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==Map Phases Breakdown==
 
==Map Phases Breakdown==
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==Fuel Farming==
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<div class="mw-collapsible mw-collapsed"><h4>Guide to Fuel Farming on E1</h4>
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<div class="mw-collapsible-content">
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Node E is a resource Node on this map that can be farmed for fuel. Its maximum reward of 200 Fuel is calculated as:
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<math>\text{Fuel}= \text{min}\begin{cases} 20 + 15\times\text{N}_\text{Drum} + 20 \times\text{N}_\text{DLC} \\
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                    200 \end{cases}</math>
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The Ships required for the shortest routing (Start-C-E) are '''1AO 4DD''', the remaining slot can be filled by a CV(L)/SS(V). In case of AV/CV(L) they should be set up with a full bombing setup as the opening airstrike is not affected by Morale. The single Combat Node is C, containing a light enemy Torpedo Squadron.
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Notes:
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* You can advance even after a ship in your fleet was '''{{font color | red | heavily damaged (大破) }}''' and put into taiha-state at Node C as the following Resource Node is not a combat node. Doublecheck your fleets status before reentering the map
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* Fodder use and zero morale farming is possible
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* Kamoi is the recommended pick for AO as Hayasui is more expensive to sortie. Kamoi '''Kai''' is not a AO, but an AV.
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* If you havent started the Event yet, you can farm fuel on Casual difficulty to make the combat node easier
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* Be aware that locks still get applied to ships you use to farm fuel here, so plan accordingly if you plan to clear maps on higher difficulties
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'''"I dont have a Fleet Oiler, what are my options?"'''
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A '''Fast+''' Fleet without DDs routes C-E as well.
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While not recommended it is also possible to get to the Fuel Node with a slow fleet consisting of AV CVL 4DD, but it takes the additional combat Node B, greatly impacting efficiency due to lower speed, higher cost and retreat rates.
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</div></div>
      
==Phase 1: Defeat Mediterranean CL Princess==
 
==Phase 1: Defeat Mediterranean CL Princess==
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