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Damage Calculations
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Revision as of 20:01, 29 August 2019
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=Damage Formula=
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<math>\text{Damage} = \left [ \left [ \text{Atk)_\text{cap} \times \text{Mod}_\text{post} \right ] \quad \times \text{Crit} \times \text{Ammo}\right ] \quad - \text{Armour}</math>
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* <math>\text{Atk}_\text{cap}</math> is the '''Cap Adjusted Attack Power'''
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* <math>\text{Mod}_\text{post}</math> is any '''[[#Post-cap Corrections|post-cap modifiers]]''' that are applicable. Modifiers are multiplicative.
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* <math>\text{Crit}</math> is the '''[[#Critical Strikes|critical strike]]''' modifier.
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* <math>\text{Ammo}</math> is the '''[[#Ammunition Modifier|remaining ammunition]]''' modifier.
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* <math>\text{Armour}</math> is the '''[[#Armour|armour]]''' of the enemy.
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Where, Cap Adjusted Attack Power basic attack power that has been adjusted by applying the '''[[#Attack Power Cap|damage cap]]'''.
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<math>\text{Atk}_\text{cap} = \text{Atk}_\text{basic} \times \text{Mod}_\text{pre}</math>
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* <math>\text{Atk}_\text{basic}</math> is the '''[[#Basic Attack Power Formulas|basic attack power]] of the relevant attack.
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* <math>\text{Mod}_\text{pre}</math> is any '''[[#Pre-cap Corrections|pre-cap modifiers]] that are applicable. Modifiers are multiplicative.
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=Basic Attack Power Formulas=
=Basic Attack Power Formulas=
==Bombing==
==Bombing==
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==Chip Damage==
==Chip Damage==
==Debuffs==
==Debuffs==
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=Armour=
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