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E-2 is a multi-phase map starting with a TP Phase followed by a HP Phase. You '''cannot sortie''' any Flight-Deck equipped ship onto this map unless they have [[Arctic Gear & Deck Personnel]] equipped to them.
 
E-2 is a multi-phase map starting with a TP Phase followed by a HP Phase. You '''cannot sortie''' any Flight-Deck equipped ship onto this map unless they have [[Arctic Gear & Deck Personnel]] equipped to them.
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==Map Phases Breakdown==
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==Phase 1: Deplete TP Gauge==
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The Goal of this Phase is depleting the TP-Gauge by reaching Node K and defeating the Transport Boss at Node N using a Transport Combined Fleet ('''TCF'''). The preboss gauntlet includes a Submarine Node (Node C), an Airstrike (Node F) and PT Imps (Node H), and an enemy Torpedo Squadron (Node I), the Boss itself is rather unimpressive and obtaining winning ranks should not pose a problem.
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* Recommended Fleet (TCF): (0-1AV 0-1CL 1-2CAV 4DD) + (1-2CL 0-1CA(V) 3-5DD) | Maximum of 2(AV/CA/CAV)
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* Route: B-C-F-H-J-K-N
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* Notes:
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** Concentrate your Transport Equipment on the Main Fleet as the Escort Fleet are the ones doing the most fighting
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** AACI to deal with the Airstrike is recommended
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** (O)ASW is optional, the subnode is not that threatening
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** There is no Airpower on the Boss, a single Seaplane-Fighter is sufficient to acquire AS
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** If lacking Destroyers equipped with Reinforcement Expansions to deal with PT-Imps, it is recommended to use Support Shelling
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==Phase 2: Unlock the Shortcuts E -> O and G -> O==
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S-rank Node A:
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* Recommended Fleet: Use the TCF Comp that you used in Phase 1
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* Route: B-A
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* Notes: You can replace Transport Equipment for Combat Equipment
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S-rank Node L:
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* Recommended Fleet: Use the TCF Comp that you used in Phase 1
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* Route: B-C-F-H-I-J-L
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* Notes:
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** Retreat after you reaching the Node as you would be fighting the boss under Ammo Penalty
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** AACI to deal with the Airstrike is recommended
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** (O)ASW is optional, the subnode is not that threatening
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** If lacking Destroyers equipped with Reinforcement Expansions to deal with PT-Imps, it is recommended to use Support Shelling
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S-rank Node N:
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* Notes: See Phase 1, but with combat equipment
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==Phase 3: Defeat Abyssal CA Hime==
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The Goal of this Phase is to complete the Map by defeating the Heavy Cruiser Princess found in the Combined fleet in Node Q. She is the only threatening Element of the Boss Node, so at least two strong historical ships capable of punching through up to 277 Armour on Last Dance are recommended to deal with her.
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There are two options to completing this Phase as outlined below, both of which have the following requirements: '''Fast Fleet, at least 3 CL, and up to 2 (F)BB(V) + CV(L)'''
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<tabber>
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|-|Heavy Comp=
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* Recommended Fleet (STF):  (1-2(F)BB(V) 2-3CA(V) 2CL 0-1DD) + (CL 1-2CLT 0-1CA(V) 3DD)
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* Node: B-A/C-E-O-Q
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* Notes:
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** More Lock-Intensive than the lighter fleet, but stronger in both pass rate and boss stopping power
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** A single Seaplane Fighter or Seaplane Bomber in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss.
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** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss.
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|-|Light Comp=
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* Recommended Fleet (STF):  ((F)BB(V) CA(V) 2CL 2DD) + (CA(V) 0-1CLT CL 3-4DD)
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* Node: B-A/C-E-O-Q
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* Notes:
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** A single Seaplane Fighter or Seaplane Bomber in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss.
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** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss.
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** Node support is recommended
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</tabber>
    
==Ship Bonuses (Tentative)==
 
==Ship Bonuses (Tentative)==
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