Line 14: |
Line 14: |
| EnemyShipData.luck_leveled = EnemyShipData.luck | | EnemyShipData.luck_leveled = EnemyShipData.luck |
| | | |
− | function EnemyShipData:air_power()
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− | local air_power = 0
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− | for i=1, self:slots() or 0 do
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− | local slot_equipment, slot_space = self:slot(i)
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− | if slot_equipment == nil or slot_space == nil then
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− | --we have missing information, fall back to hard-coded air power
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− | air_power = self._as_rating
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− | break
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− | elseif slot_equipment ~= false then
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− | --if there is an equipment
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− | local slot_equipment_type = slot_equipment:type()
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− | local slot_equipment_aa = slot_equipment:aa()
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− | if slot_equipment_aa and
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− | (slot_equipment_type == 6 or
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− | slot_equipment_type == 7 or
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− | slot_equipment_type == 8 or
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− | slot_equipment_type == 11) then
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− | air_power = air_power +
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− | math.floor(math.sqrt(slot_space) * slot_equipment_aa)
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− | elseif slot_equipment_aa == nil then
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− | --we have missing information, fall back to hard-coded air power
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− | air_power = self._as_rating
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− | break
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− | end
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− | end
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− | end
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− | return air_power
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− | end
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− |
| |
| EnemyShipData.__call = EnemyShipData.create | | EnemyShipData.__call = EnemyShipData.create |
| | | |
| return EnemyShipData | | return EnemyShipData |