Changes

Use logic from Vita ver for opening torpedo
Line 111: Line 111:  
function EnemyShipListKai:armament(ship)
 
function EnemyShipListKai:armament(ship)
 
local icons, roles = {}, {}
 
local icons, roles = {}, {}
local sonar, dc, air_power, midget_submarine = false, false, false, false
+
local sonar, dc, air_power, active_midget_submarine = false, false, false, false
    
for i = 1, ship:slots_length() do
 
for i = 1, ship:slots_length() do
Line 124: Line 124:  
elseif ShipCapabilities:_is_depth_charge(equipment) then
 
elseif ShipCapabilities:_is_depth_charge(equipment) then
 
dc = true
 
dc = true
elseif ShipCapabilities:_is_midget_submarine(equipment) then
+
elseif ShipCapabilities:_is_active_midget_submarine(equipment) then
midget_submarine = true
+
active_midget_submarine = true
 
end
 
end
 
equipment_link, equipment = Formatting:format_link(equipment:link())
 
equipment_link, equipment = Formatting:format_link(equipment:link())
Line 141: Line 141:  
end
 
end
 
if ShipCapabilities:_is_submarine(ship) then
 
if ShipCapabilities:_is_submarine(ship) then
if ship:opening_torpedo() then
+
if ship:suffix():match("Elite") or ship:suffix():match("Flagship") then
 
table.insert(roles, self._opening_torpedo_label)
 
table.insert(roles, self._opening_torpedo_label)
 
end
 
end
elseif midget_submarine then
+
elseif active_midget_submarine then
 
table.insert(roles, self._opening_torpedo_label)
 
table.insert(roles, self._opening_torpedo_label)
 
end
 
end
Anonymous user