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function EnemyShipListKai:equipment(ship)
function EnemyShipListKai:equipment(ship)
local icons, roles = {}, {}
local icons, roles = {}, {}
local sonar
local sonar, dc = false, false
for i = 1, ship:slots_length() do
for i = 1, ship:slots_length() do
icon = equipment:icon()
icon = equipment:icon()
equipment_type = equipment:type()
equipment_type = equipment:type()
if ShipCapabilities:_is_sonar(equipment) then
sonar = true
elseif ShipCapabilities:_is_depth_charge(equipment) then
dc = true
end
equipment_link, equipment = Formatting:format_link(equipment:link())
equipment_link, equipment = Formatting:format_link(equipment:link())
equipment = equipment or equipment_link
equipment = equipment or equipment_link
if ShipCapabilities:_is_submarine(ship) then
if ShipCapabilities:_is_submarine(ship) then
if ship:opening_torpedo() then
if ship:opening_torpedo() then
table.insert(value, self._opening_torpedo_label)
table.insert(roles, self._opening_torpedo_label)
end
end
else
else
if midget_submarine then
if midget_submarine then
table.insert(value, self._opening_torpedo_label)
table.insert(roles, self._opening_torpedo_label)
end
end
end
end
if sonar or dc then
if sonar or dc then
if sonar and dc then
if sonar and dc then
table.insert(value, self._high_asw_label)
table.insert(roles, self._high_asw_label)
else
else
table.insert(value, self._asw_label)
table.insert(roles, self._asw_label)
end
end
end
end
return {value = table.concat(values) .. '<br/>' .. table.concat(roles, ", "), bg_color = self._transparent, text_align = self._start_align}
return {value = table.concat(icons) .. '<br/>' .. table.concat(roles, ", "), bg_color = self._transparent, text_align = self._start_align}
end
end