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* Node B is a 6 ship torpedo squadron, while Z6 is a 4 ship torpedo Squadron, Use vanguard to improve your survival chances.
 
* Node B is a 6 ship torpedo squadron, while Z6 is a 4 ship torpedo Squadron, Use vanguard to improve your survival chances.
 
* Node Z5 is an Air Node, have some AACI ships at the ready to minimize possible damage.
 
* Node Z5 is an Air Node, have some AACI ships at the ready to minimize possible damage.
* Since DDs will not be likely to wipe out the majority of airpower and air sweep on Z5 is recommended
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* Since DDs will not be likely to wipe out the majority of airpower an air sweep on Z5 is recommended
 
* 2 DD should be Drum / Daihatsu carriers
 
* 2 DD should be Drum / Daihatsu carriers
* 1 DD should be Radar Mules
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* 1 DD should be a Radar Mule
* 3 DD should be standard combat with Radars
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* 3 DD should be standard combat with Radar
 
* It's recommended to have some good high LoS Radars like [[SG Radar (Initial Model)]] and/or [[GFCS Mk.37]] to reach the LoS requirements (May need up to 5-6 to meet LoS requirements)
 
* It's recommended to have some good high LoS Radars like [[SG Radar (Initial Model)]] and/or [[GFCS Mk.37]] to reach the LoS requirements (May need up to 5-6 to meet LoS requirements)
 
* Comp will not drain the TP gauge as fast but can be good if your intent is to pace yourself to regain resource and wait for your DD to heal before returning to another round.
 
* Comp will not drain the TP gauge as fast but can be good if your intent is to pace yourself to regain resource and wait for your DD to heal before returning to another round.
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