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function EquipmentInfoKai:effects()
function EquipmentInfoKai:effects()
local stats = {
firepower = self._equipment:firepower(),
firepower = self._equipment:firepower(),
bombing = self._equipment:bombing(),
bombing = self._equipment:bombing(),
special = self._equipment:special(),
special = self._equipment:special(),
}
}
if self._equipment:type() == 48 then
self._vars.effects = Formatting:format_stat_bonuses_interceptor(stats)
else
self._vars.effects = Formatting:format_stat_bonuses(stats)
end
end
end