Line 118: |
Line 118: |
| * '''Route: A-B-C-D-G-(H/J)-K-L ''' | | * '''Route: A-B-C-D-G-(H/J)-K-L ''' |
| * D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship. | | * D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship. |
− | * Depending on the ships you take along with equipment (mainly LoS) will determine wether you will from '''G-K''' or '''G-H-J-K''' so carefully consider. | + | * Depending on the difficulty and the number of ships can decide to bring will decide wether you will from '''G-J-K''' or '''G-H-K''' so carefully consider. |
− | * [[Daihatsu Class Landing Craft]]] and [[Drum Canisters]] help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps. | + | ** If you plan use the '''G-J-K''' on Hard, you will need to limit yourself to 5 ships which may mean less TP. |
| + | * Also Depending on the ships you take along with equipment (mainly LoS) will determine wether you will from '''G-J-K''' or '''G-H-K''' so carefully consider. |
| + | * [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps. |
| * One or two OASW Ships are useful for the sub nodes and Boss | | * One or two OASW Ships are useful for the sub nodes and Boss |
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Line 140: |
Line 142: |
| <tabber> | | <tabber> |
| |-|1-2 CL ,4-5 DD Comp= | | |-|1-2 CL ,4-5 DD Comp= |
− | * Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficulty) | + | * Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficulty, ship number) |
| * Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vangaurd respectively. | | * Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vangaurd respectively. |
| * TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties. | | * TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties. |
| |-|1CA, 1CL 4DD Comp= | | |-|1CA, 1CL 4DD Comp= |
− | * Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficulty) | + | * Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficult, ship number) |
| * Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vangaurd respectively. | | * Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vangaurd respectively. |
| * Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties. | | * Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties. |