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==Mechanic in Maps==
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#REDIRECT [[Combat/Map Mechanics and Nodes#Active_Branching]]
Starting with the [[Spring 2015 Event]], the Active Branching mechanic was added. For the first time in the history of KanColle, the ability to make a choice with the branching choice was introduced. As of the Spring Event, all Active Branching nodes are done without combat and are purely for selecting paths.
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==Maps that Have Used Active Branching==
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Spring Event Map [[Spring_2015_Event#E-3|E-3]], [[Spring_2015_Event#E-4|E-4]] and [[Spring_2015_Event#E-5|E-5]].
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Extra Operation map 4-5
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[[Category:Game Mechanics]]
 
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