Changes

Floor acc contribution from torpedo power (https://github.com/rsghost/kancolle-kai-decompile-source/blob/master/Server_Controllers.BattleLogic/Exec_Raigeki.cs#L314)
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This formula only applies to opening and closing torpedo attacks in day.
 
This formula only applies to opening and closing torpedo attacks in day.
   −
<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} + \frac{\text{Attack}_\text{torp}}{5} + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
+
<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
    
* <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows:
 
* <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows:
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** This means that engagement and damage state play a role in torpedo accuracy.
 
** This means that engagement and damage state play a role in torpedo accuracy.
 
* <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently only Abyssal ships have values above <math>0</math>.
 
* <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently only Abyssal ships have values above <math>0</math>.
      
===Aerial Combat===
 
===Aerial Combat===
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