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| *This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between. | | *This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between. |
| <br/>'''Recommended Fleet''' | | <br/>'''Recommended Fleet''' |
| + | *'''1 CVL 1 CV(B) 1 CL 1 CA(V)/CLT/AV 2 DD''' or '''2 (F)BB(V)+CV(B) 1 CVL 1 CL 2 DD''' |
| + | **'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node |
| + | **'''J-M, K-L and L-P''' branches should be guaranteed though. |
| + | **Having both CVL and CL will ensure 90% of not rolling deadend '''I-E & F-A''' |
| + | |
| *'''1 CAV, 1 CL, 4 DD''' routes '''B-G-H-L-P''' | | *'''1 CAV, 1 CL, 4 DD''' routes '''B-G-H-L-P''' |
− | **Takes you down the quickest path to the boss node with only 2 battles prior to boss node | + | **Takes you down the quickest path to the boss node with only 2 battles prior to boss node, but may present possible difficulty due to lack of air power your fleet will have in nodes L. |
− | **May present possible difficulty due to lack of air power your fleet will have in nodes L
| + | **Boss node can also be difficult if your CL and DD aren't high-leveled, therefore it's not suitable much for early players. |
− | **Boss node can also be difficult if your CL and DD aren't high-leveled. | + | |
− | **Probably not suitable much for early players
| |
− | *'''1 CVL 1 CV(B) 1 CL 1 CA(V)/CLT/AV 2 DD'''
| |
− | *'''2 (F)BB(V)+CV(B) 1 CVL 1 CL 2 DD'''
| |
− | **'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node
| |
− | ***'''J-M, K-L and L-P''' branches should be guaranteed though.
| |
− | ***Having both CVL and CL will ensure 90% of not rolling deadend '''I-E & F-A'''
| |
| **Whatever path you will take, you will fight a total of 3 battles prior to the boss node. | | **Whatever path you will take, you will fight a total of 3 battles prior to the boss node. |
| ***The top path does have a chance of hitting the bucket node (Node A) | | ***The top path does have a chance of hitting the bucket node (Node A) |