Changes
Just remove extra "the" from Landing Craft Edit. Thanks NinthSense for editing my derped equation and making it easier to understand (I think? I understand it) :V
[[Daihatsu-class Landing Craft]] (LC) is obtainable from [[Akitsu Maru]] as stock equipment. Each equipped LC will net an additional 5% gain in resources from expeditions, up to 20%.
[[Daihatsu-class Landing Craft]] (LC) is obtainable from [[Akitsu Maru]] as stock equipment. Each equipped LC will net an additional 5% gain in resources from expeditions, up to 20%.
Total resource gain is multiplicative with great success bonus. Combined with great success the bonus, the net resource gain is calculated as 50%+7.5% per LC. Thus the max resource bonus is an additional 80% with great success and 4 LC.
Total resource gain is multiplicative with great success bonus. Combined with great success bonus, the net resource gain is calculated as 50%+7.5% per LC. Thus the max resource bonus is an additional 80% with great success and 4 LC.
[[Akitsu Maru]] can be constructed in [[Construction#Large Ship Construction|Large Ship Construction]]
[[Akitsu Maru]] can be constructed in [[Construction#Large Ship Construction|Large Ship Construction]]
===Normal Success===
===Normal Success===
Meeting all the following conditions guarantees a ''Normal Success'':
Meeting all the following conditions guarantees a ''Normal Success'':
<blockquote>'''1. Fleet's supply'''<br />
<blockquote>'''1. Fleet's supply'''<br />
Fleets sent on expedition must be fully [[Tutorial:_How_to_Play#Repair_and_Resupply|resupplied]]. Missing even a bar of supply results in a failure.
Fleets sent on expedition must be fully [[Tutorial:_How_to_Play#Repair_and_Resupply|resupplied]]. Missing even a bar of supply results in a failure.
'''2. Flagship's level'''<br />
'''2. Flagship's level'''<br />
'''6. Number of drum canisters and drum carriers'''<br />
'''6. Number of drum canisters and drum carriers'''<br />
Expedition 21, 37, 38 also require [[Drum Canister]]s to be equipped. The total number of drums and the number of ships carrying drums must be greater than or equal to a minimum value.
Expedition 21, 37, 38 also require [[Drum Canister]]s to be equipped. The total number of drums and the number of ships carrying drums must be greater than or equal to a minimum value.
</blockquote>
</blockquote>
{| style="padding:10px; margin:20px; border:1px solid gray; border-radius:10px;"
{| style="padding:10px; margin:20px; border:1px solid gray; border-radius:10px;"
[[File:Greatsuccess.jpg|center|500px|Great Success]]
[[File:Greatsuccess.jpg|center|500px|Great Success]]
Great Success is an advanced form of success. It grants 50% additional resources, double (x2) the Admiral experience, quadruple (x4) the ship experience, and great success item reward if applicable. Great Success can be achieved when:
Great Success is an advanced form of success. It grants 50% additional resources, double (x2) the Admiral experience, quadruple (x4) the ship experience, and great success item reward if applicable. Great Success can be achieved when:
<blockquote>1. [[#Normal Success|Normal Success]] conditions are meet.<br />
<blockquote>1. [[#Normal Success|Normal Success]] conditions are meet.<br />
2. There exists Great Success factor(s)
2. There exists Great Success factor(s)
*Fleet contains ships with 50 morale or higher (i.e. sparkling)
*Fleet contains ships with 50 morale or higher (i.e. sparkling)
*Expedition requires [[Drum Canister]]s.
*Expedition requires [[Drum Canister]]s.
</blockquote>
</blockquote>
[[File:Support expedition.png|250px|right]]
[[File:Support expedition.png|250px|right]]
Support expeditions involve sending a fleet into an expedition to provide additional bombardment during the [[Combat|opening stages of Combat]]. There are two types of support expedition; normal support and boss support:
Support expeditions involve sending a fleet into an expedition to provide additional bombardment during the [[Combat|opening stages of Combat]]. There are two types of support expedition; normal support and boss support:
*''Expedition #33'' is a normal support expedition (15 minutes). It gives support at every node other than boss node with ~50% chance to trigger at each node.
*''Expedition #33'' is a normal support expedition (15 minutes). It gives support at every node other than boss node with ~50% chance to trigger at each node.
*''Expedition #34'' is a boss support expedition (30 minutes). It gives support at the boss node with ~80% chance to trigger.
*''Expedition #34'' is a boss support expedition (30 minutes). It gives support at the boss node with ~80% chance to trigger.
Events usually come with their exclusive support expeditions (e.g. Expedition 133 & 134) that can only be used throughout the event. These event expeditions are unlocked by default.
Events usually come with their exclusive support expeditions (e.g. Expedition 133 & 134) that can only be used throughout the event. These event expeditions are unlocked by default.