Minhfongboy

Joined 8 March 2019
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*11. Improving sonar for '''post-cap torpedo evasion'''
 
*11. Improving sonar for '''post-cap torpedo evasion'''
 
*12. Going vanguard to increase '''post-cap evasion''' on bottom half of the fleet (Stronger effect for DDs), but watch out ! This is a double edge sword as this formation will also ruin your support damage, your top half of the fleet damage. Sometimes, ''killing them all before they shoot you'' '''is better''' than ''you gaining evasion and attempting to dodge all of their possible shots''
 
*12. Going vanguard to increase '''post-cap evasion''' on bottom half of the fleet (Stronger effect for DDs), but watch out ! This is a double edge sword as this formation will also ruin your support damage, your top half of the fleet damage. Sometimes, ''killing them all before they shoot you'' '''is better''' than ''you gaining evasion and attempting to dodge all of their possible shots''
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*13. If there is second shelling, it's alway better to put stronger ships in first few slots to take enemies out faster
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*14. If multiple ships scored the same damage, including the flagship, the MVP will 100% be rigged back to the flagship
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*15. If multiple ships scored the same damage, excluding the flagship, the MVP roll will be random
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==Theories and suspicions==
 
==Theories and suspicions==
 
*<font color="green">'''Echelon has the same accuracy as double line, not line ahead'''</font> (Already proven to be '''true''', as stated in formation modifier of accuracy)
 
*<font color="green">'''Echelon has the same accuracy as double line, not line ahead'''</font> (Already proven to be '''true''', as stated in formation modifier of accuracy)
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edits