Changes
WIP: support for enemy night aviation personnel
function Self._is_active_midget_submarine(equipment)
function Self._is_active_midget_submarine(equipment)
return equipment:id() == 41 or equipment:id() == 541
return equipment:id() == 41 or equipment:id() == 541
end
function Self._is_night_aviation_personnel(equipment)
return equipment:id() == 258
or equipment:id() == 259
or equipment:id() == 608
end
end
-- Or basic attack power for night battle attack, including night special attack, anti-installation and contact modifiers.
-- Or basic attack power for night battle attack, including night special attack, anti-installation and contact modifiers.
function ShipCapabilities:night_battle(vs_installation, contact)
function ShipCapabilities:night_battle(vs_installation, contact)
local main_guns, secondary_guns, torpedoes, has_planes, firepower, torpedo = 0, 0, 0, false, self._ship:firepower_leveled(), self._ship:torpedo_leveled()
local main_guns, secondary_guns, torpedoes, has_night_aviation_personnel, has_planes, firepower, torpedo = 0, 0, 0, false, self._ship:night_aviation_personnel(), self._ship:firepower_leveled(), self._ship:torpedo_leveled()
if not firepower or not torpedo then
if not firepower or not torpedo then
return nil
return nil
equipment_torpedo = 0
equipment_torpedo = 0
end
end
elseif self:_is_night_aviation_personnel(equipment) then
has_night_aviation_personnel = true
end
end
if equipment_firepower then
if equipment_firepower then
elseif main_guns + secondary_guns >= 2 and firepower > 0 then
elseif main_guns + secondary_guns >= 2 and firepower > 0 then
return 3, ((firepower + torpedo) * anti_installation_modifier + anti_installation_bonus) * 1.2
return 3, ((firepower + torpedo) * anti_installation_modifier + anti_installation_bonus) * 1.2
-- WIP: just a hack for enemy CVs, no plane checked, only NF + NTB (120%) supported
elseif self:_is_carrier(self._ship) and has_night_aviation_personnel then
return 9, ((firepower + torpedo) * anti_installation_modifier + anti_installation_bonus) * 1.2
-- Single Attack, Single Torpedo and Bombing are actually same
-- Single Attack, Single Torpedo and Bombing are actually same
else
else