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<tabber>
 
|-|1-2 CL ,0-1 DE, 4-5 DD Comp=
 
|-|1-2 CL ,0-1 DE, 4-5 DD Comp=
* Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
+
* Route: ''' A-B-C-E-F-N-T (Casual - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* Los needed to reach node the boss node for Hard is 29 (Cn2)
 
* Los needed to reach node the boss node for Hard is 29 (Cn2)
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 +
* R-Q has an LoS check, value TBC
 
|-|1CA, 1CL 4DD Comp=
 
|-|1CA, 1CL 4DD Comp=
* Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
+
* Route: ''' A-B-C-E-F-N-T (Casual - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* Los needed to reach node the boss node on Hard is 29 (Cn2)
 
* Los needed to reach node the boss node on Hard is 29 (Cn2)
 
* Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
* Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 +
* R-Q has an LoS check, value TBC
 
|-|
 
|-|
 
1CL 4DD Comp=
 
1CL 4DD Comp=
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