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Sample Fleet - '''Fast''' STF:
 
Sample Fleet - '''Fast''' STF:
*2FBB/2-3DD/1AV or CAV/0-1CA(V) + 1CL/3-4DD/1-2CA
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*'''2FBB/2-3DD/1AV or CAV/0-1CA(V) + 1CL/3-4DD/1-2CA'''
 
**Make sure you have '''4 surface radars''' total equipped to avoid off-routing.
 
**Make sure you have '''4 surface radars''' total equipped to avoid off-routing.
 
**Standard anti-installation doctrine applies. While FBBs can keep AP shells for APCI (for pass rate along route, amongst other things), CA(V)s should have T3 shells for bonus damage against installations. DDs in the main fleet should have anti-installation nuke set-ups to deal with the 3 Supply Princesses in the boss' main fleet.
 
**Standard anti-installation doctrine applies. While FBBs can keep AP shells for APCI (for pass rate along route, amongst other things), CA(V)s should have T3 shells for bonus damage against installations. DDs in the main fleet should have anti-installation nuke set-ups to deal with the 3 Supply Princesses in the boss' main fleet.
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**Escort fleet should have Double-Attack set-ups for the night battle, such as 2 guns 1 [[Toku Daihatsu Landing Craft + 11th Tank Regiment]] / 1 [[WG42]] / 1 [[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher]] or concentrated variant. As above, CAs should use T3 shells. You do not really need recon seaplanes in escort as you will probably hit AP at best at the boss, but keep in mind the LoS check close to the boss node (and having artillery spotting can help with pass rate at nodes along the route in general).
 
**Escort fleet should have Double-Attack set-ups for the night battle, such as 2 guns 1 [[Toku Daihatsu Landing Craft + 11th Tank Regiment]] / 1 [[WG42]] / 1 [[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher]] or concentrated variant. As above, CAs should use T3 shells. You do not really need recon seaplanes in escort as you will probably hit AP at best at the boss, but keep in mind the LoS check close to the boss node (and having artillery spotting can help with pass rate at nodes along the route in general).
 
**At least 1 AACI DD is recommended as you will probably be encountering AP or even AD at the air battle nodes and the boss (depending on number of CA(V) and AV, as well as quality of SPF).
 
**At least 1 AACI DD is recommended as you will probably be encountering AP or even AD at the air battle nodes and the boss (depending on number of CA(V) and AV, as well as quality of SPF).
*Route: F-I-K-N-O-X
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*Route: '''F-I-K-N-O-X'''
 
**The route nodes are more dangerous than the boss node, as there there is a chance of encountering an Abyssal fleet in Vanguard formation at Nodes I and O. Air Battle Nodes F and N can also be dangerous as you will likely only manage AP or AD at these nodes. Nevertheless, you should generally be able to defeat the boss if you reach the boss node.
 
**The route nodes are more dangerous than the boss node, as there there is a chance of encountering an Abyssal fleet in Vanguard formation at Nodes I and O. Air Battle Nodes F and N can also be dangerous as you will likely only manage AP or AD at these nodes. Nevertheless, you should generally be able to defeat the boss if you reach the boss node.
 
*LBAS: 6 waves of LBAS to boss, each base should have 1 Land-Based Fighter 3 Land-Based Bombers and be able to attain AD at the boss. Use a calculator to figure out if requirements are met for AD.
 
*LBAS: 6 waves of LBAS to boss, each base should have 1 Land-Based Fighter 3 Land-Based Bombers and be able to attain AD at the boss. Use a calculator to figure out if requirements are met for AD.
 
*Support Expeditions: Boss Support Expedition is generally useful, especially in LD where the Abyssal DDs in the escort have Opening Torpedo capability. Node Support is debatable (since it is unlikely to be effective against the Vanguard comps mentioned above), but can help somewhat with pass rate assuming those comps are not encountered.
 
*Support Expeditions: Boss Support Expedition is generally useful, especially in LD where the Abyssal DDs in the escort have Opening Torpedo capability. Node Support is debatable (since it is unlikely to be effective against the Vanguard comps mentioned above), but can help somewhat with pass rate assuming those comps are not encountered.
 
**Resource cost is a factor as well, of course. Keep in mind that this entire phase is just the beginning of a very, ''very'' long slog.
 
**Resource cost is a factor as well, of course. Keep in mind that this entire phase is just the beginning of a very, ''very'' long slog.
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