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''This page is about the Moderinization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
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=Introduction=
   
[[file:moderniztion_intro01.jpg|300px|right]]
 
[[file:moderniztion_intro01.jpg|300px|right]]
Modernisation is used to increase the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}} and Luck {{Luck}} stats of your ship girls. You will require up to 5 copies of other ship girls in order to perform a modernisation.
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Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization.
 
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*''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
=How To Modernise=
      +
=How To Modernize=
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
   
# Select a ship girl to be placed in a modernization slot.
 
# Select a ship girl to be placed in a modernization slot.
 
+
# Stats that will be improved will turn blue and show the potential maximum improvement.
# Stats that will be improved will turn blue and show you the potential maximum improvement.
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#* HP, ASW, and Luck will just display a blue up arrow.
 
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# Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
#* HP, ASW and Luck will just display a blue up arrow.
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#* The button will be greyed out if the ship girl cannot be modernized any further.
 
  −
# Once you have made your selection, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
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#* The button will be greyed out if the ship girl cannot be modernized any further.
      
=Overview=
 
=Overview=
 +
* Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]].
 +
** HP, ASW, and luck modernization upgrades are carried over.
 +
* Equipment on a ship girl used for modernization will be lost.
 +
** Remember to '''remove valuable equipment''' before using a ship girl as modernization fodder.
 +
* Stats cannot be increased beyond certain caps.
 +
** For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
 +
** For HP, it is '''+2'''.
 +
** For ASW, it is '''+9'''.
 +
* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder.
   −
* Modernisation upgrades for firepower, torpedo, AA and armour are reset upon [[Remodel (Mechanic)|remodeling]].
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=General Modernization=
** HP, ASW and luck modernisation upgrades are carried over.
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This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from Modernization to these stats is:
* Equipment on a ship girl used for modernisation will be lost.
  −
** Remember to '''remove valuable equipment''' before using a ship girl as modernisation fodder.
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* You cannot increase stats beyond certain caps.
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** For firepower, torpedo, AA, armour and luck; it is dependent on the ship girl and remodel. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
  −
* For HP, it is '''+2'''.
  −
* For ASW, it is '''+9'''.
  −
* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernisation fodder.
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  −
=General Modernisation=
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  −
This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from modernisation to these stats is:
      
<math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br>
 
<math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br>
 
<math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math>
 
<math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math>
   −
* <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the modernisation menu.
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* <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the Modernization menu.
    
'''Important Notes'''
 
'''Important Notes'''
 
* There is a fixed 50/50 chance of success/failure.
 
* There is a fixed 50/50 chance of success/failure.
* Success/failiure is calculated '''independently per stat'''.
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* Success/failure is calculated '''independently per stat'''.
** This means that it is possible for one stat to succeed and another fail.
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** This means that it is possible for one stat to succeed and another to fail.
 
* Successes are capped by the cap of the respective stat.
 
* Successes are capped by the cap of the respective stat.
** This can change the modernisation efficiency listed below.
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** This can change the modernization efficiency listed below.
* For maximum gains, it is better to spam multiple +5 modernisations.
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* For maximum gains, it is better to spam multiple +5 modernizations.
   −
{| class="wikitable" style="text-align:center;"
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{|class="wikitable" style="text-align:center"
|+General Modernisation Chart
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|+General Modernization Chart
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''1''' ||style="background-color:#99CCFF;" | '''2''' ||style="background-color:#99CCFF;" | '''3''' ||style="background-color:#99CCFF;" | '''4''' ||style="background-color:#99CCFF;" | '''5''' ||style="background-color:#99CCFF;" | '''6''' ||style="background-color:#99CCFF;" | '''7''' ||style="background-color:#99CCFF;" | '''8''' ||style="background-color:#99CCFF;" | '''9''' ||style="background-color:#99CCFF;" | '''10''' ||style="background-color:#99CCFF;" | '''11''' ||style="background-color:#99CCFF;" | '''12'''
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!Input Value
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 1 || 2 || 3 || 5 || 6 || 7 || 8 || 9 || 11 || 12 || 13 || 14
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!Success
 +
|1||2||3||5||6||7||8||9||11||12||13||14
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 0 || 1 || 2 || 2 || 3 || 3 || 4 || 5 || 5 || 6 || 6 || 7
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!Failure
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| 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>|| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
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!Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>
 +
| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
 
|-
 
|-
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''13''' ||style="background-color:#99CCFF;" | '''14''' ||style="background-color:#99CCFF;" | '''15''' ||style="background-color:#99CCFF;" | '''16''' ||style="background-color:#99CCFF;" | '''17''' ||style="background-color:#99CCFF;" | '''18''' ||style="background-color:#99CCFF;" | '''19''' ||style="background-color:#99CCFF;" | '''20''' ||style="background-color:#99CCFF;" | '''21''' ||style="background-color:#99CCFF;" | '''22''' ||style="background-color:#99CCFF;" | '''23''' ||style="background-color:#99CCFF;" | '''24'''
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!Input Value
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!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
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!Success
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| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
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!Failure
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| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency|| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
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!Efficiency
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| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
 
|-
 
|-
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''25''' ||style="background-color:#99CCFF;" | '''26''' ||style="background-color:#99CCFF;" | '''27''' ||style="background-color:#99CCFF;" | '''28''' ||style="background-color:#99CCFF;" | '''29''' ||style="background-color:#99CCFF;" | '''30''' ||style="background-color:#99CCFF;" | '''31''' ||style="background-color:#99CCFF;" | '''32''' ||style="background-color:#99CCFF;" | '''33''' ||style="background-color:#99CCFF;" | '''34''' ||style="background-color:#99CCFF;" | '''35''' ||style="background-color:#99CCFF;" | '''36'''<ref>Not possible to currently achieve.</ref>
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!Input Value
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!25!
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!26!
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!27!
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!28!
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!29!
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!30!
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!31!!32!!33!!34!!35!!36<ref>Not possible to currently achieve.</ref>
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
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!Success
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| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
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!Failure
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| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency|| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
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!Efficiency
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| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
 
|-
 
|-
|}<references/>
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|}
 
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<references/>
 
{{Clear}}
 
{{Clear}}
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=Luck Modernisation=
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=Luck Modernization=
 
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Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.'''  
Luck can be modernised either by using [[Maruyu]] or [[:Category:Destroyer_Escorts|DEs]]. Remember that '''luck modernisation is not reset on remodel.'''  
     −
'''Important Notes'''
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;Notes
* Modernisation success is '''guaranteed''' if using 5 Maruyu.
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* Modernization success is '''guaranteed''' if using 5 Maruyu.
** This is why it is very important to remodel her to Kai before using her as modernisation fodder.
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** This is why it is very important to remodel her to Kai before using her as modernization fodder.
* Maruyu is the easiest and most efficient method to modernise luck. You are better off saving your DEs to modernise HP.
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* Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''.
    
===Maruyu===
 
===Maruyu===
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A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results:
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A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for modernisation results:
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{|class="wikitable" style="text-align:center"
 
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|+Maruyu Luck Modernization Chart
{| class="wikitable" style="text-align:center;"
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!rowspan=2 colspan=2|Success/Failure<br>(Expected Result)
|+Maruyu Luck Modernisation Chart
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!colspan=6|Base Remodel
!style="background-color:#99CCFF;" rowspan="2" colspan="2"| Success/Failure<br>(Expected Result)
  −
!style="background-color:#99CCFF;" colspan="6"| Base Remodel
   
|-
 
|-
!style="background-color:#99CCFF;"| 0
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! 0!! 1!! 2!! 3!! 4!! 5
!style="background-color:#99CCFF;"| 1
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!style="background-color:#99CCFF;"| 2
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!style="background-color:#99CCFF;"| 3
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!style="background-color:#99CCFF;"| 4
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!style="background-color:#99CCFF;"| 5
   
|-
 
|-
| rowspan="6"| Kai Remodel
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! rowspan="6"| Kai Remodel
| 0
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! 0
 
| -
 
| -
 
| 2/1<br>(1.2)
 
| 2/1<br>(1.2)
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| 6/-<br>(6.0)
 
| 6/-<br>(6.0)
 
|-
 
|-
| 1
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! 1
 
| 2/1<br>(1.6)
 
| 2/1<br>(1.6)
 
| 3/2<br>(2.8)
 
| 3/2<br>(2.8)
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| -
 
| -
 
|-
 
|-
| 2
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! 2
 
| 4/3<br>(3.2)
 
| 4/3<br>(3.2)
 
| 5/4<br>(4.4)
 
| 5/4<br>(4.4)
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| -
 
| -
 
|-
 
|-
| 3
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! 3
 
| 5/4<br>(4.8)
 
| 5/4<br>(4.8)
 
| 6/-<br>(6.0)
 
| 6/-<br>(6.0)
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| -
 
| -
 
|-
 
|-
| 4
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! 4
 
| 7/6<br>(6.4)
 
| 7/6<br>(6.4)
 
| 8/7<br>(7.6)
 
| 8/7<br>(7.6)
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| -
 
| -
 
|-
 
|-
| 5
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! 5
 
| 8/-<br>(8.0)
 
| 8/-<br>(8.0)
 
| -
 
| -
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| -
 
| -
 
| -
 
| -
|-
   
|}
 
|}
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===Destroyer Escorts===
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===Coastal Defence (DE)===
 
   
DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
 
DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
   −
* +1 luck or [[#ASW Modernisation|ASW]] is guaranteed from single DE upgrades.
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* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from single DE upgrades.
* +1 luck or [[#HP Modernisation|HP]] is guaranteed from paired DE upgrades.
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* +1 luck or [[#HP Modernization|HP]] is guaranteed from paired DE upgrades.
 
** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.
 
** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.
   −
=ASW Modernisation=
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===[[Pumpkin]]s===
 +
It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization.
 +
*See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details.
   −
Currently, DEs are the only way to modernise ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.  
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=ASW Modernization=
 +
Currently, DEs are the only way to modernize ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.  
   −
* +1 ASW or [[#Luck Modernisation|Luck]] is guaranteed from single DE upgrades.
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* +1 ASW or [[#Luck Modernization|Luck]] is guaranteed from single DE upgrades.
 
* There is a 20-30% chance of gaining +1 ASW  when using pairs of Kai DEs.  
 
* There is a 20-30% chance of gaining +1 ASW  when using pairs of Kai DEs.  
 
** This chance is independent of the HP/Luck gain.
 
** This chance is independent of the HP/Luck gain.
 
** Using two Kai DE pairs has a chance of +2 ASW.
 
** Using two Kai DE pairs has a chance of +2 ASW.
 
* ASW increase is capped at '''+9'''.
 
* ASW increase is capped at '''+9'''.
* Modernisation will fail if the ship girl is at the ASW cap.
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* Modernization will fail if the ship girl is at the ASW cap.
** Modernisation can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
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** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
 +
 
 +
=HP Modernization=
 +
HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
   −
=HP Modernisation=
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For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
 +
* Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511 Kai]], and [[Hayasui]].
 +
* No HP modernization kept : [[I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui Kai]], [[Yamato]] (not remodel), [[Musashi]] (not remodel), [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Nelson Kai]], [[Bismarck]], [[Richelieu]], [[Littorio|Littorio/Italia]], and [[Roma|Roma/Kai]].
   −
HP can be increased by using [[:Category:Destroyer_Escorts|DEs]], [[Mizuho]] or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
+
HP can be increased with :
 +
* +1 HP or [[#Luck Modernization|Luck]] is guaranteed from using pairs of different DE from the same class.
 +
** It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
 +
***If the '''total level of two DEs is around 180 or higher''' (each of them lv 90+), the chance to get +1 HP is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281].
   −
* +1 HP or [[#Luck Modernisation|Luck]] is guaranteed from using pairs of DEs.
+
* AV/AO (only Mizuho or Kamoi) can only be used to increase the HP of certain ships.
** There is a small chance (~6-7%) for an extra +1 HP if the pair is Kai.
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** '''Mizuho''' for [[Mizuho]] and [[Kamoi]].
* The success rate for AV modernisation can be increased by adding more duplicates.
+
** '''Kamoi''' for [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|''Agano''-class]] and [[:Category:Yamato Class|''Yamato''-class]].
** +30% per base AV
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** Kamoi and Mizuho are '''not interchangeable'''.
** +40% per Kai AV
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** The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates.
** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.
+
*** +30% per base AV/AO
* HP increase is capped at '''+2'''. Exceptions are:
+
*** +40% per Kai AV/AO
** Capped at +1: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511|U-511 Kai]], and [[Hayasui]].
+
*** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.
** Cannot be modernised: [[I-168|I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui|Hayasui Kai]], [[Bismarck]], [[Littorio|Littorio/Italia]], [[Musashi]], [[Mutsu|Mutsu Kai]], [[Nagato|Nagato Kai/Kai Ni]], [[Nelson|Nelson Kai]], [[Richelieu]], [[Roma|Roma/Kai]], and [[Yamato]].
  −
* AVs can only be used to increase the HP of certain ships.
  −
** Mizuho: [[Mizuho]], [[Kamoi]].
  −
** Kamoi: [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|Agano-class]], [[:Category:Yamato Class|Yamato-class]].
      
=See Also=
 
=See Also=
[[Modernization/Tables]]<br>
+
*[[Stats]]
[[Help:Modernization|Modernization Priority]]<br>
+
*[[Help:Modernization|Modernization Priority]]
 +
*[[Marriage]]
 
{{Mechanics}}
 
{{Mechanics}}
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