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return self._card
return self._card
elseif self._card_reference then
elseif self._card_reference then
return Ship:create_from_reference(self._card_reference):card()
return Ship:create_from_reference(self._card_reference, self):card()
end
end
api_id = self:api_id()
api_id = self:api_id()
return self._card_damaged
return self._card_damaged
elseif self._card_damaged_reference then
elseif self._card_damaged_reference then
return Ship:create_from_reference(self._card_damaged_reference):card_damaged()
return Ship:create_from_reference(self._card_damaged_reference, self):card_damaged()
end
end
api_id = self:api_id()
api_id = self:api_id()
return self._battle_card
return self._battle_card
elseif self._battle_card_reference then
elseif self._battle_card_reference then
return Ship:create_from_reference(self._battle_card_reference):battle_card()
return Ship:create_from_reference(self._battle_card_reference, self):battle_card()
end
end
api_id = self:api_id()
api_id = self:api_id()
return self._battle_card_damaged
return self._battle_card_damaged
elseif self._battle_card_damaged_reference then
elseif self._battle_card_damaged_reference then
return Ship:create_from_reference(self._battle_card_damaged_reference):battle_card_damaged()
return Ship:create_from_reference(self._battle_card_damaged_reference, self):battle_card_damaged()
end
end
api_id = self:api_id()
api_id = self:api_id()
return self._cg
return self._cg
elseif self._cg_reference then
elseif self._cg_reference then
return Ship:create_from_reference(self._cg_reference):cg()
return Ship:create_from_reference(self._cg_reference, self):cg()
end
end
api_id = self:api_id()
api_id = self:api_id()
return self._cg_damaged
return self._cg_damaged
elseif self._cg_damaged_reference then
elseif self._cg_damaged_reference then
return Ship:create_from_reference(self._cg_damaged_reference):cg_damaged()
return Ship:create_from_reference(self._cg_damaged_reference, self):cg_damaged()
end
end
api_id = self:api_id()
api_id = self:api_id()