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− | ''This page is about the Moderinization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
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− | =Introduction=
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| [[file:moderniztion_intro01.jpg|300px|right]] | | [[file:moderniztion_intro01.jpg|300px|right]] |
− | Modernisation is used to increase the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}} and Luck {{Luck}} stats of your ship girls. You will require up to 5 copies of other ship girls in order to perform a modernisation.
| + | Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization. |
− | | + | *''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.'' |
− | =How To Modernise=
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| + | =How To Modernize= |
| # Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level. | | # Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level. |
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| # Select a ship girl to be placed in a modernization slot. | | # Select a ship girl to be placed in a modernization slot. |
− | | + | # Stats that will be improved will turn blue and show the potential maximum improvement. |
− | # Stats that will be improved will turn blue and show you the potential maximum improvement. | + | #* HP, ASW, and Luck will just display a blue up arrow. |
− | | + | # Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize. |
− | #* HP, ASW and Luck will just display a blue up arrow. | + | #* The button will be greyed out if the ship girl cannot be modernized any further. |
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− | # Once you have made your selection, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize. | |
− | #* The button will be greyed out if the ship girl cannot be modernized any further. | |
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| =Overview= | | =Overview= |
| + | * Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]]. |
| + | ** HP, ASW, and luck modernization upgrades are carried over. |
| + | * Equipment on a ship girl used for modernization will be lost. |
| + | ** Remember to '''remove valuable equipment''' before using a ship girl as modernization fodder. |
| + | * Stats cannot be increased beyond certain caps. |
| + | ** For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps. |
| + | ** For HP, it is '''+2'''. |
| + | ** For ASW, it is '''+9'''. |
| + | * [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder. |
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− | * Modernisation upgrades for firepower, torpedo, AA and armour are reset upon [[Remodel (Mechanic)|remodeling]].
| + | =General Modernization= |
− | ** HP, ASW and luck modernisation upgrades are carried over.
| + | This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from Modernization to these stats is: |
− | * Equipment on a ship girl used for modernisation will be lost.
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− | ** Remember to '''remove valuable equipment''' before using a ship girl as modernisation fodder.
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− | * You cannot increase stats beyond certain caps.
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− | ** For firepower, torpedo, AA, armour and luck; it is dependent on the ship girl and remodel. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
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− | * For HP, it is '''+2'''.
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− | * For ASW, it is '''+9'''.
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− | * [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernisation fodder.
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− | | |
− | =General Modernisation= | |
− | | |
− | This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from modernisation to these stats is: | |
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| <math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br> | | <math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br> |
| <math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math> | | <math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math> |
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− | * <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the modernisation menu. | + | * <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the Modernization menu. |
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| '''Important Notes''' | | '''Important Notes''' |
| * There is a fixed 50/50 chance of success/failure. | | * There is a fixed 50/50 chance of success/failure. |
− | * Success/failiure is calculated '''independently per stat'''. | + | * Success/failure is calculated '''independently per stat'''. |
− | ** This means that it is possible for one stat to succeed and another fail. | + | ** This means that it is possible for one stat to succeed and another to fail. |
| * Successes are capped by the cap of the respective stat. | | * Successes are capped by the cap of the respective stat. |
− | ** This can change the modernisation efficiency listed below. | + | ** This can change the modernization efficiency listed below. |
− | * For maximum gains, it is better to spam multiple +5 modernisations. | + | * For maximum gains, it is better to spam multiple +5 modernizations. |
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− | {| class="wikitable" style="text-align:center;" | + | {|class="wikitable" style="text-align:center" |
− | |+General Modernisation Chart | + | |+General Modernization Chart |
− | |style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''1''' ||style="background-color:#99CCFF;" | '''2''' ||style="background-color:#99CCFF;" | '''3''' ||style="background-color:#99CCFF;" | '''4''' ||style="background-color:#99CCFF;" | '''5''' ||style="background-color:#99CCFF;" | '''6''' ||style="background-color:#99CCFF;" | '''7''' ||style="background-color:#99CCFF;" | '''8''' ||style="background-color:#99CCFF;" | '''9''' ||style="background-color:#99CCFF;" | '''10''' ||style="background-color:#99CCFF;" | '''11''' ||style="background-color:#99CCFF;" | '''12'''
| + | !Input Value |
| + | !1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Success|| 1 || 2 || 3 || 5 || 6 || 7 || 8 || 9 || 11 || 12 || 13 || 14
| + | !Success |
| + | |1||2||3||5||6||7||8||9||11||12||13||14 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Failure|| 0 || 1 || 2 || 2 || 3 || 3 || 4 || 5 || 5 || 6 || 6 || 7
| + | !Failure |
| + | | 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>|| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
| + | !Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref> |
| + | | 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''13''' ||style="background-color:#99CCFF;" | '''14''' ||style="background-color:#99CCFF;" | '''15''' ||style="background-color:#99CCFF;" | '''16''' ||style="background-color:#99CCFF;" | '''17''' ||style="background-color:#99CCFF;" | '''18''' ||style="background-color:#99CCFF;" | '''19''' ||style="background-color:#99CCFF;" | '''20''' ||style="background-color:#99CCFF;" | '''21''' ||style="background-color:#99CCFF;" | '''22''' ||style="background-color:#99CCFF;" | '''23''' ||style="background-color:#99CCFF;" | '''24'''
| + | !Input Value |
| + | !13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Success|| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
| + | !Success |
| + | | 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Failure|| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
| + | !Failure |
| + | | 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14 |
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− | |style="background-color:#99CCFF;" |Efficiency|| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
| + | !Efficiency |
| + | | 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6 |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''25''' ||style="background-color:#99CCFF;" | '''26''' ||style="background-color:#99CCFF;" | '''27''' ||style="background-color:#99CCFF;" | '''28''' ||style="background-color:#99CCFF;" | '''29''' ||style="background-color:#99CCFF;" | '''30''' ||style="background-color:#99CCFF;" | '''31''' ||style="background-color:#99CCFF;" | '''32''' ||style="background-color:#99CCFF;" | '''33''' ||style="background-color:#99CCFF;" | '''34''' ||style="background-color:#99CCFF;" | '''35''' ||style="background-color:#99CCFF;" | '''36'''<ref>Not possible to currently achieve.</ref>
| + | !Input Value |
| + | !25! |
| + | !26! |
| + | !27! |
| + | !28! |
| + | !29! |
| + | !30! |
| + | !31!!32!!33!!34!!35!!36<ref>Not possible to currently achieve.</ref> |
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− | |style="background-color:#99CCFF;" |Success|| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
| + | !Success |
| + | | 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || - |
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− | |style="background-color:#99CCFF;" |Failure|| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
| + | !Failure |
| + | | 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || - |
| |- | | |- |
− | |style="background-color:#99CCFF;" |Efficiency|| '''90''' || 88.5 || 88.9 ||89.3 || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
| + | !Efficiency |
| + | | '''90''' || 88.5 || 88.9 ||89.3 || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || - |
| |- | | |- |
− | |}<references/> | + | |} |
− | | + | <references/> |
| {{Clear}} | | {{Clear}} |
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− | =Luck Modernisation= | + | =Luck Modernization= |
− | | + | Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.''' |
− | Luck can be modernised either by using [[Maruyu]] or [[:Category:Destroyer_Escorts|DEs]]. Remember that '''luck modernisation is not reset on remodel.''' | |
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− | '''Important Notes'''
| + | ;Notes |
− | * Modernisation success is '''guaranteed''' if using 5 Maruyu. | + | * Modernization success is '''guaranteed''' if using 5 Maruyu. |
− | ** This is why it is very important to remodel her to Kai before using her as modernisation fodder. | + | ** This is why it is very important to remodel her to Kai before using her as modernization fodder. |
− | * Maruyu is the easiest and most efficient method to modernise luck. You are better off saving your DEs to modernise HP. | + | * Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''. |
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| ===Maruyu=== | | ===Maruyu=== |
| + | A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results: |
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− | A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for modernisation results:
| + | {|class="wikitable" style="text-align:center" |
− | | + | |+Maruyu Luck Modernization Chart |
− | {| class="wikitable" style="text-align:center;" | + | !rowspan=2 colspan=2|Success/Failure<br>(Expected Result) |
− | |+Maruyu Luck Modernisation Chart | + | !colspan=6|Base Remodel |
− | !style="background-color:#99CCFF;" rowspan="2" colspan="2"| Success/Failure<br>(Expected Result) | |
− | !style="background-color:#99CCFF;" colspan="6"| Base Remodel | |
| |- | | |- |
− | !style="background-color:#99CCFF;"| 0 | + | ! 0!! 1!! 2!! 3!! 4!! 5 |
− | !style="background-color:#99CCFF;"| 1 | |
− | !style="background-color:#99CCFF;"| 2 | |
− | !style="background-color:#99CCFF;"| 3 | |
− | !style="background-color:#99CCFF;"| 4 | |
− | !style="background-color:#99CCFF;"| 5 | |
| |- | | |- |
− | | rowspan="6"| Kai Remodel
| + | ! rowspan="6"| Kai Remodel |
− | | 0
| + | ! 0 |
| | - | | | - |
| | 2/1<br>(1.2) | | | 2/1<br>(1.2) |
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| | 6/-<br>(6.0) | | | 6/-<br>(6.0) |
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− | | 1
| + | ! 1 |
| | 2/1<br>(1.6) | | | 2/1<br>(1.6) |
| | 3/2<br>(2.8) | | | 3/2<br>(2.8) |
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| | - | | | - |
| |- | | |- |
− | | 2
| + | ! 2 |
| | 4/3<br>(3.2) | | | 4/3<br>(3.2) |
| | 5/4<br>(4.4) | | | 5/4<br>(4.4) |
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| | - | | | - |
| |- | | |- |
− | | 3
| + | ! 3 |
| | 5/4<br>(4.8) | | | 5/4<br>(4.8) |
| | 6/-<br>(6.0) | | | 6/-<br>(6.0) |
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| | - | | | - |
| |- | | |- |
− | | 4
| + | ! 4 |
| | 7/6<br>(6.4) | | | 7/6<br>(6.4) |
| | 8/7<br>(7.6) | | | 8/7<br>(7.6) |
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| | - | | | - |
| |- | | |- |
− | | 5
| + | ! 5 |
| | 8/-<br>(8.0) | | | 8/-<br>(8.0) |
| | - | | | - |
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| | - | | | - |
| | - | | | - |
− | |-
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| |} | | |} |
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− | ===Destroyer Escorts=== | + | ===Coastal Defence (DE)=== |
− | | |
| DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.''' | | DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.''' |
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− | * +1 luck or [[#ASW Modernisation|ASW]] is guaranteed from single DE upgrades. | + | * +1 luck or [[#ASW Modernization|ASW]] is guaranteed from single DE upgrades. |
− | * +1 luck or [[#HP Modernisation|HP]] is guaranteed from paired DE upgrades. | + | * +1 luck or [[#HP Modernization|HP]] is guaranteed from paired DE upgrades. |
| ** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai. | | ** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai. |
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− | =ASW Modernisation= | + | ===[[Pumpkin]]s=== |
| + | It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization. |
| + | *See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details. |
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− | Currently, DEs are the only way to modernise ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs. | + | =ASW Modernization= |
| + | Currently, DEs are the only way to modernize ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs. |
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− | * +1 ASW or [[#Luck Modernisation|Luck]] is guaranteed from single DE upgrades. | + | * +1 ASW or [[#Luck Modernization|Luck]] is guaranteed from single DE upgrades. |
| * There is a 20-30% chance of gaining +1 ASW when using pairs of Kai DEs. | | * There is a 20-30% chance of gaining +1 ASW when using pairs of Kai DEs. |
| ** This chance is independent of the HP/Luck gain. | | ** This chance is independent of the HP/Luck gain. |
| ** Using two Kai DE pairs has a chance of +2 ASW. | | ** Using two Kai DE pairs has a chance of +2 ASW. |
| * ASW increase is capped at '''+9'''. | | * ASW increase is capped at '''+9'''. |
− | * Modernisation will fail if the ship girl is at the ASW cap. | + | * Modernization will fail if the ship girl is at the ASW cap. |
− | ** Modernisation can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap). | + | ** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap). |
| + | |
| + | =HP Modernization= |
| + | HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding. |
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− | =HP Modernisation=
| + | For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are: |
| + | * Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511 Kai]], and [[Hayasui]]. |
| + | * No HP modernization kept : [[I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui Kai]], [[Yamato]] (not remodel), [[Musashi]] (not remodel), [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Nelson Kai]], [[Bismarck]], [[Richelieu]], [[Littorio|Littorio/Italia]], and [[Roma|Roma/Kai]]. |
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− | HP can be increased by using [[:Category:Destroyer_Escorts|DEs]], [[Mizuho]] or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding. | + | HP can be increased with : |
| + | * +1 HP or [[#Luck Modernization|Luck]] is guaranteed from using pairs of different DE from the same class. |
| + | ** It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP. |
| + | ***If the '''total level of two DEs is around 180 or higher''' (each of them lv 90+), the chance to get +1 HP is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281]. |
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− | * +1 HP or [[#Luck Modernisation|Luck]] is guaranteed from using pairs of DEs. | + | * AV/AO (only Mizuho or Kamoi) can only be used to increase the HP of certain ships. |
− | ** There is a small chance (~6-7%) for an extra +1 HP if the pair is Kai. | + | ** '''Mizuho''' for [[Mizuho]] and [[Kamoi]]. |
− | * The success rate for AV modernisation can be increased by adding more duplicates. | + | ** '''Kamoi''' for [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|''Agano''-class]] and [[:Category:Yamato Class|''Yamato''-class]]. |
− | ** +30% per base AV | + | ** Kamoi and Mizuho are '''not interchangeable'''. |
− | ** +40% per Kai AV | + | ** The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates. |
− | ** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP. | + | *** +30% per base AV/AO |
− | * HP increase is capped at '''+2'''. Exceptions are:
| + | *** +40% per Kai AV/AO |
− | ** Capped at +1: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511|U-511 Kai]], and [[Hayasui]].
| + | *** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP. |
− | ** Cannot be modernised: [[I-168|I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui|Hayasui Kai]], [[Bismarck]], [[Littorio|Littorio/Italia]], [[Musashi]], [[Mutsu|Mutsu Kai]], [[Nagato|Nagato Kai/Kai Ni]], [[Nelson|Nelson Kai]], [[Richelieu]], [[Roma|Roma/Kai]], and [[Yamato]].
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− | * AVs can only be used to increase the HP of certain ships.
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− | ** Mizuho: [[Mizuho]], [[Kamoi]].
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− | ** Kamoi: [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|Agano-class]], [[:Category:Yamato Class|Yamato-class]].
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| =See Also= | | =See Also= |
− | [[Modernization/Tables]]<br> | + | *[[Stats]] |
− | [[Help:Modernization|Modernization Priority]]<br> | + | *[[Help:Modernization|Modernization Priority]] |
| + | *[[Marriage]] |
| {{Mechanics}} | | {{Mechanics}} |