Line 1: |
Line 1: |
− | local Ship = require('Module:Ship')
| |
| local Formatting = require('Module:Formatting') | | local Formatting = require('Module:Formatting') |
| | | |
− | local format = require("Module:StringOperations").format
| |
| local split = require("Module:StringOperations").split | | local split = require("Module:StringOperations").split |
| | | |
− | local ShipCardKai = { | + | local ShipCardKai = ShipAsset{ |
| _card_size = "218x300px", | | _card_size = "218x300px", |
− | _battle_card_size = "160x40px",
| |
| _card_layers = { | | _card_layers = { |
| status_expedition = {image = "Card Status Expedition.png", style = {top = "229px", left = "133px"}}, | | status_expedition = {image = "Card Status Expedition.png", style = {top = "229px", left = "133px"}}, |
Line 18: |
Line 15: |
| ring_glow = {image = "Card Marriage Ring Glow.png", style = {top = "254px", left = "170px", opacity = "0.7"}}, | | ring_glow = {image = "Card Marriage Ring Glow.png", style = {top = "254px", left = "170px", opacity = "0.7"}}, |
| }, | | }, |
− | _battle_card_layers = {
| |
− | takoyaki = {image = "Hell plane 2.png", style = {top = "5px", left = "50px"}, size = "30x30px"},
| |
− | hell = {image = "Hell plane 2.png", style = {top = "5px", left = "50px"}, size = "30x30px"},
| |
− | hell_r = {image = "Hell plane 2.png", style = {top = "5px", left = "120px"}, size = "30x30px"},
| |
− | hell_l1 = {image = "Hell plane 2.png", style = {top = "9px", left = "44px"}, size = "30x30px"},
| |
− | hell_r1 = {image = "Hell plane 2.png", style = {top = "9px", left = "109px"}, size = "30x30px"},
| |
− | hell_offset_l1 = {image = "Hell plane 2.png", style = {top = "9px", left = "44px"}, size = "30x30px"},
| |
− | hell_offset_r1 = {image = "Hell plane 2.png", style = {top = "9px", left = "109px"}, size = "30x30px"},
| |
− | flagship = {image = "Flagship battle card icon.png", style = {top = "3px", left = "139px"}},
| |
− | revenge_r2 = {image = "Hell plane 3.png", style = {top = "3px", left = "130px"}, size = "30x33px"},
| |
− | revenge_kai_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "60px"}, size = "35x44px"},
| |
− | revenge_kai_r1 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x44px"},
| |
− | revenge_kai_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "125px"}, size = "35x44px"},
| |
− | revenge_kai_offset_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "60px"}, size = "35x44px"},
| |
− | revenge_kai_offset_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "125px"}, size = "35x44px"},
| |
− | hell_kai_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "39px"}, size = "35x35px"},
| |
− | hell_kai_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x35px"},
| |
− | hell_kai_offset_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "39px"}, size = "35x35px"},
| |
− | hell_kai_offset_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x35px"},
| |
− | attack_seaplane_kai_r = {image = "Abyssal Attack Seaplane Kai.png", style = {top = "0px", left = "120px"}, size = "35x35px"},
| |
− | status_expedition = {image = "Battle Card Status Expedition.png", style = {top = "0px", left = "0px"}},
| |
− | status_repair = {image = "Battle Card Status Repair.png", style = {top = "0px", left = "0px"}},
| |
− | status_light_damage = {image = "Battle Card Status Light Damage.png", style = {top = "0px", left = "0px"}},
| |
− | status_medium_damage = {image = "Battle Card Status Medium Damage.png", style = {top = "0px", left = "0px"}},
| |
− | status_heavy_damage = {image = "Battle Card Status Heavy Damage.png", style = {top = "0px", left = "0px"}},
| |
− | status_sunk = {image = "Battle Card Status Sunk.png", style = {top = "0px", left = "0px"}},
| |
− | status_light_damage_installation = {image = "Battle Card Status Light Damage Installation.png", style = {top = "0px", left = "0px"}},
| |
− | status_medium_damage_installation = {image = "Battle Card Status Medium Damage Installation.png", style = {top = "0px", left = "0px"}},
| |
− | status_heavy_damage_installation = {image = "Battle Card Status Heavy Damage Installation.png", style = {top = "0px", left = "0px"}},
| |
− | status_sunk_installation = {image = "Battle Card Status Sunk Installation.png", style = {top = "0px", left = "0px"}},
| |
− | smudge_light = {image = "Battle Card Smudge Light.png", style = {top = "0px", left = "0px"}},
| |
− | smudge_medium = {image = "Battle Card Smudge Medium.png", style = {top = "0px", left = "0px"}},
| |
− | smudge_heavy = {image = "Battle Card Smudge Heavy.png", style = {top = "0px", left = "0px"}},
| |
− | ring = {image = "Battle Card Marriage Ring.png", style = {top = "19px", left = "138px"}},
| |
− | ring_glow = {image = "Battle Card Marriage Ring Glow.png", style = {top = "10px", left = "126px", opacity = "0.7"}},
| |
− | },
| |
− | _image_wrapper_style = {display = "inline-block", position = "relative", overflow = "hidden", ['vertical-align'] = "middle"},
| |
− | _image_layer_style = {position = "absolute", ['line-height'] = "0px"},
| |
− | _grayscale_style = {filter = "grayscale(100%)", ['-webkit-filter'] = "grayscale(100%)"},
| |
| } | | } |
| | | |
− | function ShipCardKai:card(ship, args, link) | + | function ShipCardKai:get_source(ship, args) |
| + | return args.damaged and ship:card_damaged() or ship:card() |
| + | end |
| + | |
| + | function ShipCardKai:get(ship, args, link) |
| if not args then | | if not args then |
| args = ship | | args = ship |
Line 80: |
Line 42: |
| end | | end |
| | | |
− | function ShipCardKai:Card(args)
| + | ShipCardKai.card = ShipCardKai.get |
− | local ship = self:create_ship(args)
| |
− | if args.link then
| |
− | if args.link == "nil" then
| |
− | return self:card(ship, args, nil)
| |
− | elseif args.link == "false" then
| |
− | return self:card(ship, args, false)
| |
− | else
| |
− | return self:card(ship, args, args.link)
| |
− | end
| |
− | else
| |
− | return self:card(ship, args, ship:link())
| |
− | end
| |
− | end
| |
− | | |
− | function ShipCardKai:battle_card(ship, args, link)
| |
− | if not args then
| |
− | args = ship
| |
− | ship = args.ship
| |
− | end
| |
− | local image = Formatting:format_image{args.damaged and ship:battle_card_damaged() or ship:battle_card(), size = args.size or self._battle_card_size, link = link, caption = args.caption}
| |
− | local ship_layers = ship:battle_card_layers()
| |
− | if ship_layers or args.flagship or args.layers or args.grayscale then
| |
− | local stack = self:_create_stack(image, args.grayscale)
| |
− | if ship_layers then
| |
− | for _, layer in ipairs(ship_layers) do
| |
− | self:_add_layer(stack, self._battle_card_layers[layer], ship, args)
| |
− | end
| |
− | end
| |
− | if args.flagship then
| |
− | self:_add_layer(stack, self._battle_card_layers.flagship, ship, args)
| |
− | end
| |
− | if args.layers then
| |
− | for _, layer in ipairs(split(args.layers)) do
| |
− | if self._battle_card_layers[layer] then
| |
− | self:_add_layer(stack, self._battle_card_layers[layer], ship, args)
| |
− | end
| |
− | end
| |
− | end
| |
− | image = tostring(stack)
| |
− | end
| |
− | return image
| |
− | end
| |
− | | |
− | function ShipCardKai:_add_layer(stack, layer, ship, args)
| |
− | stack:node(mw.html.create('span'):addClass('image-layer'):css(self._image_layer_style):css(layer.style):wikitext(Formatting:format_image{layer.image, caption = layer.caption or args.caption, size = layer.size, link = args.link}))
| |
− | end
| |
− | | |
− | function ShipCardKai:_create_stack(image, grayscale)
| |
− | local stack = mw.html.create('span'):addClass('image-stack'):css(self._image_wrapper_style)
| |
− | if grayscale then
| |
− | stack:node(mw.html.create('span'):addClass('grayscale-wrapper'):css(self._grayscale_style):wikitext(image))
| |
− | else
| |
− | stack:wikitext(image)
| |
− | end
| |
− | return stack
| |
− | end
| |
− | | |
− | function ShipCardKai:BattleCard(args)
| |
− | local ship = self:create_ship(args)
| |
− | if args.link then
| |
− | if args.link == "nil" then
| |
− | return self:battle_card(ship, args, nil)
| |
− | elseif args.link == "false" then
| |
− | return self:battle_card(ship, args, false)
| |
− | else
| |
− | return self:battle_card(ship, args, args.link)
| |
− | end
| |
− | else
| |
− | return self:battle_card(ship, args, ship:link())
| |
− | end
| |
− | end
| |
− | | |
− | function ShipCardKai:create_ship(args)
| |
− | if args.name then
| |
− | return Ship(args.name, args.model)
| |
− | else
| |
− | return Ship(args[1])
| |
− | end
| |
− | end
| |
| | | |
| return ShipCardKai | | return ShipCardKai |