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| **At least '''5 free ship slots''' for new kanmusu to join before sortieing. | | **At least '''5 free ship slots''' for new kanmusu to join before sortieing. |
| **At least '''20 free equipment slots''' before sortieing. | | **At least '''20 free equipment slots''' before sortieing. |
− | *There are several special mechanics that have been included in recent events:
| + | |
− | **Ship Locking is perhaps the most important, where each ship used in a locking map receives a colored stamp, ''even on easy difficulty.'' These ships can only be used in following maps that permit that color stamp; new ships will have to be used for those cases. Sometimes Easy difficulty allows admirals to get around ship locking requirements.
| + | ==Event Mechanics== |
| + | ===Ship Locking=== |
| + | Ship locking is a system that serves to restrict which maps a certain ship may sortie to. |
| + | |
| + | A ship that enters a map for the first time (regardless of difficulty) receives a colored tag. |
| + | |
| + | These ships can only be used in following medium or hard maps of the same color |
| + | |
| + | new ships will have to be used for those cases. Sometimes Easy difficulty allows admirals to get around ship locking requirements. |
| + | |
| + | |
| + | ===Difficulty Settings=== |
| **Difficulty settings have been implemented, resulting in easier or harder enemies with lesser or greater rewards. Difficulties also sometimes ship drops as well as drop rates. When dealing with ship locking, sometimes the 'Easy' difficulty will allow already-locked ships, ''although doing maps on easy will still put the stamp on new ships.'' | | **Difficulty settings have been implemented, resulting in easier or harder enemies with lesser or greater rewards. Difficulties also sometimes ship drops as well as drop rates. When dealing with ship locking, sometimes the 'Easy' difficulty will allow already-locked ships, ''although doing maps on easy will still put the stamp on new ships.'' |
| *[[Combined Fleet]] mechanics are often implemented on some maps during events. | | *[[Combined Fleet]] mechanics are often implemented on some maps during events. |
| **Limited-time quests are sometimes required to unlock the next map. | | **Limited-time quests are sometimes required to unlock the next map. |
| | | |
− | ===Stockpile Creation===
| + | ==Stockpile Creation== |
| *A stockpile of {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}} resources & [[File:Irepair.png|18px|link=]] buckets will be required. | | *A stockpile of {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}} resources & [[File:Irepair.png|18px|link=]] buckets will be required. |
| ** Given a stockpile under the resource softcap, the natural regeneration rate of resources is 10,800 fuel, ammo, and steel per week, and 3600 bauxite. | | ** Given a stockpile under the resource softcap, the natural regeneration rate of resources is 10,800 fuel, ammo, and steel per week, and 3600 bauxite. |