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==Totaku's Proposal==
 
==Totaku's Proposal==
 +
 +
'''Preparation'''
    
'''Preparation'''
 
'''Preparation'''
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'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
 
'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
   −
For this operation, you will be organizing a various combined fleet to conduct transport operations across the Iwojima and Chichishima Islands. You will need to plan your fleet according to handle the various fleet you will encounter until you face powerful boss fleets. Once that is done, you will ultimately going into an intense battle to face off against the [[Destroyer Forest Princess]] who will have very powerful fleets to uncounter both along the way and at the boss node itself. You will need to carefully plan how you will tackle these phases.
+
For this operation, you will be organizing a various combined fleet to conduct transport operations across the Iwojima and Chichishima Islands. You will need to plan your fleet according to the various fleets you will encounter until you face powerful boss fleets. Once that is done, you will ultimately go into an intense battle to face off against the [[Destroyer Forest Princess]] who will have very powerful fleets to encounter both along the way and at the boss node itself. You will need to carefully plan how you will tackle these phases.
    
The following things could be considered for this map:
 
The following things could be considered for this map:
   −
# Do you have have 931st Air Group Torpedo bomber planes that you can use on your CVs and CVL?
+
# Do you have 931st Air Group Torpedo bomber planes that you can use on your CVs and CVL?
# Do you have different versions of 931 Air group Torpedo bobmers (to maximize possbile damage output from carriers)
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# Do you have different versions of 931 Air group Torpedo bombers (to maximize possible damage output from carriers)
 
# Do you have a good line up of standard and light carriers you can use (especially Zuihou)?
 
# Do you have a good line up of standard and light carriers you can use (especially Zuihou)?
 
# Do you have enough fighters/ interceptors to get AS across all conditions on the map?
 
# Do you have enough fighters/ interceptors to get AS across all conditions on the map?
 
# Do you have a large amount of Bauxite to spend? (About 20k-30k)
 
# Do you have a large amount of Bauxite to spend? (About 20k-30k)
# Do you have a large amount of land base bombers that you will be willing to re-train?
+
# Do you have a large amount of land based bombers that you will be willing to re-train?
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''Made in Yokusuka Naval Arsenal Bonus''
 
''Made in Yokusuka Naval Arsenal Bonus''
   −
* [[Yamashiro]], [[Wakaba]], [[Hatsuharu]]  
+
* [[Yamashiro]], [[Wakaba]], [[Hatsuharu]]
 
** 1.25x bonus (All Nodes)
 
** 1.25x bonus (All Nodes)
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** 1.2x extra once debuff steps are complete.
 
** 1.2x extra once debuff steps are complete.
   −
'''Some ships also have bonuses in later maps!''' [[Kiso]], [[Kiyoshimo]], [[Hatakaze]], [[Nowaki]], [[Akizuki]], [[Hatakaze]] and [[Tama]] is probably a safe choice to lock here.  
+
'''Some ships also have bonuses in later maps!''' [[Kiso]], [[Kiyoshimo]], [[Hatakaze]], [[Nowaki]], [[Akizuki]], [[Hatakaze]] and [[Tama]] is probably a safe choice to lock here.
   −
[[Zuihou]] while she has a significance for EOs. She has a significant high bonus for E-4 which makes her subject for debate for E-4 as she is a powerful unit to helping you clear on higher difficulties. Carefully consider wether you will use her here before you place her in this operation.
+
[[Zuihou]] while she has a significance for EOs. She has a significant high bonus for E-4 which makes her subject for debate for E-4 as she is a powerful unit to helping you clear on higher difficulties. Carefully consider whether you will use her here before you place her in this operation.
   −
In addition to this planes from the 931 Air Group are relavent to this operation and have unique bonues on this map. The following planes are recommended to have:
+
In addition to this planes from the 931 Air Group are relevant to this operation and have a unique bonus on this map. The following planes are recommended to have:
    
* [[Type 97 Torpedo Bomber (931 Air Group)]]
 
* [[Type 97 Torpedo Bomber (931 Air Group)]]
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* [[Tenzan (931 Air Group)]]
 
* [[Tenzan (931 Air Group)]]
   −
It should be important to note that in order to benifit from the bonuses a carrier must be equipped with '''different version''' of said 931 air planes. Below is a list of all the bonuses carrier provide depending on the nodes:
+
It should be important to note that in order to benefit from the bonuses a carrier must be equipped with '''different version''' of said 931 air planes. Below is a list of all the bonuses carrier provide depending on the nodes:
    
* ''Preboss subs''
 
* ''Preboss subs''
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'''Introduction'''
 
'''Introduction'''
   −
In this operation there will be lots of tasks you'll be needing to complete as you will need to work through a series of transport operation, unlocking paths and reaching other locations to do simlar things until you face off against the boss. Overall you will be challenged in both endurance and determinig which ships you can safely bring into various operations. So please ready all the above and carefully plan as before the EO's release there can be potential consequences especially from this map which shows to be one of the more difficult maps that may make you spend you historical in order to complete it.
+
In this operation there will be lots of tasks you'll be needing to complete as you will need to work through a series of transport operations, unlocking paths and reaching other locations to do similar things until you face off against the boss. Overall you will be challenged in both endurance and determining which ships you can safely bring into various operations. So please ready all the above and carefully plan as before the EO's release there can be potential consequences especially from this map which shows to be one of the more difficult maps that may make you spend your historical in order to complete it.
    
Overall the task you will need to do is as follows:
 
Overall the task you will need to do is as follows:
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* '''Land Base #3: 1-2 Rocket Interceptors, 2-3 Interceptors'''
 
* '''Land Base #3: 1-2 Rocket Interceptors, 2-3 Interceptors'''
   −
Once again, the land base air raid has a high alttitude bomber mechanic implemented meaning that if you have some rocket interceptors, proceed to use up to 2. As the 110% modifier will allow it to clear out and minimize that damage you'd otherwise take from it. in the best case senario you'll only suffer small plane loss or no damage at all if done correctly. If you lack rocket interceptors, use whatever interceptor you have avalaible.
+
Once again, the land base air raid has a high altitude bomber mechanic implemented meaning that if you have some rocket interceptors, proceed to use up to 2. As the 110% modifier will allow it to clear out and minimize that damage you'd otherwise take from it. in the best case scenario you'll only suffer small plane loss or no damage at all if done correctly. If you lack rocket interceptors, use whatever interceptor you have available.
    
'''Transport Supplies to Chichi-jima (Node M)'''
 
'''Transport Supplies to Chichi-jima (Node M)'''
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*'''LBAS Suggestion 2: Land base #1: ASW Bombers (All on Node C)'''
 
*'''LBAS Suggestion 2: Land base #1: ASW Bombers (All on Node C)'''
 
**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
 
**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
* Node C is a submarine fleet bring ASW if nessary
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* Node C is a submarine fleet bring ASW if necessary
 
* Node H and I are surface fleets, FCF may be recommended to protect pass these nodes if for some reason your escort takes serious damage.
 
* Node H and I are surface fleets, FCF may be recommended to protect pass these nodes if for some reason your escort takes serious damage.
 
* Main should mainly take transports supplies (drums and Daihatsu), escort should be combat focused
 
* Main should mainly take transports supplies (drums and Daihatsu), escort should be combat focused
 
* CVE should be armed with 931 Air Group bombers if you possess any to maximize damage potential ([[Zuihou]] recommended).
 
* CVE should be armed with 931 Air Group bombers if you possess any to maximize damage potential ([[Zuihou]] recommended).
   −
The path is overall simple and the boss is an [[Aircraft Carrier Princess]] with a pair of heavy cruisers, tsu-class and destroyers. Your land base should wipe out most of the units while any survivors will be taken out by your remaining ships. Your CVE with the 931 Air Group bobmers will likely take out the Carrier Princess if a CVCI procs, otherwise can be easily finished in night battle for an easy S rank.
+
The path is overall simple and the boss is an [[Aircraft Carrier Princess]] with a pair of heavy cruisers, tsu-class and destroyers. Your land base should wipe out most of the units while any survivors will be taken out by your remaining ships. Your CVE with the 931 Air Group bombers will likely take out the Carrier Princess if a CVCI procs, otherwise can be easily finished in night battle for an easy S rank.
    
Repeat the process until TP gauge is depleted.
 
Repeat the process until TP gauge is depleted.
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* Bring AACI DD
 
* Bring AACI DD
 
* Bring good air power (up to 216+ for AS)
 
* Bring good air power (up to 216+ for AS)
* Node B has subs, bring ASW if nessary.
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* Node B has subs, bring ASW if necessary.
    
Path is quick and to the point, score AS from the Node A air attack and you'll hear a ding upon returning to homeport.
 
Path is quick and to the point, score AS from the Node A air attack and you'll hear a ding upon returning to homeport.
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* Bring AACI DD
 
* Bring AACI DD
 
* Bring good air power (up to 216+ for AS)
 
* Bring good air power (up to 216+ for AS)
* Node B has subs, bring ASW if nessary.
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* Node B has subs, bring ASW if necessary.
 
* This segment can be done in conjunction with Node D
 
* This segment can be done in conjunction with Node D
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'''Transport Supplies to Iwo-Jima (Node R)
 
'''Transport Supplies to Iwo-Jima (Node R)
   −
Once again, you will be doing another transport operation, this time heading to Node R, while the path is simlar, you will be facing slightly tougher submarines, and fleets along the path. There are several methods to clearing this path, thought the most preffered method to clear this quicker would be to use Tranport Combined Fleet. Below is a list of all the methods commonly used for this phase.
+
Once again, you will be doing another transport operation, this time heading to Node R, while the path is similar, you will be facing slightly tougher submarines, and fleets along the path. There are several methods to clearing this path, though the most preferred method to clear this quicker would be to use Transport Combined Fleet. Below is a list of all the methods commonly used for this phase.
    
<tabber>
 
<tabber>
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*'''Path: C-B-N-A-O-Q-R'''
 
*'''Path: C-B-N-A-O-Q-R'''
 
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target R node'''
 
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target R node'''
* Node B and N are submarine nodes, bring ASW if nessary
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* Node B and N are submarine nodes, bring ASW if necessary
 
* A is an Air Attack Node, will need decent air power and AACI to make it easy to pass.
 
* A is an Air Attack Node, will need decent air power and AACI to make it easy to pass.
 
* Node O is a surface battle with a light carrier included among the fleet. This node will likely serve as the most difficult part to pass.
 
* Node O is a surface battle with a light carrier included among the fleet. This node will likely serve as the most difficult part to pass.
*FCF is recommended to pass prevent early retreat rates.  
+
*FCF is recommended to prevent early retreat rates.
 
* Boss node will consist of a Heavy Cruiser Summer Princess along with a Light carrier, Ne-class (up to Kai version), a Tsu-class and DDs.
 
* Boss node will consist of a Heavy Cruiser Summer Princess along with a Light carrier, Ne-class (up to Kai version), a Tsu-class and DDs.
 
* This fleet is good for netting in higher transport points upon getting an A rank or higher
 
* This fleet is good for netting in higher transport points upon getting an A rank or higher
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*'''Path:   
 
*'''Path:   
 
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target R node'''
 
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target R node'''
* Node E is a submarine node, bring ASW if nessary
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* Node E is a submarine node, bring ASW if necessary
 
* G is an Air Attack Node, will need decent air power and AACI to make it easy to pass.u
 
* G is an Air Attack Node, will need decent air power and AACI to make it easy to pass.u
 
* Node D is a surface Fleet, is enough carrier take out most of the units it should be easy to pass
 
* Node D is a surface Fleet, is enough carrier take out most of the units it should be easy to pass
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*FCF is optional for this part.
 
*FCF is optional for this part.
 
* Boss node will consist of a Heavy Cruiser Summer Princess along with a Light carrier, Ne-class (up to Kai version), a Tsu-class and DDs.
 
* Boss node will consist of a Heavy Cruiser Summer Princess along with a Light carrier, Ne-class (up to Kai version), a Tsu-class and DDs.
* Will likely depete TP gauge much slower, but will likely get more consistant S ranks.
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* Will likely delete TP gauge much slower, but will likely get more consistent S ranks.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
   −
The [[Heavy Cruiser Summer Princess]] is a more difficult fleet to take down compared to the previous, but like before, a concentated Land Base attack on her node along with a carrier or carriers) with 931 Air Group planes is the most effective way to clear out most if not all the enemy fleets. The process is mostly identical to the last transport phase. Once you are able to successfully depete the TP gauge, the final boss gauge will appear and you can proceed to the unlocking segment.
+
The [[Heavy Cruiser Summer Princess]] is a more difficult fleet to take down compared to the previous, but like before, a concentrated Land Base attack on her node along with a carrier or carriers) with 931 Air Group planes is the most effective way to clear out most if not all the enemy fleets. The process is mostly identical to the last transport phase. Once you are able to successfully deplete the TP gauge, the final boss gauge will appear and you can proceed to the unlocking segment.
    
'''Unlock the path to the [[Destroyer Forest Princess]]'''
 
'''Unlock the path to the [[Destroyer Forest Princess]]'''
   −
For this segment, all you will need to do is return to Node M again. If you are on Medium difficulty or higher you will need to complete this step. Otherwise, ignore this step and move on to the next one. The process should be the same as part 1 so please reffer to the following:
+
For this segment, all you will need to do is return to Node M again. If you are on Medium difficulty or higher you will need to complete this step. Otherwise, ignore this step and move on to the next one. The process should be the same as part 1 so please refer to the following:
    
'''Transport Combined Fleet'''
 
'''Transport Combined Fleet'''
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# '''Chip down [[Destroyer Forest Princess]] (Node Z3)'''
 
# '''Chip down [[Destroyer Forest Princess]] (Node Z3)'''
   −
For this segment you have to face off against surface ships, subs and air attacks with the most notable fight being Node X which will have a Battleship Summer Princess as the pre boss. You will need to muster a powerful fleet to tackle this segment. As there will be lots of potential threats prior to the boss herself.  
+
For this segment you have to face off against surface ships, subs and air attacks with the most notable fight being Node X which will have a Battleship Summer Princess as the pre boss. You will need to muster a powerful fleet to tackle this segment. As there will be lots of potential threats prior to the boss herself.
    
The following fleet should be considered for this segment:
 
The following fleet should be considered for this segment:
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*'''Path: C-E-H-S-V-X-Z3'''
 
*'''Path: C-E-H-S-V-X-Z3'''
 
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Rang Extender (Distance of 8 Required) All target Z3 node'''
 
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Rang Extender (Distance of 8 Required) All target Z3 node'''
* 1 OASW hisotircal ship is recommend
+
* 1 OASW historical ship is recommend
 
* CVs and CVLs should be armed with 931 Air Group Bombers
 
* CVs and CVLs should be armed with 931 Air Group Bombers
 
* BBV should have an AP shell
 
* BBV should have an AP shell
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* Node H is a small surface fleet which can be cleared easily by your carriers
 
* Node H is a small surface fleet which can be cleared easily by your carriers
 
* Node S is an an Air Attack, good Air power and AACI recommended
 
* Node S is an an Air Attack, good Air power and AACI recommended
* Node X is a powerful fleet consisting of a [[Summer Battleship Princess]], a kai flagship CVL, a [[Battleship Re-Class]] (elite version on Hard), 2 DDs and a sub.  
+
* Node X is a powerful fleet consisting of a [[Summer Battleship Princess]], a kai flagship CVL, a [[Battleship Re-Class]] (elite version on Hard), 2 DDs and a sub.
** You will need to combined effort of your Carrier's strength, ASW, and fleet's strength to hopefully overcome this node.
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** You will need a combined effort of your Carrier's strength, ASW, and fleet's strength to hopefully overcome this node.
** In-route support fleet is also encouraged, but can be save for LD.  
+
** In-route support fleet is also encouraged, but can be saved for LD.
 
* Boss will be a combined fleet with the [[Destroyer Forest Princess]], [[Battleship Princess Kai]], 2 Wo-class Carrier Kais, 1 other battleship and a Ne-class CA with an escort of Tsu-class CL, and Na-class DDs (which some can pre-torp)
 
* Boss will be a combined fleet with the [[Destroyer Forest Princess]], [[Battleship Princess Kai]], 2 Wo-class Carrier Kais, 1 other battleship and a Ne-class CA with an escort of Tsu-class CL, and Na-class DDs (which some can pre-torp)
* If your carrier are able to get thier attacks out, they will likely be able to take out a good fraction, if not almost the entire main fleet on thier turns assuming they are armed with 931 air planes.  
+
* If your carrier is able to get their attacks out, they will likely be able to take out a good fraction, if not almost the entire main fleet on their turns assuming they are armed with 931 air planes.
 
* Boss support is recommended.
 
* Boss support is recommended.
* Be aware that these runs may drain your bauxite rather fast so swift and efficent kills are recommended to get her down to last dance.
+
* Be aware that these runs may drain your bauxite rather fast so swift and efficient kills are recommended to get her down to last dance.
 
* Also be aware that you may need to retrain your land base planes and your carrier planes eventually due to the high ground AA on this boss fight.
 
* Also be aware that you may need to retrain your land base planes and your carrier planes eventually due to the high ground AA on this boss fight.
   −
[[Destroyer Forest Princess]] is a rather strong boss that comes with strong attacks a notably high AA and has the potential along with the rest of her crew to knock out land base bombers easily. Because of this, she can pose quite a threat to the performance of your land base bombers and carriers strength over time. You will need to prepeare accordingly as you progress through the fight. The main goal should be to knock out as many of the escorts as you can over the fight and leave the shelling phase to your carriers in hopes that you can severly damage or one shot all the major enemies out of the way to make killing the princess easier. In fact, it is possible to take down said princess with your carriers if you are fortunate enough. But otherwise a historical TCI ship can lay waste to her quickly making it easier to win. Be aware through that as of current the TCI ship roster is still under evaluation since most ships related to ship may be related to EO to persue at your own risk.
+
[[Destroyer Forest Princess]] is a rather strong boss that comes with strong attacks a notably high AA and has the potential along with the rest of her crew to knock out land base bombers easily. Because of this, she can pose quite a threat to the performance of your land based bombers and carriers strength over time. You will need to prepare accordingly as you progress through the fight. The main goal should be to knock out as many of the escorts as you can over the fight and leave the shelling phase to your carriers in hopes that you can severely damage or one shot all the major enemies out of the way to make killing the princess easier. In fact, it is possible to take down said princess with your carriers if you are fortunate enough. But otherwise a historical TCI ship can lay waste to her quickly making it easier to win. Be aware though that as of current the TCI ship roster is still under evaluation since most ships related to ship may be related to EO to pursue at your own risk.
    
Continue to defeat the princess until last dance where you will need to then proceed to debuff her before carrying out the final kill.
 
Continue to defeat the princess until last dance where you will need to then proceed to debuff her before carrying out the final kill.
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'''Debuff [[Destroyer Forest Princess]]'''
 
'''Debuff [[Destroyer Forest Princess]]'''
   −
Once you get the princess down to the final kill, you will then need to return to various nodes including boss nodes and protect your land base to complete some nessary steps to debuff the princess. The following methods are provided below:
+
Once you get the princess down to the final kill, you will then need to return to various nodes including boss nodes and protect your land base to complete some necessary steps to debuff the princess. The following methods are provided below:
    
# '''Get S Rank on Node M'''
 
# '''Get S Rank on Node M'''
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# '''Get AS on Land Base Air Raid (Twice Hard, Once Medium)'''
 
# '''Get AS on Land Base Air Raid (Twice Hard, Once Medium)'''
   −
Below are the steps needed clear the following reuirement:
+
Below are the steps needed clear the following requirement:
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**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
 
**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
   −
Same process as before, boss can defeated with the old TCF fleet like before.
+
Same process as before, the boss can defeat the old TCF fleet like before.
    
Once this step is done, a ding sound will play upon returning to home port.
 
Once this step is done, a ding sound will play upon returning to home port.
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*'''Composition: 2 CV, 2CVL, 1 BBV, 1 CAV + 1 CL, 2 CA, 0-1 CLT,2-3 DD'''
 
*'''Composition: 2 CV, 2CVL, 1 BBV, 1 CAV + 1 CL, 2 CA, 0-1 CLT,2-3 DD'''
 
*'''Path: C-E-H-S-V-X-Z3'''
 
*'''Path: C-E-H-S-V-X-Z3'''
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Rang Extender (Distance of 8 Required) All target Z3 node'''
+
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Range Extender (Distance of 8 Required) All target Z3 node'''
   −
This can be done in conjunction to delivering the final blow assuming all other requirements on the list are met first before this one. Process to defeating this node is the same as it was previously, just now with more stronger DDs and subs. Should be easy to score an A rank from however.
+
This can be done in conjunction to deliver the final blow assuming all other requirements on the list are met first before this one. Process to defeat this node is the same as it was previously, just now with more stronger DDs and subs. Should be easy to score an A rank from however.
    
Once this step is done, a ding sound will play upon returning to home port.
 
Once this step is done, a ding sound will play upon returning to home port.
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*'''LBAS : Land base #1: Rest or 4 Fighters'''
 
*'''LBAS : Land base #1: Rest or 4 Fighters'''
   −
Depending on how strong your 3rd Land Base is, you may or may not need additional air power for this segement, run a sub and get the sequence to occur, you should get AS easily. Rinse and repeat until conditions are met.
+
Depending on how strong your 3rd Land Base is, you may or may not need additional air power for this segment, run a sub and get the sequence to occur, you should get AS easily. Rinse and repeat until conditions are met.
    
Once this step is done, a ding sound will play upon returning to home port.
 
Once this step is done, a ding sound will play upon returning to home port.
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'''Deliver the Final Blow to the [[Destroyer Forest Princess]]'''
 
'''Deliver the Final Blow to the [[Destroyer Forest Princess]]'''
   −
The process to doing this will be the same if you set up your formation during the inital phase of the battle. The main thing to look out for assuming you play hard mode will be Node X which will be harder to pass and that the Princess will still be strong, but will be more vunable to attacks. She now also be accompanied by an additional battleship princess Kai and a Ne-class Kai to spice things up.  
+
The process to doing this will be the same if you set up your formation during the initial phase of the battle. The main thing to look out for assuming you play hard mode will be Node X which will be harder to pass and that the Princess will still be strong, but will be more vulnerable to attacks. She now also is accompanied by an additional battleship princess Kai and a Ne-class Kai to spice things up.
   −
It is recommened to fully train your land base planes and your carriers planes to double chevlon before attempting to do the clear run. Also may be worth sparkling all your fleets including support expeditions which will be the key to success on this segment.  
+
It is recommended to fully train your land base planes and your carriers planes to double chevlon before attempting to do the clear run. Also may be worth sparkling all your fleets including support expeditions which will be the key to success on this segment.
   −
If all goes well, your carriers should one shot most if not almost all the enemies, and if lucky enough, you may successfully take out the Princess while at it.  
+
If all goes well, your carriers should one shot most if not almost all the enemies, and if lucky enough, you may successfully take out the Princess while at it.
    
Otherwise a well place TCI from a historical ships like [[Abukuma]] or [[Kasumi]] can work if all else fails (pending if they are needed for EOs)
 
Otherwise a well place TCI from a historical ships like [[Abukuma]] or [[Kasumi]] can work if all else fails (pending if they are needed for EOs)
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