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</tabber>
 
</tabber>
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'''Phase 3: Unlock Shortcut C->K'''
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===Phase 3: Unlock Shortcut C->K===
* '''Sortie 1: S rank Node V'''
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** Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
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While this phase is technically skipable, it's recommended to complete this requirement as this route will help you bypass Node G entirely making it so you will only need o bring 1 Seaplane fighter. Everything revolving around this guide from this point onward will assume you will have completed Node c -> K Short cut.
*** Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V  
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** Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
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For this phase you will be need to revisit various nodes as well as continue to gain AS from from several nodes below is the following requirement needed to be completed depending on difficulty:
** Send the last 2 of your LBAS with fighters and Bombers to Node V
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<tabber>
** It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
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|-| Node C=
* '''Sortie 2: AS Node O, G, I along with LBAS Defense
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** You can set you LBAS on defense for this one and concentrate your fighter power with your normal fleet
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'''Recommended Fleet : (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD
** Use around 1-2 LBAS with Rocket Interceptors, Interceptors, LBAS Fighter and Carrier Based Fighter for Defense
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** Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
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* '''Path: A-C-
*** Route: A-C-E-I-G-K-N-O
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* '''LBAS Recommendation:'''
*** Have as many Fighter as you can in your CV and adjust the fighter power depending on the diffulty you're doing
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** LBAS 1-3: N/A Set on Rest or Standby
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* Can be done in conjunction with Node G
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* CLs and DDs should bring OASW if nessary to clear Node C
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* All other nodes are air attacks AACI is also recommended if you plan to go to G at the sam time.
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<br>
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Once the condition is met, a ding sound should occur once you return to homeport.
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|-| Node G=
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'''Recommended Fleet : (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD
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* '''Path: A-C-E-G'''
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* '''LBAS Recommendation:'''
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** LBAS 1-3: N/A Set on Rest or Standby
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* Can be done in conjunction with Node C
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* CVs should be fighter mules
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* Only consider bringing an LBAS full of fighters if for some reason you cannot successfully get AS
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* CLs and DDs should bring OASW if nessary to survive Node C and E
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* All other nodes are air attacks AACI is also recommended
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<br>
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Once the condition is met, a ding sound should occur once you return to homeport.
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|-| Node O=
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'''Refer to Phase 2 Fleet and Land Base Requirements for Node O'''
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All step on this phase are the same as before hand. Once the condition is met, you will get a ding sound upon returning to home port.
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|-| Node V=
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'''Refer to Phase 2 Fleet and Land Base Requirements for Node V
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All step on this phase are the same as before hand, follow the same method and defeat the enemy fleet like before. Once the condition is met, you will get a ding sound upon returning to home port.
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</tabber>
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Once all conditions are met, the path to Node C -> K will open.
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===Phase 4: the New Southern Battleship Princess===
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The following guide section will assume you will have the C->K path unlocked:
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In this section you will now be making your way to the final boss of this map, the [[New Southern Battleship Princess]]. In this phase you will be organizing a simlar fleet like you used on phase 1 but with some additional changes with the new path unlocked which will make routing easier and allow you to bring in a 3rd battleship in your fleet to help contribute to the delivering the attack against the boss:
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* '''Recommeneded Fleet: STF with 3(F)BB(V) 3CA(V)/AV/CL + CA CL 4DD''' (Fast Fleet)
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* '''Recommended LBAS: LBAS 1-3: 4 Land base Bombers or 3 Land Base Bombers + 1 Land Base Recon
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* '''Route: A-C-K-N-S-Z'''
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'''Phase 4: Chip Abyssal SoDak'''
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* Fleet: STF with 3(F)BB(V) 3CA(V)/AV/CL + CA CL 4DD (Fast Fleet)
   
** Note the fleet must be Fast to avoid going to the extra Node (Node Q)
 
** Note the fleet must be Fast to avoid going to the extra Node (Node Q)
** For BB, Use [[Nelson]], [[Kirishima]], [[Hiei]] is recommended here as the Touch on Nelson added with Kirishima and Hiei's historical bonus will wipe out the enemy fleet with ease
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** For BB, Use [[Nelson]], [[Kirishima]], [[Hiei]] is recommended here as the Touch on Nelson added with Kirishima and Hiei's historical bonus will wipe out the enemy fleet with ease.
 
*** For [[Nelson]] make sure she's Fast by equiping her with [[Enhanced Steam Boiler]] + [[Enhanced Steam Boiler]] to make Slow Ships goes Fast
 
*** For [[Nelson]] make sure she's Fast by equiping her with [[Enhanced Steam Boiler]] + [[Enhanced Steam Boiler]] to make Slow Ships goes Fast
*** There is an option to have Nelson with 1 Main gun + AP Shell + Type 3 Shell (Sanshiki) for buff stacking purposes when using her Touch mechanics
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*** If you lack [[Nelson]], [[Colorado]] can work as a good alternative.
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*** If you lack either, [[Nagato|Nagato Kai Ni]] or [[Mutsu|Mutsu Kai Ni]] can do, use [[Kirishima]] as your second ship.
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*** There is an option to have [[Nelson]], [[Colorado]], [[Nagato|Nagato Kai Ni]] or [[Mutsu|Mutsu Kai Ni]] with 1 Main gun + AP Shell + Type 3 Shell (Sanshiki) for buff stacking purposes when using her Touch mechanics.
 
** Use any of the Historical DD and have them setup for TCI with 2-3 Torpedoes to kill the boss quickly and efficiently.
 
** Use any of the Historical DD and have them setup for TCI with 2-3 Torpedoes to kill the boss quickly and efficiently.
* Route: A-C-K-N-S-Z
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**Bringing your [[Night scout]], [[Searchlight]] and [[Star Shell]] along with [[Skilled Lookout]] can be effective for helping you make it easier to proc TCI in night battle.
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***Be aware of Node S's Night battle node, which might make passing with a search light user difficult.
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The [[New Southern Battleship Princess]] comes with a fleet consisting of Battleship Princesses, Ne-Class Kai (Summer Mode) and an array of Light Cruiser, in Main Fleet, while escort will have Light Cruisers and Destroyer.
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While the boss has no air power, it should be warned that due to the enemy combined fleet having many AA based units (such as the Tsu-class Flagship and the Ne-class Kai) it very possible for the boss to nuke your entire Land Base Air Squardron's plane ranks with ease.
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Do however note that all you need to have is one Seaplane fighter to secure Air Supreamacy. The boss fleet while tanky can be effectively taken down with the combination of your Land Base, Boss Support and hoping that one of your Big 7 Battleship memeber's special attack proc allowing your fleet the change to potentially wipe out at least 3 of the heavily armored units in the main fleet. Everything else will ride down to how much you can effectively damage the princess and the rest of her fleet.
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If all goes well, but night battle you ships that are armed with TCI should take care of the rest. Keep in mind, the [[New Souther Battleship Princess]] has armor that is very high on hard difficulty and will need several historical TCIs to finish her off.
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Continue until you reach LD, once there, you can decide if you want to do the debuff or continue to attempt to deliver the final blow.
 
'''Phase 5: Armor Reduction Gimmick'''
 
'''Phase 5: Armor Reduction Gimmick'''
 
*There are a lot of Steps for the Armor Debuff but here is the shortest and most efficient way to get multiple requirements all at Once
 
*There are a lot of Steps for the Armor Debuff but here is the shortest and most efficient way to get multiple requirements all at Once
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