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==Totaku's Proposal (for Intermediate Release version)==
 
==Totaku's Proposal (for Intermediate Release version)==
  −
      
===Preparation===
 
===Preparation===
   −
This this map is not a particularly difficult map, but it is fairly long and tedious. In total, you need at least 2 CVL, 1CL (ideally [[Jintsuu]]), 5DD (ideally bonus DDs, see below), 0-2 SS(V), and 1 CAV/AV (preferably Fast or with RE).
+
This map is not a particularly difficult map, but it is fairly long and tedious. In total, you need at least 2 CVL, 1CL (ideally [[Jintsuu]]), 5DD (ideally bonus DDs, see below), 0-2 SS(V), and 1 CAV/AV (preferably Fast or with RE).
    
In addition to this the main question you need to ask yourself is:
 
In addition to this the main question you need to ask yourself is:
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# Do you have a good line of ASW equipment along with ASW planes to help you in your land base?
 
# Do you have a good line of ASW equipment along with ASW planes to help you in your land base?
   −
If you said yes to both of this, your more or less ready to do Hard. Otherwise the all other difficulties can be handled as long as you have the approipate ships.
+
If you said yes to both of this, you're more or less ready to do Hard. Otherwise all other difficulties can be handled as long as you have the appropriate ships.
    
'''As noted in Ooyodo's notes; All BB types and CV(B)s are not allowed on this map.'''
 
'''As noted in Ooyodo's notes; All BB types and CV(B)s are not allowed on this map.'''
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Also note that there are several LoS checks on this map: Nodes C, F, J, Q, T (possibly), and Z4. Generally, 12+ LoS Cn1 should suffice for all nodes, although the requirement may be lower for fleets with <6 ships.
 
Also note that there are several LoS checks on this map: Nodes C, F, J, Q, T (possibly), and Z4. Generally, 12+ LoS Cn1 should suffice for all nodes, although the requirement may be lower for fleets with <6 ships.
   −
Also because this map will only use 2 of 3 land bases, it's recommended that your 3rd Land base take up full defensive measures by being equipped with all interceptors and rocket interceptors (prefferably 2 or more)
+
Also because this map will only use 2 of 3 land bases, it's recommended that your 3rd Land base take up full defensive measures by being equipped with all interceptors and rocket interceptors (preferably 2 or more)
    
===Introduction===
 
===Introduction===
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{{:Summer_2020_Event/E-5/historical_ships}}
 
{{:Summer_2020_Event/E-5/historical_ships}}
   −
Out of all the histrocial ships listed, the safest ships to consider for this map are [[Jintsuu]], [[Satsuki]], [[Mochizuki]], [[Minazuki]], [[Mikazuki]], [[Minegumo]], [[Tanikaze]] and [[Hamakaze]].
+
Out of all the historical ships listed, the safest ships to consider for this map are [[Jintsuu]], [[Satsuki]], [[Mochizuki]], [[Minazuki]], [[Mikazuki]], [[Minegumo]], [[Tanikaze]] and [[Hamakaze]].
    
Others which can be considered for here but debatable are [[Kawakaze]] and [[Murasame]].
 
Others which can be considered for here but debatable are [[Kawakaze]] and [[Murasame]].
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Avoid using all others as most will be vital for E-6 and E-7.
 
Avoid using all others as most will be vital for E-6 and E-7.
   −
'''Phase 1: Unlocking the path to Kolombangara'''
+
===Phase 1: Unlocking the path to Kolombangara===
    
In this phase you will be organizing both a single and combined fleet to undertake tasks across the map. Depending on the difficulty, you will need to complete certain steps depending on the task. A summary of the requirements are listed below:
 
In this phase you will be organizing both a single and combined fleet to undertake tasks across the map. Depending on the difficulty, you will need to complete certain steps depending on the task. A summary of the requirements are listed below:
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{{:Summer_2020_Event/E-5/Unlocking_Guide_1}}
 
{{:Summer_2020_Event/E-5/Unlocking_Guide_1}}
   −
Below from here, the follow steps should be take to clear each node.
+
Below from here, the following steps should be taken to clear each node.
    
<tabber>
 
<tabber>
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* '''Recommended Fleet: 1 CL, 4-5 DD'''
 
* '''Recommended Fleet: 1 CL, 4-5 DD'''
* '''LBAS Recomendation: LBAS 1 and 2 All 4 Bomber''' (LBAS 1 on M, LBAS 2 on Q)
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* '''LBAS Recommendation: LBAS 1 and 2 All 4 Bomber''' (LBAS 1 on M, LBAS 2 on Q)
 
* '''Path 1: D-E-G-I-M-Q''' (If Fleet is 1CL, 4DD)
 
* '''Path 1: D-E-G-I-M-Q''' (If Fleet is 1CL, 4DD)
 
* '''Path 2: D-E-G-I-L-M-Q''' (If Fleet is 1CL, 5DD)
 
* '''Path 2: D-E-G-I-L-M-Q''' (If Fleet is 1CL, 5DD)
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* At least one ship should be armed to OASW against the subs on Node I
 
* At least one ship should be armed to OASW against the subs on Node I
 
* Vanguard to improve your survival chances again the torpedo squadron on Node M
 
* Vanguard to improve your survival chances again the torpedo squadron on Node M
* If you go torwards Node L, consider arming your fleet with high angle guns and someone that can AACI to minimize the potential damage the air attack could do.
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* If you go towards Node L, consider arming your fleet with high angle guns and someone that can AACI to minimize the potential damage the air attack could do.
 
* Node Q is another torpedo squadron, line ahead for this segment to eliminate all the ships.
 
* Node Q is another torpedo squadron, line ahead for this segment to eliminate all the ships.
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|-| Node W=
 
|-| Node W=
 
* '''Recommended Fleet: (Carrier Task Force) 2 CVL, 1 CA, (2SS(V) <Optional> ) + 1 CL,1 CA 4 DD'''
 
* '''Recommended Fleet: (Carrier Task Force) 2 CVL, 1 CA, (2SS(V) <Optional> ) + 1 CL,1 CA 4 DD'''
* '''LBAS Recomendation: '''
+
* '''LBAS Recommendation: '''
 
** LBAS 1: 4 Bomber''' (Target Node J and P) (Distance of 4 and 5 needed)
 
** LBAS 1: 4 Bomber''' (Target Node J and P) (Distance of 4 and 5 needed)
 
** LBAS 2: 1 Fighter 2-3 Bomber 0-1 Range Extender''' (Target Node W) (Distance of 7)
 
** LBAS 2: 1 Fighter 2-3 Bomber 0-1 Range Extender''' (Target Node W) (Distance of 7)
 
* '''Path: D-E-H-J-P-T-W'''
 
* '''Path: D-E-H-J-P-T-W'''
   −
* CVL should be armed with 2 Torpedo Bobmers, 1 Dive Bombers, 1 Fighter to ensure higher chance at taking out ships and surviving the nodes.
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* CVL should be armed with 2 Torpedo Bombers, 1 Dive Bombers, 1 Fighter to ensure higher chance at taking out ships and surviving the nodes.
* Node H is Submarines, Bring 1 ASW ship might be recommneded
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* Node H is Submarines, Bring 1 ASW ship might be recommended
* Node J and P are surface fleet full of CLs, CAs, and DDs. Prepare for possible damage for your escort fleet.
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* Node J and P are a surface fleet full of CLs, CAs, and DDs. Prepare for possible damage for your escort fleet.
 
* Node T is an air attack, consider an AACI DD
 
* Node T is an air attack, consider an AACI DD
* Node W is a single fleet with some CVLs, and other light weight ships, line ahead and elimiante the entire fleet to complete the requirement.
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* Node W is a single fleet with some CVLs, and other lightweight ships, line ahead and eliminate the entire fleet to complete the requirement.
 
<br>
 
<br>
 
Once the condition is met, a ding sound should occur once you return to homeport.
 
Once the condition is met, a ding sound should occur once you return to homeport.
 
|-| Node V=
 
|-| Node V=
 
* '''Recommended Fleet: (Carrier Task Force) 2 CVL, 1 CA, (2SS(V) <Optional> ) + 1 CL,1 CA 3 DD''' ('''All Fast Fleet''')
 
* '''Recommended Fleet: (Carrier Task Force) 2 CVL, 1 CA, (2SS(V) <Optional> ) + 1 CL,1 CA 3 DD''' ('''All Fast Fleet''')
* '''LBAS Recomendation: '''
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* '''LBAS Recommendation: '''
 
** LBAS 1: 4 Bomber''' (Target Node J and P) (Distance of 4 and 5 needed)
 
** LBAS 1: 4 Bomber''' (Target Node J and P) (Distance of 4 and 5 needed)
 
** LBAS 2: 1 Fighter 2-3 Bomber 0-1 Range Extender''' (Target Node W) (Distance of 7)
 
** LBAS 2: 1 Fighter 2-3 Bomber 0-1 Range Extender''' (Target Node W) (Distance of 7)
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* Speed mod your slow CVLs and subs to make them fast
 
* Speed mod your slow CVLs and subs to make them fast
 
* You must only have 3 DD or less
 
* You must only have 3 DD or less
* CVL should be armed with 2 Torpedo Bobmers, 1 Dive Bombers, 1 Fighter to ensure higher chance at taking out ships and surviving the nodes.
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* CVL should be armed with 2 Torpedo Bombers, 1 Dive Bombers, 1 Fighter to ensure higher chance at taking out ships and surviving the nodes.
 
* Speed modded CVLs should consider using 1 Torpedo Bomber and 1 Fighter ( or some variation depending on if your CVL has an expansion or not.
 
* Speed modded CVLs should consider using 1 Torpedo Bomber and 1 Fighter ( or some variation depending on if your CVL has an expansion or not.
* Node H is Submarines, Bring 1 ASW ship might be recommneded
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* Node H is Submarines, Bring 1 ASW ship might be recommended
* Node J and P are surface fleet full of CLs, CAs, and DDs. Prepare for possible damage for your escort fleet.
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* Node J and P are a surface fleet full of CLs, CAs, and DDs. Prepare for possible damage for your escort fleet.
 
* Node R is an air attack, consider an AACI DD
 
* Node R is an air attack, consider an AACI DD
* Node V is a single fleet with some CVLs, and other light weight ships, line ahead and elimiante the entire fleet to complete the requirement.
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* Node V is a single fleet with some CVLs, and other lightweight ships, line ahead and eliminate the entire fleet to complete the requirement.
 
<br>
 
<br>
 
Once the condition is met, a ding sound should occur once you return to homeport.
 
Once the condition is met, a ding sound should occur once you return to homeport.
 
|-| Node P=
 
|-| Node P=
 
*'''Recommended Fleet: See Node W and V'''
 
*'''Recommended Fleet: See Node W and V'''
*'''LBAS: Same as Node W and V requirementrs except concentrate on Node P
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*'''LBAS: Same as Node W and V requirements except concentrate on Node P
 
*'''Casual mode Only'''
 
*'''Casual mode Only'''
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*'''Recommended Fleet: N/A'''
 
*'''Recommended Fleet: N/A'''
*'''LBAS: LBAS #3 - '''2 Intrerceptors / 2 Rocket Interceprtors''' (If condition cannot be reached add more LB with addition interceptors if nessary)
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*'''LBAS: LBAS #3 - '''2 Interceptors / 2 Rocket Interceptors''' (If condition cannot be reached add more LB with addition interceptors if necessary)
   −
This can be done passively while doing other sections of the map. One Land Base should be enough if you have good enough interceptors and rocket interceptors, but is nessary, add more if needed.
+
This can be done passively while doing other sections of the map. One Land Base should be enough if you have good enough interceptors and rocket interceptors, but is necessary, add more if needed.
 
<br>
 
<br>
 
Once the condition is met, a ding sound should occur once you return to homeport.
 
Once the condition is met, a ding sound should occur once you return to homeport.
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Once all conditions are met the path to Kolombangara (Node Y) will be open and you can now proceed to the next phase.
 
Once all conditions are met the path to Kolombangara (Node Y) will be open and you can now proceed to the next phase.
   −
'''Phase 2: Defeat Abyssal Jintsuu ( [[Light Cruiser Princess]] )'''
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===Phase 2: Defeat Abyssal Jintsuu ( [[Light Cruiser Princess]] )===
    
In this phase your fleet will have to go through the same path they took earlier to reach Node Y where they will need to fight off against the [[Light Cruiser Princess]]. [[Jintsuu]] is highly recommended for this section as she can in most occasions take out the princess in a single attack in night battle. The rest of your DDs will be there to mostly pick off the pack to allow [[Jintsuu]] to finish her off. Below is the recommended fleet for this segment:
 
In this phase your fleet will have to go through the same path they took earlier to reach Node Y where they will need to fight off against the [[Light Cruiser Princess]]. [[Jintsuu]] is highly recommended for this section as she can in most occasions take out the princess in a single attack in night battle. The rest of your DDs will be there to mostly pick off the pack to allow [[Jintsuu]] to finish her off. Below is the recommended fleet for this segment:
    
* '''Fleet: [[Jintsuu]] Kai Ni (or other CL) + 4-5DD'''
 
* '''Fleet: [[Jintsuu]] Kai Ni (or other CL) + 4-5DD'''
* '''LBAS Recomendation: LBAS 1 and 2 All 4 Bomber''' (LBAS 1 on M/Q,  LBAS 2 on Y)
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* '''LBAS Recommendation: LBAS 1 and 2 All 4 Bomber''' (LBAS 1 on M/Q,  LBAS 2 on Y)
 
* '''Path 1: D-E-G-I-M-Q-Y''' (If Fleet is 1CL, 4DD)
 
* '''Path 1: D-E-G-I-M-Q-Y''' (If Fleet is 1CL, 4DD)
 
* '''Path 2: D-E-G-I-L-M-Q-Y''' (If Fleet is 1CL, 5DD)
 
* '''Path 2: D-E-G-I-L-M-Q-Y''' (If Fleet is 1CL, 5DD)
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* Ships in your fleet should be mainly armed for surface battle.
 
* Ships in your fleet should be mainly armed for surface battle.
 
* At least one ship should be armed to OASW against the subs on Node H and I
 
* At least one ship should be armed to OASW against the subs on Node H and I
* Use Vanguard formation on Nodes H, M and Q and put your tankiest DD or Jintsuu in slot 4.  
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* Use Vanguard formation on Nodes H, M and Q and put your tankiest DD or Jintsuu in slot 4.
* If you go torwards Node L, consider arming your fleet with high angle guns and someone that can AACI to minimize the potential damage the air attack could do.
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* If you go towards Node L, consider arming your fleet with high angle guns and someone that can AACI to minimize the potential damage the air attack could do.
* You calso avoid the Airstrike if you dont choose H at the start
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* You calso avoid the Airstrike if you don't choose H at the start
 
* LoS > 34 cn2 may be required to guarantee boss routing.
 
* LoS > 34 cn2 may be required to guarantee boss routing.
* In-Route Supports can be used, but are not neccessary
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* In-Route Supports can be used, but are not necessary
 
* Boss Supports may be recommended for final kill
 
* Boss Supports may be recommended for final kill
 
<br>
 
<br>
The [[Light Cruiser Princess]] will have a fleet of mainly CLs and DD with a Na-class possibly popping up among her fleet in hard mode armed with an opening Torpedo strike. If you use land base, you should eliminate before most of the threats with little trouble. And then ride on [[Jintsuu]] or another historical DD to pull the win. However, at Last Dance she will come with 2 Na-classes and 2 Tsu-class in two making her difficult to defeat. If nessary, assemble a support fleet to wipe out the other ships and leave the Princess to be eliminated in night battle.  
+
The [[Light Cruiser Princess]] will have a fleet of mainly CLs and DD with a Na-class possibly popping up among her fleet in hard mode armed with an opening Torpedo strike. If you use a land base, you should eliminate most of the threats with little trouble. And then ride on [[Jintsuu]] or another historical DD to pull the win. However, at Last Dance she will come with 2 Na-classes and 2 Tsu-class in two making her difficult to defeat. If necessary, assemble a support fleet to wipe out the other ships and leave the Princess to be eliminated in night battle.
 
<br>
 
<br>
Once the Princess has been defeated you can then proceed into the next segment  to unlock the transport operation.  
+
Once the Princess has been defeated you can then proceed into the next segment  to unlock the transport operation.
   −
'''Phase 3: Unlock the Transport path to Tuluvu'''
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===Phase 3: Unlock the Transport path to Tuluvu===
   −
In this phase, you will need to do a few simple step to unlock the path, most of it will invovled ASW and taking out a small surface fleet.
+
In this phase, you will need to do a few simple step to unlock the path, most of it will involved ASW and taking out a small surface fleet.
 
Below is a chart with the conditions that must be met depending on the difficulty:
 
Below is a chart with the conditions that must be met depending on the difficulty:
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|-|Node X2=
 
|-|Node X2=
 
* '''Recommended Fleet: 1 CL, 5 DD'''
 
* '''Recommended Fleet: 1 CL, 5 DD'''
* '''LBAS:'''  
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* '''LBAS:'''
 
** '''LBAS 1: 4 ASW/Toukai Planes''' (Send to X2)
 
** '''LBAS 1: 4 ASW/Toukai Planes''' (Send to X2)
 
** '''LBAS 2: Standby or Rest'''
 
** '''LBAS 2: Standby or Rest'''
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|-|Node B=
 
|-|Node B=
 
* '''Recommended Fleet: 5-6 DD'''
 
* '''Recommended Fleet: 5-6 DD'''
* '''LBAS:'''  
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* '''LBAS:'''
** '''LBAS 1: 4 Land Base Bobmers''' (Send to B)
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** '''LBAS 1: 4 Land Base Bombers''' (Send to B)
 
** '''LBAS 2: Standby or Rest'''
 
** '''LBAS 2: Standby or Rest'''
 
* '''Path: C-B'''
 
* '''Path: C-B'''
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Once all conditions are met, the path to the transport operation to Tuvulu (Node Z) will be open.
 
Once all conditions are met, the path to the transport operation to Tuvulu (Node Z) will be open.
   −
'''Phase 4: Complete the transport Operation'''
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===Phase 4: Complete the transport Operation===
   −
For the Transport operation, you will need to assemble a light weight fleet to go through a series of Torpedo Squadrons and air attacks before reaching the transport point and fighting the boss fleet. Do note that depending on the difficulty, this will be a long and tedious trek that will take time.  
+
For the Transport operation, you will need to assemble a lightweight fleet to go through a series of Torpedo Squadrons and air attacks before reaching the transport point and fighting the boss fleet. Do note that depending on the difficulty, this will be a long and tedious trek that will take time.
    
Depending on how much time and your approach, you may consider pacing yourself through this section to complete it with minimum bucket and resource consumption.
 
Depending on how much time and your approach, you may consider pacing yourself through this section to complete it with minimum bucket and resource consumption.
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|-|CAV/AV Fast fleet Method=
 
|-|CAV/AV Fast fleet Method=
 
* '''Recommended Fleet: 1 CL ([[Jintsuu]] Recommended), 1 CAV/AV 4 DD'''
 
* '''Recommended Fleet: 1 CL ([[Jintsuu]] Recommended), 1 CAV/AV 4 DD'''
* '''LBAS:'''  
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* '''LBAS:'''
 
* Options 1:
 
* Options 1:
 
** '''LBAS 1: 4 Land Base Bombers''' (Send to B)
 
** '''LBAS 1: 4 Land Base Bombers''' (Send to B)
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* '''Path: C-B-Z6-Z5-Z4-Z'''
 
* '''Path: C-B-Z6-Z5-Z4-Z'''
   −
* Fleet should be organize to be a mixture of combat, AA, Transport along with good LoS.
+
* Fleet should be organized to be a mixture of combat, AA, Transport along with good LoS.
* Node B is 6 ship torpedo squadron, while Z6 is a 4 ship torpedo Squadron, Use vanguard to improve your survival chances.
+
* Node B is a 6 ship torpedo squadron, while Z6 is a 4 ship torpedo Squadron, Use vanguard to improve your survival chances.
 
* Node Z5 is an Air Node, have some AACI ships at the ready to minimize possible damage.
 
* Node Z5 is an Air Node, have some AACI ships at the ready to minimize possible damage.
 
* CAV should be carrying one Seaplane Fighter
 
* CAV should be carrying one Seaplane Fighter
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|-|All DD Method=
 
|-|All DD Method=
 
* '''Fleet: 6DD'''
 
* '''Fleet: 6DD'''
* '''LBAS:'''  
+
* '''LBAS:'''
 
** '''LBAS 1: 4 Fighters''' (Send to Z5)
 
** '''LBAS 1: 4 Fighters''' (Send to Z5)
 
** '''LBAS 2: 4 Land Base Bombers''' (Send to Z)
 
** '''LBAS 2: 4 Land Base Bombers''' (Send to Z)
 
* '''Path: C-B-Z6-Z5-Z4-Z'''
 
* '''Path: C-B-Z6-Z5-Z4-Z'''
   −
* Fleet should be organize to be a mixture of combat, AA, Transport along with good LoS.
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* Fleet should be organized to be a mixture of combat, AA, Transport along with good LoS.
* Node B is 6 ship torpedo squadron, while Z6 is a 4 ship torpedo Squadron, Use vanguard to improve your survival chances.
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* Node B is a 6 ship torpedo squadron, while Z6 is a 4 ship torpedo Squadron, Use vanguard to improve your survival chances.
 
* Node Z5 is an Air Node, have some AACI ships at the ready to minimize possible damage.
 
* Node Z5 is an Air Node, have some AACI ships at the ready to minimize possible damage.
 
* Since DDs will not be likely to wipe out the majority of airpower and air sweep on Z5 is recommended
 
* Since DDs will not be likely to wipe out the majority of airpower and air sweep on Z5 is recommended
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* 3 DD should be standard combat with Radars
 
* 3 DD should be standard combat with Radars
 
* It's recommended to have some good high LoS Radars like [[SG Radar (Initial Model)]] and/or [[GFCS Mk.37]] to reach the LoS requirements (May need up to 5-6 to meet LoS requirements)
 
* It's recommended to have some good high LoS Radars like [[SG Radar (Initial Model)]] and/or [[GFCS Mk.37]] to reach the LoS requirements (May need up to 5-6 to meet LoS requirements)
* Comp will not drain the TP guage as fast but can be good if your intent is to pace yourself to regain resource and wait for your DD to heal before returning to another round.
+
* Comp will not drain the TP gauge as fast but can be good if your intent is to pace yourself to regain resource and wait for your DD to heal before returning to another round.
* Due to the narture of this comp, '''this is only recommended if you have time to spare, and do not plan to rush through E-5 quickly, do not use this comp if you are wanting to rush through this map'''
+
* Due to the nature of this comp, '''this is only recommended if you have time to spare, and do not plan to rush through E-5 quickly, do not use this comp if you are wanting to rush through this map'''
 
|-|
 
|-|
 
</tabber>
 
</tabber>
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