Changes

m
no edit summary
Line 30: Line 30:  
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
   −
==Totaku's Proposal==
+
'''Deadline to complete / Release Initial Guide: WHEN IT'S DONE'''
   −
'''Preparation'''
+
==A Very Badly Written Proposal That Has Been Reworked==
 +
 
 +
===Preparation===
    
'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
 
'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
   −
For this operation, you will be organizing a various combined fleet to conduct transport operations across the Iwojima and Chichishima Islands. You will need to plan your fleet according to handle the various fleet you will encounter until you face powerful boss fleets. Once that is done, you will ultimately going into an intense battle to face off against the [[Destroyer Forest Princess]] who will have very powerful fleets to uncounter both along the way and at the boss node itself. You will need to carefully plan how you will tackle these phases.
+
The following things should be considered for this map:
 
  −
The following things could be considered for this map:
  −
 
  −
# Do you have have 931st Air Group Torpedo bomber planes that you can use on your CVs and CVL?
  −
# Do you have different versions of 931 Air group Torpedo bobmers (to maximize possbile damage output from carriers)
  −
# Do you have a good line up of standard and light carriers you can use (especially Zuihou)?
  −
# Do you have enough fighters/ interceptors to get AS across all conditions on the map?
  −
# Do you have a large amount of Bauxite to spend? (About 20k-30k)
  −
# Do you have a large amount of land base bombers that you will be willing to re-train?
      +
# Access to 931st Air Group Torpedo Bombers, and how many variants of them are available to the player
 +
# Availability of CV(L/B)s, particularly [[Zuihou|Zuihou K2B]], taking into account possible locking for EOs
 +
# Access to LBAS interceptors, especially jet/rocket interceptors for debuff requirements
 +
# Bauxite cost (the final boss phase in particular has high shootdown rates)
 +
# Access to good LBAS bombers to secure AD (again, for the final boss phase in particular) with fewer fighters
   −
* If you said yes to all, you are pretty much set for the event.
  −
* If you said no to 1 and/or 2 you will need to construct some ASW equipment or consider training your ships, or should consider  lowering your difficulty or begin upgrading planes.
  −
* If you said no to 3, consider lower difficulty.
  −
* If you said no to 4 you may need to consider preparing a strong set of fighter planes or dropping difficulty.
  −
* If you said no to 5-6, lower difficulty.
     −
Below is a list of all the historical ships, though this list is full of complicated historical reasons most are affiliated with the Fleet Matsu worked with and related to her gun fits she got in Yokosuka Naval Arsenal.
+
===Bonuses (Tentative)===
 
  −
'''Ship Bonuses (Tentative)'''
      
''Convoy No.4804 Bonus ''
 
''Convoy No.4804 Bonus ''
Line 70: Line 61:  
''Made in Yokusuka Naval Arsenal Bonus''
 
''Made in Yokusuka Naval Arsenal Bonus''
   −
* [[Yamashiro]], [[Wakaba]], [[Hatsuharu]]  
+
* [[Yamashiro]], [[Wakaba]], [[Hatsuharu]]
 
** 1.25x bonus (All Nodes)
 
** 1.25x bonus (All Nodes)
   Line 78: Line 69:  
** 1.25x bonus (All Nodes)
 
** 1.25x bonus (All Nodes)
   −
''Unique Weakness Bonus''
+
''Equipment Bonus''
    
* [[Battleship Summer Princess]]
 
* [[Battleship Summer Princess]]
** 1.2x bonus vs. AP Shell
+
** 1.2x bonus w/ AP Shell
** 1.1x bonus vs. Seaplane Fighter / Bomber
+
** 1.1x bonus w/ Seaplane Fighter / Bomber
    
* [[Heavy Cruiser Summer Princess]]
 
* [[Heavy Cruiser Summer Princess]]
** 1.1x bonus vs. AP Shell
+
** 1.1x bonus w/ AP Shell
** 1.15x bonus vs. Seaplane Fighter / Bomber
+
** 1.15x bonus w/ Seaplane Fighter / Bomber
    
* All ships
 
* All ships
** 1.2x extra once debuff steps are complete.
+
** 1.2x multiplier against the '''Final LD boss ONLY''' (does not include rest of her fleet) once debuff steps are complete.
   −
'''Some ships also have bonuses in later maps!''' [[Kiso]], [[Kiyoshimo]], [[Hatakaze]], [[Nowaki]], [[Akizuki]], [[Hatakaze]] and [[Tama]] is probably a safe choice to lock here.
+
Planes from the 931st Air Group also have a unique bonus on this map. Note that bonuses will '''not''' apply if the slots they are equipped in are completely wiped out:
 
  −
[[Zuihou]] while she has a significance for EOs. She has a significant high bonus for E-4 which makes her subject for debate for E-4 as she is a powerful unit to helping you clear on higher difficulties. Carefully consider wether you will use her here before you place her in this operation.
  −
 
  −
In addition to this planes from the 931 Air Group are relavent to this operation and have unique bonues on this map. The following planes are recommended to have:
      
* [[Type 97 Torpedo Bomber (931 Air Group)]]
 
* [[Type 97 Torpedo Bomber (931 Air Group)]]
Line 101: Line 88:  
* [[Tenzan (931 Air Group)]]
 
* [[Tenzan (931 Air Group)]]
   −
It should be important to note that in order to benifit from the bonuses a carrier must be equipped with '''different version''' of said 931 air planes. Below is a list of all the bonuses carrier provide depending on the nodes:
+
To stack bonuses from equipment (see below), a carrier must be equipped with '''different variants''' of bombers. Below is a list of all the bonuses carrier provide depending on the nodes:
    
* ''Preboss subs''
 
* ''Preboss subs''
Line 126: Line 113:  
**3 bombers - 1.79x bonus
 
**3 bombers - 1.79x bonus
   −
As a final word of warning to any player that tries to attempt to do this map at this moment: '''This is one map that might be better to waiting until eos are released to fully determine what ships will be safe to really bring in here. As the cost of what you can bring in here may pay with a possibly serious price once EOs are released!'''
+
'''Some ships also have bonuses in later maps!''' [[Yamashiro]], [[Kiso]], [[Kiyoshimo]], [[Hatakaze]], [[Nowaki]], [[Hatsuzuki]], [[Hatakaze]] and [[Tama]] are probably a safe choices to lock here, pending release of EOs.
   −
'''Introduction'''
+
[[Zuihou]] can stack multiple bonuses (historical bonuses, 931st Air Group bomber bonus[es], carrier bonuses, etc.) on this map, but is highly likely to be relevant in the EO maps, so take this into account before committing her to this map.
   −
In this operation there will be lots of tasks you'll be needing to complete as you will need to work through a series of transport operation, unlocking paths and reaching other locations to do simlar things until you face off against the boss. Overall you will be challenged in both endurance and determinig which ships you can safely bring into various operations. So please ready all the above and carefully plan as before the EO's release there can be potential consequences especially from this map which shows to be one of the more difficult maps that may make you spend you historical in order to complete it.
+
===Introduction===
   −
Overall the task you will need to do is as follows:
+
As a heads up to all players reading this guide, as of current we will only include Single, TCF and CTF comps. '''Unlike other guides, we cannot in good faith recommend Nagato+Mutsu for this map due to the unknown factor that is the EO maps. While this makes clearing the map more difficult, it is still possible with a strong CTF comp and the appropriate equipment. If you lack equipment or ships, you should still wait until EOs are released before committing, as we will have a better sense of what EOs require by then.'''
 +
 
 +
This map consists of multiple phases:
    
# '''Transport Supplies to Chichi-jima (Node M)'''
 
# '''Transport Supplies to Chichi-jima (Node M)'''
Line 138: Line 127:  
# '''Transport Supplies to Iwo-Jima (Node R)'''
 
# '''Transport Supplies to Iwo-Jima (Node R)'''
 
# '''Unlock the path to the [[Destroyer Forest Princess]]'''
 
# '''Unlock the path to the [[Destroyer Forest Princess]]'''
# '''Chip down [[Destroyer Forest Princess]] (Node Z3)'''
+
# '''Chip HP for the [[Destroyer Forest Princess]] (Node Z3)'''
 
# '''Debuff [[Destroyer Forest Princess]]'''
 
# '''Debuff [[Destroyer Forest Princess]]'''
# '''Deliver the Final Blow to the [[Destroyer Forest Princess]]'''
+
# '''Defeat the [[Destroyer Forest Princess]] on Last Dance'''
   −
Below will be a guide to on how to proceed all the following steps:
+
'''LBAS Defense'''
   −
'''Pre-Event setup: Your 3rd Land Base'''
+
You have access to your third LBAS base, which cannot be sortied but can be used for defense throughout all phases. Despite the lack of high-altitude bombers listed in enemy air raid equipment, the attacks do still count as high-altitude air raids, so jet/rocket interceptors (ideally 2 or more) are necessary to assist with securing AS and shooting down enemy bombers. AS is also necessary for the Last Dance (LD) debuff, see below.
   −
In this operation 2 out of 3 of your land bases will be used in combat while the last one will be set on defense. Since your last base will be taking a defensive role, the recommended set up should be provided for it:
+
===Transport Supplies to Chichi-jima (Node M)===
   −
* '''Land Base #3: 1-2 Rocket Interceptors, 2-3 Interceptors'''
+
This phase involves depleting an ~850 TP Bar (on Hard). A TCF comp is fairly consistent here; the route nodes consist of 1 sub node and 2 surface nodes. Support expeditions are not necessary, although boss support may help with consistent S ranks depending on LBAS deployment.
 
  −
Once again, the land base air raid has a high alttitude bomber mechanic implemented meaning that if you have some rocket interceptors, proceed to use up to 2. As the 110% modifier will allow it to clear out and minimize that damage you'd otherwise take from it. in the best case senario you'll only suffer small plane loss or no damage at all if done correctly. If you lack rocket interceptors, use whatever interceptor you have avalaible.
  −
 
  −
'''Transport Supplies to Chichi-jima (Node M)'''
  −
 
  −
In this phase you will be organizing a fleet to reach node M while transporting supplies: Overall a transport combined fleet is the best option to use on this segment. You will mainly be facing subs and small torpedo squadron fleets along the trip prior to the boss:
      
'''Transport Combined Fleet'''
 
'''Transport Combined Fleet'''
Line 160: Line 143:  
*'''Path: C-E-H-I-L-M'''
 
*'''Path: C-E-H-I-L-M'''
 
*'''LBAS Suggestion 1: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node'''
 
*'''LBAS Suggestion 1: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node'''
*'''LBAS Suggestion 2: Land base #1: ASW Bombers (All on Node C)'''
+
*'''LBAS Suggestion 2:'''
 +
**'''Land base #1: ASW Bombers (All on Node C)'''
 
**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
 
**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
* Node C is a submarine fleet bring ASW if nessary
+
* Node C is a submarine fleet.
* Node H and I are surface fleets, FCF may be recommended to protect pass these nodes if for some reason your escort takes serious damage.
+
* Node H and I are surface fleets, but not especially dangerous.
* Main should mainly take transports supplies (drums and Daihatsu), escort should be combat focused
+
* Main fleet should be equipped with transport equipment (Drums and/or Daihatsu), escort should be combat focused.
* CVE should be armed with 931 Air Group bombers if you possess any to maximize damage potential ([[Zuihou]] recommended).
+
* CVE should be armed with 931st Air Group bombers if you possess any to maximize damage potential ([[Zuihou]] recommended, with caveats mentioned above).
 
  −
The path is overall simple and the boss is an [[Aircraft Carrier Princess]] with a pair of heavy cruisers, tsu-class and destroyers. Your land base should wipe out most of the units while any survivors will be taken out by your remaining ships. Your CVE with the 931 Air Group bobmers will likely take out the Carrier Princess if a CVCI procs, otherwise can be easily finished in night battle for an easy S rank.
     −
Repeat the process until TP gauge is depleted.
+
The route is not especially dangerous, and the boss is an [[Aircraft Carrier Princess]] in a single fleet; the rest of her fleet is not a significant threat, even during LD. 1-2 LBAS squadrons and your fleet should be more than enough to secure an S rank. Repeat the process until TP gauge is depleted.
   −
'''Unlock to path to  Iwo-Jima'''
+
===Unlock to path to  Iwo-Jima===
    
For this phase you will need to clear two nodes that are needed to unlock the path to R and depending on the difficulty the following will be needed:
 
For this phase you will need to clear two nodes that are needed to unlock the path to R and depending on the difficulty the following will be needed:
Line 180: Line 162:       −
This can be completed using ships from your Transport combined fleet or with a single fleet you'll like use for later segments (AKA Carriers)
+
This can be completed with a single fleet, or with a combined fleet (note that TCF routes E->H and can probably only reach Node A, however). Only lock ships here that you know will be used during later phases of the map, or reuse existing locked ships.
 
<tabber>
 
<tabber>
 
|-|Get AS on Node A=
 
|-|Get AS on Node A=
Line 190: Line 172:  
* Bring AACI DD
 
* Bring AACI DD
 
* Bring good air power (up to 216+ for AS)
 
* Bring good air power (up to 216+ for AS)
* Node B has subs, bring ASW if nessary.
+
* Node B has subs, bring ASW if necessary.
   −
Path is quick and to the point, score AS from the Node A air attack and you'll hear a ding upon returning to homeport.
+
Secure AS during the Node A air battle and you'll hear a ding upon returning to base.
    
|-|Get AS on Node G=
 
|-|Get AS on Node G=
Line 202: Line 184:  
* Bring AACI DD
 
* Bring AACI DD
 
* Bring good air power (up to 216+ for AS)
 
* Bring good air power (up to 216+ for AS)
* Node B has subs, bring ASW if nessary.
+
* Node E has subs, bring ASW if necessary.
* This segment can be done in conjunction with Node D
+
* This requirement can be cleared while en route to Node D
   −
Also quick and to the point, score AS from the Node G air attack and you'll hear a ding upon returning to homeport.
+
Secure AS during the Node G air battle and you'll hear a ding upon returning to base.
    
|-|Get S Rank on Node D =
 
|-|Get S Rank on Node D =
Line 214: Line 196:  
*'''LBAS: N/A or  Land base #1-2: 1 Fighter, 3 Bombers (Both set to Node D)'''
 
*'''LBAS: N/A or  Land base #1-2: 1 Fighter, 3 Bombers (Both set to Node D)'''
   −
Enemy fleet is a normal surface fleet of heavy cruisers, light cruisers and destroyers. Should be relatively easy to take down.
+
Enemy fleet is a normal surface fleet of light cruisers and destroyers, and does not pose a serious threat.
   −
Score an S rank on this node and you'll hear a ding upon returning to homeport.
+
Achieve an S rank on this node and you'll hear a ding upon returning to base.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
Line 222: Line 204:  
Once all conditions are complete, the path to node R will be open.
 
Once all conditions are complete, the path to node R will be open.
   −
'''Transport Supplies to Iwo-Jima (Node R)
+
===Transport Supplies to Iwo-Jima (Node R)===
   −
Once again, you will be doing another transport operation, this time heading to Node R, while the path is simlar, you will be facing slightly tougher submarines, and fleets along the path. There are several methods to clearing this path, thought the most preffered method to clear this quicker would be to use Tranport Combined Fleet. Below is a list of all the methods commonly used for this phase.
+
This phase requires you to deplete a ~900 TP bar (on Hard). Depending on what combined fleet you use, the routing may take additional nodes. Below is a list of all the methods commonly used for this phase. Support expeditions are not necessary, although boss support may help with consistent S ranks depending on LBAS deployment.
    
<tabber>
 
<tabber>
Line 230: Line 212:  
*'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD'''
 
*'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD'''
 
*'''Path: C-B-N-A-O-Q-R'''
 
*'''Path: C-B-N-A-O-Q-R'''
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target R node'''
+
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 2 Required); all to R node'''
* Node B and N are submarine nodes, bring ASW if nessary
+
* Node B and N are submarine nodes; ~2 OASW ships should suffice for pass rate
* A is an Air Attack Node, will need decent air power and AACI to make it easy to pass.
+
* A is an Air Battle Node, 1 AACI ship & 216 FP should suffice (boss AS requirement is ~198)
* Node O is a surface battle with a light carrier included among the fleet. This node will likely serve as the most difficult part to pass.
+
* Node O is a surface battle with a light carrier included among the fleet, which can affect a TCF's pass rate.
*FCF is recommended to pass prevent early retreat rates.  
+
**FCF may help with pass rate.
 
* Boss node will consist of a Heavy Cruiser Summer Princess along with a Light carrier, Ne-class (up to Kai version), a Tsu-class and DDs.
 
* Boss node will consist of a Heavy Cruiser Summer Princess along with a Light carrier, Ne-class (up to Kai version), a Tsu-class and DDs.
* This fleet is good for netting in higher transport points upon getting an A rank or higher
+
* Overall, TCF can potentially deplete greater TP values, but may not S-Rank as consistently.
 
|-|Carrier Task Force Method =
 
|-|Carrier Task Force Method =
 
*'''Composition: 3 CV(L), 3DD + 1 CL, 0-2 CA, 3-4 DD'''
 
*'''Composition: 3 CV(L), 3DD + 1 CL, 0-2 CA, 3-4 DD'''
 +
*'''Path: C-B-N-A-D-O-Q-R'''
 +
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 2 Required); all to R node'''
 +
* Node B and N are submarine nodes; ~2 OASW ships should suffice for pass rate
 +
* A is an Air Battle Node, 1 AACI ship & 216 FP should suffice (boss AS requirement is ~198)
 +
* Nodes D & O are surface nodes, but pass rate should be better than with TCF; the extra node D is not particularly challenging, and the stronger opening air strike will help with pass rate.
 +
**FCF is not really necessary compared to TCF.
 +
* Boss node will consist of a Heavy Cruiser Summer Princess along with a Light carrier, Ne-class (up to Kai version), a Tsu-class and DDs.
 +
**Remember to equip 1 or more 931st Air Group torpedo bombers per CV(L/B) for bonus multipliers.
 +
* Will deplete lower TP values, but can S-rank more consistently, and probably has better pass rate overall.
 +
|-|
 +
</tabber>
 +
 +
The boss node is slightly more difficult than the previous boss, but A/S-Ranks should still be manageable, even on LD. Repeat the process until TP gauge is depleted.
 +
 +
===Unlock the path to the [[Destroyer Forest Princess]]===
 +
 +
For this segment, all you will need to do is S-rank Node M, which requires use of a TCF. If you are on '''Medium''' difficulty or higher you will need to complete this step. Otherwise, the next phase should automatically unlock.
 +
 +
'''Transport Combined Fleet'''
 +
*'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD'''
 +
*'''Path: C-E-H-I-L-M'''
 +
*'''LBAS Suggestion 1: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node'''
 +
*'''LBAS Suggestion 2:'''
 +
***'''Land base #1: ASW Bombers (All on Node C)'''
 +
**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
 +
 +
The next phase will unlock upon completion.
 +
 +
===Chip HP for the [[Destroyer Forest Princess]] (Node Z3)===
 +
 +
The boss HP bar has ~5000 points (on Hard), and assuming the boss is sunk each run, requires ~8 runs (on Hard) to clear. The route to the boss is not particularly long, and only the preboss and boss nodes should really pose any threat to your fleet. Node support is optional but may help with pass rate at the preboss; boss support is recommended.
 +
 +
The following fleet should be considered for this segment:
 +
 +
'''Carrier Task Force Fleet'''
 +
*'''Composition: 2 CV, 2CVL, 1 BBV, 1 CAV + 1 CL, 2 CA, 0-1 CLT,2-3 DD'''
 +
**Note that whatever your preferred comp, you '''cannot''' bring >2 CV(B), and you '''cannot''' bring >5 (F)BB(V)+CV(L/B)+[[Akitsu Maru]] for the route described below.
 +
***[[Shinshuu Maru]] does not count for the >5 large ships types listed above.
 +
*'''Path: C-E-H-S-V-X-Z3'''
 +
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Range Extender (Distance of 8 Required) All target Z3 node'''
 +
**You may be able to run 1 more bomber on the second LBAS depending on quality of LBAS bombers (and proficiency); use an FP calculator to check if this is possible.
 +
* At least 1 OASW ship is recommended for pass rate at Nodes E & X.
 +
**Running Zuihou in escort and moving a CA to main fleet is another possibility, assuming FP requirements can still be met; if not, a CAV or [[Shinshuu Maru]] may be necessary.
 +
***This has the additional advantage of giving the escort another powerful night attack at the cost of one less CVL in the main fleet, and helping with preboss pass rate.
 +
*Remember to equip 1 or more 931st Air Group torpedo bombers per CV(L/B) for bonus multipliers.
 +
* BBV should have an AP shell, and a seaplane bomber.
 +
* CAV will likely need to mule SPFs.
 +
* 1 AACI DD will help with pass rate, pre-LD.
 +
* 1-2 historical TCIs are recommended, depending on whether Zuihou is in the escort or not.
 +
**Ideally, players should wait for EOs before committing TCI ships here, as it remains unclear what EOs might require in terms of ships and shiplocks.
 +
* Pre-LD, the highest FP required is ~482 FP at node S; accounting for attrition, about 520-530 FP should be safe to consistently AS(+) all nodes along the route.
 +
* Preboss Node X is a mixed node that includes 1 submarine. Zuihou has a bonus, so positioning her in the escort may help with pass rate (escort attacks first in CTF, and she has OASW ability).
 +
* Boss fleet has fairly high AA, so it is not uncommon for LBAS and bomber slots to be wiped out.
 +
 +
Pre-LD, the boss is not particularly challenging as there is only one other major target capable of soaking up large amounts of damage (BB Hime Kai). However, do note that the new Na-Class variant has opening torpedo capability. Once the HP bar has been chipped to <700 HP, you will enter LD and the debuff can be unlocked.
 +
 +
===Debuff [[Destroyer Forest Princess]]===
 +
 +
Once you get the princess down to the final kill, you will then need to achieve the following to debuff the boss:
 +
 +
# '''S Rank Node M'''
 +
# '''S Rank Node R'''
 +
# '''A Rank Node X'''
 +
# '''Get AS on Land Base Air Raid (Twice on Hard, Once on Medium)'''
 +
 +
Below are the steps needed clear the requirements:
 +
 +
 +
<tabber>
 +
|-|Node M =
 +
'''Transport Combined Fleet'''
 +
*'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD'''
 +
*'''Path: C-E-H-I-L-M'''
 +
*'''LBAS Suggestion 1: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node'''
 +
*'''LBAS Suggestion 2:'''
 +
**'''Land base #1: ASW Bombers (All on Node C)'''
 +
**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
 +
 +
Same process as with the initial unlocking for the final boss. After completion, you'll hear a ding upon returning to base.
 +
|-|Node R =
 +
'''Single Fleet'''
 +
*'''Composition: 2 CV, 2 CVL, 1 BBV, 1 CAV '''
 
*'''Path: C-E-G-F-D-O-Q-R'''
 
*'''Path: C-E-G-F-D-O-Q-R'''
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target R node'''
+
*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 2 Required) All target R node'''
* Node E is a submarine node, bring ASW if nessary
+
 
* G is an Air Attack Node, will need decent air power and AACI to make it easy to pass.u
+
After completion, you'll hear a ding upon returning to base.
* Node D is a surface Fleet, is enough carrier take out most of the units it should be easy to pass
+
|-|Node X =
* Node O is a surface battle with a light carrier included among the fleet. This node will likely serve as the most difficult part to pass.
+
'''Carrier Task Force Fleet'''
*FCF is optional for this part.
+
*'''Composition: 2 CV, 2CVL, 1 BBV, 1 CAV + 1 CL, 2 CA, 0-1 CLT,2-3 DD'''
* Boss node will consist of a Heavy Cruiser Summer Princess along with a Light carrier, Ne-class (up to Kai version), a Tsu-class and DDs.
+
*'''Path: C-E-H-S-V-X-Z3'''
* Will likely depete TP gauge much slower, but will likely get more consistant S ranks.
+
*''' Land base #1-2: 1 Fighter, 2 Bombers, 1 Recon/Range Extender (Distance of 8 Required) All target Z3 node'''
 +
**You may be able to run 1 more bomber on the second LBAS depending on quality of LBAS bombers (and proficiency); use an FP calculator to check if this is possible.
 +
 
 +
This can be done in conjunction to deliver the final blow assuming all other requirements on the list are met first before this one.
 +
 
 +
After completion, you'll hear a ding upon returning to base.
 +
|-|AS on Land Base Air Raid  =
 +
 
 +
'''Single Fleet'''
 +
*'''Composition: 1 SS '''
 +
*'''LBAS : Land base #1 & #2: Rest or 4 Fighters'''
 +
 
 +
Depending on how strong your 3rd Land Base is, you may be able to clear this while fulfilling the other requirements (as your 3rd base will be defending against attacks throughout this time). If not, you may need to set additional bases to defense and sortie a single submarine to trigger the air attacks on LBAS. After completion, you'll hear a ding upon returning to base.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
   −
The [[Heavy Cruiser Summer Princess]] is a more difficult fleet to take down compared to the previous, but like before, a concentated Land Base attack on her node along with a carrier or carriers) with 931 Air Group planes is the most effective way to clear out most if not all the enemy fleets. The process is mostly identical to the last transport phase. Once you are able to successfully depete the TP gauge, the final boss gauge will appear and you can proceed to the unlocking segment.
+
Once all conditions are met the princess will be debuffed on LD. All ships will get a 1.2x bonus modifier for the final kill segment against [[Destroyer Forest Princess]] '''ONLY'''.
 +
 
 +
===Defeat the [[Destroyer Forest Princess]] on Last Dance===
 +
 
 +
Both support expeditions and sparkling for Last Dance are recommended.
 +
 
 +
The fleet used should be similar to pre-LD, with the following caveats:
 +
 
 +
*527 FP is now required to achieve AS at Node S. Adjust FP accordingly.
 +
*It may be necessary to remove the AACI DD (if any) from the escort fleet in order to slot in more damage-dealers (e.g. TCIs and/or CAs).
 +
**This will hurt pass rate at Nodes S & X, but help with the night battle phase at the boss node.
 +
*The BBV has much less utility in the main fleet compared to pre-LD, as even if it is a bonus ship (i.e. [[Yamashiro]]), she cannot  damage or disable the boss' main fleet as reliably compared to CV(L/B)s, as the LD fleet has 2 additional ships with high armor and HP (1 more BB Hime Kai and the Ne Kai).
 +
**A BBV will also interfere with shelling order as the CV(L/B)s need to get their attacks off as quickly as possible, as they are likely to be disabled if hit.
 +
*Taking into account the above, Zuihou may be better off in the main fleet compared to the escort, or alternatively another CVL can be slotted into the main fleet.
 +
**However, again, '''one should ideally wait for EOs to be released before committing an additional CVL here.
 +
*Preboss Node X has a stronger Yo-class variant (Flagship), stronger DDs, and is locked to Line Ahead.
 +
*At Boss Node Z3, there are now two Na-class ships with opening torpedoes as compared to one pre-LD; as above, the main fleet is also much stronger/tankier compared to pre-LD.
janitor, prechecked
1,839

edits