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| {{Autogyro}}{{Autogyro}}'''2 {{EquipmentLink|Ka Type Observation Autogyro|O Type Observation Autogyro Kai|O Type Observation Autogyro Kai Ni|text=Autogryos}}'''<br />-or-<br />{{Autogyro}}'''1 {{EquipmentLink|S-51J|S-51J Kai|text=Helicopter}}'''.
 
| {{Autogyro}}{{Autogyro}}'''2 {{EquipmentLink|Ka Type Observation Autogyro|O Type Observation Autogyro Kai|O Type Observation Autogyro Kai Ni|text=Autogryos}}'''<br />-or-<br />{{Autogyro}}'''1 {{EquipmentLink|S-51J|S-51J Kai|text=Helicopter}}'''.
 
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*For {{ShipLink|Taiyou}} and {{ShipLink|Shinyou}} Kai and Kai ni the bombers are not required, 65 displayed ASW is sufficient (however, if she is not using a torpedo or dive bomber with ASW stat, she will be able to perform OASW attack but will be unable to perform ASW attacks in the shelling phase). OASW attacks will be performed even if she is at medium damage or all her planes were shot down.
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*For {{ShipLink|Taiyou}} and {{ShipLink|Shinyou}} Kai and Kai Ni the bombers are not required, 65 displayed ASW is sufficient (however, if she is not using a torpedo or dive bomber with ASW stat, she will be able to perform OASW attack but will be unable to perform ASW attacks in the shelling phase). OASW attacks will be performed even if she is at medium damage or all her planes were shot down.
 
*If several ships fulfill the requirements, then they all can perform preemptive attacks, each attacking a random submarine in the enemy fleet. The firing order is determined by the range order, similar to the First Shelling Phase. The order for ships of the same range is random.
 
*If several ships fulfill the requirements, then they all can perform preemptive attacks, each attacking a random submarine in the enemy fleet. The firing order is determined by the range order, similar to the First Shelling Phase. The order for ships of the same range is random.
 
*The damage follows the [[Damage Calculation|usual ASW formula]] and is affected by the usual modifiers (formation, engagement, health, ammo), as well as equipment [[improvements]].
 
*The damage follows the [[Damage Calculation|usual ASW formula]] and is affected by the usual modifiers (formation, engagement, health, ammo), as well as equipment [[improvements]].
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