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*Node F is a maelstrom node that can either wipe 2 bars or the entire of your remaining fuel. Bringing radar will help reduce loss here
 
*Node F is a maelstrom node that can either wipe 2 bars or the entire of your remaining fuel. Bringing radar will help reduce loss here
 
<br/>'''Recommended Fleet'''
 
<br/>'''Recommended Fleet'''
*'''D - H - L - J - P'''
  −
**'''1 CAV, 2 CL, 3 DD'''
  −
***Given shortest and fastest path to the boss node, you will only face one battle and a maelstrom node. Keep in mind however that it will be a small fleet vs. a Heavy Fleet at the boss node, but your fuel and ammo will be at a very high percentage making it possible to likely evade attack more efficiently.
   
*'''A - C - E - G - J - P'''
 
*'''A - C - E - G - J - P'''
 
**'''2 CV, 2 CVL, 1 AV, 1 CL'''
 
**'''2 CV, 2 CVL, 1 AV, 1 CL'''
***Allow you to use a heavier fleet against the boss fleet. Most battles should be straight forward until you reach the boss. There is also an bauxite node on the way should you get to it.
+
***The standard fleet for this map. Most battles should be straight forward until you reach the boss. There is also an bauxite node on the way should you get to it.
 
*'''A - C - F - J - P'''
 
*'''A - C - F - J - P'''
 
**'''1 CVL, 2 CV, 2DD, CL (All Fast+)'''
 
**'''1 CVL, 2 CV, 2DD, CL (All Fast+)'''
***Only 2 battles before boss, but requires Turbine and Boiler to form a Fast+ fleet.  
+
***Only 2 battles before boss, but requires Turbine and Boiler to form a Fast+ fleet.
 
***Recommended to bring radar to reduce the loss at the maelstrom node F.
 
***Recommended to bring radar to reduce the loss at the maelstrom node F.
 +
***More suitable for players who have a lot of Boilers.
 +
*'''D - H - L - J - P'''
 +
**'''1 CAV, 2 CL, 3 DD'''
 +
***Given shortest and fastest path to the boss node, you will only face one battle and a maelstrom node. However, such light fleet might have some issue passing the only preboss node and winning the boss fight.
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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