{Very Large Radar}} fulfills the requirements of the AACIs 42, 43, 44, 45, 5, 28, 8, 13 (in this order).
 
*[[Musashi]] with {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}}{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}}{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=36px}}{{Very Large Radar}} fulfills the requirements of the AACIs 42, 43, 44, 45, 5, 28, 8, 13 (in this order).
**The resulting trigger rate is 99.73%.
+
**The resulting trigger rate is 99.73 %.
   −
*[[Isokaze B Kai]] with {{IconText|{{Green Gun}}|8+ AA|9}}{{IconText|{{Green Gun}}|8+ AA|9}}{{Air Radar}}{{AA Gun}} fulfills the requirements of the AACIs 29, 5, 8, 13 (in this order).
+
*[[Isokaze B Kai]] with {{IconText|{{Green Gun}}|8+ AA|9}}{{IconText|{{Green Gun}}|8+ AA|9}}{{Air Radar}}{{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACIs 29, 5, 8, 13 (in this order).
**The resulting trigger rate is 94.15%.
+
**The resulting trigger rate is 94.15 %.
    
;Sequential AACIs
 
;Sequential AACIs
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Planes that participate in this phase:
 
Planes that participate in this phase:
 
* {{Seaplane}} Reconnaissance Seaplanes
 
* {{Seaplane}} Reconnaissance Seaplanes
* {{YellowPlane}} Carrier-based Reconnaissance Aircraft
+
* {{Carrier Recon}} Carrier-based Reconnaissance Aircraft
* {{BluePlane}}{{RedPlane}}{{JetFighterBomber2}} Carrier-based Bombers
+
* {{Torpedo Bomber}}{{Dive Bomber}}{{JetFighterBomber2}} Carrier-based Bombers
 
* {{Seaplane}} Seaplane Bombers
 
* {{Seaplane}} Seaplane Bombers
 
* {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat.
 
* {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat.
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* Contact may be triggered only under {{color|green|'''AS+'''}}, {{color|green|'''AS'''}}, and {{color|red|'''AD'''}}. It '''cannot''' trigger under '''AP''' and {{color|red|'''AI'''}}.
 
* Contact may be triggered only under {{color|green|'''AS+'''}}, {{color|green|'''AS'''}}, and {{color|red|'''AD'''}}. It '''cannot''' trigger under '''AP''' and {{color|red|'''AI'''}}.
* At least one {{YellowPlane}} [[Carrier Recon]], {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]], {{SPR}}/{{Night Recon}} [[SPR|Seaplane Recon]], or {{Large Flying Boat}} [[Large Flying Boat]] must be present.
+
* At least one {{Carrier Recon}} [[Carrier Recon]], {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]], {{SPR}}/{{Night Recon}} [[SPR|Seaplane Recon]], or {{LFB}} [[Large Flying Boat]] must be present.
 
** {{SPB}} [[SPB|Seaplane Bombers]] '''cannot''' perform contact.
 
** {{SPB}} [[SPB|Seaplane Bombers]] '''cannot''' perform contact.
    
===Step 1: Contact Trigger===
 
===Step 1: Contact Trigger===
This step determines if any contact can trigger at all. Each plane that can perform Contact '''except''' {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] contributes an independent trigger rate based on the plane's {{LOS}} LoS stat and slot size. The Final Trigger Rate is determined using the sum of all independent trigger rates, and is also affected by Air State.
+
This step determines if any contact can trigger at all. Each plane that can perform Contact '''except''' {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] contributes an independent trigger rate based on the plane's {{LOS}} LoS stat and slot size. The Final Trigger Rate is determined using the sum of all independent trigger rates, and is also affected by Air State.
* If only {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed.
+
* If only {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed.
   −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{{Formula
!Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref>
+
|Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref>
|-
+
|Math=\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes} } \left( \lfloor \sqrt{\text{Plane}_\text{Count} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} }
|
+
|Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{Carrier Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) '''except''' Torpedo Bombers ({{Torpedo Bomber}}/{{Night Torpedo Bomber}}).
<math>\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes}} \left( \lfloor \sqrt{\text{Plane}_\text{Count}} \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State}}
  −
</math>
  −
 
  −
Where:
  −
* <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) '''except''' Torpedo Bombers ({{BluePlane}}/{{Night Torpedo Bomber}}).
   
* <math>\text{Plane}_\text{Count}</math> is the current plane's slot size.
 
* <math>\text{Plane}_\text{Count}</math> is the current plane's slot size.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
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** {{color|green|'''AS'''}}: 40
 
** {{color|green|'''AS'''}}: 40
 
** {{color|red|'''AD'''}}: 55
 
** {{color|red|'''AD'''}}: 55
|}
+
}}
    
A single roll is performed using the Final Trigger Rate. If successful, Contact advances to Step 2.
 
A single roll is performed using the Final Trigger Rate. If successful, Contact advances to Step 2.
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* The Equipment slot position, starting from the first.
 
* The Equipment slot position, starting from the first.
   −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{{Formula
!Aircraft Selection Formula<ref name="vita"></ref>
+
|Title=Aircraft Selection Formula<ref name="vita"></ref>
|-
+
|Math=\text{Selection Rate}= \frac{\text{LoS}_\text{Plane} } {\text{Mod}_\text{Air State} }
|
+
|Var=<math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{Carrier Recon}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{LFB}}).
<math>\text{Selection Rate}= \frac{\text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}}
  −
</math>
  −
 
  −
Where:
  −
* <math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}).
   
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
Line 921: Line 951:  
** {{color|green|'''AS'''}}: 16
 
** {{color|green|'''AS'''}}: 16
 
** {{color|red|'''AD'''}}: 18
 
** {{color|red|'''AD'''}}: 18
|}
+
}}
    
The first Squadron that succeeds to be selected will perform Contact. If all planes fail to be selected, '''Contact will not trigger''', even if Step 1 was successful.
 
The first Squadron that succeeds to be selected will perform Contact. If all planes fail to be selected, '''Contact will not trigger''', even if Step 1 was successful.
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!Accuracy {{Acc}}!!Damage Modifier
 
!Accuracy {{Acc}}!!Damage Modifier
 
|-
 
|-
|0||112%
+
|0||112 %
 
|-
 
|-
|1||112%
+
|1||112 %
 
|-
 
|-
|2||117%
+
|2||117 %
 
|-
 
|-
|3+||120%
+
|3+||120 %
 
|}
 
|}
   Line 948: Line 978:  
* The ship must be equipped with a '''{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}}'''.
 
* The ship must be equipped with a '''{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}}'''.
 
** It is often referred to as "RLK2" or "Rosa Kai Ni" for short.
 
** It is often referred to as "RLK2" or "Rosa Kai Ni" for short.
 
+
{{Formula
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=AARB Trigger Rate Formula
!AARB Trigger Rate Formula
+
|Math=\text{AARB %} = 100 \times \frac{\text{AdjAA}_\text{ship} + {0.9} \times \text{Luck} }{400 - \left( 40 \times \text{N}_\text{rocket} + \text{AdjAA}_\text{RLK2} + 30 + \text{Mod}_\text{Ise-class} \right)}
|-
+
|Var=<math>\text{AdjAA}_\text{ship}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted AA]] of the ship'''.
|
  −
The trigger rate for a given ship is:
  −
 
  −
<math>\text{AARB %} = 100 \times \frac{\text{AdjAA}_\text{ship} + {0.9} \times \text{Luck}}{400 - \left( 40 \times \text{N}_\text{rocket} + \text{AdjAA}_\text{RLK2} + 30 + \text{Mod}_\text{Ise-class} \right)} </math>
  −
 
  −
With:
  −
* <math>\text{AdjAA}_\text{ship}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted AA]] of the ship'''.
   
* <math>\text{Luck}</math> the ship's {{Luck}} Luck stat.
 
* <math>\text{Luck}</math> the ship's {{Luck}} Luck stat.
 
* <math>\text{N}_\text{rocket}</math> the number of {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} equipped on the ship.
 
* <math>\text{N}_\text{rocket}</math> the number of {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} equipped on the ship.
 
* <math>\text{AdjAA}_\text{RLK2}</math> the '''[[#Adjusted Anti-Air|Adjusted AA]] of the RLK2''', being {{ToolTip|'''48'''|<math>\text{8} \times \text{6}</math>}}.  
 
* <math>\text{AdjAA}_\text{RLK2}</math> the '''[[#Adjusted Anti-Air|Adjusted AA]] of the RLK2''', being {{ToolTip|'''48'''|<math>\text{8} \times \text{6}</math>}}.  
 
* <math>\text{Mod}_\text{Ise-class}</math> being '''70''' if the ship is an {{Class|Ise}}, '''0''' otherwise.
 
* <math>\text{Mod}_\text{Ise-class}</math> being '''70''' if the ship is an {{Class|Ise}}, '''0''' otherwise.
|}
+
}}
 +
 
 
[[File:Anti-Air Rocket Barrage.png|thumb|right|Ise triggers AARB, while Choukai triggers a AA Shell barrage, during the Airstrike Stage.]]
 
[[File:Anti-Air Rocket Barrage.png|thumb|right|Ise triggers AARB, while Choukai triggers a AA Shell barrage, during the Airstrike Stage.]]
   Line 971: Line 995:     
;Notes
 
;Notes
* It is possible to achieve more than 100% activation rate.
+
* It is possible to achieve more than 100 % activation rate.
* There is another anti-air barrage animation in-game for only {{GreenAmmo}} [[AA Shell]]s. ''No effects were found for it.''
+
* There is another anti-air barrage animation in-game for only {{AA Shell}} [[AA Shell]]s. ''No effects were found for it.''
 
** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.''
 
** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.''
 
** The uselessness/cosmetic-only role of AA Shells in this mechanic might be an historical reference to the real T3 shells, being extremely ineffective in their AA role, and being compared to simple "fireworks".
 
** The uselessness/cosmetic-only role of AA Shells in this mechanic might be an historical reference to the real T3 shells, being extremely ineffective in their AA role, and being compared to simple "fireworks".
 +
* [[Smoke]]s reduce the AARB trigger rate, either directly or by reducing the '''Adjusted AA'''.
    
=See Also=
 
=See Also=
 +
*[[Day Battle|Carrier Day Attacks]]
 +
**[[CVCI]]
 +
*[[Combat/Night Battle#Carrier Night Attacks|Carrier Night Attacks]]
 +
**[[CVNCI]]
 
{{Mechanics}}
 
{{Mechanics}}
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