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| '''Phase 1: Transport Phase''' | | '''Phase 1: Transport Phase''' |
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− | During this phase of the operation, you will be depleting a TP gauge. The battles are simple but the length it take to completion is quite long. | + | During this phase of the operation, you will be depleting a TP gauge (~750 TP on Hard). It is not very difficult, merely tedious (also depending on equipment and/or ships used). |
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| * '''Composition:''' '''1CL/DE,4-5 DD''' | | * '''Composition:''' '''1CL/DE,4-5 DD''' |
| * '''Route: A-B-C-D-G-(H+I/J)-K-L ''' | | * '''Route: A-B-C-D-G-(H+I/J)-K-L ''' |
| * D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship. | | * D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship. |
− | ** I is an additional submarine node which you may be routed to depending on fleet composition (as of this time, 1CL 5DD appears to route this way). | + | ** I is an additional submarine node which you may be routed to depending on fleet composition (as of this time, 1CL 5DD appears to route this way on Hard). |
| ** But it is not a particularly dangerous node and is probably worth taking to reduce the TP gauge more quickly with more ships overall. | | ** But it is not a particularly dangerous node and is probably worth taking to reduce the TP gauge more quickly with more ships overall. |
| * [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps. | | * [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps. |
− | * One or two OASW Ships are useful for the sub nodes and Boss | + | * One or two OASW Ships are useful for the sub nodes and Boss. |
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| Boss at node L is a Submarine along with a team of destroyers, if you bring the recommended gear, you should be able to pass the node successfully under double line. Repeat until TP gauge is clear. | | Boss at node L is a Submarine along with a team of destroyers, if you bring the recommended gear, you should be able to pass the node successfully under double line. Repeat until TP gauge is clear. |
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| * Route: A-B-C-E-F, F is a submarine Node | | * Route: A-B-C-E-F, F is a submarine Node |
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− | You will also need an S rank from Node M, this condition will likely be met with the compltion of phase 1. | + | You will also need an S rank from Node M, this condition will likely be met with the completion of phase 1. |
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| Once the conditions from phase 1 and 2 are met the path to the boss node is open. | | Once the conditions from phase 1 and 2 are met the path to the boss node is open. |