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The completion rates are significantly higher than the official ones and on average higher difficulty settings have been selected. This is in tune with the last survey and expected result, as a higher engagement in the game is to be expected from players willing to fill out the survey (and deal with foreign IP Blockage, but more on that in Section 6: Misc).
 
The completion rates are significantly higher than the official ones and on average higher difficulty settings have been selected. This is in tune with the last survey and expected result, as a higher engagement in the game is to be expected from players willing to fill out the survey (and deal with foreign IP Blockage, but more on that in Section 6: Misc).
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==Quest Progression==
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Without a doubt, the Quests were target of a fair bit of discussion this Event. In this section will be evaluating the figure "Quest Progression", which lists the quest completion as well as the reasons as to why the quest could not be completed. The Quest codes refer to the last two symbols of the Quests listed [[Hinamatsuri_2020_Mini-Event#Quests|here]]. Quest B5 has been ommited from the survey due to its late introduction to the Event.
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[[File:HME_Quest.png|center]]
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Quests C1, B1, B2, as well as D1 and G1 are all well completed with rates >90%. Quests B3 and B4 have worse completion rates as they either did not unlock (Quest B26 Requirement)or the players were incapable of completing the quests. This may be due to the fact of difficulties using a sub-par CTF in the context of this boss in case of B3 and untrained Yuugumo class DDs in case of B4. Quests G2-G7 all display an upwards trend of the quests not unlocking or players running out of the resources (Ships, Devmats) required to fullfill them. G3 deserves special examination here as it is the singular quest which has the highest ammount of people both in the "unwilling" and "Rsc/Mod" category. The reason as to why is appereant: paying 4 highly valuable destroyer escorts for 4 Hishimochi either didn't seem to be a worthy trade or one that could not be done at all due to shortage of DEs.
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==P3 Boss Clear==
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===Airstates and Fleets used===
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No singificant correlation between difficulty choice and aimed air state has been found (see figure "Airstates by Difficulty"). There was also no significant correlation between chosen Fleet Type and Airstate (see figure "Airstates and Fleets in Hard"). There is however, a significant trend towards STF utilisation with increasing difficulty (see figure "Fleets by Difficulty", with "others" being variants of CTF/STF survey participants were incapable of identifying belonging to another listed category). Of course STF usage on this Map implies Ammo penalty at the boss, therefore deployment of an fleet oiler would be required. The expenditure of Underway Replenishments will be further examined in the next section.
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[[file:HME_Fleets.png|left]][[file:HME_Airstates.png|center]][[file:HME_Airstates_Fleet.png|right]]
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===Choice of Anti-Air===
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There is a definitive Trend of Atlanta utilisation for higher difficulties. It is also noteworthy that both Fletcher-class and Akizuki-class are cut off relativly harsh on the transition from Medium to Hard. This could be explained by the increased utilisation of Yuugumo-class instead of utility type destroyers within the confines of Hard, as can be seen in the later figure "LD Finishers".
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[[file:HME_AA.png]]
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===LD Finishers===
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