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In this path, your best methods of tackling this map is to bring either a '''Transport Combined Fleet''' or a '''Surface Task Force'''. Each combined fleet hss thier own unique path and challenges you'll face along the way torward your first target on the map. Below will be a summary of each comp that makes up each of the combined fleets and what you'll expect from them.
 
In this path, your best methods of tackling this map is to bring either a '''Transport Combined Fleet''' or a '''Surface Task Force'''. Each combined fleet hss thier own unique path and challenges you'll face along the way torward your first target on the map. Below will be a summary of each comp that makes up each of the combined fleets and what you'll expect from them.
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'''Transport Combined Fleet Method'''
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<tabber>
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|-| AO Themed Comp=
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* Composition: '''1 AO 1 BBV/CV(E) 4DD + 1CL 3DD 2CA(V)'''
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* Path: '''E-G-H-K-M'''
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* Shortest Path and will also allow you to bring the strongest possible comp to the boss node.
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* You will encounter 1 Submarine Node and 1 Surface Battle
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* Bringing 1-2 OASW in the fleet is recommended to improve you success rate against the subs on higher difficulties.
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* Surface Battle will consist of CLs, CAs, and DDs.
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* The main difficult part is the ordering of which the enemy fleet will attack as your escorts will go first, otherwise it's still manageable.
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*Since all nodes have 0 air power, a single fighter/zuiun/Seaplane fighter is more than enough to get Air Supuremacy accross all nodes.
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* Can also double as a means to collect fuel (if you are willing to assemble a daihatsu fleet and not mind getting hit to moderate damage in some occasions.
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|-|Akitsushima Comp=
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* Composition: '''[[Akitsushima]] 1 CVE 4DD + 1CL 3DD 2CA(V)'''
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* Path: '''E-G-H-K-M'''
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* Shortest Path
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* You will encounter 1 Submarine Node and 1 Surface Battle
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* Bringing 1-2 OASW in the fleet is recommended to improve you success rate against the subs on higher difficulties.
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* Surface Battle will consist of CLs, CAs, and DDs.
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* The main difficult part is the ordering of which the enemy fleet will attack as your escorts will go first, otherwise it's still manageable.
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*Since all nodes have 0 air power, a single fighter/zuiun/Seaplane fighter is more than enough to get Air Supuremacy accross all nodes.
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* Can also double as a means to collect fuel (if you are willing to assemble a daihatsu fleet and not mind getting damaged in some occasions.
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|-|CVE Themed Comp=
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* Composition: ''1 CVE 1CL 4DD + 1CL 3DD 2CA(V)'''
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* Path: '''E-G-J-M'''
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* Will have you face 3 battles.
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* You will encounter 1 Submarine Node and 2 Surface Battle
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* Bringing 1-2 OASW in the fleet is recommended to improve you success rate against the subs on higher difficulties.
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* Both Surface Battle will consist of CLs, CAs, and DDs.
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* The main difficult part is the ordering of which the enemy fleet will attack as your escorts will go first, otherwise it's still manageable.
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*Since all nodes have 0 air power, a single fighter/zuiun/Seaplane fighter is more than enough to get Air Supuremacy accross all nodes.
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|-|
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</tabber>
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'''Surface Task Force Method'''
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<tabber>
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|-|2CA(V) 2DD 1CVL 1CL/CLT Comp=
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* Path: '''I-J-L-P-Q-R'''
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* Standard comp that '''DOES NOT''' go through the shortcut should you decide not to unlock it
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* You will encounter 2 Air Attack Nodes and 2 Surface Battle Nodes before reaching the boss
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* For the Air Nods, use Diamond formation and have a CVL that's a fighter mule along with AACI DD.
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*If you have some of the better planes, a CVL can easily get 110 AP 1 Fighter and 1 Fighter Bomber which you only need at minimum which is considered suitable enough to susive the air attacks. You can then use the other spots for torpedo bombers.
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* For the Surface Fleet, use Line Ahead or Vanguard Formation to take out or evade most of the enemies attacks and survive depending on what you bring.
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|-|1FBB/CVL 1CLT/CA(V)/CL 4DD=
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*Route: '''I-J-S-P-Q-R'''
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* Ths comp will allow you to take the shortcut if you completed Step 1a's process.
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* A '''Fast Fleet" is required to take this path.
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*Going through the shortcut and skipping one air raid node, also enabling second shelling at the boss node for higher chance of disabling the closing torpedo salvo from enemies
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***However, your fleet will become very light due to the presence of 4DDs, may cause higher retreat pre-boss
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*If you have some of the better planes, a CVL can easily get 110 AP 1 Fighter and 1 Fighter Bomber which you only need at minimum which is considered suitable enough to susive the air attacks. You can then use the other spots for torpedo bombers.
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* For the Surface Fleet, use Line Ahead or Vanguard Formation to take out or evade most of the enemies attacks and survive depending on what you bring.
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|-|
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</tabber>
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