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* '''Composition:''' '''1CL/DE,4-5 DD'''
 
* '''Composition:''' '''1CL/DE,4-5 DD'''
* '''Route: A-B-C-D-G-(H/J)-K-L '''
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* '''Route: A-B-C-D-G-(H+I/J)-K-L '''
 
* D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship.
 
* D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship.
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** I is an additional submarine node which you may be routed to depending on fleet composition (as of this time, 1CL 5DD appears to route this way).
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** But it is not a particularly dangerous node and is probably worth taking to reduce the TP gauge more quickly with more ships overall.
 
* [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps.
 
* [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps.
 
* One or two OASW Ships are useful for the sub nodes and Boss
 
* One or two OASW Ships are useful for the sub nodes and Boss
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