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− | local shipmodule = {} | + | local U = require("Module:Core") |
− | local shipdb = require("Module:ShipDatabase")
| |
− | shipmodule = shipdb.KanmusuData
| |
| | | |
− | function shipmodule.KanmusuInfo(frame) -- Kanmusu Info Template
| + | -- Some formatting |
− | local shipNum = frame.args[1]
| |
− | local shipInfo = assert(shipmodule[shipNum], "This KanMusu ID doesn't contains any data")
| |
| | | |
− | local CardImg = '<div style="text-align: center;">[[File:KanMusu' .. shipNum .. 'Card.png|' .. shipmodule[shipNum]["name"][3] .. 'Card]]</div>'
| + | local function formatBuildtime(minutes) |
− | local CardDmgImg = '<div style="text-align: center;">[[File:KanMusu' .. shipNum .. 'CardDmg.png|' .. shipmodule[shipNum]["name"][3] .. 'Damaged Card]]</div>'
| + | return U.format {"${hours}:${minutes:2}", hours = math.floor(minutes / 60), minutes = minutes % 60} |
− | local BannerImg = '<div style="text-align: center; width: 100%;">[[File:KanMusu' .. shipNum .. 'Banner.png|' .. shipmodule[shipNum]["name"][3] .. 'Banner|class=imageCenter]]</div>'
| + | end |
− | local BannerDmgImg = '<div style="text-align: center; width: 100%;">[[File:KanMusu' .. shipNum .. 'BannerDmg.png|' .. shipmodule[shipNum]["name"][3] .. 'Damaged Banner|class=imageCenter]]</div>'
| |
| | | |
− | local Cards = '<td rowspan="10" style="text-align: center;">' .. frame:extensionTag('slideshow', CardImg .. CardDmgImg, {sequence = 'forward', transition = 'fade', refresh = '5000'}) .. '</td>'
| + | local function formatTooltip(content, title) |
− | local Banners = '<td colspan="3" style="text-align: center;">' .. frame:extensionTag('slideshow', BannerImg .. BannerDmgImg, {sequence = 'forward', transition = 'fade', refresh = '5000'}) .. '</td>'
| + | return tostring(mw.html.create("span"):attr("title", title):addClass("explain"):wikitext(content)) |
| + | end |
| | | |
− | local row1 = '<tr>' .. Cards .. '<th style="text-align: center;">' .. shipNum .. '</th>' .. Banners .. '</tr>'
| + | -- Some calculations |
− | local JaName = '<ruby lang="ja" xml:lang="ja"><rb>' .. shipmodule[shipNum]["name"][1] .. '</rb><rp> (</rp><rt>' .. shipmodule[shipNum]["name"][2] .. '</rt><rp>) </rp></ruby>'
| |
| | | |
− | local row2 = '<tr><th colspan="2">' .. JaName .. '</th><th colspan="2">' .. shipmodule[shipNum]["name"][3] .. '</th></tr>'
| + | local function getTotalAircraft(ship) |
− | local row3 = '<tr><td colspan="4" style="text-align: center;">' .. shipmodule[shipNum]["class"] .. ' Class ' .. shipmodule[shipNum]["type"] .. '</td></tr>'
| + | local total = 0 |
− | local row4 = '<tr><td colspan="4"><hr style="border: 0; height: 1px; background-image: linear-gradient(to right, rgba(0,0,0,0), rgba(0,0,0,0.75), rgba(0,0,0,0));" /></td></tr>' | + | if ship.aircraft ~= "" then |
| + | for i, _ in pairs(ship.aircraft) do |
| + | if ship.aircraft[i] == nil or ship.aircraft[i] == "" then |
| + | total = total + 0 |
| + | else |
| + | total = total + ship.aircraft[i] |
| + | end |
| + | end |
| + | end |
| + | return total |
| + | end |
| | | |
− | local statLabel = '<th style="width: 65px; {{border-radius|12px 4px 4px 12px}} padding-left: 5px; padding-right: 5px; background-color: #efe6d7; color: #a3965c; text-align: right; vertical-align: baseline;">'
| + | local function getMarriedHp(hp, maxHp) |
− | local statBox = '<td style="{{border-radius|4px 12px 12px 4px}} padding-left: 5px; padding-right: 5px; border: 1px solid #a3965c; text-align: left; vertical-align: baseline;">'
| + | return math.min(maxHp, hp + ({4, 4, 4, 5, 6, 7, 7, 8, 8, 9})[math.floor(hp / 10) + 1]) |
− | | + | end |
− | local HPinfo = statLabel .. 'HP [[File:IcoHP.png|HP]]</th>' .. statBox .. shipmodule[shipNum]["hp"] .. '</td>'
| |
− | local FPinfo = statLabel .. 'ATK [[File:IcoAtk.png|Firepower]]</th>' .. statBox .. shipmodule[shipNum]["fp"][1] .. '→' .. shipmodule[shipNum]["fp"][2] .. '</td>'
| |
| | | |
− | local row5 = '<tr>' .. HPinfo .. FPinfo .. '</tr>'
| + | -- The ship infobox stuff, legacy |
| | | |
− | local Armorinfo = statLabel .. 'DEF [[File:IcoArmor.png|Armor]]</th>' .. statBox .. shipmodule[shipNum]["armor"][1] .. '→' .. shipmodule[shipNum]["armor"][2] .. '</td>'
| + | local function renderStats(ship) |
− | local Torpedoinfo = statLabel .. 'TORP [[File:IcoTorpedo.png|Torpedo]]</th>' .. statBox | + | local shipName = ship.name[3] |
− | if shipmodule[shipNum]["torpedo"] == 0 then | + | local CardImg = '<div class="top-image">[[File:Ship Card ' .. shipName .. ".png|218x300px|link=]]</div>" |
− | Torpedoinfo = Torpedoinfo .. shipmodule[shipNum]["torpedo"]
| + | local CardDmgImg = '<div class="bottom-image">[[File:Ship Card ' .. shipName .. " Damaged.png|218x300px|link=]]</div>" |
| + | local BannerImg = '<div class="top-image">[[File:Ship Banner ' .. shipName .. ".png|link=]]</div>" |
| + | local BannerDmgImg = '<div class="bottom-image">[[File:Ship Banner ' .. shipName .. " Damaged.png|link=]]</div>" |
| + | local Cards = |
| + | '<td rowspan="10" class="double-image" style="width:218px;height:300px">' .. CardImg .. CardDmgImg .. "</td>" |
| + | local Banners = |
| + | '<td colspan="3" class="double-image" style="width:240px;height:60px">' .. BannerImg .. BannerDmgImg .. "</td>" |
| + | local sortNoText = ship.no and (ship.no < 1000 and ship.no or formatTooltip(ship.id, ship.no)) or ship.id |
| + | local row1 = "<tr>" .. Cards .. '<th style="text-align: center;">' .. sortNoText .. "</th>" .. Banners .. "</tr>" |
| + | -- Formatting Japanese |
| + | local kanji, form |
| + | local formNum = mw.ustring.find(ship["name"][1], "[乙改甲航]") |
| + | if formNum == nil then |
| + | if mw.ustring.find(ship["name"][1], "%szwei") ~= nil then |
| + | formNum = mw.ustring.find(ship["name"][1], "%szwei") |
| + | kanji = mw.ustring.sub(ship["name"][1], 1, formNum - 1) |
| + | form = " zwei" |
| + | elseif mw.ustring.find(ship["name"][1], "%sdrei") ~= nil then |
| + | formNum = mw.ustring.find(ship["name"][1], "%sdrei") |
| + | kanji = mw.ustring.sub(ship["name"][1], 1, formNum - 1) |
| + | form = " drei" |
| + | elseif mw.ustring.find(ship["name"][1], "%sdue") ~= nil then |
| + | formNum = mw.ustring.find(ship["name"][1], "%sdue") |
| + | kanji = mw.ustring.sub(ship["name"][1], 1, formNum - 1) |
| + | form = " due" |
| + | elseif mw.ustring.find(ship["name"][1], "%sдва") ~= nil then |
| + | formNum = mw.ustring.find(ship["name"][1], "%sдва") |
| + | kanji = mw.ustring.sub(ship["name"][1], 1, formNum - 1) |
| + | form = " два" |
| + | elseif mw.ustring.find(ship["name"][1], "%sMk.II") ~= nil then |
| + | if mw.ustring.find(ship["name"][1], "%sMk.II Mod.2") ~= nil then |
| + | formNum = mw.ustring.find(ship["name"][1], "%sMk.II Mod.2") |
| + | kanji = mw.ustring.sub(ship["name"][1], 1, formNum - 1) |
| + | form = " Mk.II Mod.2" |
| + | else |
| + | formNum = mw.ustring.find(ship["name"][1], "%sMk.II") |
| + | kanji = mw.ustring.sub(ship["name"][1], 1, formNum - 1) |
| + | form = " Mk.II" |
| + | end |
| + | elseif mw.ustring.find(ship["name"][1], "%sреволюция") ~= nil then -- Gangut "Kai" exception |
| + | kanji = mw.text.split(ship["name"][1], "%s")[1] .. "<br/>" .. mw.text.split(ship["name"][1], "%s")[2] |
| + | form = "" |
| else | | else |
− | Torpedoinfo = Torpedoinfo .. shipmodule[shipNum]["torpedo"][1] .. '→' .. shipmodule[shipNum]["torpedo"][2]
| + | kanji = ship["name"][1] |
| + | form = "" |
| end | | end |
− | | + | else |
− | local row6 = '<tr>' .. Armorinfo .. Torpedoinfo .. '</tr>' | + | kanji = mw.ustring.sub(ship["name"][1], 1, formNum - 1) |
− | | + | form = mw.ustring.sub(ship["name"][1], formNum, -1) |
− | local Evasioninfo = statLabel .. 'EVA [[File:IcoEvasion.png|Evasion]]</th>' .. statBox .. shipmodule[shipNum]["evasion"][1] .. '→' .. shipmodule[shipNum]["evasion"][2] .. '</td>'
| + | end |
− | local AAinfo = statLabel .. 'AA [[File:IcoAA.png|Anti-Air]]</th>' .. statBox | + | local JaName = "" |
− | if shipmodule[shipNum]["aa"] == 0 then
| + | if |
− | AAinfo = AAinfo .. shipmodule[shipNum]["aa"]
| + | ship.name[3] == "Verniy" or ship.name[3] == "Gangut" or ship.name[3] == "Oktyabrskaya Revolyutsiya" or ship.name[3] == "Tashkent" or ship.name[3] == "Tashkent Kai" or ship.name[3] == "Gangut Dva" |
| + | then -- Russian ship markup |
| + | JaName = |
| + | '<ruby lang="ru"><rb>' .. |
| + | kanji .. |
| + | '<span lang="ru">' .. |
| + | form .. "</span>" .. '</rb><rp> (</rp><rt lang="ja">' .. ship["name"][2] .. "</rt><rp>) </rp></ruby>" |
| + | else |
| + | if ship.name[2] then |
| + | JaName = |
| + | '<ruby lang="ja"><rb>' .. |
| + | kanji .. "<span>" .. form .. "</span>" .. "</rb><rp> (</rp><rt>" .. ship.name[2] .. "</rt><rp>) </rp></ruby>" |
| else | | else |
− | AAinfo = AAinfo .. shipmodule[shipNum]["aa"][1] .. '→' .. shipmodule[shipNum]["aa"][2]
| + | JaName = '<ruby lang="ja"><rb>' .. kanji .. "<span>" .. form .. "</span>" .. "</rb></ruby>" |
| end | | end |
| + | end |
| + | -- Summary of basic ship info |
| + | local isCVE = |
| + | ship.type == "Light Carrier" and type(ship.asw) == "table" and type(ship.asw[1]) == "number" and ship.asw[1] > 0 |
| + | local shipType = |
| + | isCVE and string.format('<span class="explain" title="CVE">%s[[Category:Escort Carriers]]</span>', ship.type) or |
| + | ship.type |
| + | local row2 = '<tr><th colspan="2">' .. JaName .. '</th><th colspan="2">' .. ship.name[3] .. "</th></tr>" |
| + | local class_string = ship.display_class and formatTooltip(ship.class, "Game library: " .. ship.display_class) or ship.class |
| + | local row3 = '<tr><td colspan="4" style="text-align: center;">' .. class_string .. " " .. shipType .. "</td></tr>" |
| + | local row4 = |
| + | '<tr><td colspan="4"><hr style="border: 0; height: 1px; background-image: linear-gradient(to right, rgba(0,0,0,0), rgba(0,0,0,0.75), rgba(0,0,0,0));" /></td></tr>' |
| + | -- Ship stats table |
| + | local statLabel = |
| + | '<th style="width: 65px; {{border-radius|12px 4px 4px 12px}} padding-left: 5px; padding-right: 5px; background-color: #eae1d1; color: #a3965c; text-align: right; vertical-align: baseline;">' |
| + | local statBox = |
| + | '<td style="{{border-radius|4px 12px 12px 4px}} padding-left: 5px; padding-right: 5px; border: 1px solid #a3965c; text-align: left; vertical-align: baseline;">' |
| + | local hp = ship["hp"][1] |
| + | local maxHp = ship["hp"][2] |
| + | local HPinfo |
| + | if maxHp then |
| + | local marriedHp = getMarriedHp(hp, maxHp) |
| + | local maxModHp = math.min(hp + 2, maxHp) |
| + | local maxModMarriedHp = math.min(marriedHp + 2, maxHp) |
| + | local hpSpan1 = hp == maxModHp and hp or formatTooltip(hp, string.format("%d with HP modernization", maxModHp)) |
| + | local hpSpan2 = |
| + | formatTooltip( |
| + | marriedHp, |
| + | marriedHp == maxModMarriedHp and "Married" or string.format("Married, %d with HP modernization", maxModMarriedHp) |
| + | ) |
| + | HPinfo = statLabel .. "HP [[File:IcoHP.png|HP]]</th>" .. statBox .. hpSpan1 .. "→" .. hpSpan2 .. "</td>" |
| + | else |
| + | HPinfo = statLabel .. "HP [[File:IcoHP.png|HP]]</th>" .. statBox .. hp .. "</td>" |
| + | end |
| + | local FPinfo = |
| + | statLabel .. "FP [[File:IcoAtk.png|18px|Firepower]]</th>" .. statBox .. ship["fp"][1] .. "→" .. ship["fp"][2] .. "</td>" |
| + | local row5 = "<tr>" .. HPinfo .. FPinfo .. "</tr>" |
| + | -- Armor & Torpedo |
| + | local Armorinfo = |
| + | statLabel .. |
| + | "ARM [[File:IcoArmor.png|Armor]]</th>" .. statBox .. ship["armor"][1] .. "→" .. ship["armor"][2] .. "</td>" |
| + | local Torpedoinfo = statLabel .. "TORP[[File:IcoTorpedo.png|Torpedo]]</th>" .. statBox |
| + | if ship["torpedo"] == 0 then |
| + | Torpedoinfo = Torpedoinfo .. ship["torpedo"] |
| + | else |
| + | Torpedoinfo = Torpedoinfo .. ship["torpedo"][1] .. "→" .. ship["torpedo"][2] |
| + | end |
| + | local row6 = "<tr>" .. Armorinfo .. Torpedoinfo .. "</tr>" |
| + | -- Evasion & AA |
| + | local Evasioninfo = |
| + | statLabel .. |
| + | "EVA [[File:IcoEvasion.png|Evasion]]</th>" .. statBox .. ship["evasion"][1] .. "→" .. ship["evasion"][2] .. "</td>" |
| + | local AAinfo = statLabel .. "AA [[File:IcoAA.png|Anti-Air]]</th>" .. statBox |
| + | if ship["aa"] == 0 then |
| + | AAinfo = AAinfo .. ship["aa"] |
| + | else |
| + | AAinfo = AAinfo .. ship["aa"][1] .. "→" .. ship["aa"][2] |
| + | end |
| + | local row7 = "<tr>" .. Evasioninfo .. AAinfo .. "</tr>" |
| + | -- Planes & ASW |
| + | local aircraftTotal = getTotalAircraft(ship) |
| + | local Planeinfo = statLabel .. "PLA [[File:IcoAircraft.png|Aircraft]]</th>" .. statBox .. aircraftTotal .. "</td>" |
| + | local ASWinfo = statLabel .. "ASW [[File:IcoASW.png|Anti-Submarine Warfare]]</th>" .. statBox |
| + | if ship["asw"] == 0 then |
| + | ASWinfo = ASWinfo .. ship["asw"] |
| + | else |
| + | ASWinfo = ASWinfo .. ship["asw"][1] .. "→" .. ship["asw"][2] |
| + | end |
| + | local row8 = "<tr>" .. Planeinfo .. ASWinfo .. "</tr>" |
| + | -- Speed & LOS |
| + | local Speedinfo = statLabel .. "SPD [[File:IcoSpeed.png|Speed]]</th>" .. statBox .. ship["spd"] .. "</td>" |
| + | local LOSinfo = |
| + | statLabel .. |
| + | "LOS [[File:IcoLOS.png|Line of Sight]]</th>" .. statBox .. ship["los"][1] .. "→" .. ship["los"][2] .. "</td>" |
| + | local row9 = "<tr>" .. Speedinfo .. LOSinfo .. "</tr>" |
| + | -- Range & Luck |
| + | local Rangeinfo = statLabel .. "RGE [[File:IcoRange.png|Range]]</th>" .. statBox .. ship["range"] .. "</td>" |
| + | local Luckinfo = |
| + | statLabel .. "LUK [[File:IcoLuck.png|Luck]]</th>" .. statBox .. ship["luck"][1] .. "→" .. ship["luck"][2] .. "</td>" |
| + | local row10 = "<tr>" .. Rangeinfo .. Luckinfo .. "</tr>" |
| + | local StatTable = |
| + | "<table>" .. row1 .. row2 .. row3 .. row4 .. row5 .. row6 .. row7 .. row8 .. row9 .. row10 .. "</table>" |
| + | return StatTable |
| + | end |
| | | |
− | local row7 = '<tr>' .. Evasioninfo .. AAinfo .. '</tr>' | + | local function renderEquipment(ship) |
− | | + | local equipHeader = "" |
− | local aircraftTotal = 0 | + | local planeStyle = '<td style="width: 25%; white-space: nowrap; text-align: center; vertical-align: top;">' |
− | if shipmodule[shipNum]["aircraft"] ~= "" then | + | local equipStyle = "" |
− | local aircraftslot = {0, 0, 0, 0}
| + | if ship["aircraft"] ~= "" then |
− | for i = 1, 4, 1 do
| + | local equipHeader1 = |
− | if shipmodule[shipNum]["aircraft"][i] ~= nil then
| + | '<th style="width: 25%; white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #efe6d7; color: #a3965c;">Aircraft</th>' |
− | aircraftslot[i] = shipmodule[shipNum]["aircraft"][i]
| + | local equipHeader2 = |
− | else
| + | '<th style="width: 75%; white-space: nowrap; {{border-radius|4px 12px 12px 4px}} background-color: #efe6d7; color: #a3965c; vertical-align: baseline;">Equipment</th>' |
− | aircraftslot[i] = 0
| + | equipHeader = equipHeader1 .. equipHeader2 |
− | end | + | equipStyle = '<td style="width: 75%; max-width: 375px; text-align: center; vertical-align: baseline;">' |
| + | else |
| + | equipHeader = |
| + | '<th style="white-space: nowrap; {{border-radius|12px 12px 12px 12px}} background-color: #efe6d7; color: #a3965c; vertical-align: baseline;">Equipment</th>' |
| + | equipStyle = '<td style="white-space: nowrap; text-align: center; vertical-align: baseline;">' |
| + | end |
| + | local numRows = math.max(4, U.isize(ship["equip"])) |
| + | local equipTable = "" |
| + | for i = 1, numRows, 1 do |
| + | local equipRow = "<tr>" |
| + | if ship["aircraft"] ~= "" then |
| + | if ship["aircraft"][i] ~= nil then |
| + | equipRow = equipRow .. planeStyle .. ship["aircraft"][i] .. "</td>" .. equipStyle |
| + | else |
| + | equipRow = equipRow .. planeStyle .. "</td>" .. equipStyle |
| + | end |
| + | if ship["equip"] ~= "" then |
| + | if ship["equip"][i] == "" or ship["equip"][i] == "Unequipped" then |
| + | equipRow = equipRow .. "-Unequipped-</td></tr>" |
| + | elseif ship["equip"][i] == nil then |
| + | equipRow = equipRow .. "''-Locked-''</td></tr>" |
| + | else |
| + | if string.find(ship["equip"][i], "%★") then |
| + | local a, b = string.match(ship["equip"][i], "^(.+)★(.+)$") |
| + | equipRow = equipRow .. "[[" .. a .. "|" .. a .. "★" .. b .. "]]</td></tr>" |
| + | else |
| + | equipRow = equipRow .. "[[" .. ship["equip"][i] .. "]]</td></tr>" |
| + | end |
| end | | end |
− | aircraftTotal = aircraftslot[1] + aircraftslot[2] + aircraftslot[3] + aircraftslot[4] | + | else |
| + | equipRow = equipRow .. "''-Locked-''</td></tr>" |
| + | end |
| else | | else |
− | aircraftTotal = 0
| + | equipRow = equipRow .. equipStyle |
− | end
| + | if ship["equip"] ~= "" then |
− | local Planeinfo = statLabel .. 'PLA [[File:IcoAircraft.png|Aircraft]]</th>' .. statBox .. aircraftTotal .. '</td>'
| + | if ship["equip"][i] == "" or ship["equip"][i] == "Unequipped" then |
− | local ASWinfo = statLabel .. 'ASW [[File:IcoASW.png|Anti-Submarine Warfare]]</th>' .. statBox
| + | equipRow = equipRow .. "-Unequipped-</td></tr>" |
− | if shipmodule[shipNum]["asw"] == 0 then
| + | elseif ship["equip"][i] == nil then |
− | ASWinfo = ASWinfo .. shipmodule[shipNum]["asw"] | + | equipRow = equipRow .. "''Locked''</td></tr>" |
− | else
| |
− | ASWinfo = ASWinfo .. shipmodule[shipNum]["asw"][1] .. '→' .. shipmodule[shipNum]["asw"][2]
| |
− | end
| |
− | | |
− | local row8 = '<tr>' .. Planeinfo .. ASWinfo .. '</tr>'
| |
− | | |
− | local Speedinfo = statLabel .. 'SPD [[File:IcoSpeed.png|Speed]]</th>' .. statBox .. shipmodule[shipNum]["spd"] .. '</td>'
| |
− | local LOSinfo = statLabel .. 'LOS [[File:IcoLOS.png|Line of Sight]]</th>' .. statBox .. shipmodule[shipNum]["los"][1] .. '→' .. shipmodule[shipNum]["los"][2] .. '</td>'
| |
− | | |
− | local row9 = '<tr>' .. Speedinfo .. LOSinfo .. '</tr>'
| |
− | | |
− | local Rangeinfo = statLabel .. 'RGE [[File:IcoRange.png|Range]]</th>' .. statBox .. shipmodule[shipNum]["range"] .. '</td>'
| |
− | local Luckinfo = statLabel .. 'LUK [[File:IcoLuck.png|Luck]]</th>' .. statBox .. shipmodule[shipNum]["luck"][1] .. '→' .. shipmodule[shipNum]["luck"][2] .. '</td>'
| |
− | | |
− | local row10 = '<tr>' .. Rangeinfo .. Luckinfo .. '</tr>'
| |
− | local StatTable = '<table>' .. row1 .. row2 .. row3 .. row4 .. row5 .. row6 .. row7 .. row8 .. row9 .. row10 .. '</table>'
| |
− | | |
− | -- Upper part complete
| |
− | | |
− | local RscHeader = '<th style="white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #3baef5; color: #ffffff; padding-left: 5px; padding-right: 5px; text-align: right;">'
| |
− | local RscData = '<td style="white-space: nowrap; text-align: center;">'
| |
− | local RscData2 = '<td colspan="3" style="white-space: nowrap; text-align: center;">'
| |
− | | |
− | local constrheader = ''
| |
− | local constrdata = ''
| |
− | | |
− | if shipmodule[shipNum]["remodellv"] ~= nil and shipmodule[shipNum]["remodellv"] ~= "" then
| |
− | constrheader = 'Remodel Level'
| |
− | constrdata = shipmodule[shipNum]["remodellv"]
| |
− | else
| |
− | constrheader = 'Build Time'
| |
− | if shipmodule[shipNum]["buildtime"] == nil or shipmodule[shipNum]["buildtime"] == "" then
| |
− | constrdata = 'Not Buildable'
| |
| else | | else |
− | constrdata = shipmodule[shipNum]["buildtime"] | + | if string.find(ship["equip"][i], "%★") then |
| + | local a, b = string.match(ship["equip"][i], "^(.+)★(.+)$") |
| + | equipRow = equipRow .. "[[" .. a .. "|" .. a .. "★" .. b .. "]]</td></tr>" |
| + | else |
| + | equipRow = equipRow .. "[[" .. ship["equip"][i] .. "]]</td></tr>" |
| + | end |
| end | | end |
| + | else |
| + | equipRow = equipRow .. "''Locked''</td></tr>" |
| + | end |
| end | | end |
| + | equipTable = equipTable .. equipRow |
| + | end |
| + | return '<table style="width: 100%">' .. equipHeader .. equipTable .. "</table>" |
| + | end |
| | | |
− | local remodelsteel = '[[File:IcoSteel.png|18px|Steel]]'
| + | local function renderModernization(ship) |
− | local remodelammo = '[[File:IcoAmmo.png|18px|Ammo]]'
| + | local RscHeader = |
− | local remodelinfo = ''
| + | '<th style="width: 25%; white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #3baef5; color: #ffffff; padding-left: 5px; padding-right: 5px; text-align: right;">' |
− | if shipmodule[shipNum]["remodelreq"] ~= "" then
| + | local RscData = '<td style="width: 25%; white-space: nowrap; text-align: center;">' |
− | remodelsteel = remodelsteel .. ' ' .. shipmodule[shipNum]["remodelreq"][1] | + | local RscData2 = '<td colspan="3" style="width: 75%; white-space: nowrap; text-align: center;">' |
− | remodelammo = remodelammo .. ' ' .. shipmodule[shipNum]["remodelreq"][2] | + | -- Construction info |
− | remodelinfo = remodelsteel .. ' ' .. remodelammo | + | local constrheader = "" |
| + | local constrdata = "" |
| + | if ship["remodellv"] ~= nil and ship["remodellv"] ~= "" then |
| + | constrheader = "Remodel Level" |
| + | constrdata = ship["remodellv"] |
| + | else |
| + | constrheader = '<span class="explain-dash" title="h:mm">Build Time</span>' |
| + | constrdata = |
| + | type(ship.buildtime) ~= "table" and "??" or |
| + | string.format( |
| + | "%s (%s)", |
| + | formatBuildtime(ship.buildtime[1]), |
| + | ship.buildtime[2] and ship.buildtime[3] and "Normal, LSC" or ship.buildtime[2] and "Normal" or |
| + | ship.buildtime[3] and "LSC" or |
| + | "Unbuildable" |
| + | ) |
| + | end |
| + | local remodelinfo = "" |
| + | if ship.remodelreq and ship.remodelreq ~= "" then |
| + | remodelinfo = |
| + | string.format( |
| + | "[[File:IcoAmmo.png|18px|Ammo]] %d [[File:IcoSteel.png|18px|Steel]] %d", |
| + | ship.remodelreq[2], |
| + | ship.remodelreq[1] |
| + | ) |
| + | if ship.remodelbp then |
| + | remodelinfo = |
| + | remodelinfo .. |
| + | " " .. |
| + | string.format("[[File:Item Icon Remodel Blueprint.png|25px|Blueprint|link=Blueprints]] %d", ship.remodelbp) |
| + | end |
| + | if ship.remodelcatapult then |
| + | remodelinfo = |
| + | remodelinfo .. |
| + | " " .. |
| + | string.format( |
| + | "[[File:Item Icon Prototype Flight Deck Catapult.png|25px|Prototype Flight Deck Catapult|link=Prototype Flight Deck Catapult]] %d", |
| + | ship.remodelcatapult |
| + | ) |
| + | end |
| + | if ship.remodelar then |
| + | remodelinfo = |
| + | remodelinfo .. |
| + | " " .. |
| + | string.format("[[File:Item Icon Action Report.png|25px|Action Report|link=Action Report]] %d", ship.remodelar) |
| + | end |
| + | if ship.remodeldevmat or ship.remodelconmat or ship.remodelgunmat or ship.remodelairmat or ship.remodelarmmat or ship.remodelboiler or ship.remodelscrew then |
| + | remodelinfo = remodelinfo .. "<br>" |
| + | end |
| + | if ship.remodeldevmat then |
| + | remodelinfo = |
| + | remodelinfo .. " " .. string.format("[[File:IcoDevmat.png|18px|Development Material]] %d", ship.remodeldevmat) |
| end | | end |
− | | + | if ship.remodelconmat then |
− | local row11 = '' | + | remodelinfo = |
− | if constrheader == 'Build Time' then | + | remodelinfo .. " " .. string.format("[[File:IcoConmat.png|18px|Construction Material]] %d", ship.remodelconmat) |
− | row11 = '<tr>' .. RscHeader .. constrheader .. '</th>' .. RscData .. constrdata .. '</td><td colspan="2"> </td></tr>' | + | end |
− | else | + | if ship.remodelgunmat then |
− | row11 = '<tr>' .. RscHeader .. constrheader .. '</th>' .. RscData .. constrdata .. '</td>' .. RscHeader .. 'Remodel Req</th>' .. RscData .. remodelinfo .. '</td></tr>' | + | remodelinfo = |
| + | remodelinfo .. |
| + | " " .. |
| + | string.format( |
| + | "[[File:Item Icon New Model Gun Mount Improvement Material.png|18px|New Model Gun Mount Improvement Material|link=New Model Gun Development Material]] %d", |
| + | ship.remodelgunmat |
| + | ) |
| + | end |
| + | if ship.remodelairmat then |
| + | remodelinfo = |
| + | remodelinfo .. |
| + | " " .. |
| + | string.format( |
| + | "[[File:Item Icon New Model Aerial Armament Material.png|18px|New Model Aerial Armament Material|link=New Model Aviation Development Material]] %d", |
| + | ship.remodelairmat |
| + | ) |
| + | end |
| + | if ship.remodelarmmat then |
| + | remodelinfo = |
| + | remodelinfo .. |
| + | " " .. |
| + | string.format( |
| + | "[[File:Item Icon New Model Armament Material.png|18px|New Model Armament Material|link=New Model Armament Material]] %d", |
| + | ship.remodelarmmat |
| + | ) |
| + | end |
| + | if ship.remodelboiler then |
| + | remodelinfo = |
| + | remodelinfo .. |
| + | " " .. |
| + | string.format( |
| + | "[[File:Item Icon New Model High Temperature High Pressure Boiler.png|18px|New Model High Temperature High Pressure Boiler|link=New Model High Temperature High Pressure Boiler]] %d", |
| + | ship.remodelboiler |
| + | ) |
| + | end |
| + | if ship.remodelscrew then |
| + | remodelinfo = |
| + | remodelinfo .. " " .. string.format("[[File:Item Icon Improvement Material.png|18px|Improvement Material|link=Improvement]] %d", ship.remodelscrew) |
| end | | end |
| + | end |
| + | -- Construction & Remodel |
| + | local row11 = "" |
| + | if constrheader == "Build Time" then |
| + | row11 = |
| + | "<tr>" .. RscHeader .. constrheader .. "</th>" .. RscData .. constrdata .. '</td><td colspan="2"> </td></tr>' |
| + | else |
| + | row11 = |
| + | "<tr>" .. |
| + | RscHeader .. |
| + | constrheader .. |
| + | "</th>" .. |
| + | RscData .. |
| + | constrdata .. "</td>" .. RscHeader .. "Remodel Req</th>" .. RscData .. remodelinfo .. "</td></tr>" |
| + | end |
| + | -- Consumption |
| + | local consfuel = "[[File:IcoFuel.png|18px|Fuel]] " .. ship["consumption"][1] |
| + | local consammo = "[[File:IcoAmmo.png|18px|Ammo]] " .. ship["consumption"][2] |
| + | local row12 = "<tr>" .. RscHeader .. "Consumption</th>" .. RscData .. consfuel .. " " .. consammo .. "</td>" |
| + | -- Scrap Info |
| + | local scrapfuel = "[[File:IcoFuel.png|18px|Fuel]] " .. ship["dismantle"][1] |
| + | local scrapammo = "[[File:IcoAmmo.png|18px|Ammo]] " .. ship["dismantle"][2] |
| + | local scrapsteel = "[[File:IcoSteel.png|18px|Steel]] " .. ship["dismantle"][3] |
| + | local scrapbauxite = "[[File:IcoBauxite.png|18px|Bauxite]] " .. ship["dismantle"][4] |
| + | local scrapinfo = scrapfuel .. " " .. scrapammo .. " " .. scrapsteel .. " " .. scrapbauxite |
| + | local row12 = row12 .. RscHeader .. "Dismantle</th>" .. RscData .. scrapinfo .. "</td></tr>" |
| + | -- Modernization |
| + | local modFP = "[[File:IcoAtkRemodel.png|25px|Firepower]] " .. ship["modernization"][1] |
| + | local modTorp = "[[File:IcoTorpedoRemodel.png|25px|Torpedo]] " .. ship["modernization"][2] |
| + | local modAA = "[[File:IcoAARemodel.png|25px|Anti-Air]] " .. ship["modernization"][3] |
| + | local modArmor = "[[File:IcoArmorRemodel.png|25px|Armor]] " .. ship["modernization"][4] |
| + | local modLuck = "" |
| + | if ship["modernization"][5] ~= nil and ship["modernization"][5] ~= "" then |
| + | modLuck = "[[File:IcoLuckRemodel.png|25px|Luck]] " .. ship["modernization"][5] |
| + | end |
| + | local modInfo = modFP .. " " .. modTorp .. " " .. modAA .. " " .. modArmor |
| + | if modLuck ~= "" then |
| + | modInfo = modInfo .. " " .. modLuck |
| + | end |
| + | local row13 = "<tr>" .. RscHeader .. "Modernization</th>" .. RscData2 .. modInfo .. "</td></tr>" |
| + | return row13 .. row11 .. row12 |
| + | end |
| | | |
− | local consfuel = '[[File:IcoFuel.png|18px|Fuel]] ' .. shipmodule[shipNum]["consumption"][1] | + | local function renderArtists(ship) |
− | local consammo = '[[File:IcoAmmo.png|18px|Ammo]] ' .. shipmodule[shipNum]["consumption"][2] | + | local RscHeader = |
| + | '<th style="width: 25%; white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #3baef5; color: #ffffff; padding-left: 5px; padding-right: 5px; text-align: right;">' |
| + | local RscData = '<td style="width: 25%; white-space: nowrap; text-align: center;">' |
| + | local illustrator = |
| + | ship["artist"] ~= "Unknown" and ship["artist"] ~= "" and |
| + | ("[[:Category:" .. ship["artist"] .. "|" .. ship["artist"] .. "]]") or |
| + | "Unknown" |
| + | local voiceactor = |
| + | ship["seiyuu"] ~= "Unknown" and ship["seiyuu"] ~= "" and |
| + | ("[[:Category:" .. ship["seiyuu"] .. "|" .. ship["seiyuu"] .. "]]") or |
| + | "Unknown" |
| + | return RscHeader .. |
| + | "Illustrator</th>" .. RscData .. illustrator .. "</td>" .. RscHeader .. "Seiyuu</th>" .. RscData .. voiceactor .. "</td>" |
| + | end |
| | | |
− | local row12 = '<tr>' .. RscHeader .. 'Consumption</th>' .. RscData .. consfuel .. ' ' .. consammo .. '</td>'
| + | local function renderCategories(ship) |
| + | local categories = "[[Category:Ships]][[Category:" .. ship["class"] .. "]][[Category:" .. ship["type"] .. "s]]" |
| + | if ship["artist"] ~= "Unknown" and ship["artist"] ~= "" then |
| + | categories = categories .. "[[Category:" .. ship["artist"] .. "]]" |
| + | end |
| + | if ship["seiyuu"] ~= "Unknown" and ship["seiyuu"] ~= "" then |
| + | categories = categories .. "[[Category:" .. ship["seiyuu"] .. "]]" |
| + | end |
| + | return categories |
| + | end |
| | | |
− | local scrapfuel = '[[File:IcoFuel.png|18px|Fuel]] ' .. shipmodule[shipNum]["dismantle"][1]
| + | local function renderReversion(ship) --Copy paste mess by Chocolatecravinghobo. Shows information/cost for models that remodel/revert to a previous remodel |
− | local scrapammo = '[[File:IcoAmmo.png|18px|Ammo]] ' .. shipmodule[shipNum]["dismantle"][2] | + | --- Souya hardcode fix |
− | local scrapsteel = '[[File:IcoSteel.png|18px|Steel]] ' .. shipmodule[shipNum]["dismantle"][3]
| + | if ship["reversionto"] == "Souya " then |
− | local scrapbauxite = '[[File:IcoBauxite.png|18px|Bauxite]] ' .. shipmodule[shipNum]["dismantle"][4] | + | ship.reversionto = ship.reversionto .. "(AGS)" |
− | local scrapinfo = scrapfuel .. ' ' .. scrapammo .. ' ' .. scrapsteel .. ' ' .. scrapbauxite
| + | end |
− | local row12 = row12 .. RscHeader .. 'Dismantle</th>' .. RscData .. scrapinfo .. '</td></tr>'
| + | |
− | | + | local reversionHeader = "" |
− | local modFP = '[[File:IcoAtkRemodel.png|25px|Firepower]] ' .. shipmodule[shipNum]["modernization"][1] | + | local reversionStyle = "" |
− | local modTorp = '[[File:IcoTorpedoRemodel.png|25px|Torpedo]] ' .. shipmodule[shipNum]["modernization"][2]
| + | local reversionHeader = |
− | local modAA = '[[File:IcoAARemodel.png|25px|Anti-Air]] ' .. shipmodule[shipNum]["modernization"][3]
| + | '<th colspan="4" style="width: 75%; white-space: nowrap; {{border-radius|12px 12px 12px 12px}} background-color: #3baef5; color: #ffffff; vertical-align: baseline;"> Reversible to ' .. ship.reversionto .. "</th>" |
− | local modArmor = '[[File:IcoArmorRemodel.png|25px|Armor]] ' .. shipmodule[shipNum]["modernization"][4]
| + | local reversionStyle = '<td style="white-space: nowrap; text-align: center; vertical-align: baseline;">' |
− | local modLuck = '' | + | local RscHeader = |
− | if shipmodule[shipNum]["modernization"][5] ~= nil and shipmodule[shipNum]["modernization"][5] ~= "" then | + | '<th style="width: 25%; white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #3baef5; color: #ffffff; padding-left: 5px; padding-right: 5px; text-align: right;">' |
− | modLuck = '[[File:IcoLuck|18px|Luck]] ' .. shipmodule[shipNum]["modernization"][5]
| + | local RscData = '<td style="width: 25%; white-space: nowrap; text-align: center;">' |
| + | -- Construction info |
| + | local reversionlvheader = "" |
| + | local reversionlvdata = "" |
| + | if ship["reversionlv"] ~= nil and ship["reversionlv"] ~= "" then |
| + | reversionlvheader = "Reversion Level" |
| + | reversionlvdata = ship["reversionlv"] |
| + | end |
| + | local reversioninfo = "" |
| + | if ship.reversionreq and ship.reversionreq ~= "" then |
| + | reversioninfo = |
| + | string.format( |
| + | "[[File:IcoAmmo.png|18px|Ammo]] %d [[File:IcoSteel.png|18px|Steel]] %d", |
| + | ship.reversionreq[2], |
| + | ship.reversionreq[1] |
| + | ) |
| + | if ship.reversionbp then |
| + | reversioninfo = |
| + | reversioninfo .. |
| + | " " .. |
| + | string.format("[[File:Item Icon Remodel Blueprint.png|25px|Blueprint|link=Blueprints]] %d", ship.reversionbp) |
| + | end |
| + | if ship.reversioncatapult then |
| + | reversioninfo = |
| + | reversioninfo .. |
| + | " " .. |
| + | string.format( |
| + | "[[File:Item Icon Prototype Flight Deck Catapult.png|25px|Prototype Flight Deck Catapult|link=Prototype Flight Deck Catapult]] %d", |
| + | ship.reversioncatapult |
| + | ) |
| + | end |
| + | if ship.reversionar then |
| + | reversioninfo = |
| + | reversioninfo .. |
| + | " " .. |
| + | string.format("[[File:Item Icon Action Report.png|25px|Action Report|link=Action Report]] %d", ship.reversionar) |
| + | end |
| + | if ship.reversiondevmat or ship.reversionconmat or ship.reversiongunmat or ship.reversionairmat or ship.reversionarmmat or ship.reversionboiler or ship.reversionscrew then |
| + | reversioninfo = reversioninfo .. "<br>" |
| + | end |
| + | if ship.reversiondevmat then |
| + | reversioninfo = |
| + | reversioninfo .. " " .. string.format("[[File:IcoDevmat.png|18px|Development Material]] %d", ship.reversiondevmat) |
| + | end |
| + | if ship.reversionconmat then |
| + | reversioninfo = |
| + | reversioninfo .. " " .. string.format("[[File:IcoConmat.png|18px|Construction Material]] %d", ship.reversionconmat) |
| + | end |
| + | if ship.reversiongunmat then |
| + | reversioninfo = |
| + | reversioninfo .. |
| + | " " .. |
| + | string.format( |
| + | "[[File:Item Icon New Model Gun Mount Improvement Material.png|18px|New Model Gun Mount Improvement Material|link=New Model Gun Development Material]] %d", |
| + | ship.reversiongunmat |
| + | ) |
| + | end |
| + | if ship.reversionairmat then |
| + | reversioninfo = |
| + | reversioninfo .. |
| + | " " .. |
| + | string.format( |
| + | "[[File:Item Icon New Model Aerial Armament Material.png|18px|New Model Aerial Armament Material|link=New Model Aviation Development Material]] %d", |
| + | ship.reversionairmat |
| + | ) |
| end | | end |
− | | + | if ship.reversionarmmat then |
− | local modInfo = modFP .. ' ' .. modTorp .. ' ' .. modAA .. ' ' .. modArmor
| + | reversioninfo = |
− | if modLuck ~= '' then
| + | reversioninfo .. |
− | modInfo = modInfo .. ' ' .. modLuck
| + | " " .. |
| + | string.format( |
| + | "[[File:Item Icon New Model Armament Material.png|18px|New Model Armament Material|link=New Model Armament Material]] %d", |
| + | ship.reversionarmmat |
| + | ) |
| end | | end |
− | local row13 = '<tr>' .. RscHeader .. 'Modernization</th>' .. RscData2 .. modInfo .. '</td></tr>' | + | if ship.reversionboiler then |
− | | + | reversioninfo = |
− | local illustrator = ''
| + | reversioninfo .. |
− | local voiceactor = ''
| + | " " .. |
− | local cat = '[[Category:Ships]]'
| + | string.format( |
− | if shipmodule[shipNum]["artist"] ~= "Unknown" and shipmodule[shipNum]["artist"] ~= "" then
| + | "[[File:Item Icon New Model High Temperature High Pressure Boiler.png|18px|New Model High Temperature High Pressure Boiler|link=New Model High Temperature High Pressure Boiler]] %d", |
− | illustrator = '[[:Category:' .. shipmodule[shipNum]["artist"] .. shipmodule[shipNum]["artist"] .. ']]' | + | ship.reversionboiler |
− | cat = cat .. '[[Category:' .. shipmodule[shipNum]["artist"] .. ']]'
| + | ) |
− | else
| |
− | illustrator = 'Unknown'
| |
| end | | end |
− | if shipmodule[shipNum]["seiyuu"] ~= "Unknown" and shipmodule[shipNum]["seiyuu"] ~= "" then | + | if ship.reversionscrew then |
− | voiceactor = '[[:Category:' .. shipmodule[shipNum]["seiyuu"] .. '|' .. shipmodule[shipNum]["seiyuu"] .. ']]'
| + | reversioninfo = reversioninfo .. " " .. string.format( |
− | cat = cat .. '[[Category:' .. shipmodule[shipNum]["seiyuu"] .. ']]' | + | "[[File:Item Icon Improvement Material.png|18px|Improvement Material|link=Improvement]] %d", |
− | else
| + | ship.reversionscrew |
− | voiceactor = 'Unknown'
| + | ) |
| end | | end |
− | local row14 = '<tr>' .. RscHeader .. 'Artist</th>' .. RscData .. illustrator .. '</td>' .. RscHeader .. 'Seiyuu</th>' .. RscData .. voiceactor .. '</td></tr>' | + | end |
| + | -- Reversion |
| + | local row14 = "" |
| + | local row15 = "" |
| + | if ship.reversionlv ~= "" then |
| + | row14 = "<tr>" .. reversionHeader .. "</tr>"-- .. reversionStyle |
| + | row15 = |
| + | "<tr>" .. |
| + | RscHeader .. |
| + | reversionlvheader .. |
| + | "</th>" .. |
| + | RscData .. |
| + | reversionlvdata .. "</td>" .. RscHeader .. "Reversion Req</th>" .. RscData .. reversioninfo .. "</td></tr>" |
| + | end |
| + | return row14 .. row15 |
| + | end |
| + | |
| | | |
− | local equipHeader = ''
| + | -- Converting to legacy data format |
− | local planeStyle = '<td style="white-space: nowrap; text-align: center; vertical-align: top;">'
| |
− | local equipStyle = ''
| |
− | if shipmodule[shipNum]["aircraft"] ~= "" then
| |
− | equipHeader1 = '<th style="white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #efe6d7; color: #a3965c;">Aircraft</th>'
| |
− | equipHeader2 = '<th colspan="3" style="white-space: nowrap; {{border-radius|4px 12px 12px 4px}} background-color: #efe6d7; color: #a3965c; vertical-align: baseline;">Equipment</th>'
| |
− | equipHeader = equipHeader1 .. equipHeader2
| |
− | equipStyle = '<td colspan="3" style="white-space: nowrap; text-align: center; vertical-align: baseline;">'
| |
− | else
| |
− | equipHeader = '<th colspan="4" style="white-space: nowrap; {{border-radius|12px 12px 12px 12px}} background-color: #efe6d7; color: #a3965c; vertical-align: baseline;">Equipment</th>'
| |
− | equipStyle = '<td colspan="4" style="white-space: nowrap; text-align: center; vertical-align: baseline;">'
| |
− | end
| |
| | | |
− | local equip = {'<tr>', '<tr>', '<tr>', '<tr>'}
| + | local ShipData = require("Module:Data/Ship") |
− | for i = 1, 4, 1 do
| + | local shipsByNo = require("Module:Collection/ShipsByNo") |
− | if shipmodule[shipNum]["aircraft"] ~= "" then
| + | local shipsById = require("Module:Collection/ShipsByApiId") |
− | if shipmodule[shipNum]["aircraft"][i] ~= nil then
| + | local Ship = require("Module:Ship") |
− | equip[i] = equip[i] .. planeStyle .. shipmodule[shipNum]["aircraft"][i] .. '</td>' .. equipStyle
| |
− | else
| |
− | equip[i] = equip[i] .. planeStyle .. '</td>' .. equipStyle
| |
− | end
| |
− | if shipmodule[shipNum]["equip"] ~= "" then
| |
− | if shipmodule[shipNum]["equip"][i] == "" or shipmodule[shipNum]["equip"][i] == "Unequipped" then
| |
− | equip[i] = equip[i] .. '-Unequipped-</td></tr>'
| |
− | elseif shipmodule[shipNum]["equip"][i] == nil then
| |
− | equip[i] = equip[i] .. '\'\'-Locked-\'\'</td></tr>'
| |
− | else
| |
− | equip[i] = equip[i] .. '[[' .. shipmodule[shipNum]["equip"][i] .. ']]</td></tr>'
| |
− | end
| |
− | else
| |
− | equip[i] = equip[i] .. '\'\'-Locked-\'\'</td></tr>'
| |
− | end
| |
− | else
| |
− | equip[i] = equip[i] .. equipStyle
| |
− | if shipmodule[shipNum]["equip"] ~= "" then
| |
− | if shipmodule[shipNum]["equip"][i] == "" or shipmodule[shipNum]["equip"][i] == "Unequipped" then
| |
− | equip[i] = equip[i] .. '-Unequipped-</td></tr>'
| |
− | elseif shipmodule[shipNum]["equip"][i] == nil then
| |
− | equip[i] = equip[i] .. '\'\'Locked\'\'</td></tr>'
| |
− | else
| |
− | equip[i] = equip[i] .. '[[' .. shipmodule[shipNum]["equip"][i] .. ']]</td></tr>'
| |
− | end
| |
− | else
| |
− | equip[i] = equip[i] .. '\'\'Locked\'\'</td></tr>'
| |
− | end
| |
− | end
| |
− | end
| |
− | local DetailTable = '<table style="width: 100%">' .. equipHeader .. equip[1] .. equip[2] .. equip[3] .. equip[4] .. row11 .. row12 .. row13 .. row14 .. '</table>'
| |
| | | |
− | cat = cat .. '[[Category:' .. shipmodule[shipNum]["class"] .. ']][[Category:' .. shipmodule[shipNum]["type"] .. ']]'
| + | local function minMaxStats(a, b) |
− |
| + | return a == nil and b == nil and {'??', '??'} or (a == false or a == 0) and (b == false or b == 0) and 0 or {a or '??', b or '??'} |
− | local shipInfoBox = '<div style="display: inline-block; vertical-align: top;"><table style="{{border-radius|10px 10px 10px 10px}} border: 1px solid #aaaaaa; min-width: 495px">'
| + | end |
− | shipInfoBox = shipInfoBox .. '<tr><td>' .. StatTable .. '</td></tr>'
| |
− | shipInfoBox = shipInfoBox .. '<tr><td>' .. DetailTable .. '</td></tr></table></div>' .. cat
| |
| | | |
− | return shipInfoBox
| + | local function trueIsOne(x) |
| + | return x == true and 1 or x |
| end | | end |
| | | |
− | function shipmodule.KanmusuList(frame)
| + | local function loadShipData(key) |
− | local shipType = frame.args[1]
| + | local ship = Ship(shipsById[(U.find(shipsByNo, ShipData[key] or key, "name") or {}).id] or key) |
− | local shipListTable = '<table class="wikitable filterable sortable" style="width: 100%; min-width: 800px;"><tr>'
| + | local data = {} |
− | shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable" data-sort-type="number">ID</th>'
| + | data.id = ship:id() or '???' |
− | shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable unsortable">Name</th>'
| + | data.no = ship:true_id() |
− | shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unsortable">Class</th>'
| + | data.name = {ship:japanese_name() or "", ship:reading() or "", ship:name() or ""} |
− | shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unsortable">Type</th>'
| + | local class = ship:class() |
− | shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: LightCoral;" class="unfilterable">[[File:IcoAtk.png|Firepower]]</th>'
| + | data.class = class and class:name() or "???" |
− | shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: LightSkyBlue;" class="unfilterable">[[File:IcoTorpedo.png|Torpedo]]</th>' | + | data.display_class = ship._display_class |
− | shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: SandyBrown;" class="unfilterable">[[File:IcoAA.png|Anti-Air]]</th>' | + | data.type = ship:formatted_type() or "" |
− | shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Seashell;" class="unfilterable">[[File:IcoASW.png|Anti-Submarine Warfare]]</th>'
| + | data.spd = ship:formatted_speed() or "" |
− | shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Aquamarine;" class="unfilterable">[[File:IcoLOS.png|Line of Sight]]</th>' | + | data.range = ship:formatted_range() or "" |
− | shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: PaleGreen;" class="unfilterable">[[File:IcoLuck.png|Luck]]</th>' | + | data.rarity = ship:rarity() or "" |
− | shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Pink;" class="unfilterable">[[File:IcoHP.png|HP]]</th>' | + | data.hp = minMaxStats(ship:hp(), ship:hp_max()) |
− | shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Yellow;" class="unfilterable">[[File:IcoArmor.png|Armor]]</th>' | + | data.fp = minMaxStats(ship:firepower(), ship:firepower_max()) |
− | shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Violet;" class="unfilterable">[[File:IcoEvasion.png|Evasion]]</th>'
| + | data.armor = minMaxStats(ship:armor(), ship:armor_max()) |
− | shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Silver;" class="unfilterable">[[File:IcoAircraft.png|Aircraft]]</th>'
| + | data.torpedo = minMaxStats(ship:torpedo(), ship:torpedo_max()) |
− | shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Aqua;" class="unfilterable">[[File:IcoSpeed.png|Speed]]</th>'
| + | data.aa = minMaxStats(ship:aa(), ship:aa_max()) |
− | shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable">[[File:IcoRange.png|Range]]</th>'
| + | data.luck = minMaxStats(ship:luck(), ship:luck_max()) |
− | shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable">[[File:IcoFuel.png|Fuel Consumption]]</th>'
| + | data.evasion = minMaxStats(ship:evasion(), ship:evasion_max()) |
− | shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable">[[File:IcoAmmo.png|Ammo Consumption]]</th></tr>'
| + | data.asw = minMaxStats(ship:asw(), ship:asw_max()) |
− | local IDList = shipdb.getSortedIDList()
| + | data.los = minMaxStats(ship:los(), ship:los_max()) |
− | for num, id in pairs(IDList) do
| + | data.aircraft = {} |
− | if shipType ~= nil then
| + | data.equip = {} |
− | if shipType == shipmodule[id]["type"] then
| + | for _, v in ipairs(ship._equipment) do |
− | shipListTable = shipListTable .. shipmodule.KanmusuListEntry(id)
| + | table.insert(data.equip, (v.equipment == nil and '?' or v.equipment or '') .. (v.stars and string.format(' ★+%d', v.stars) or '')) |
− | end
| + | table.insert(data.aircraft, v.size or "") |
− | else
| + | end |
− | shipListTable = shipListTable .. shipmodule.KanmusuListEntry(id)
| + | data.artist = ship:artist() or "" |
− | end
| + | if data.artist == 'Shimada Humikane' then |
− | end
| + | data.artist = 'Shimada Fumikane' |
− | shipListTable = shipListTable .. '</table>'
| + | end |
− | return shipListTable
| + | data.seiyuu = ship:voice_actor() or "" |
| + | data.buildtime = { |
| + | ship._build_time or "", |
| + | ship._buildable == true or false, |
| + | ship._buildable_lsc == true or false |
| + | } |
| + | data.remodellv = ship:remodel_level() or "" |
| + | data.consumption = {ship:fuel() or "", ship:ammo() or ""} |
| + | data.remodelreq = not ship._remodel_steel and not ship._remodel_ammo and '' or {ship._remodel_steel or 0, ship._remodel_ammo or 0} |
| + | data.dismantle = { |
| + | ship._scrap_fuel or 0, |
| + | ship._scrap_ammo or 0, |
| + | ship._scrap_steel or 0, |
| + | ship._scrap_baux or 0, |
| + | } |
| + | data.modernization = { |
| + | ship._firepower_mod or 0, |
| + | ship._torpedo_mod or 0, |
| + | ship._aa_mod or 0, |
| + | ship._armor_mod or 0, |
| + | ship._luck_mod or '', |
| + | } |
| + | data.remodelbp = trueIsOne(ship._remodel_blueprint) |
| + | data.remodelcatapult = trueIsOne(ship._remodel_catapult) |
| + | data.remodelar = trueIsOne(ship._remodel_report) |
| + | data.remodelgunmat = trueIsOne(ship._remodel_gunmat) |
| + | data.remodelairmat = trueIsOne(ship._remodel_airmat) |
| + | data.remodelarmmat = trueIsOne(ship._remodel_armament) |
| + | data.remodelboiler = trueIsOne(ship._remodel_boiler) |
| + | data.remodeldevmat = trueIsOne(ship._remodel_development_material) |
| + | data.remodelconmat = trueIsOne(ship._remodel_construction_material) |
| + | data.remodelscrew = trueIsOne(ship._remodel_screw) |
| + | |
| + | data.reversible = trueIsOne(ship._reversible) |
| + | data.reversionto = ship:remodel_to() or "" |
| + | data.reversionto = data.reversionto:gsub("/", " ") |
| + | data.reversionbp = trueIsOne(ship._remodel_to_blueprint) |
| + | data.reversionlv = ship:remodel_to_level() or "" |
| + | data.reversionreq = not ship._remodel_to_steel and not ship._remodel_to_ammo and '' or {ship._remodel_to_steel or 0, ship._remodel_to_ammo or 0} |
| + | data.reversionbp = trueIsOne(ship._remodel_to_blueprint) |
| + | data.reversioncatapult = trueIsOne(ship._remodel_to_catapult) |
| + | data.reversionar = trueIsOne(ship._remodel_to_report) |
| + | data.reversiongunmat = trueIsOne(ship._remodel_to_gunmat) |
| + | data.reversionairmat = trueIsOne(ship._remodel_to_airmat) |
| + | data.reversionarmmat = trueIsOne(ship._remodel_to_armament) |
| + | data.reversionboiler = trueIsOne(ship._remodel_to_boiler) |
| + | data.reversiondevmat = trueIsOne(ship._remodel_to_development_material) |
| + | data.reversionconmat = trueIsOne(ship._remodel_to_construction_material) |
| + | data.reversionscrew = trueIsOne(ship._remodel_to_screw) |
| + | return data |
| end | | end |
| | | |
− | function shipmodule.KanmusuListEntry(id) -- Kanmusu List Table | + | local function render(frame) |
− | local strings = '<tr>'
| + | local ship = loadShipData(frame.args[1]) |
− | local aircraftTotal = 0
| + | return '<div style="display:inline-block;vertical-align:top"><table style="{{border-radius|10px 10px 10px 10px}} border:1px solid #aaaaaa;min-width:495px"><tr><td>' .. |
− | if shipmodule[id]["aircraft"] ~= "" then
| + | renderStats(ship) .. |
− | local aircraftslot = {0, 0, 0, 0}
| + | "</td></tr><tr><td>" .. |
− | for i = 1, 4, 1 do
| + | renderEquipment(ship) .. |
− | if shipmodule[id]["aircraft"][i] ~= nil then
| + | '<table style="width:100%">' .. |
− | aircraftslot[i] = shipmodule[id]["aircraft"][i]
| + | renderModernization(ship) .. |
− | else | + | renderArtists(ship) .. |
− | aircraftslot[i] = 0
| + | renderReversion(ship) .. "</table></td></tr></table></div>" .. renderCategories(ship) |
− | end
| + | end |
− | end
| |
− | aircraftTotal = aircraftslot[1] + aircraftslot[2] + aircraftslot[3] + aircraftslot[4]
| |
− | else
| |
− | aircraftTotal = 0
| |
− | end
| |
| | | |
− | strings = strings .. '<td style="text-align: center;">' .. id .. '</td>'
| + | local function test() |
− | strings = strings .. '<td style="text-align: center;">[[' .. shipmodule[id]["name"][3] .. ']]</td>'
| + | return render({args = {"Brooklyn"}}) |
− | strings = strings .. '<td style="text-align: center;">' .. shipmodule[id]["class"] .. '</td>'
| |
− | strings = strings .. '<td style="text-align: center;">' .. shipmodule[id]["type"] .. '</td>'
| |
− | strings = strings .. '<td style="text-align: center; background-color: #f0bbbb;">' .. shipmodule[id]["fp"][1] .. '</td>'
| |
− | if shipmodule[id]["torpedo"] == 0 then
| |
− | strings = strings .. '<td style="text-align: center; background-color: #99eefa;">' .. shipmodule[id]["torpedo"] .. '</td>'
| |
− | else
| |
− | strings = strings .. '<td style="text-align: center; background-color: #99eefa;">' .. shipmodule[id]["torpedo"][1] .. '</td>'
| |
− | end
| |
− | if shipmodule[id]["aa"] == 0 then
| |
− | strings = strings .. '<td style="text-align: center; background-color: #faccaa;">' .. shipmodule[id]["aa"] .. '</td>'
| |
− | else
| |
− | strings = strings .. '<td style="text-align: center; background-color: #faccaa;">' .. shipmodule[id]["aa"][1] .. '</td>'
| |
− | end
| |
− | if shipmodule[id]["asw"] == 0 then
| |
− | strings = strings .. '<td style="text-align: center; background-color: #fff5ee;">' .. shipmodule[id]["asw"] .. '</td>'
| |
− | else
| |
− | strings = strings .. '<td style="text-align: center; background-color: #fff5ee;">' .. shipmodule[id]["asw"][1] .. '</td>'
| |
− | end
| |
− | strings = strings .. '<td style="text-align: center; background-color: #afffee;">' .. shipmodule[id]["los"][1] .. '</td>'
| |
− | strings = strings .. '<td style="text-align: center; background-color: #cbfbcb;">' .. shipmodule[id]["luck"][1] .. '</td>'
| |
− | strings = strings .. '<td style="text-align: center; background-color: #ffe0eb;">' .. shipmodule[id]["hp"] .. '</td>'
| |
− | strings = strings .. '<td style="text-align: center; background-color: #ffffaa;">' .. shipmodule[id]["armor"][1] .. '</td>'
| |
− | strings = strings .. '<td style="text-align: center; background-color: #eeccee;">' .. shipmodule[id]["evasion"][1] .. '</td>'
| |
− | strings = strings .. '<td style="text-align: center; background-color: #d9d9d9;">' .. aircraftTotal .. '</td>'
| |
− | strings = strings .. '<td style="text-align: center; background-color: #aaffff;">' .. shipmodule[id]["spd"] .. '</td>'
| |
− | strings = strings .. '<td style="text-align: center;">' .. shipmodule[id]["range"] .. '</td>'
| |
− | strings = strings .. '<td style="text-align: center;">' .. shipmodule[id]["consumption"][1] .. '</td>'
| |
− | strings = strings .. '<td style="text-align: center;">' .. shipmodule[id]["consumption"][2] .. '</td></tr>'
| |
− | return strings
| |
| end | | end |
| | | |
− | return shipmodule | + | -- print(p.test()) |
| + | |
| + | return {KanmusuInfo = render, test = test} |