Changes

There were so many things blatantly wrong or unnecessary here I can't list them all out, go compare differences with previous version instead; cleared until 2nd TP phase, time for lunch, I do this for free(tm)
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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
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'''Deadline to complete / Release Initial Guide: EO Release (Projected time 7/10/2020 Midnight)'''
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'''Deadline to complete / Release Initial Guide: WHEN IT'S DONE'''
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==Totaku's Proposal==
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==A Very Badly Written Proposal That Has Been Rewritten==
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'''Preparation'''
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===Preparation===
 
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'''Preparation'''
      
'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
 
'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
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For this operation, you will be organizing a various combined fleet to conduct transport operations across the Iwojima and Chichishima Islands. You will need to plan your fleet according to the various fleets you will encounter until you face powerful boss fleets. Once that is done, you will ultimately go into an intense battle to face off against the [[Destroyer Forest Princess]] who will have very powerful fleets to encounter both along the way and at the boss node itself. You will need to carefully plan how you will tackle these phases.
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The following things should be considered for this map:
 
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The following things could be considered for this map:
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# Do you have 931st Air Group Torpedo bomber planes that you can use on your CVs and CVL?
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# Do you have different versions of 931 Air group Torpedo bombers (to maximize possible damage output from carriers)
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# Do you have a good line up of standard and light carriers you can use (especially Zuihou)?
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# Do you have enough fighters/ interceptors to get AS across all conditions on the map?
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# Do you have a large amount of Bauxite to spend? (About 20k-30k)
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# Do you have a large amount of land based bombers that you will be willing to re-train?
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* If you said yes to all, you are pretty much set for the event.
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# Access to 931st Air Group Torpedo Bombers, and how many variants of them are available to the player
* If you said no to 1 and/or 2 you will need to construct some ASW equipment or consider training your ships, or should consider  lowering your difficulty or begin upgrading planes.
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# Availability of CV(L/B)s, particularly [[Zuihou|Zuihou K2B]], taking into account possible locking for EOs
* If you said no to 3, consider lower difficulty.
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# Access to LBAS interceptors, especially jet/rocket interceptors for debuff requirements
* If you said no to 4 you may need to consider preparing a strong set of fighter planes or dropping difficulty.
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# Bauxite cost (the final boss phase in particular has high shootdown rates)
* If you said no to 5-6, lower difficulty.
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# Access to good LBAS bombers to secure AD (again, for the final boss phase in particular) with fewer fighters
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Below is a list of all the historical ships, though this list is full of complicated historical reasons most are affiliated with the Fleet Matsu worked with and related to her gun fits she got in Yokosuka Naval Arsenal.
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'''Ship Bonuses (Tentative)'''
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===Bonuses (Tentative)===
    
''Convoy No.4804 Bonus ''
 
''Convoy No.4804 Bonus ''
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** 1.25x bonus (All Nodes)
 
** 1.25x bonus (All Nodes)
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''Unique Weakness Bonus''
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''Equipment Bonus''
    
* [[Battleship Summer Princess]]
 
* [[Battleship Summer Princess]]
** 1.2x bonus vs. AP Shell
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** 1.2x bonus w/ AP Shell
** 1.1x bonus vs. Seaplane Fighter / Bomber
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** 1.1x bonus w/ Seaplane Fighter / Bomber
    
* [[Heavy Cruiser Summer Princess]]
 
* [[Heavy Cruiser Summer Princess]]
** 1.1x bonus vs. AP Shell
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** 1.1x bonus w/ AP Shell
** 1.15x bonus vs. Seaplane Fighter / Bomber
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** 1.15x bonus w/ Seaplane Fighter / Bomber
    
* All ships
 
* All ships
** 1.2x extra once debuff steps are complete.
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** 1.2x multiplier against the '''Final LD boss ONLY''' (does not include rest of her fleet) once debuff steps are complete.
 
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'''Some ships also have bonuses in later maps!''' [[Kiso]], [[Kiyoshimo]], [[Hatakaze]], [[Nowaki]], [[Akizuki]], [[Hatakaze]] and [[Tama]] is probably a safe choice to lock here.
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[[Zuihou]] while she has a significance for EOs. She has a significant high bonus for E-4 which makes her subject for debate for E-4 as she is a powerful unit to helping you clear on higher difficulties. Carefully consider whether you will use her here before you place her in this operation.
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In addition to this planes from the 931 Air Group are relevant to this operation and have a unique bonus on this map. The following planes are recommended to have:
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Planes from the 931st Air Group also have a unique bonus on this map:
    
* [[Type 97 Torpedo Bomber (931 Air Group)]]
 
* [[Type 97 Torpedo Bomber (931 Air Group)]]
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* [[Tenzan (931 Air Group)]]
 
* [[Tenzan (931 Air Group)]]
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It should be important to note that in order to benefit from the bonuses a carrier must be equipped with '''different version''' of said 931 air planes. Below is a list of all the bonuses carrier provide depending on the nodes:
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To stack bonuses from equipment (see below), a carrier must be equipped with '''different variants''' of bombers. Below is a list of all the bonuses carrier provide depending on the nodes:
    
* ''Preboss subs''
 
* ''Preboss subs''
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**3 bombers - 1.79x bonus
 
**3 bombers - 1.79x bonus
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As a heads up to all players reading this guide, as of current we will only include Single, TCF and CTF comps. '''Unlike other guides, we cannot in good faith recommend Nagato+Mutsu for this map due to the unknown factor that is the EO maps. While this makes clearing the map more difficult, it is still possible with a strong CTF comp and the appropriate equipment. If you lack equipment or ships, you should still wait until EOs are released before committing, as we will have a better sense of what EOs require by then.'''
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'''Some ships also have bonuses in later maps!''' [[Yamashiro]], [[Kiso]], [[Kiyoshimo]], [[Hatakaze]], [[Nowaki]], [[Hatsuzuki]], [[Hatakaze]] and [[Tama]] are probably a safe choices to lock here, pending release of EOs.
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As a final word of warning to any player that tries to attempt to do this map at this moment: '''This is one map that might be better to waiting until eos are released to fully determine what ships will be safe to really bring in here. As the cost of what you can bring in here may pay with a possibly serious price once EOs are released!'''
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[[Zuihou]] can stack multiple bonuses (historical bonuses, 931st Air Group bomber bonus[es], carrier bonuses, etc.) on this map, but is highly likely to be relevant in the EO maps, so take this into account before committing her to this map.
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'''Introduction'''
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===Introduction===
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In this operation there will be lots of tasks you'll be needing to complete as you will need to work through a series of transport operations, unlocking paths and reaching other locations to do similar things until you face off against the boss. Overall you will be challenged in both endurance and determining which ships you can safely bring into various operations. So please ready all the above and carefully plan as before the EO's release there can be potential consequences especially from this map which shows to be one of the more difficult maps that may make you spend your historical in order to complete it.
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As a heads up to all players reading this guide, as of current we will only include Single, TCF and CTF comps. '''Unlike other guides, we cannot in good faith recommend Nagato+Mutsu for this map due to the unknown factor that is the EO maps. While this makes clearing the map more difficult, it is still possible with a strong CTF comp and the appropriate equipment. If you lack equipment or ships, you should still wait until EOs are released before committing, as we will have a better sense of what EOs require by then.'''
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Overall the task you will need to do is as follows:
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This map consists of multiple phases:
    
# '''Transport Supplies to Chichi-jima (Node M)'''
 
# '''Transport Supplies to Chichi-jima (Node M)'''
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# '''Transport Supplies to Iwo-Jima (Node R)'''
 
# '''Transport Supplies to Iwo-Jima (Node R)'''
 
# '''Unlock the path to the [[Destroyer Forest Princess]]'''
 
# '''Unlock the path to the [[Destroyer Forest Princess]]'''
# '''Chip down [[Destroyer Forest Princess]] (Node Z3)'''
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# '''Chip HP for the [[Destroyer Forest Princess]] (Node Z3)'''
 
# '''Debuff [[Destroyer Forest Princess]]'''
 
# '''Debuff [[Destroyer Forest Princess]]'''
# '''Deliver the Final Blow to the [[Destroyer Forest Princess]]'''
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# '''Defeat the [[Destroyer Forest Princess]] on Last Dance'''
 
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Below will be a guide to on how to proceed all the following steps:
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'''Pre-Event setup: Your 3rd Land Base'''
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In this operation 2 out of 3 of your land bases will be used in combat while the last one will be set on defense. Since your last base will be taking a defensive role, the recommended set up should be provided for it:
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'''LBAS Defense'''
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* '''Land Base #3: 1-2 Rocket Interceptors, 2-3 Interceptors'''
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You have access to your third LBAS base, which cannot be sortied but can be used for defense throughout all phases. Despite the lack of high-altitude bombers listed in enemy air raid equipment, the attacks do still count as high-altitude air raids, so jet/rocket interceptors (ideally 2 or more) are necessary to assist with securing AS and shooting down enemy bombers. AS is also necessary for the Last Dance (LD) debuff, see below.
 
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Once again, the land base air raid has a high altitude bomber mechanic implemented meaning that if you have some rocket interceptors, proceed to use up to 2. As the 110% modifier will allow it to clear out and minimize that damage you'd otherwise take from it. in the best case scenario you'll only suffer small plane loss or no damage at all if done correctly. If you lack rocket interceptors, use whatever interceptor you have available.
      
'''Transport Supplies to Chichi-jima (Node M)'''
 
'''Transport Supplies to Chichi-jima (Node M)'''
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In this phase you will be organizing a fleet to reach node M while transporting supplies: Overall a transport combined fleet is the best option to use on this segment. You will mainly be facing subs and small torpedo squadron fleets along the trip prior to the boss:
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This phase involves depleting an ~850 TP Bar (on Hard). A TCF comp is fairly consistent here; the route nodes consist of 1 sub node and 2 surface nodes. Support expeditions are not necessary, although boss support may help with consistent S ranks depending on LBAS deployment.
    
'''Transport Combined Fleet'''
 
'''Transport Combined Fleet'''
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*'''Path: C-E-H-I-L-M'''
 
*'''Path: C-E-H-I-L-M'''
 
*'''LBAS Suggestion 1: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node'''
 
*'''LBAS Suggestion 1: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node'''
*'''LBAS Suggestion 2: Land base #1: ASW Bombers (All on Node C)'''
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*'''LBAS Suggestion 2:'''
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**'''Land base #1: ASW Bombers (All on Node C)'''
 
**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
 
**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
* Node C is a submarine fleet bring ASW if necessary
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* Node C is a submarine fleet.
* Node H and I are surface fleets, FCF may be recommended to protect pass these nodes if for some reason your escort takes serious damage.
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* Node H and I are surface fleets, but not especially dangerous.
* Main should mainly take transports supplies (drums and Daihatsu), escort should be combat focused
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* Main fleet should be equipped with transport equipment (Drums and/or Daihatsu), escort should be combat focused.
* CVE should be armed with 931 Air Group bombers if you possess any to maximize damage potential ([[Zuihou]] recommended).
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* CVE should be armed with 931 Air Group bombers if you possess any to maximize damage potential ([[Zuihou]] recommended, with caveats mentioned above).
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The path is overall simple and the boss is an [[Aircraft Carrier Princess]] with a pair of heavy cruisers, tsu-class and destroyers. Your land base should wipe out most of the units while any survivors will be taken out by your remaining ships. Your CVE with the 931 Air Group bombers will likely take out the Carrier Princess if a CVCI procs, otherwise can be easily finished in night battle for an easy S rank.
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The route is not especially dangerous, and the boss is an [[Aircraft Carrier Princess]] in a single fleet; the rest of her fleet is not a significant threat. 1-2 LBAS squadrons and your fleet should be more than enough to secure an S rank.
    
Repeat the process until TP gauge is depleted.
 
Repeat the process until TP gauge is depleted.
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This can be completed using ships from your Transport combined fleet or with a single fleet you'll like use for later segments (AKA Carriers)
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This can be completed with a single fleet, or with a combined fleet (note that TCF routes E->H and can probably only reach Node A, however). Only lock ships here that you know will be used during later phases of the map, or reuse existing locked ships.
 
<tabber>
 
<tabber>
 
|-|Get AS on Node A=
 
|-|Get AS on Node A=
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* Node B has subs, bring ASW if necessary.
 
* Node B has subs, bring ASW if necessary.
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Path is quick and to the point, score AS from the Node A air attack and you'll hear a ding upon returning to homeport.
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Secure AS during the Node A air battle and you'll hear a ding upon returning to base.
    
|-|Get AS on Node G=
 
|-|Get AS on Node G=
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* Bring AACI DD
 
* Bring AACI DD
 
* Bring good air power (up to 216+ for AS)
 
* Bring good air power (up to 216+ for AS)
* Node B has subs, bring ASW if necessary.
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* Node E has subs, bring ASW if necessary.
 
* This segment can be done in conjunction with Node D
 
* This segment can be done in conjunction with Node D
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Also quick and to the point, score AS from the Node G air attack and you'll hear a ding upon returning to homeport.
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Secure AS during the Node G air battle and you'll hear a ding upon returning to base.
    
|-|Get S Rank on Node D =
 
|-|Get S Rank on Node D =
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*'''LBAS: N/A or  Land base #1-2: 1 Fighter, 3 Bombers (Both set to Node D)'''
 
*'''LBAS: N/A or  Land base #1-2: 1 Fighter, 3 Bombers (Both set to Node D)'''
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Enemy fleet is a normal surface fleet of heavy cruisers, light cruisers and destroyers. Should be relatively easy to take down.
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Enemy fleet is a normal surface fleet of light cruisers and destroyers, and does not pose a serious threat.
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Score an S rank on this node and you'll hear a ding upon returning to homeport.
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Achieve an S rank on this node and you'll hear a ding upon returning to base.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
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