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_remodel_level = "'''Remodel Level'''",
_remodel_level = "'''Remodel Level'''",
_build_time = "'''Build Time'''",
_build_time = "'''Build Time'''",
_default_slot_num = 4,
_id_1 = "%s",
_id_1 = "%s",
_id_2 = "%s (%s)",
_id_2 = "%s (%s)",
local slots = {}
local slots = {}
local num_of_slots = ship:slots()
local num_of_slots = ship:slots()
local slots_to_show
if num_of_slots then
slots_to_show = math.max(self._default_slot_num, num_of_slots)
else
slots_to_show = self._default_slot_num
end
for i = 1, slots_to_show do
local equipment, size, icon, color
local equipment, size, icon, color
if i > num_of_slots then
if num_of_slots and i > num_of_slots then
equipment, size, icon, color = "- Locked -", "-", "", 0
equipment, size, icon, color = "- Locked -", "-", "", 0
else
else
icon = false
icon = false
color = 0
color = 0
equipment = "- Unequipped -"
equipment = equipment == false and "- Unequipped -" or Formatting:format_stat(equipment)
end
end
icon = Formatting:format_image(Formatting:format_equipment_icon(icon))
icon = Formatting:format_image(Formatting:format_equipment_icon(icon))