Changes
→Notes
* '''Always resupply before embarking on an expedition otherwise you will likely fail.'''
* '''Always resupply before embarking on an expedition otherwise you will likely fail.'''
* For expeditions that give one type of item (Devkit/Bucket/etc), you have a 50% chance of getting it.
* For expeditions that give one type of item (Devkit/Bucket/etc), you have a 50% chance of getting it.
** For ones that give two types of items, the item listed on the left of the game screen will have 50% chance. The item on the right will always be rewarded if you achieve great success, but never for a normal success.
** For ones that give two types of items, the item listed on the left of the game screen will have 50% chance. The item on the right will always be rewarded if you achieve great success, and low reward chance with normal success.
* Equipping ships with a Large Utility Boat (comes with [[Akitsu Maru]] after large ship construction) adds a 5% resource gather bonus, which is stackable as more boats are equipped (e.g. 2 equipped boats result in a 10% bonus) up to a maximum of 20% (4 utility boats).
* Equipping ships with a Large Utility Boat (comes with [[Akitsu Maru]] after large ship construction) adds a 5% resource gather bonus, which is stackable as more boats are equipped (e.g. 2 equipped boats result in a 10% bonus) up to a maximum of 20% (4 utility boats).
* The EXP ships gained differ from the EXP displayed on the result screen depending on the expedition.There are 2 patterns in recieving ship EXP in which the second pattern is usually twice the amount of the first one. It remains unknown whether there is a way to get the second pattern or if the chance of getting the second pattern is completely random. For example, Completing expedition 22 gives 600 EXP to the flagship and 400 EXP instead of 45 EXP to each other ship in the fleet.
* The EXP ships gained differ from the EXP displayed on the result screen depending on the expedition.There are 2 patterns in recieving ship EXP in which the second pattern is usually twice the amount of the first one. It remains unknown whether there is a way to get the second pattern or if the chance of getting the second pattern is completely random. For example, Completing expedition 22 gives 600 EXP to the flagship and 400 EXP instead of 45 EXP to each other ship in the fleet.