Changes

Fix Type 3 Shell & WG effects order
Line 290: Line 290:  
end
 
end
 
end
 
end
local anti_installation_modifier = 1
+
local result = 5 + (fleet_firepower or 0) + firepower
 
if vs_installation then
 
if vs_installation then
 
local anti_installation = self:_anti_installation()
 
local anti_installation = self:_anti_installation()
anti_installation_modifier = anti_installation.type_3_shell_equiped and 2.5 or 1
+
result = result * (anti_installation.type_3_shell_equiped and 2.5 or 1) + (anti_installation.wg_equiped and 75 or 0)
firepower = firepower + (anti_installation.wg_equiped and 75 or 0)
   
end
 
end
return 1, (5 + (fleet_firepower or 0) + firepower) * anti_installation_modifier
+
return 1, result
 
end
 
end
 
else
 
else
Line 484: Line 483:  
end
 
end
 
end
 
end
end
  −
local anti_installation_modifier = 1
  −
if vs_installation then
  −
torpedo = 0
  −
local anti_installation = self:_anti_installation()
  −
anti_installation_modifier = anti_installation.type_3_shell_equiped and 2.5 or 1
  −
firepower = firepower + (anti_installation.wg_equiped and 75 or 0)
   
end
 
end
 
if contact then
 
if contact then
Line 501: Line 493:  
return false
 
return false
 
else
 
else
 +
local anti_installation_modifier = 1
 +
local anti_installation_bonus = 0
 +
if vs_installation then
 +
torpedo = 0
 +
local anti_installation = self:_anti_installation()
 +
anti_installation_modifier = anti_installation.type_3_shell_equiped and 2.5 or 1
 +
anti_installation_bonus = anti_installation.wg_equiped and 75 or 0
 +
end
 
if torpedoes >= 2 and torpedo > 0 then
 
if torpedoes >= 2 and torpedo > 0 then
return 7, (firepower + torpedo) * 1.5
+
if vs_installation then
 +
return false
 +
else
 +
return 7, (firepower + torpedo) * 1.5
 +
end
 
elseif main_guns >= 3 and firepower > 0 then
 
elseif main_guns >= 3 and firepower > 0 then
return 4, (firepower + torpedo) * 2 * anti_installation_modifier
+
return 4, ((firepower + torpedo) * anti_installation_modifier + anti_installation_bonus) * 2
 
elseif main_guns >= 2 and secondary_guns >= 1 and firepower > 0 then
 
elseif main_guns >= 2 and secondary_guns >= 1 and firepower > 0 then
return 5, (firepower + torpedo) * 1.75 * anti_installation_modifier
+
return 5, ((firepower + torpedo) * anti_installation_modifier + anti_installation_bonus) * 1.75
 
elseif main_guns >= 1 and torpedoes == 1 and firepower > 0 and torpedo > 0 then
 
elseif main_guns >= 1 and torpedoes == 1 and firepower > 0 and torpedo > 0 then
return 6, (firepower + torpedo) * 1.3
+
if vs_installation then
 +
return false
 +
else
 +
return 6, (firepower + torpedo) * 1.3
 +
end
 
elseif main_guns + secondary_guns >= 2 and firepower > 0 then
 
elseif main_guns + secondary_guns >= 2 and firepower > 0 then
return 3, (firepower + torpedo) * 1.2 * anti_installation_modifier
+
return 3, ((firepower + torpedo) * anti_installation_modifier + anti_installation_bonus) * 1.2
 
elseif torpedoes > 0 and torpedo > 0 then
 
elseif torpedoes > 0 and torpedo > 0 then
return 2, firepower + torpedo
+
if vs_installation then
 +
return false
 +
else
 +
return 2, firepower + torpedo
 +
end
 
elseif firepower > 0 then
 
elseif firepower > 0 then
return 1, (firepower + torpedo) * anti_installation_modifier
+
return 1, (firepower + torpedo) * anti_installation_modifier + anti_installation_bonus
 
else
 
else
 
return false
 
return false
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