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| ===Most liked/disliked Part=== | | ===Most liked/disliked Part=== |
| | | |
− | In the following the whole answers of "What did you like about this Event?" and "What did you hate about this Event?" will be dumped. As a general outline, the most common word found in the latter category (ignoring fillwords) was "quest(s)" with 145 appearances, with the next one being "node" with 37. In general, the quests seem to be by far the most hated part of the Event, be it their time gating or resource requirements. Pre-Boss gauntlets, specific Nodes, IP Blocks and bad Okinami K2 timings have also been mentioned a couple of times. | + | In the following the whole answers of "What did you like about this Event?" and "What did you hate about this Event?" will be dumped, sorted by length. As a general outline, the most common word found in the latter category (ignoring fillwords) was "quest(s)" with 145 appearances, with the next one being "node" with 37. In general, the quests seem to be by far the most hated part of the Event, be it their time gating or resource requirements. Pre-Boss gauntlets, specific Nodes, IP Blocks and bad Okinami K2 timings have also been mentioned a couple of times. |
| What people liked was mostly a mix of "nothing", "not much", comments about the short duration, getting an FCM, and the rewards. Okinami also has been mentioned a couple of times. | | What people liked was mostly a mix of "nothing", "not much", comments about the short duration, getting an FCM, and the rewards. Okinami also has been mentioned a couple of times. |
| | | |
| <div class="mw-collapsible mw-collapsed"><h4>What did you like the most about this Event?</h4> | | <div class="mw-collapsible mw-collapsed"><h4>What did you like the most about this Event?</h4> |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | Okinami Kai Ni
| + | * 1: "One map fcm? Overall event was below average partly due to the quests and the difficulty to reward balance not being really there. Apart from the new okinami gun. A 5* hayate isn't that fancy as its hard only and some people can easily reach the similar benefits it provides via a hayabusa model 3a 5*. A new plane is what I think we need this year, be it Japanese or foreign. IJN and ija still had a lot of plane designs with them. " |
− | | + | * 2: "Event size given short time from end of last event. Your normal 3-map Small event would have worked as well, but given current situation, I think the extra small size worked out even better." |
− | new D gun
| + | * 3: "Event-related quests are a welcome addition I've wanted for some time, and the Phase 3 difficulty was balanced towards the boss node, rather than annoying preboss nodes like E-6 last event." |
− | | + | * 4: "Phase 3 LD was the only hard bit, and it was actually pretty hard. All the fun/achievement of hard LD clears without the insane resource drain of a full event." |
− | It was better than not having an event at all.
| + | * 5: "The ability to use a powerful fleet, as rather recent player (2 years now), it was the first time i was able to sortie 2 CV, 2 BB and 3 CA(V). That feel good." |
− | | + | * 6: "It was a nice change of pace to have a small event without shiplocks. Recent events felt like slog of large events after large events." |
− | Watching everyone else struggle
| + | * 7: "Simple map, not overly complicated and is pretty easy to farm with the right equipment setup (though only applicable for P1 boss)" |
− | | + | * 8: "Nothing. Worst event in 3+years by far. Trash rewards=no satisfaction even if the map wasn’t as bullshit as some other events" |
− | | + | * 9: "The change of pace and the fact that it wasn't over the top after the last big event, letting us stockpile for a bit." |
− | | + | * 10: "New music and CGs is always a good thing. I mean who didn't like to see a gamer CVH Kai with 2 PS4 in her hands ?" |
− | easy FCM
| + | * 11: "the map was pretty doable, it needed some time but it did not feel like my sanity has died quite as much as usual" |
− | | + | * 12: "The drop rates were nice, did not expect Samuel B Roberts to finally grace my port as I complete last phase." |
− | | + | * 13: "Not too difficult, but not too easy either. Also did not appear to require ultra-improved gear to complete." |
− | | + | * 14: "I like everything in general, maybe the music otstands a bit, those two new songs were so nice and catchy" |
− | nothing
| + | * 15: "Considering it was a single map, it was entertaining enough with regards to content and difficulty." |
− | | + | * 16: "An opportunity to get rare materials for upgrading sipgirls (like prototyple flightdeck catapult)." |
− | Rewards were not appealing enough so it could be skipped
| + | * 17: "Decent length for mini event, 3rd part was challenging enough in Hard with some decent rewards" |
− | | + | * 18: "As with any event, I'm able to use ships that I usually don't use during post-event routines." |
− | Rewards distrbution between difficulties.
| + | * 19: "The \"hidden\" compulsory RTA element in order to get all possible quest rewards (a challenge)." |
− | | + | * 20: "Size of the map was appropriate to the length of event. Rare equipment rewards from quests." |
− | The challenge of the event
| + | * 21: "I liked that it was different from other recent events, with a smaller map and side quests." |
− | | + | * 22: "The overall uniqueness of the challenge the event have to offer along with the quests." |
− | New DD gun
| + | * 23: "No ships lock, so I can use anyone I like or switch to anothers without hesitation " |
− | | + | * 24: "Okinami Kai Ni! 12.7 D model kai 3. My luck modded Okinami Kai got a huge upgrade!" |
− | DK3
| + | * 25: "OST was nice and the first part of the Event wasn't tedious at all even on Hard." |
− | | + | * 26: "That there WAS an event, wasn`t sure if we get a winter event this year at all." |
− | short' | + | * 27: "Just the fact there was an event. Gives me a goal in the game every few months." |
− | | + | * 28: "Just the fact there was an event. Gives me a goal in the game every few months." |
− | Got Sammy
| + | * 29: "Finally getting Okinami after 30 s-ranks on node J, and of course the rewards." |
− | | + | * 30: "gave me something to do and access to vanguard formation for unfinished quests" |
− | Okinami got K2 which is nice
| + | * 31: "Got Hirato (the only girl missing in my KanDex) and got dupe SammyB and Gamby" |
− | | + | * 32: "Boss nodes (T and J) are relatively easy to farm compared to previous events" |
− | I needed those flight deck catapults | + | * 33: "free DEs for hp mod (only succeed once tho..), oh, and a Richelieu dupe" |
− | | + | * 34: "There wasn't a second set of unlocks and debuffs to do for last dance. " |
− | Rewards
| + | * 35: "There wasn't a second set of unlocks and debuffs to do for last dance. " |
− | | + | * 36: "Having Gamby drop when she failed to drop in the previous Hawaii Event" |
− | Rewards
| + | * 37: "idk fun single map, no pressure apart from getting mod-fod for quests" |
− | | + | * 38: "Free FCM for everyone,so I can keep myself unstoppable with 19 FCM" |
− | The map was fine.
| + | * 39: "I didn't have Takanami and I got her. That's the only good thing." |
− | | + | * 40: "A short event that could be done quickly if you weren't a tryhard" |
− | Total map
| + | * 41: "D gun reward; spoon; gumos for players that are missing a bunch" |
− | | + | * 42: "The combination of size, duration, difficulty and NO SHIPLOCKS" |
− | It was a nice change of pace to have a small event without shiplocks. Recent events felt like slog of large events after large events.
| + | * 43: "The possibility of getting Ooyodo and Okinami. Nothing else. " |
− | | + | * 44: "Phase 1 and 2 were quite chill, as were the sortie quests. " |
− | I finally found Gambier Bay! | + | * 45: "wasn't too hard, didnt have to spend much time on all steps" |
− | | + | * 46: "Most of the new quests did not require difficult sorties." |
− | None.
| + | * 47: "Rewards were not appealing enough so it could be skipped" |
− | | + | * 48: "No ship lock, so I can use my favorite ships freely. " |
− | Void
| + | * 49: "Using ships don't normally use, and letting them shine." |
− | | + | * 50: "The general challenge of clearing another event on Hard" |
− | | + | * 51: "That the reward made my Yuugumo Kai Ni ships stronger." |
− | | + | * 52: "Still better than rice fields event or no event at all" |
− | possible new equipments
| + | * 53: "The fact I got some goodies, dupe GamBays, and Ooyodo." |
− | | + | * 54: "Possiblity to get two decks and a new gun as a reward." |
− | | + | * 55: "New equipment is nice, hard medal reasonable to obtain" |
− | | + | * 56: "A limited time item. It gave decent things when used." |
− | Lack of shiplocks
| + | * 57: "Deploying Kasumi and her loyal companions for Phase 2" |
− | | + | * 58: "that they made an actual event out of mochi farming" |
− | that they made an actual event out of mochi farming
| + | * 59: "Sinking cv hime on first LD attemp was enjoyable.." |
− | | + | * 60: "My favorite thing is always the final boss music! " |
− | New equipment
| + | * 61: "Single map; mostly pretty simple and easy to clear" |
− | | + | * 62: "the rare materials needed for K2s were available" |
− | Decent length for mini event, 3rd part was challenging enough in Hard with some decent rewards
| + | * 63: "Quest rewards and event rewards were all right." |
− | | + | * 64: "It was better than not having an event at all." |
− | free DEs for hp mod (only succeed once tho..), oh, and a Richelieu dupe
| + | * 65: "Eh, it was average. Nothing really stands out." |
− | | + | * 66: "Chill event and reducing my bauxite stockpile." |
− | | + | * 67: "It was mercifully short all things considered" |
− | | + | * 68: "reinforcement expansion (i only got one T_T) " |
− | | + | * 69: "Quests give different perspective/Objectives" |
− | | + | * 70: "No daily requirement. No lock requirement." |
− | The Daihatsu Landing Craft rewards weekly
| + | * 71: "Yuugumos for KanDex. Quests for event map." |
− | | + | * 72: "Mini event instead of a Large Scale event " |
− | Size of the map was appropriate to the length of event. Rare equipment rewards from quests.
| + | * 73: "Rewards distrbution between difficulties." |
− | | + | * 74: "The Daihatsu Landing Craft rewards weekly" |
− | 1 map
| + | * 75: "A few good ship drops that were available" |
− | | + | * 76: "more catapults and new main cannon for dd" |
− | Hisimochi abbysal cg
| + | * 77: "At least we got a mini-event over nothing" |
− | | + | * 78: "A chance to drop ships that I didn't had" |
− | | + | * 79: "I node was DEHIO lite. 234 S ranks baby." |
− | | + | * 80: "Easiest hard clear, short and simple map" |
− | catapults
| + | * 81: "the free time I gained from not playing" |
− | | + | * 82: "Reward medal(s) and vanguard formation" |
− | | + | * 83: "I got Hirato, whom I missed last event" |
− | | + | * 84: "2 Gotland, Richelieu and samuel Robert" |
− | map | + | * 85: "There wasn't really any strong point." |
− | | + | * 86: "hard clear it has been a while, 2 RE!" |
− | Jet mats, D kai 3 gun Event quests
| + | * 87: "I needed the medals and the expansion" |
− | | + | * 88: "Shark daughteru got the LD boss kill!" |
− | covid 19 discord memes
| + | * 89: "I needed those flight deck catapults" |
− | | + | * 90: "The amount of items you could obtain" |
− | | + | * 91: "Being able to obtain more jet pieces" |
− | | + | * 92: "The TCF node actually was reasonable" |
− | Having Gamby drop when she failed to drop in the previous Hawaii Event
| + | * 93: "I got two blueprint from this event" |
− | | + | * 94: "The reward for the event is alright" |
− | Equipments
| + | * 95: "The stuff I got from participating." |
− | | + | * 96: "plenty of time to complete and farm" |
− | Flight Deck Catapult
| + | * 97: "I don't like any part of this event" |
− | | + | * 98: "Jet mats, D kai 3 gun Event quests" |
− | none
| + | * 99: "The fact that we got another event" |
− | | + | * 100: "Maybe the 12,7cm gun model D kai 3" |
− | nothing
| + | * 101: "Normal difficulty was pretty easy" |
− | | + | * 102: "Opportunity to get rare equipment" |
− | new DD gun
| + | * 103: "No ship locking on any difficulty" |
− | | + | * 104: "Was fun and challenging at first" |
− | That there WAS an event, wasn`t sure if we get a winter event this year at all.
| + | * 105: "Watching everyone else struggle" |
− | | + | * 106: "Hayate, Jet mats, Ne Engine GET" |
− | 1st boss was easy to farm
| + | * 107: "Prototype Flight Deck Catapult" |
− | | + | * 108: "Prototype Flight Deck Catapult" |
− | That D Kai 3 gun. That's all
| + | * 109: "Prototype Flight Deck Catapult" |
− | | + | * 110: "You guys like Kancolle events?" |
− | No daily requirement. No lock requirement.
| + | * 111: "The clearing rewards are fine" |
− | | + | * 112: "Relative ease for DE farming." |
− | Single map
| + | * 113: "New equipment and map it self" |
− | | + | * 114: "That I... uh... hmm... dunno?" |
− | FCM
| + | * 115: "Good friend fleet....I guess?" |
− | | + | * 116: "Okinami got K2 which is nice" |
− | Sortieing
| + | * 117: "I finally found Gambier Bay!" |
− | | + | * 118: "That D Kai 3 gun. That's all" |
− | Eh, it was average. Nothing really stands out.
| + | * 119: "easier method to get the FCM" |
− | | + | * 120: "Maybe the supply depot hime?" |
− | Literally nothing
| + | * 121: "It's based in my country XD" |
− | | + | * 122: "CTF with less cancer route." |
− | That the reward made my Yuugumo Kai Ni ships stronger.
| + | * 123: "The challenge of the event" |
− | | + | * 124: "I-node DE drops and 20WiB1" |
− | Friend fleet
| + | * 125: "First few phases were easy" |
− | | + | * 126: "The challenge of HArd mode" |
− | Hard
| + | * 127: "the year of the jets baby!" |
− | | + | * 128: "1st boss was easy to farm" |
− | Quests rewards
| + | * 129: "P1-P3 was smooth and easy" |
− | | + | * 130: "The quest and its rewards" |
− | equipment
| + | * 131: "1st and 2nd stage were ok" |
− | | + | * 132: "nuke on supply depot hime" |
− | | + | * 133: "Nothing was too bullshit" |
− | | + | * 134: "The RE from medium clear" |
− | As with any event, I'm able to use ships that I usually don't use during post-event routines.
| + | * 135: "possible new equipments" |
− | | + | * 136: "covid 19 discord memes " |
− | The reward for the event is alright
| + | * 137: "Effectively no shiplock" |
− | | + | * 138: "event being only 1 map" |
− | There is content
| + | * 139: "Challenging final boss" |
− | | + | * 140: "map was short and easy" |
− | Free FCM
| + | * 141: "Gotland dropped for me" |
− | | + | * 142: "okinami k2 and new gun" |
− | Prototype Flight Deck Catapult
| + | * 143: "Nothing in particular" |
− | | + | * 144: "Easy to get FCM medal" |
− | Prototype Flight Deck Catapult
| + | * 145: "Being able to use CVs" |
− | | + | * 146: "farm DEs and new BGMs" |
− | Prototype Flight Deck Catapult
| + | * 147: "Yuugumo dd gun reward" |
− | | + | * 148: "Got a bunch of screws" |
− | Catapult
| + | * 149: "it being a mini event" |
− | | + | * 150: "Hisimochi abbysal cg" |
− | Not too difficult, but not too easy either. Also did not appear to require ultra-improved gear to complete.
| + | * 151: "Flight Deck Catapult" |
− | | + | * 152: "have something to do" |
− | event being only 1 map
| + | * 153: "12.7cm dk3 is broken" |
− | | + | * 154: "Nice to kill boredom" |
− | Yuugumos for KanDex. Quests for event map.
| + | * 155: "I got some yuugumod" |
− | | + | * 156: "Mini size of Event." |
− | Still better than rice fields event or no event at all
| + | * 157: "I got 2 protopults." |
− | | + | * 158: "My first FCM maybe?" |
− | The rewards
| + | * 159: "Thicc flight decks " |
− | | + | * 160: "The lack of stress" |
− | New music and CGs is always a good thing. I mean who didn't like to see a gamer CVH Kai with 2 PS4 in her hands ?
| + | * 161: "When it was over. " |
− | | + | * 162: "FF nuking the boss" |
− | Map Rewards
| + | * 163: "given lots of time" |
− | | + | * 164: "It was kinda short" |
− | Challenging boss
| + | * 165: "The map was fine." |
− | | + | * 166: "Lack of shiplocks" |
− | The possibility of getting Ooyodo and Okinami. Nothing else. | + | * 167: "Literally nothing" |
− | | + | * 168: "Free autist medal" |
− | No ship locks.
| + | * 169: "First Class medal" |
− | | + | * 170: "equipment rewards" |
− | New protopults!
| + | * 171: "There is content" |
− | | + | * 172: "Challenging boss" |
− | The ability to use a powerful fleet, as rather recent player (2 years now), it was the first time i was able to sortie 2 CV, 2 BB and 3 CA(V). That feel good.
| + | * 173: "First Hard Medal" |
− | | + | * 174: "Nothing honestly" |
− | OST was nice and the first part of the Event wasn't tedious at all even on Hard.
| + | * 175: "Easy air defense" |
− | | + | * 176: "New protopults!" |
− | I got some yuugumod
| + | * 177: "Get lucky in LD" |
− | | + | * 178: "flight catapult" |
− | A chance to drop ships that I didn't had
| + | * 179: "Friendly Fleets" |
− | | + | * 180: "Single map only" |
− | | + | * 181: "Boss mochi CG's" |
− | | + | * 182: "Okinami Kai Ni" |
− | No shiplock
| + | * 183: "New equipment " |
− | | + | * 184: "Quests rewards" |
− | The stuff I got from participating.
| + | * 185: "No ship locks." |
− | | + | * 186: "Unusual format" |
− | Effectively no shiplock
| + | * 187: "Type4 hayabusa" |
− | | + | * 188: "Maruyu/DE drop" |
− | Phase 1 and 2 were quite chill, as were the sortie quests.
| + | * 189: "Type4 hayabusa" |
− | | + | * 190: "No shiplocks." |
− | wasn't too hard, didnt have to spend much time on all steps | + | * 191: "Quest Rewards" |
− | | + | * 192: "Adding quests" |
− | | + | * 193: "Jet materials" |
− | | + | * 194: "Friend fleet" |
− | | + | * 195: "No shiplocks" |
− | | + | * 196: "it was short" |
− | Short
| + | * 197: "it was short" |
− | | + | * 198: "no shiplocks" |
− | Nothing in particular
| + | * 199: "No shiplocks" |
− | | + | * 200: "The rewards " |
− | No shiplocks
| + | * 201: "I love jets." |
− | | + | * 202: "Only one map" |
− | | + | * 203: "The rewards" |
− | | + | * 204: "Map Rewards" |
− | | + | * 205: "No shiplock" |
− | | + | * 206: "Easyish FCM" |
− | | + | * 207: "Equipment? " |
− | | + | * 208: "The rewards" |
− | quest
| + | * 209: "New DD gun" |
− | | + | * 210: "Equipments" |
− | | + | * 211: "new DD gun" |
− | | + | * 212: "Single map" |
− | nothing
| + | * 213: "Only 1 map" |
− | | + | * 214: "Small size" |
− | First Hard Medal
| + | * 215: "Okinami K2" |
− | | + | * 216: "the quests" |
− | Simple map, not overly complicated and is pretty easy to farm with the right equipment setup (though only applicable for P1 boss)
| + | * 217: "okinami k2" |
− | | + | * 218: "Nothing..." |
− | Easy to get FCM medal
| + | * 219: "new D gun" |
− | | + | * 220: "Got Sammy" |
− | Finally getting Okinami after 30 s-ranks on node J, and of course the rewards.
| + | * 221: "Total map" |
− | | + | * 222: "catapults" |
− | Get lucky in LD
| + | * 223: "Sortieing" |
− | | + | * 224: "equipment" |
− | Mini size of Event.
| + | * 225: "No locks " |
− | | + | * 226: "Not much." |
− | easier method to get the FCM
| + | * 227: "Free shit" |
− | | + | * 228: "Short map" |
− | Being able to use CVs
| + | * 229: "Jet stuff" |
− | | + | * 230: "It's size" |
− | | + | * 231: "The music" |
− | | + | * 232: "easy FCM" |
− | It's based in my country XD
| + | * 233: "Free FCM" |
− | | + | * 234: "Catapult" |
− | A limited time item. It gave decent things when used.
| + | * 235: "Nothing." |
− | | + | * 236: "breather" |
− | Sinking cv hime on first LD attemp was enjoyable..
| + | * 237: "Nothing." |
− | | + | * 238: "Not much" |
− | | + | * 239: "nothing" |
− | | + | * 240: "Rewards" |
− | idk fun single map, no pressure apart from getting mod-fod for quests | + | * 241: "Rewards" |
− | | + | * 242: "nothing" |
− | Nothing
| + | * 243: "nothing" |
− | | + | * 244: "Nothing" |
− | I liked that it was different from other recent events, with a smaller map and side quests. | + | * 245: "Gotland" |
− | | + | * 246: "Nothing" |
− | Was fun and challenging at first
| + | * 247: "The map" |
− | | + | * 248: "Okinami" |
− | Reward medal(s) and vanguard formation
| + | * 249: "Nothing" |
− | | + | * 250: "The map" |
− | | + | * 251: "CV Hime" |
− | | + | * 252: "rewards" |
− | My favorite thing is always the final boss music!
| + | * 253: "nothing" |
− | | + | * 254: "nothing" |
− | flight catapult
| + | * 255: "nothing" |
− | | + | * 256: "Nothing" |
− | | + | * 257: "New map" |
− | | + | * 258: "short'" |
− | | + | * 259: "Quests" |
− | | + | * 260: "None." |
− | | + | * 261: "1 map" |
− | | + | * 262: "Short" |
− | Nothing was too bullshit | + | * 263: "quest" |
− | | + | * 264: "spoon" |
− | P1-P3 was smooth and easy
| + | * 265: "Spoon" |
− | | + | * 266: "D gun" |
− | have something to do | + | * 267: "Void" |
− | | + | * 268: "none" |
− | Free autist medal
| + | * 269: "Hard" |
− | | + | * 270: "Hira" |
− | No shiplocks. | + | * 271: "DK3" |
− | | + | * 272: "map" |
− | gave me something to do and access to vanguard formation for unfinished quests
| + | * 273: "FCM" |
− | | + | * 274: "BGM" |
− | I got 2 protopults. | + | * 275: "BGM" |
− | | + | * 276: "PFD" |
− | farm DEs and new BGMs
| + | * 277: "Map" |
− | | + | * 278: "FCM" |
− | The lack of stress | + | * 279: "Meh" |
− | | + | * 280: "-" |
− | Normal difficulty was pretty easy
| + | * 281: "/" |
− | | |
− | The amount of items you could obtain | |
− | | |
− | | |
− | | |
− | Gotland
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− | | |
− | I-node DE drops and 20WiB1 | |
− | | |
− | | |
− | | |
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− | | |
− | | |
− | | |
− | | |
− | Nothing
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− | | |
− | | |
− | | |
− | Nothing. Worst event in 3+years by far. Trash rewards=no satisfaction even if the map wasn’t as bullshit as some other events
| |
− | | |
− | | |
− | | |
− | | |
− | | |
− | | |
− | | |
− | The map
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− | | |
− | Only 1 map
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− | | |
− | Okinami
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− | | |
− | When it was over.
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− | | |
− | | |
− | | |
− | Most of the new quests did not require difficult sorties.
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− | | |
− | Being able to obtain more jet pieces
| |
− | | |
− | Okinami Kai Ni! 12.7 D model kai 3. My luck modded Okinami Kai got a huge upgrade!
| |
− | | |
− | I node was DEHIO lite. 234 S ranks baby.
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− | | |
− | BGM
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− | | |
− | BGM
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− | Nothing.
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− | | |
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− | No locks
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− | | |
− | Challenging final boss
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− | | |
− | the free time I gained from not playing
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− | | |
− | | |
− | | |
− | Not much.
| |
− | | |
− | Easiest hard clear, short and simple map | |
− | | |
− | breather
| |
− | | |
− | | |
− | | |
− | Quests
| |
− | | |
− | | |
− | | |
− | | |
− | | |
− | The fact that we got another event
| |
− | | |
− | | |
− | | |
− | it was short
| |
− | | |
− | | |
− | | |
− | Small size
| |
− | | |
− | Okinami K2
| |
− | | |
− | Friendly Fleets
| |
− | | |
− | Event size given short time from end of last event. Your normal 3-map Small event would have worked as well, but given current situation, I think the extra small size worked out even better.
| |
− | | |
− | | |
− | | |
− | FF nuking the boss
| |
− | | |
− | A short event that could be done quickly if you weren't a tryhard
| |
− | | |
− | Hayate, Jet mats, Ne Engine GET
| |
− | | |
− | Unusual format
| |
− | | |
− | | |
− | | |
− | plenty of time to complete and farm
| |
− | | |
− | The drop rates were nice, did not expect Samuel B Roberts to finally grace my port as I complete last phase.
| |
− | | |
− | given lots of time
| |
− | | |
− | | |
− | | |
− | There wasn't really any strong point.
| |
− | | |
− | Nothing
| |
− | | |
− | PFD
| |
− | | |
− | Quest rewards and event rewards were all right.
| |
− | | |
− | | |
− | | |
− | the quests
| |
− | | |
− | The clearing rewards are fine
| |
− | | |
− | Hira
| |
− | | |
− | Quest Rewards
| |
− | | |
− | One map fcm? Overall event was below average partly due to the quests and the difficulty to reward balance not being really there. Apart from the new okinami gun. A 5* hayate isn't that fancy as its hard only and some people can easily reach the similar benefits it provides via a hayabusa model 3a 5*. A new plane is what I think we need this year, be it Japanese or foreign. IJN and ija still had a lot of plane designs with them.
| |
− | | |
− | No ship lock, so I can use my favorite ships freely.
| |
− | | |
− | No ships lock, so I can use anyone I like or switch to anothers without hesitation
| |
− | | |
− | hard clear it has been a while, 2 RE!
| |
− | | |
− | the rare materials needed for K2s were available
| |
− | | |
− | | |
− | | |
− | The "hidden" compulsory RTA element in order to get all possible quest rewards (a challenge).
| |
− | | |
− | | |
− | | |
− | My first FCM maybe?
| |
− | | |
− | okinami k2 | |
− | | |
− | It was mercifully short all things considered
| |
− | | |
− | Nothing...
| |
− | | |
− | it was short
| |
− | | |
− | | |
− | | |
− | Boss nodes (T and J) are relatively easy to farm compared to previous events
| |
− | | |
− | D gun reward; spoon; gumos for players that are missing a bunch
| |
− | | |
− | no shiplocks
| |
− | | |
− | | |
− | | |
− | No shiplocks
| |
− | | |
− | Maybe the supply depot hime?
| |
− | | |
− | The fact I got some goodies, dupe GamBays, and Ooyodo. | |
− | | |
− | Nothing.
| |
− | | |
− | The rewards
| |
− | | |
− | Event-related quests are a welcome addition I've wanted for some time, and the Phase 3 difficulty was balanced towards the boss node, rather than annoying preboss nodes like E-6 last event.
| |
− | | |
− | Relative ease for DE farming.
| |
− | | |
− | First Class medal | |
− | | |
− | First few phases were easy
| |
− | | |
− | Single map only
| |
− | | |
− | spoon
| |
− | | |
− | | |
− | | |
− | Free shit
| |
− | | |
− | | |
− | | |
− | CTF with less cancer route.
| |
− | | |
− | The overall uniqueness of the challenge the event have to offer along with the quests.
| |
− | | |
− | The map
| |
− | | |
− | | |
− | | |
− | Yuugumo dd gun reward
| |
− | | |
− | Adding quests | |
− | | |
− | The challenge of HArd mode
| |
− | | |
− | Got Hirato (the only girl missing in my KanDex) and got dupe SammyB and Gamby
| |
− | | |
− | Spoon
| |
− | | |
− | Considering it was a single map, it was entertaining enough with regards to content and difficulty.
| |
− | | |
− | New equipment and map it self
| |
− | | |
− | | |
− | | |
− | Nothing honestly
| |
− | | |
− | Easyish FCM | |
− | | |
− | | |
− | | |
− | CV Hime
| |
− | | |
− | Map
| |
− | | |
− | rewards
| |
− | | |
− | Easy air defense
| |
− | | |
− | A few good ship drops that were available
| |
− | | |
− | reinforcement expansion (i only got one T_T)
| |
− | | |
− | map was short and easy | |
− | | |
− | Opportunity to get rare equipment
| |
− | | |
− | Just the fact there was an event. Gives me a goal in the game every few months.
| |
− | | |
− | Just the fact there was an event. Gives me a goal in the game every few months.
| |
− | | |
− | Gotland dropped for me
| |
− | | |
− | Deploying Kasumi and her loyal companions for Phase 2
| |
− | | |
− | | |
− | | |
− | An opportunity to get rare materials for upgrading sipgirls (like prototyple flightdeck catapult).
| |
− | | |
− | the year of the jets baby!
| |
− | | |
− | | |
− | | |
− | The quest and its rewards
| |
− | | |
− | FCM
| |
− | | |
− | I got Hirato, whom I missed last event
| |
− | | |
− | 12.7cm dk3 is broken
| |
− | | |
− | | |
− | | |
− | Type4 hayabusa
| |
− | | |
− | Short map
| |
− | | |
− | 2 Gotland, Richelieu and samuel Robert
| |
− | | |
− | -
| |
− | | |
− | Maybe the 12,7cm gun model D kai 3
| |
− | | |
− | more catapults and new main cannon for dd
| |
− | | |
− | Maruyu/DE drop
| |
− | | |
− | I don't like any part of this event
| |
− | | |
− | | |
− | | |
− | Free FCM for everyone,so I can keep myself unstoppable with 19 FCM
| |
− | | |
− | Equipment?
| |
− | | |
− | Jet stuff
| |
− | | |
− | There wasn't a second set of unlocks and debuffs to do for last dance.
| |
− | | |
− | There wasn't a second set of unlocks and debuffs to do for last dance.
| |
− | | |
− | Possiblity to get two decks and a new gun as a reward.
| |
− | | |
− | Type4 hayabusa
| |
− | | |
− | | |
− | | |
− | | |
− | | |
− | You guys like Kancolle events?
| |
− | | |
− | The combination of size, duration, difficulty and NO SHIPLOCKS
| |
− | | |
− | That I... uh... hmm... dunno?
| |
− | | |
− | Phase 3 LD was the only hard bit, and it was actually pretty hard. All the fun/achievement of hard LD clears without the insane resource drain of a full event.
| |
− | | |
− | I needed the medals and the expansion
| |
− | | |
− | The RE from medium clear
| |
− | | |
− | Good friend fleet....I guess?
| |
− | | |
− | the map was pretty doable, it needed some time but it did not feel like my sanity has died quite as much as usual
| |
− | | |
− | Single map; mostly pretty simple and easy to clear
| |
− | | |
− | nothing
| |
− | | |
− | | |
− | | |
− | | |
− | | |
− | Chill event and reducing my bauxite stockpile.
| |
− | | |
− | At least we got a mini-event over nothing
| |
− | | |
− | The TCF node actually was reasonable
| |
− | | |
− | The rewards
| |
− | | |
− | D gun
| |
− | | |
− | Using ships don't normally use, and letting them shine.
| |
− | | |
− | /
| |
− | | |
− | I love jets.
| |
− | | |
− | Thicc flight decks
| |
− | | |
− | 1st and 2nd stage were ok
| |
− | | |
− | I didn't have Takanami and I got her. That's the only good thing.
| |
− | | |
− | It's size
| |
− | | |
− | Shark daughteru got the LD boss kill!
| |
− | | |
− | Jet materials
| |
− | | |
− | | |
− | | |
− | The general challenge of clearing another event on Hard
| |
− | | |
− | | |
− | | |
− | nothing
| |
− | | |
− | | |
− | | |
− | Mini event instead of a Large Scale event
| |
− | | |
− | Got a bunch of screws
| |
− | | |
− | No ship locking on any difficulty
| |
− | | |
− | I got two blueprint from this event
| |
− | | |
− | Boss mochi CG's
| |
− | | |
− | | |
− | | |
− | Quests give different perspective/Objectives
| |
− | | |
− | Not much
| |
− | | |
− | nothing
| |
− | | |
− | | |
− | | |
− | Nothing
| |
− | | |
− | I like everything in general, maybe the music otstands a bit, those two new songs were so nice and catchy
| |
− | | |
− | okinami k2 and new gun
| |
− | | |
− | The music
| |
− | | |
− | | |
− | | |
− | | |
− | | |
− | New map
| |
− | | |
− | it being a mini event
| |
− | | |
− | Meh
| |
− | | |
− | | |
− | | |
− | equipment rewards
| |
− | | |
− | | |
− | | |
− | Nice to kill boredom
| |
− | | |
− | | |
− | | |
− | The change of pace and the fact that it wasn't over the top after the last big event, letting us stockpile for a bit.
| |
− | | |
− | New equipment is nice, hard medal reasonable to obtain
| |
− | | |
− | It was kinda short
| |
− | | |
− | nuke on supply depot hime
| |
− | | |
− | | |
− | | |
− | Only one map
| |
− | | |
− | | |
− | | |
− | The 12.7cm type D gun
| |
| </div></div> | | </div></div> |
| <div class="mw-collapsible mw-collapsed"><h4>What did you hate the most about this Event?</h4> | | <div class="mw-collapsible mw-collapsed"><h4>What did you hate the most about this Event?</h4> |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | How Devs handled Okinami K2s introduction
| + | *1: "This event was a pile of garbage that I didn't even want to entertain the thought of playing it. This event felt like an afterthought. Like Tanaka wanted to take a shit on people, but he couldnt even make solid shit so he dumps diarrhea onto his fanbase, looking on as someone licks the liquid shit. He only proves this right by fucking not even releasing a new ship, not even a DE or a DD. And yet sadly devoted fans will still praise Tanaka and wait for the new event even if they know Tanaka would give them liquid shit. Seriously, how did Tanaka even fuck up this hard? This was low effort even for him. At this point we can't even have any hype like \"What's gonna be the next new ship\" to \"will Tanaka give us the bare minimum effort instead of being a lazy fat fuck who couldn't even ask Shibafu or somebody to make chicken drawings?\" So yeah. Good Job Tanaka. You basically fucked up harder than the basic working man. I have more respect for people at 7/11 because at least they dont try to fuck me over with such a shitty ass event. Also speaking of 7/11, if you ever go a Japanese 7/11, get the fried chicken on a stick. And also get meatbuns. And Tuna Mayo riceball. Mmm. Meatbuns. At least those taste good. Also now I'm hungry and I'm craving for Mcdonalds. I think I'll get a big mac. And fries. Cant forget the fries. And hookers. And Blackjack. In fact, forget the blackjack and mcdonalds. I'll just have hookers and blow. At least fucking hookers gives you fuck instead of shit, like Tanaka. Yeah. Also, here's heartwarming picture of Souryuu eating sushi. https://www.pixiv.net/en/artworks/40356250. I'd go for sushi but the sushi place i want to go to is closed. And that makes me sad. I don't know how to end this thing. I guess I'll just just say Fuck Tanaka. So there. Fuck the fat man and his fat lazy ass. Fuck a donkey. Fuck all the donkeys. Fuck every single donkey dick fuck until the donkey neighgasms. Is neighgasming even a thing? It should be. There. I made a new word. I put more effort making a new word compared to the lazy fuck Tanaka. SUCK IT TANAKA. " |
− | | + | *2: "For a mini scale event with 1 map only and the difficulty is the same as Fall 2019 E5 against Atlanta hime with the same amount of phases and gimmicks. Is this what tanaka saying its mini scale when it feel just about as big as any of the past event with its many quest and gimmics and phases for 1 entire map when you can clearly make a small scale event out of this whole entire thing. " |
− | No new ships
| + | *3: "u/Juuryoushin summed it on his Reddit post quite well. I couldn’t write it better. I just want to add I disliked Okinami being forced to my face like if she was a 3rd Jesus or something. I’m seriously considering scrapping her because I don’t need her. " |
− | | + | *4: "Specifically this event - the event-related quests that are busywork and huge drain on resources, seemingly to cater towards hardworking late-game admirals. As part of a larger picture of things I don't like about KC and its development - too many gimmicks." |
− | Single fleet imps against combined fleet. Obligatory submarine node. Quest pacing, gating and requirements
| + | *5: "That people could do great through all the steps, only to have to drop a difficulty at last dance, and so invalidate all their accomplishments to that point. The work of a month undone in a fight they were blocked by and learnt too late." |
− | | + | *6: "Having to deal with New SS-Hime + IMPs + Air Raids + Surface Battle + AA Hime with high Air Power in a single route/Boss run. Everything needs its own setup to deal with, with hardly any synergies. Its pick your poison / Roll the dice." |
− | no new shipgirl
| + | *7: "resource consumption on that map made it close to impossible to decently farm it. since it is a mini event it would have been nice if the other bosses had some decent drops too but they didnt. mostly final boss had the drops." |
− | | + | *8: "The \"hidden\" compulsory RTA element in order to get all possible quest rewards (the math only worked out when Okinami K2 quest was introduced, but that's on par with devs not always releasing everything at once)." |
− | | + | *9: "It replaces the old 3-4 -map small events with something that gives pretty weird rewards. I guess we'll see what we do with all the plane BPs and engines, but they could've thrown in a new DE or two at least" |
− | | + | *10: "The Last Dance on Hard Mode with ALL the troublesomes parts alongside the way to reach the boss (Imouto SS, Imps, Tedious Airstrike and Heavy Surface battle on Q - Not as bad as TWO Ne Kai tho)" |
− | the quests, oh god the fucking quests
| + | *11: "two things: I spent so long in hardmode and then couldn't finish lastdance everything wasted 2nd quests require two much bauxite and and ton of rare shipclasses and way too many hichimochi" |
− | | + | *12: "The resources and materials required for the quests, especially the ridiculous number of bauxite that'll take me ages to gather, discounting the fact the map eats up bauxite like breakfast" |
− | | + | *13: "The fact that it should be a Very Small Event, but at the same time have so many cancer mechanics like unavoidable loli-sub and PT-imp nodes, mandatory Hayasui/Kamoi for STF LD" |
− | | + | *14: "Weekly quests meant that the event had to be cleared ASAP or you have to do the map on casual first, then increase the difficulty after getting the weekly quests unlocked" |
− | Sinking of my Akashi and forcing many players to leave.
| + | *15: "LD. Node O cuz fck that nu kai and tsu flag. Node L still wasn't that bad for me. Mostly harmless apart from a few hiccups by my escort which I accept happens in CTF. " |
− | | + | *16: "The route to the boss My girls refusing to hit anything even with improved guns and radars Them never aiming at the right things IMPS SUB HIME NEEDS TO GO AWAY " |
− | Time gating of quests
| + | *17: "The route to the boss My girls refusing to hit anything even with improved guns and radars Them never aiming at the right things IMPS SUB HIME NEEDS TO GO AWAY " |
− | | + | *18: "clearing out enough ship slots to do the modernization quests, though in hindsight this is about as many ships as I usually have to drop for a typical event" |
− | QUESTS!
| + | *19: "The difficulty factor of hard mode with trying to survive the trip to the boss node on the final runs. Mainly because of the Sub Loli and PT babbies." |
− | | + | *20: "This event was about Destroyers, the weakiest and awfullest class in KC (because of uncapability on pre-kai-ni modernisations and appearance)" |
− | Modernisation quests using resources and specific ship types as mats.
| + | *21: "Hard was too difficult, but Medium was a one-shot ez modo thing. Also, why the F would you gate rewards behind quests in an event?!" |
− | | + | *22: "CV requirement for the last quest; not knowing if the materials from quests are useful or not; maruyu drop is a lie" |
− | Preboss of P3
| + | *23: "Time gate for quests, friend fleet as well as Okinamai kai ni. There's also the lack of information from the devs." |
− | | + | *24: "Fucking sub loli. Get that cunt outta my sight. And she can take those PT Imps with her and stick it up her ass." |
− | P3 LD
| + | *25: "Okinami mod quest + kai ni timing, weeklies locked behind event P3 quests, lack of information about jet rewards" |
− | | + | *26: "Too gimmicky; too much reliance on stuff like RE, URs, or certain ships; difficulty spike for P3 LD on Hard" |
− | last dance on hard
| + | *27: "Single fleet imps against combined fleet. Obligatory submarine node. Quest pacing, gating and requirements" |
− | | + | *28: "Fuck you quest with 10 CV, how should I get so many? Also route to bosswas harder than the boss itself " |
− | Cucked by Hard
| + | *29: "Multi Phase maps that require slogging through hoops to unlock or make the boss even possible to beat." |
− | | + | *30: "Quests were initially confusing and took a while to figure out what I had to do to unlock everything" |
− | Weekly quests and resource donations
| + | *31: "the quests but mostly the uncertainty for the future use of the quest rewards/their completion value" |
− | | + | *32: "Preboss PT imps on line ahead, double Tsu-class kai on escort, and the RNG party on the final boss." |
− | The amount of modernisation quests
| + | *33: "Hard LD was bullshit, shortcut gimmick took forever to unlock and the quest res reqs were insane." |
− | | + | *34: "No drop formation on J node post clear (not \"no drop\" chance on DJ formation,thats something ok)" |
− | Quests
| + | *35: "Quests were badly thought out and locked many new players out of a huge portion of the rewards." |
− | | + | *36: "Those crap missions, high altitude LBAS bombing which was just like stealing your oil..." |
− | Quests
| + | *37: "The fact that the event quests are locked behind certain non-daily quests. Also node A." |
− | | + | *38: "Map was too gadsdamn complicated. Should've been broken up into two or even three maps." |
− | Questdesign, resources/time spend on completing those quests.
| + | *39: "Didn't like how half of the quests were weeklies; it felt bit excessive in this event." |
− | | + | *40: "poor execution of quests especially wrt quest gating and the need for a fresh Okinami" |
− | Quests
| + | *41: "The difficulty and the sheer amount of resources it took to clear a single map event." |
− | | + | *42: "Trash rewards pending what ne engine/blueprints make, no new girl, trash farm/drops" |
− | Didn't like how half of the quests were weeklies; it felt bit excessive in this event.
| + | *43: "The fact that it was a surprise not so small event, and I was totally unprepared;" |
− | | + | *44: "No new shipgirl(s), tedious quests that requires a lot of ships for modernization" |
− | Aimbot on Nu Kai.
| + | *45: "Being locked out of the entire Hishimochi quests due to the absence of Hiryuu K2" |
− | | + | *46: "Quests requires so much resources that also required to complete the map itself" |
− | This event was a pile of garbage that I didn't even want to entertain the thought of playing it. This event felt like an afterthought. Like Tanaka wanted to take a shit on people, but he couldnt even make solid shit so he dumps diarrhea onto his fanbase, looking on as someone licks the liquid shit. He only proves this right by fucking not even releasing a new ship, not even a DE or a DD. And yet sadly devoted fans will still praise Tanaka and wait for the new event even if they know Tanaka would give them liquid shit. Seriously, how did Tanaka even fuck up this hard? This was low effort even for him. At this point we can't even have any hype like "What's gonna be the next new ship" to "will Tanaka give us the bare minimum effort instead of being a lazy fat fuck who couldn't even ask Shibafu or somebody to make chicken drawings?" So yeah. Good Job Tanaka. You basically fucked up harder than the basic working man. I have more respect for people at 7/11 because at least they dont try to fuck me over with such a shitty ass event. Also speaking of 7/11, if you ever go a Japanese 7/11, get the fried chicken on a stick. And also get meatbuns. And Tuna Mayo riceball. Mmm. Meatbuns. At least those taste good. Also now I'm hungry and I'm craving for Mcdonalds. I think I'll get a big mac. And fries. Cant forget the fries. And hookers. And Blackjack. In fact, forget the blackjack and mcdonalds. I'll just have hookers and blow. At least fucking hookers gives you fuck instead of shit, like Tanaka. Yeah. Also, here's heartwarming picture of Souryuu eating sushi. https://www.pixiv.net/en/artworks/40356250. I'd go for sushi but the sushi place i want to go to is closed. And that makes me sad. I don't know how to end this thing. I guess I'll just just say Fuck Tanaka. So there. Fuck the fat man and his fat lazy ass. Fuck a donkey. Fuck all the donkeys. Fuck every single donkey dick fuck until the donkey neighgasms. Is neighgasming even a thing? It should be. There. I made a new word. I put more effort making a new word compared to the lazy fuck Tanaka. SUCK IT TANAKA.
| + | *47: "The quests requiring a very specific ship aswell as an abundance of free slots" |
− | | + | *48: "Lack of new content, dumb phases, quests and the concept of mini-event itself" |
− | Imp wall
| + | *49: "I couldn't login for 3 weeks straight because VPN method doesn't work for me " |
− | | + | *50: "Crude, rush and buggy feel of the map, and being introduced without warning." |
− | Crude, rush and buggy feel of the map, and being introduced without warning.
| + | *51: "Other than the points previously brought up, it was pretty bad for farming." |
− | | + | *52: "The amount of bullshiterry compare to the scale of the event and the reward" |
− | the damn SS loli hime + imp routing combination
| + | *53: "Implementation was poor; the quests felt tedious and like an afterthought" |
− | | + | *54: "Strict weekly deadlines to achieve everything. High resource consumption." |
− | | + | *55: "The absolute use of Akitsushima/Akashi, Ne Kai, overly long route to boss" |
− | | + | *56: "mod quests feel like they were designed as a cash grab for slot purchases" |
− | PT Imps
| + | *57: "Setting fire to so much steel, bauxite and DevMats to complete quests. " |
− | | + | *58: "Modernisation quests using resources and specific ship types as mats. " |
− | poor execution of quests especially wrt quest gating and the need for a fresh Okinami
| + | *59: "Modernization quests and the last few being reliant on an okinami drop" |
− | | + | *60: "The quests, the quests, the quests. I didn't have time for the quests." |
− | Drop rate
| + | *61: "The Sub Hime node, Imp node, pre-boss node, and boss node on LD Hard" |
− | | + | *62: "bad timing(kai ni and FF), dumb quest(reward is ok but still dumb)" |
− | Ne kai's tankiness
| + | *63: "Modernization quests requiring specific sub-classes or rare drops." |
− | | + | *64: "The lack of rare farmable shipgirls and the lack of new shipgirls " |
− | this event is a trap
| + | *65: "too difficult for no reason; virtually no new content and no girls" |
− | | + | *66: "idiot quests. Why did Tanaka set Okinami as the 1st quest reward?" |
− | | + | *67: "Event with ONE map drain more resources then event with SIX maps." |
− | | + | *68: "Temporary weekly quests and requirements for completing G quests." |
− | | + | *69: "Expectation to have certain equipment such as Toukai/Rocket Jets" |
− | | + | *70: "Daisy chain of Sub Hime + PT Imps + high airpower requirements." |
− | Implementation was poor; the quests felt tedious and like an afterthought
| + | *71: "the xenophobic IP ban masquerading as a defense countermeasure" |
− | | + | *72: "Questdesign, resources/time spend on completing those quests." |
− | u/Juuryoushin summed it on his Reddit post quite well. I couldn’t write it better. I just want to add I disliked Okinami being forced to my face like if she was a 3rd Jesus or something. I’m seriously considering scrapping her because I don’t need her.
| + | *73: "farming fodders, resource taxation via quests to extend play." |
− | | + | *74: "sub hime, imps, and fcking Q node, unobtainable AS at T node" |
− | modernization quest
| + | *75: "lack of carriers in drops (to complete modernization quests)" |
− | | + | *76: "Requirement to have 25000+ spare resources after completion" |
− | Quests
| + | *77: "Getting to T Node ( aka the amount of RNG nukes on the way)" |
− | | + | *78: "Specific shipgirls required for event-time limited quests." |
− | First Okinami drop rate too low
| + | *79: "Please nerf the prenodes and some enemies (NeCK, BB hime)" |
− | | + | *80: "It became too hard to reach to target nodes after a time" |
− | quests that require large ship slot
| + | *81: "What the most of qests was locked because of quest B25. " |
− | | + | *82: "Sinking of my Akashi and forcing many players to leave." |
− | RNG-based Hard mode; need to farm 10 CV
| + | *83: "Modernization quests with the high resource requirement" |
− | | + | *84: "Everything was so tedious and cumbersome and obnoxious" |
− | stupid quest, clumsy implementation
| + | *85: "The event related quests. KILL THEM WITH HOLY FIRES!!!" |
− | | + | *86: "The need to do quests to get anything worth out of it." |
− | No drop formation on J node post clear (not "no drop" chance on DJ formation,thats something ok)
| + | *87: "Collecting the required modernization fodder. Not fun." |
− | | + | *88: "Last boss felt like Fall 19 E5 and E6 mashed together" |
− | timing
| + | *89: "Hated the modernization quests and requiring Okinami." |
− | | + | *90: "Hated the modernization quests and requiring Okinami." |
− | | + | *91: "Fully sparkled node support taking a breakfast break." |
− | | + | *92: "modfod quests/needing lucky snipe to kill Hard boss" |
− | The stupid lock quests | + | *93: "No new shipgirls, felt no real need to do the event" |
− | | + | *94: "EVERYTHING. Welp I'm a masochist so I'll still play" |
− | Cv hime
| + | *95: "150 slots and modernization quests do not mix well." |
− | | + | *96: "Bull**** map for event size and bull**** quests. " |
− | Quests
| + | *97: "Quest chain demanding too many resources. Node L." |
− | | + | *98: "Ne-class Dysons becoming the norm for boss fleets" |
− | almost
| + | *99: "I can't clear LD because My NaMu touch so badðŸ˜" |
− | | + | *100: "I suppose I could've gone for a new ship or two." |
− | rng Phase 3
| + | *101: "the damn SS loli hime + imp routing combination" |
− | | + | *102: "The modernisation quests were a terrible idea. " |
− | quests, farming ships for modernization
| + | *103: "Submarine Princess and PT Imps on route to boss" |
− | | + | *104: "Not enough info on quests and event progression" |
− | The route to the last boss...
| + | *105: "The weekly quest hidden after the Okinami quest" |
− | | + | *106: "Did have enough hishimochi for lower difficulty" |
− | Everything was so tedious and cumbersome and obnoxious
| + | *107: "Well,its easy by any way,I need more challenge" |
− | | + | *108: "No new girls, quests that rob my reso storage" |
− | The. Fucking. Quest.
| + | *109: "Not being able to log in without an VPN/Proxy" |
− | | + | *110: "Too many fronts to fight and consider at once" |
− | Strict weekly deadlines to achieve everything. High resource consumption.
| + | *111: "Too much gimmicks and SS loli and PT’s OHKO" |
− | | + | *112: "The amount of resources that quests required" |
− | Quests
| + | *113: "Node J only dropping ships half of the time" |
− | | + | *114: "No new ship even a DE would have been fine" |
− | | + | *115: "Waiting for Okinami kai ni to be added...." |
− | | + | *116: "PT Imps are still the bane of my existence" |
− | Beefy LD meatshields
| + | *117: "Fking PT boats, node J, SUB (SADIST) HIME." |
− | | + | *118: "How Devs handled Okinami K2s introduction" |
− | I suppose I could've gone for a new ship or two. | + | *119: "A lot of PT imps at the route to the boss" |
− | | + | *120: "Powerful FF kept on Missing on Hard Mode" |
− | The quests requiring a very specific ship aswell as an abundance of free slots | + | *121: "10cv modernization quest is way too much" |
− | | + | *122: "RNG-based Hard mode; need to farm 10 CV" |
− | Event related quests.
| + | *123: "quests, farming ships for modernization" |
− | | + | *124: "I couldn't participate due to IP block." |
− | sub hime, imps, and fcking Q node, unobtainable AS at T node
| + | *125: "wasn't interested in any of the rewards" |
− | | + | *126: "SDH not showing up when trying to farm." |
− | Too many gimmick
| + | *127: "the Phase 3 final form boss and routing" |
− | | + | *128: "The inability to connect for 90% of it." |
− | The rest of the event
| + | *129: " Restrictions of carrier count for CTF" |
− | | + | *130: "fail attempt to complete hard of P3 LD" |
− | quests
| + | *131: "the quests, oh god the fucking quests" |
− | | + | *132: "The imp node and the end event quests" |
− | node L
| + | *133: "Delayed introduction of friend fleets" |
− | | + | *134: "Fucking ambiguous quests and rewards." |
− | The event related quests. KILL THEM WITH HOLY FIRES!!! | + | *135: "Weekly quests and resource donations" |
− | | + | *136: "PTSD imps, high air power and quests" |
− | The resources and materials required for the quests, especially the ridiculous number of bauxite that'll take me ages to gather, discounting the fact the map eats up bauxite like breakfast
| + | *137: "Rediculous bauxite drain from quests" |
− | | + | *138: "quests that require large ship slot" |
− | everything is fine
| + | *139: "stupid quest, clumsy implementation" |
− | | + | *140: "Reliance on Akashi / Hayasui / Etc." |
− | No new girls, quests that rob my reso storage
| + | *141: "The Hishimochi quest implementation" |
− | | + | *142: "Short time frame for so much to do." |
− | Pass rate of preboss nodes.
| + | *143: "The amount of modernisation quests" |
− | | + | *144: "Farming for Mod-fod & dupe Okinami" |
− | Pass rate of preboss nodes.
| + | *145: "Quests cost way too much resources" |
− | | + | *146: "Weekly quest behind Okinami quest." |
− | Pass rate of preboss nodes.
| + | *147: "Most definitely the quest design." |
− | | + | *148: "Too much stuff to unlock shortcut" |
− | A lot of PT imps at the route to the boss
| + | *149: "Everything that isnt map rewards" |
− | | + | *150: "okinami mod quest, no new girls" |
− | Setting fire to so much steel, bauxite and DevMats to complete quests.
| + | *151: "Resource requirements for Quests" |
− | | + | *152: "Mod quests with specific ships. " |
− | LAST DANCE IS FKING TOXIC
| + | *153: "PT IMP node right after loli sub" |
− | | + | *154: "First Okinami drop rate too low" |
− | Event with ONE map drain more resources then event with SIX maps.
| + | *155: "Resource expenditure for QUESTS" |
− | | + | *156: "building carriers for the quest" |
− | Last boss felt like Fall 19 E5 and E6 mashed together
| + | *157: "Mod quests with specific ships." |
− | | + | *158: "everything about quest and map" |
− | The need to do quests to get anything worth out of it.
| + | *159: "The route to the last boss..." |
− | | + | *160: "Absurdly long map, the quests" |
− | Most definitely the quest design.
| + | *161: "The PT Imp Pack at node L >:(" |
− | | + | *162: "resource drain from the quest" |
− | Everything that isnt map rewards
| + | *163: "The difficulty of final boss." |
− | | + | *164: "it required so much resources" |
− | Challenging boss
| + | *165: "Too many phases and gimmicks" |
− | | + | *166: "Pass rate of preboss nodes." |
− | Bull**** map for event size and bull**** quests.
| + | *167: "Pass rate of preboss nodes." |
− | | + | *168: "Pass rate of preboss nodes." |
− | Quest chain demanding too many resources. Node L.
| + | *169: "Time gating Okinami Kai-Ni" |
− | | + | *170: "Too much \"farming\" quests " |
− | Resource expenditure for QUESTS
| + | *171: "Not enough time for quests" |
− | | + | *172: "Whole weekly quest circle." |
− | The fact that it was a surprise not so small event, and I was totally unprepared; | + | *173: "LAST DANCE IS FKING TOXIC" |
− | | + | *174: "The modernisation quests." |
− | The Last Dance on Hard Mode with ALL the troublesomes parts alongside the way to reach the boss (Imouto SS, Imps, Tedious Airstrike and Heavy Surface battle on Q - Not as bad as TWO Ne Kai tho) | + | *175: "Resources cost in quest's" |
− | | + | *176: "Bauxite quest consumption" |
− | The stupid quests | + | *177: "the stupid remodel quests" |
− | | + | *178: "so many CV's for G7 quest" |
− | Expectation to have certain equipment such as Toukai/Rocket Jets
| + | *179: "Node A/L being too cancer" |
− | | + | *180: "Long route to last dance" |
− | | + | *181: "The PT Imps, and the VPN" |
− | | + | *182: "Keep track of the qests" |
− | The absolute use of Akitsushima/Akashi, Ne Kai, overly long route to boss
| + | *183: "Confusing quest chains " |
− | | + | *184: "doing quests every week" |
− | Phase 4 Medium LD
| + | *185: "The stupid lock quests" |
− | | + | *186: "G6 and G7 event quests" |
− | Requirement to have 25000+ spare resources after completion
| + | *187: "The waste of resourses" |
− | | + | *188: "I'm lacking of Devmats" |
− | The modernisation quests were a terrible idea.
| + | *189: "Time gating of quests" |
− | | + | *190: "Event related quests." |
− | okinami mod quest, no new girls
| + | *191: "The rest of the event" |
− | | + | *192: "Ressource constraints" |
− | Lack of new content, dumb phases, quests and the concept of mini-event itself
| + | *193: "L and Q node, HArd LD" |
− | | + | *194: "this event is a trap" |
− | | + | *195: "The. Fucking. Quest." |
− | | + | *196: "Beefy LD meatshields" |
− | Modernization quests and the last few being reliant on an okinami drop
| + | *197: "Modernization quest." |
− | | + | *198: "modernization quests" |
− | PTSD imps, high air power and quests
| + | *199: "weeklies gated by p3" |
− | | + | *200: "Modernisation quests" |
− | Getting to T Node ( aka the amount of RNG nukes on the way)
| + | *201: "Dependency on Akashi" |
− | | + | *202: "Modernization Quests" |
− | quest chain
| + | *203: "modernization quests" |
− | | + | *204: "modernization quest" |
− | | + | *205: "Node L & Mod quests" |
− | | + | *206: "Couldn’t do it :/" |
− | Ressource constraints
| + | *207: "Ne-class / Nu-class" |
− | | + | *208: "PT-Imps need to die" |
− | LBAS
| + | *209: "last dance on hard" |
− | | + | *210: "Ne kai's tankiness" |
− | | + | *211: "everything is fine" |
− | | + | *212: "Fuckin' PT boats.." |
− | | + | *213: "Quests, PT imp, Nu" |
− | | + | *214: "AS base def and LD" |
− | Time gated quests | + | *215: "The pre-boss nodes" |
− | | + | *216: "Aimbot on Nu Kai." |
− | The quests
| + | *217: "The stupid quests" |
− | | + | *218: "Phase 4 Medium LD" |
− | Bauxite costs
| + | *219: "Time gated quests" |
− | | + | *220: "P4 pre-boss nodes" |
− | Node L
| + | *221: "No new ship girls" |
− | | + | *222: "About everything?" |
− | Absurdly long map, the quests
| + | *223: "Bauxite consuming" |
− | | + | *224: "Hard mode boss LD" |
− | Temporary weekly quests and requirements for completing G quests.
| + | *225: "The weekly quests" |
− | | + | *226: "Too many gimmick" |
− | The imp node and the end event quests
| + | *227: "Challenging boss" |
− | | + | *228: "P3 route to boss" |
− | The quests
| + | *229: "P3 route to boss" |
− | | + | *230: "the quest gating" |
− | Not being able to log in without an VPN/Proxy
| + | *231: "Mod quest chain " |
− | | + | *232: "no new shipgirl" |
− | No new shipgirl(s), tedious quests that requires a lot of ships for modernization
| + | *233: "FUCK SS HIME!!!" |
− | | + | *234: "Sub and PT Node" |
− | The fact that the event quests are locked behind certain non-daily quests. Also node A.
| + | *235: "Cucked by Hard" |
− | | + | *236: "Fucking quests" |
− | Modernization quest.
| + | *237: "The xenophobia" |
− | | + | *238: "Hirato drop x3" |
− | | + | *239: "Tedious quests" |
− | | + | *240: "Elite Ne-class" |
− | Farming for Mod-fod & dupe Okinami
| + | *241: "Last dance RNG" |
− | | + | *242: "Daisho's rants" |
− | Getting DDos
| + | *243: "Preboss of P3" |
− | | + | *244: "Bauxite costs" |
− | Collecting the required modernization fodder. Not fun.
| + | *245: "No new ships" |
− | | + | *246: "Getting DDos" |
− | It became too hard to reach to target nodes after a time
| + | *247: "Mochi limits" |
− | | + | *248: "FUCKING IMPS" |
− | The PT Imp Pack at node L >:(
| + | *249: "PT Imps node" |
− | | + | *250: "Node D and Q" |
− | | + | *251: "rng Phase 3" |
− | | + | *252: "quest chain" |
− | Fuckin' PT boats..
| + | *253: "The quests " |
− | | + | *254: "Everything." |
− | Quests requires so much resources that also required to complete the map itself
| + | *255: "Quest locks" |
− | | + | *256: "Drop rate " |
− | | + | *257: "The quests" |
− | | + | *258: "the quests" |
− | | + | *259: "Last dance" |
− | | + | *260: "The Quests" |
− | | + | *261: "the quests" |
− | | + | *262: "The quests" |
− | Delayed introduction of friend fleets
| + | *263: "bad reward" |
− | | + | *264: "The quests" |
− | P4 pre-boss nodes
| + | *265: "CV farming" |
− | | + | *266: "The quests" |
− | Keep track of the qests
| + | *267: "Most of it" |
− | | + | *268: "everything" |
− | Fucking quests
| + | *269: "Everything" |
− | | + | *270: "The quests" |
− | Map was too gadsdamn complicated. Should've been broken up into two or even three maps.
| + | *271: "Imp wall" |
− | | + | *272: "IP block" |
− | resource drain from the quest
| + | *273: "SS Hime " |
− | | + | *274: "QUESTS!" |
− | FUCK SS HIME!!!
| + | *275: "PT Imps" |
− | | + | *276: "timing " |
− | bad timing(kai ni and FF), dumb quest(reward is ok but still dumb)
| + | *277: "Cv hime" |
− | | + | *278: "PT-Imps" |
− | The xenophobia
| + | *279: "Quests" |
− | | + | *280: "Quests" |
− | Quests cost way too much resources | + | *281: "Quests" |
− | | + | *282: "Quests" |
− | No new ship even a DE would have been fine
| + | *283: "Quests" |
− | | + | *284: "almost" |
− | | + | *285: "Quests" |
− | | + | *286: "quests" |
− | Node J only dropping ships half of the time
| + | *287: "node L" |
− | | + | *288: "Node L" |
− | Time gating Okinami Kai-Ni
| + | *289: "quests" |
− | | + | *290: "Quests" |
− | the quests | + | *291: "node L" |
− | | + | *292: "Q node" |
− | | + | *293: "Quests" |
− | | + | *294: "P3 LD" |
− | Having to deal with New SS-Hime + IMPs + Air Raids + Surface Battle + AA Hime with high Air Power in a single route/Boss run. Everything needs its own setup to deal with, with hardly any synergies. Its pick your poison / Roll the dice.
| + | *295: "Quest" |
− | | + | *296: "LBAS" |
− | | + | *297: "All." |
− | | + | *298: "baux" |
− | Mochi limits
| + | *299: "Imp" |
− | | + | *300: "Imp" |
− | Node L & Mod quests
| |
− | | |
− | Trash rewards pending what ne engine/blueprints make, no new girl, trash farm/drops
| |
− | | |
− | IP block
| |
− | | |
− | | |
− | | |
− | | |
− | | |
− | The modernisation quests. | |
− | | |
− | Too much stuff to unlock shortcut
| |
− | | |
− | Resources cost in quest's
| |
− | | |
− | Modernization quests with the high resource requirement
| |
− | | |
− | | |
− | | |
− | Daisy chain of Sub Hime + PT Imps + high airpower requirements.
| |
− | | |
− | Too many fronts to fight and consider at once
| |
− | | |
− | Waiting for Okinami kai ni to be added....
| |
− | | |
− | clearing out enough ship slots to do the modernization quests, though in hindsight this is about as many ships as I usually have to drop for a typical event
| |
− | | |
− | P3 route to boss
| |
− | | |
− | P3 route to boss
| |
− | | |
− | Everything.
| |
− | | |
− | | |
− | | |
− | Confusing quest chains
| |
− | | |
− | modernization quests
| |
− | | |
− | the xenophobic IP ban masquerading as a defense countermeasure | |
− | | |
− | | |
− | | |
− | The difficulty of final boss. | |
− | | |
− | Please nerf the prenodes and some enemies (NeCK, BB hime)
| |
− | | |
− | No new ship girls
| |
− | | |
− | Couldn’t do it :/
| |
− | | |
− | Long route to last dance
| |
− | | |
− | | |
− | | |
− | I couldn't participate due to IP block.
| |
− | | |
− | PT Imps are still the bane of my existence
| |
− | | |
− | | |
− | | |
− | weeklies gated by p3
| |
− | | |
− | | |
− | | |
− | Last dance
| |
− | | |
− | The Quests | |
− | | |
− | PT-Imps
| |
− | | |
− | Rediculous bauxite drain from quests
| |
− | | |
− | | |
− | | |
− | Multi Phase maps that require slogging through hoops to unlock or make the boss even possible to beat.
| |
− | | |
− | Modernization quests requiring specific sub-classes or rare drops.
| |
− | | |
− | Hard LD was bullshit, shortcut gimmick took forever to unlock and the quest res reqs were insane.
| |
− | | |
− | The fact that it should be a Very Small Event, but at the same time have so many cancer mechanics like unavoidable loli-sub and PT-imp nodes, mandatory Hayasui/Kamoi for STF LD
| |
− | | |
− | | |
− | | |
− | building carriers for the quest
| |
− | | |
− | Fking PT boats, node J, SUB (SADIST) HIME.
| |
− | | |
− | wasn't interested in any of the rewards
| |
− | | |
− | Quests, PT imp, Nu
| |
− | | |
− | Other than the points previously brought up, it was pretty bad for farming.
| |
− | | |
− | Powerful FF kept on Missing on Hard Mode
| |
− | | |
− | Bauxite quest consumption
| |
− | | |
− | The quests, the quests, the quests. I didn't have time for the quests.
| |
− | | |
− | | |
− | | |
− | the quests
| |
− | | |
− | the stupid remodel quests
| |
− | | |
− | Hirato drop x3
| |
− | | |
− | Resource requirements for Quests
| |
− | | |
− | LD. Node O cuz fck that nu kai and tsu flag. Node L still wasn't that bad for me. Mostly harmless apart from a few hiccups by my escort which I accept happens in CTF.
| |
− | | |
− | Mod quests with specific ships.
| |
− | | |
− | Mod quests with specific ships.
| |
− | | |
− | SDH not showing up when trying to farm.
| |
− | | |
− | it required so much resources
| |
− | | |
− | | |
− | | |
− | The "hidden" compulsory RTA element in order to get all possible quest rewards (the math only worked out when Okinami K2 quest was introduced, but that's on par with devs not always releasing everything at once). | |
− | | |
− | | |
− | | |
− | About everything?
| |
− | | |
− | everything about quest and map
| |
− | | |
− | The difficulty and the sheer amount of resources it took to clear a single map event.
| |
− | | |
− | FUCKING IMPS
| |
− | | |
− | farming fodders, resource taxation via quests to extend play.
| |
− | | |
− | | |
− | | |
− | Quests were initially confusing and took a while to figure out what I had to do to unlock everything
| |
− | | |
− | CV requirement for the last quest; not knowing if the materials from quests are useful or not; maruyu drop is a lie
| |
− | | |
− | doing quests every week
| |
− | | |
− | | |
− | | |
− | Reliance on Akashi / Hayasui / Etc.
| |
− | | |
− | Those crap missions, high altitude LBAS bombing which was just like stealing your oil...
| |
− | | |
− | Fucking sub loli. Get that cunt outta my sight. And she can take those PT Imps with her and stick it up her ass.
| |
− | | |
− | All.
| |
− | | |
− | The lack of rare farmable shipgirls and the lack of new shipgirls | |
− | | |
− | Quests were badly thought out and locked many new players out of a huge portion of the rewards.
| |
− | | |
− | Specific shipgirls required for event-time limited quests.
| |
− | | |
− | quests
| |
− | | |
− | Submarine Princess and PT Imps on route to boss | |
− | | |
− | Too much "farming" quests
| |
− | | |
− | baux
| |
− | | |
− | | |
− | | |
− | The quests | |
− | | |
− | | |
− | | |
− | Weekly quest behind Okinami quest.
| |
− | | |
− | The difficulty factor of hard mode with trying to survive the trip to the boss node on the final runs. Mainly because of the Sub Loli and PT babbies.
| |
− | | |
− | The PT Imps, and the VPN
| |
− | | |
− | | |
− | | |
− | Quest locks
| |
− | | |
− | Not enough info on quests and event progression | |
− | | |
− | L and Q node, HArd LD
| |
− | | |
− | The Hishimochi quest implementation | |
− | | |
− | Time gate for quests, friend fleet as well as Okinamai kai ni. There's also the lack of information from the devs.
| |
− | | |
− | Specifically this event - the event-related quests that are busywork and huge drain on resources, seemingly to cater towards hardworking late-game admirals. As part of a larger picture of things I don't like about KC and its development - too many gimmicks.
| |
− | | |
− | Quests
| |
− | | |
− | | |
− | | |
− | Tedious quests
| |
− | | |
− | Ne-class Dysons becoming the norm for boss fleets
| |
− | | |
− | bad reward
| |
− | | |
− | Restrictions of carrier count for CTF
| |
− | | |
− | Modernisation quests
| |
− | | |
− | modfod quests/needing lucky snipe to kill Hard boss
| |
− | | |
− | Quest
| |
− | | |
− | Being locked out of the entire Hishimochi quests due to the absence of Hiryuu K2
| |
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− | two things: I spent so long in hardmode and then couldn't finish lastdance everything wasted 2nd quests require two much bauxite and and ton of rare shipclasses and way too many hichimochi
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− | G6 and G7 event quests
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− | The amount of resources that quests required
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− | Hated the modernization quests and requiring Okinami.
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− | Hated the modernization quests and requiring Okinami.
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− | The quests | |
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− | the Phase 3 final form boss and routing
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− | What the most of qests was locked because of quest B25.
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− | the quest gating
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− | For a mini scale event with 1 map only and the difficulty is the same as Fall 2019 E5 against Atlanta hime with the same amount of phases and gimmicks. Is this what tanaka saying its mini scale when it feel just about as big as any of the past event with its many quest and gimmics and phases for 1 entire map when you can clearly make a small scale event out of this whole entire thing.
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− | AS base def and LD
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− | The inability to connect for 90% of it.
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− | 10cv modernization quest is way too much
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− | Imp
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− | Not enough time for quests
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− | I can't clear LD because My NaMu touch so bad😭
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− | No new shipgirls, felt no real need to do the event
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− | SS Hime
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− | fail attempt to complete hard of P3 LD
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− | PT Imps node | |
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− | The Sub Hime node, Imp node, pre-boss node, and boss node on LD Hard | |
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− | Well,its easy by any way,I need more challenge
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− | Mod quest chain
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− | Elite Ne-class
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− | The route to the boss My girls refusing to hit anything even with improved guns and radars Them never aiming at the right things IMPS SUB HIME NEEDS TO GO AWAY
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− | The route to the boss My girls refusing to hit anything even with improved guns and radars Them never aiming at the right things IMPS SUB HIME NEEDS TO GO AWAY | |
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− | Whole weekly quest circle.
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− | Imp
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− | EVERYTHING. Welp I'm a masochist so I'll still play
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− | Ne-class / Nu-class
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− | Hard was too difficult, but Medium was a one-shot ez modo thing. Also, why the F would you gate rewards behind quests in an event?!
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− | It replaces the old 3-4 -map small events with something that gives pretty weird rewards. I guess we'll see what we do with all the plane BPs and engines, but they could've thrown in a new DE or two at least
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− | node L
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− | Weekly quests meant that the event had to be cleared ASAP or you have to do the map on casual first, then increase the difficulty after getting the weekly quests unlocked
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− | The amount of bullshiterry compare to the scale of the event and the reward | |
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− | the quests but mostly the uncertainty for the future use of the quest rewards/their completion value
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− | Too gimmicky; too much reliance on stuff like RE, URs, or certain ships; difficulty spike for P3 LD on Hard
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− | The waste of resourses
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− | Too much gimmicks and SS loli and PT’s OHKO
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− | Bauxite consuming
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− | Fully sparkled node support taking a breakfast break.
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− | Last dance RNG
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− | mod quests feel like they were designed as a cash grab for slot purchases
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− | The pre-boss nodes
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− | Q node
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− | That people could do great through all the steps, only to have to drop a difficulty at last dance, and so invalidate all their accomplishments to that point. The work of a month undone in a fight they were blocked by and learnt too late.
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− | CV farming
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− | 150 slots and modernization quests do not mix well.
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− | I'm lacking of Devmats
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− | Hard mode boss LD
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− | too difficult for no reason; virtually no new content and no girls
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− | Fuck you quest with 10 CV, how should I get so many? Also route to bosswas harder than the boss itself
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− | Okinami mod quest + kai ni timing, weeklies locked behind event P3 quests, lack of information about jet rewards
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− | The weekly quest hidden after the Okinami quest
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− | The weekly quests
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− | Sub and PT Node | |
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− | idiot quests. Why did Tanaka set Okinami as the 1st quest reward?
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− | This event was about Destroyers, the weakiest and awfullest class in KC (because of uncapability on pre-kai-ni modernisations and appearance)
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− | I couldn't login for 3 weeks straight because VPN method doesn't work for me
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− | The quests
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− | PT-Imps need to die
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− | Did have enough hishimochi for lower difficulty
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− | lack of carriers in drops (to complete modernization quests)
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− | Dependency on Akashi
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− | Most of it
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− | everything
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− | Everything
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− | Preboss PT imps on line ahead, double Tsu-class kai on escort, and the RNG party on the final boss.
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− | Fucking ambiguous quests and rewards.
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− | Short time frame for so much to do.
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− | so many CV's for G7 quest
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− | resource consumption on that map made it close to impossible to decently farm it. since it is a mini event it would have been nice if the other bosses had some decent drops too but they didnt. mostly final boss had the drops.
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− | Modernization Quests
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− | Node D and Q
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− | modernization quests
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− | Quests | |
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− | Daisho's rants
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− | Node A/L being too cancer
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− | The quests
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− | PT IMP node right after loli sub
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− | Too many phases and gimmicks
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− | The quests' sheer amount of resources that it demanded
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| </div></div> | | </div></div> |
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| <div class="mw-collapsible mw-collapsed"><h4>Additional Stuff you want to get off your chest about this Event</h4> | | <div class="mw-collapsible mw-collapsed"><h4>Additional Stuff you want to get off your chest about this Event</h4> |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | The format sucks, either farming regular world maps or a discrete Event without farming or quests, but not all entangled
| + | *1: "I was considering to skip this event (as I generally skip mini-events), but the presence of a hard-clear medal on a 1-map event enticed me to participate.\nThere was a lot of content that I feel was appropriate towards a 1-map event, but in general too much, especially if it is to be considered a mini-event. Having played 14 events since I started in May of 2015, I've always had issues about this game growing to be all about gimmicks, both for maps (unlocks/shortcuts) as well as shipgirls and equipment (specific mechanics, equipment bonuses, unique items, etc.). The game hasn't had any significant fundamental change. Instead, it relies upon adding (in the form of \"gimmicks\") to it's current mechanics, which is seemingly all that can be done for this style of gameplay. Anyway, this map was no exception, though it garners some pardon for being a singular map. I believe that this event was the poor substitution for a winter event, which is |
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− | fuck imps
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− | Scharnhorst when?
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− | Grunlig pepega clap
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− | I was forced to CCCI to buy 13k bauxite just to do G7 in time, after spending two days farming for steel. fucking reso sink
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− | They could release IP block when introducing this event
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− | Real life chose a good(?) time to suck
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− | Where did all my bauxite gone?!
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− | Fuck node L
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− | Tanaka is gay and his mother is a whore. Also KC ded geim and AL best.
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− | "Was busy with 'other stuff' so I didn't get to start really playing until way to late. Finished (everything on hard but dropped to normal for LD for time and low ammo) and a bit sad about that.
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− | Also there were a lot of weekly quest that I wasn't able to do because I hadn't done prereq quest (such as clearing the bloody map)"
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− | L-Node can suck my dick.
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− | I'm happy it's over and that my sanity is still holding.
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− | Had to drop from medium due pt imps
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− | It was wery booring.
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− | It was wery booring.
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− | Most unrewarding waste of time I've done playing this game for more than 4 years.
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− | CVs are rarer than I thought
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− | Hawawawawa nanodesu
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− | Event quests ate too much steel and bauxite.
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− | "Kancolle is more fun talking about nowadays than actually playing it. And that's the sad part. When people play Kancolle, they just get salty and angry and RAAAAAAAGE. But when people talk about it, it's about how cute girls are and how we like ships. It's more fun posting on reddit or discord or looking at Kancolle doujins or pixiv because they actually have imagination. The problem is that if Tanaka gave a little more fuck into this game, then Kancolle would be better. As of right now, it's shit. I been playing this game since before spring 2015, and it's just that this game lost its magic. It's boring now. Why do I play when Tanaka does this shit. Look at this DDOS situation. You'd think that Tanaka or DMM or Kadokawa or whoever the fuck would patch that shit and fix that shit immediately instead of letting it drag on like this. And again, the event was trash. You know why IRL events are popular? Because people can enjoy Kancolle without being salty assholes. But anyways I'm done, yada yada, fuck Tanaka. Thanks for listening to my TED Talk or something. And may the Schwartz be with you.
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− | "
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− | This was the worst event ever.
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− | There must be a better way to generate quick buck from the game.
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− | screw that quest eating resource shenanigan.
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− | a new boss instead of CV hime would've been nice. wtf tanaka where's Mochi Hime omg tanaka wtf
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− | Materials
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− | First, imps. Then sub-node. There's also those Nu-kais. Then them Ne-kais, why do they let a pair of them around when there's already Dyson. At first i thought "oh, a one-map event, chill, let's enjoy this" then it turns out to be a huge resource pitfall to my (and prolly many other) base. Unlocking routes wasn't hard, but annoying. Couldn't even farm Hirato. If there's no touch and FF mechanic i might not be able to
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| </div></div> | | </div></div> |