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As of 11:41CEST 20/04/04 a total of 353 have been filled out and will be used for evaluation. The majority (75%) of participants accessed it via the initial [https://www.reddit.com/r/kancolle/comments/fqgd6y/discussion_post_hishimochi_minievent_survey/ reddit thread], followed by announcements on various discord servers. Unfortunatly it was not possible to persuade a certain big KC Facebook page to share the survey, so it seems to have been shared on rather localized groups. It should also be noted that the survey has been shared on the [https://vk.com/kancolle_tv Kancolle Channel on vk.com] and has been mentioned a couple of times under "others". In conclusion, this survey is mostly answered by the english speaking Kancolle reddit community.
 
As of 11:41CEST 20/04/04 a total of 353 have been filled out and will be used for evaluation. The majority (75%) of participants accessed it via the initial [https://www.reddit.com/r/kancolle/comments/fqgd6y/discussion_post_hishimochi_minievent_survey/ reddit thread], followed by announcements on various discord servers. Unfortunatly it was not possible to persuade a certain big KC Facebook page to share the survey, so it seems to have been shared on rather localized groups. It should also be noted that the survey has been shared on the [https://vk.com/kancolle_tv Kancolle Channel on vk.com] and has been mentioned a couple of times under "others". In conclusion, this survey is mostly answered by the english speaking Kancolle reddit community.
[[file:HME_Source.png|right]]
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[[file:HME_Source.png|thumb|right]]
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9,6% of those who filled out the survey did not participate in the Event. All evaluation concerning the Quests or the Map will be done with a Dataset that excludes their answers. The progression across the 4 Parts of the Map for those who participated in the Event can be seen in the following figure "Map Progression" alongside the perceived difficulty of that part. The completion and difficulty choice will also be compared to the official statistic. For Difficulty choice, the total percentage will be calculated without "Did not finish", as opposed to the figure "Difficulty Selection". The results can be seen in the table following the two figures
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9,6% of those who filled out the survey did not participate in the Event. All evaluation concerning the Quests or the Map will be done with a Dataset that excludes their answers. The progression across the 4 Parts of the Map for those who participated in the Event can be seen in the following figure "Map Progression" alongside the perceived difficulty of that part. The completion and difficulty choice will also be compared to the official statistic. For Difficulty choice, the total percentage will be calculated without "Did not finish", as opposed to the figure "Difficulty Selection". The results can be seen in the tables following the two figures
[[file:HME_Difficulty.png|left]][[file:HME_Map.png|right]]
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[[file:HME_Difficulty.png|center]]
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[[file:HME_Map.png|center]]
    
{| class="wikitable"
 
{| class="wikitable"
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No singificant correlation between difficulty choice and aimed air state has been found (see figure "Airstates by Difficulty"). There was also no significant correlation between chosen Fleet Type and Airstate (see figure "Airstates and Fleets in Hard"). There is however, a significant trend towards STF utilisation with increasing difficulty (see figure "Fleets by Difficulty", with "others" being variants of CTF/STF survey participants were incapable of identifying belonging to another listed category). Of course STF usage on this Map implies Ammo penalty at the boss, therefore deployment of an fleet oiler would be required. The expenditure of Underway Replenishments will be further examined in the next section.
 
No singificant correlation between difficulty choice and aimed air state has been found (see figure "Airstates by Difficulty"). There was also no significant correlation between chosen Fleet Type and Airstate (see figure "Airstates and Fleets in Hard"). There is however, a significant trend towards STF utilisation with increasing difficulty (see figure "Fleets by Difficulty", with "others" being variants of CTF/STF survey participants were incapable of identifying belonging to another listed category). Of course STF usage on this Map implies Ammo penalty at the boss, therefore deployment of an fleet oiler would be required. The expenditure of Underway Replenishments will be further examined in the next section.
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[[file:HME_Fleets.png|left]][[file:HME_Airstates.png|center]][[file:HME_Airstates_Fleet.png|right]]
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[[file:HME_Fleets.png|thumb|left]][[file:HME_Airstates.png|thumb|center]][[file:HME_Airstates_Fleet.png|thumb|right]]
    
===Choice of Anti-Air===
 
===Choice of Anti-Air===
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There is a definitive Trend of Atlanta utilisation for higher difficulties. It is also noteworthy that both Fletcher-class and Akizuki-class are cut off relativly harsh on the transition from Medium to Hard. This could be explained by the increased utilisation of Yuugumo-class instead of utility type destroyers within the confines of Hard, as can be seen in the later figure "LD Finishers".
 
There is a definitive Trend of Atlanta utilisation for higher difficulties. It is also noteworthy that both Fletcher-class and Akizuki-class are cut off relativly harsh on the transition from Medium to Hard. This could be explained by the increased utilisation of Yuugumo-class instead of utility type destroyers within the confines of Hard, as can be seen in the later figure "LD Finishers".
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[[file:HME_AA.png]]
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[[file:HME_AA.png|center]]
    
===LD Finishers===
 
===LD Finishers===
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As already outlined previously, there is a significant increase in Yuugumo-Class utilisation for the LD finishers on Hard over Medium, taking over Fletcher- and Akizuki-Class. Torpedo Cruisers are still a major source of kills on Medium and Hard. Choukai seemed to be the preferred choice of historical CA over Chikuma in this operation, most likely due to her higher Yasen statline. It should also be mentioned that about 9% of all Hard Clears were obtained a result of Friend Fleet scoring the kill and about 7% Daytime through either a Big 7 Battleship (special) Attack or Akagi.
 
As already outlined previously, there is a significant increase in Yuugumo-Class utilisation for the LD finishers on Hard over Medium, taking over Fletcher- and Akizuki-Class. Torpedo Cruisers are still a major source of kills on Medium and Hard. Choukai seemed to be the preferred choice of historical CA over Chikuma in this operation, most likely due to her higher Yasen statline. It should also be mentioned that about 9% of all Hard Clears were obtained a result of Friend Fleet scoring the kill and about 7% Daytime through either a Big 7 Battleship (special) Attack or Akagi.
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[[file:HME_Finishers.png]]
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[[file:HME_Finishers.png|thumb|right]]
    
===Friend Fleets===
 
===Friend Fleets===
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Friend Fleets have been utilized by the majority of players and were agreed upon being "just right" by them. There is however a significant increase of the opinion of them being "too strong" for Hard mode players in comparison to Medium clearers. Almost no one decided not to use FF despite them being aviable.
 
Friend Fleets have been utilized by the majority of players and were agreed upon being "just right" by them. There is however a significant increase of the opinion of them being "too strong" for Hard mode players in comparison to Medium clearers. Almost no one decided not to use FF despite them being aviable.
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[[File:HME_FF_Use.png|left]][[file:HME_FF_Perception.png|right]]
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[[File:HME_FF_Use.png|center]]
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[[file:HME_FF_Perception.png|center]]
    
==Average Clear Costs==
 
==Average Clear Costs==
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As expected, the average cost in Fuel/Ammo/Steel/Baux to clear increases with difficulty. Easy seems to be an outlier in Bucket consumption, this might be related to an unlucky induvidual and generally low sample size there. The most significant difference between Medium and Hard is the increased use of Underway replenishments with an average of 7.5 per clear for Hard Mode. This is explained by increased STF usage on hard as outlined in the previous section. Considering the most used fleet for Hard Mode was a STF w/ AUX (1 UnRep to fix Ammo pen), followed by Fast CTF w/ AUX (No UnRep required), it is possible to (albeit in a handwavy way) conclude that the average Hard clear probably took about 8 or more visits to the boss in LD form to complete. The deployment and usage of Emergency Repairs/Goddess seems to be rather limited this Event, but is higher on Medium than on Hard. This may be due to the higher utilisation of CTF on Medium, which does not hold up as well as STF on the Preboss nodes. There is no figure of Casual Consumption due to too low of a sample size to justify a histogram.
 
As expected, the average cost in Fuel/Ammo/Steel/Baux to clear increases with difficulty. Easy seems to be an outlier in Bucket consumption, this might be related to an unlucky induvidual and generally low sample size there. The most significant difference between Medium and Hard is the increased use of Underway replenishments with an average of 7.5 per clear for Hard Mode. This is explained by increased STF usage on hard as outlined in the previous section. Considering the most used fleet for Hard Mode was a STF w/ AUX (1 UnRep to fix Ammo pen), followed by Fast CTF w/ AUX (No UnRep required), it is possible to (albeit in a handwavy way) conclude that the average Hard clear probably took about 8 or more visits to the boss in LD form to complete. The deployment and usage of Emergency Repairs/Goddess seems to be rather limited this Event, but is higher on Medium than on Hard. This may be due to the higher utilisation of CTF on Medium, which does not hold up as well as STF on the Preboss nodes. There is no figure of Casual Consumption due to too low of a sample size to justify a histogram.
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[[file:HME_Cons_Easy.png|center]]
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<big>'''Easy'''</big>
[[file:HME_Cons_Medium.png|center]]
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[[file:HME_Cons_Hard.png|center]]
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[[file:HME_Cons_Easy.png|thumb|center]]
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<big>'''Medium'''</big>
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[[file:HME_Cons_Medium.png|thumb|center]]
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<big>'''Hard'''</big>
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[[file:HME_Cons_Hard.png|thumb|center]]
    
===Clear Costs Post/Pre FF for Hard===
 
===Clear Costs Post/Pre FF for Hard===
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For Examination of the Costs of a pre/post-FF clear Hard difficulty has been chosen as it has the most samples for a pre-FF clear. As the two Figures below show, the difference between both is rather neglegible.
 
For Examination of the Costs of a pre/post-FF clear Hard difficulty has been chosen as it has the most samples for a pre-FF clear. As the two Figures below show, the difference between both is rather neglegible.
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[[file:HME_Cons_Pre_FF.png|left]][[file:HME_Cons_Post_FF.png|right]]
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<big>'''pre-FF'''</big>
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[[file:HME_Cons_Pre_FF.png|thumb|center]]
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<big>'''post-FF'''</big>
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[[file:HME_Cons_Post_FF.png|thumb|center]]
    
This may be explained by the following factors, be it a single one or combination of multiples, depending on what fits your narrative the best:
 
This may be explained by the following factors, be it a single one or combination of multiples, depending on what fits your narrative the best:
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[[File:HME_Gimmick_Density.png|center]]
 
[[File:HME_Gimmick_Density.png|center]]
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[[File:HME_Map_Size.png|center]]
 
[[File:HME_Map_Size.png|center]]
  
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