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After calculating the basic attack power of the attack being made, it is then adjusted based on various factors. Attack power modifiers can be split into pre- and post-cap modifiers. Post-cap modifiers are more powerful to have because they aren't reduced by the cap.  
 
After calculating the basic attack power of the attack being made, it is then adjusted based on various factors. Attack power modifiers can be split into pre- and post-cap modifiers. Post-cap modifiers are more powerful to have because they aren't reduced by the cap.  
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===Attack Power Cap===
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==Attack Power Cap==
    
The attack power cap varies depending on the phase of combat it is in.
 
The attack power cap varies depending on the phase of combat it is in.
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* It is still worth aiming to go above the attack power cap because some pre-cap modifiers can severely reduce your attack power.
 
* It is still worth aiming to go above the attack power cap because some pre-cap modifiers can severely reduce your attack power.
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===Pre-cap Modifiers===
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==Pre-cap Modifiers==
 
====Engagement====
 
====Engagement====
 
For more details on engagement, please see [[Combat#Engagement_Form|Engagement Form]].
 
For more details on engagement, please see [[Combat#Engagement_Form|Engagement Form]].
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* It is useful in some situations to not take the Saiun in order to get Crossing the T (Disadvantage). This is because it can hamper the enemy from damaging your fleet as much as it hampers yours.
 
* It is useful in some situations to not take the Saiun in order to get Crossing the T (Disadvantage). This is because it can hamper the enemy from damaging your fleet as much as it hampers yours.
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===Formation===
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====Formation====
 
For more details on formation, please see [[Combat#Formation_Selection|Formation Selection]].
 
For more details on formation, please see [[Combat#Formation_Selection|Formation Selection]].
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{{clear}}
 
{{clear}}
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===Damage State===
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====Damage State====
 
{| class="wikitable"
 
{| class="wikitable"
 
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"|Damage State
 
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"|Damage State
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** It will affect carrier attacks in the shelling phase.
 
** It will affect carrier attacks in the shelling phase.
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===Night Battle Special Attacks===
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====Night Battle Special Attacks====
 
For more details please see [[Night Battle#Night Battle Special Attacks|Night Battle Special Attacks]].
 
For more details please see [[Night Battle#Night Battle Special Attacks|Night Battle Special Attacks]].
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{{clear}}
 
{{clear}}
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===Carrier Night Attacks===
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====Carrier Night Attacks====
 
For more details please see [[Night Battle#Carrier Night Attacks|Carrier Night Attacks]].
 
For more details please see [[Night Battle#Carrier Night Attacks|Carrier Night Attacks]].
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* "Other" referrs to [[:Category:Swordfish|Swordfish]], [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]] and [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]].
 
* "Other" referrs to [[:Category:Swordfish|Swordfish]], [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]] and [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]].
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===Gun Fit Bonuses===
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====Gun Fit Bonuses====
    
Unlike the other pre-cap bonuses, this is just an additive firepower bonus added for light cruisers and Italian heavy cruisers when equipped with certain guns. The bonus is minor, please refer to the [[Gun_Fit_Bonuses#Medium_Caliber_Guns_Firepower_Bonus|gun fit bonuses]] for more details.
 
Unlike the other pre-cap bonuses, this is just an additive firepower bonus added for light cruisers and Italian heavy cruisers when equipped with certain guns. The bonus is minor, please refer to the [[Gun_Fit_Bonuses#Medium_Caliber_Guns_Firepower_Bonus|gun fit bonuses]] for more details.
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